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C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using Game.Maps;
using System.Collections.Generic;
namespace Game.Garrisons
{
class GarrisonMap : Map
{
public GarrisonMap(uint id, long expiry, uint instanceId, ObjectGuid owner) : base(id, expiry, instanceId, Difficulty.Normal)
{
_owner = owner;
InitVisibilityDistance();
}
public override void LoadGridObjects(Grid grid, Cell cell)
{
base.LoadGridObjects(grid, cell);
GarrisonGridLoader loader = new(grid, this, cell);
loader.LoadN();
}
public Garrison GetGarrison()
{
if (_loadingPlayer != null)
return _loadingPlayer.GetGarrison();
Player owner = Global.ObjAccessor.FindConnectedPlayer(_owner);
if (owner != null)
return owner.GetGarrison();
return null;
}
public override void InitVisibilityDistance()
{
//init visibility distance for instances
m_VisibleDistance = WorldConfig.GetFloatValue(WorldCfg.MaxVisibilityDistanceInstance);
m_VisibilityNotifyPeriod = WorldConfig.GetIntValue(WorldCfg.VisibilityNotifyPeriodInstance);
}
public override bool AddPlayerToMap(Player player, bool initPlayer = true)
{
if (player.GetGUID() == _owner)
_loadingPlayer = player;
bool result = base.AddPlayerToMap(player, initPlayer);
if (player.GetGUID() == _owner)
_loadingPlayer = null;
return result;
}
ObjectGuid _owner;
Player _loadingPlayer; // @workaround Player is not registered in ObjectAccessor during login
}
class GarrisonGridLoader : Notifier
{
public GarrisonGridLoader(Grid grid, GarrisonMap map, Cell cell)
{
i_cell = cell;
i_grid = grid;
i_map = map;
i_garrison = map.GetGarrison();
}
public void LoadN()
{
if (i_garrison != null)
{
i_cell.data.cell_y = 0;
for (uint x = 0; x < MapConst.MaxCells; ++x)
{
i_cell.data.cell_x = x;
for (uint y = 0; y < MapConst.MaxCells; ++y)
{
i_cell.data.cell_y = y;
//Load creatures and game objects
var visitor = new Visitor(this, GridMapTypeMask.AllGrid);
i_grid.VisitGrid(x, y, visitor);
}
}
}
Log.outDebug(LogFilter.Maps, "{0} GameObjects and {1} Creatures loaded for grid {2} on map {3}", i_gameObjects, i_creatures, i_grid.GetGridId(), i_map.GetId());
}
public override void Visit(IList<GameObject> objs)
{
ICollection<Garrison.Plot> plots = i_garrison.GetPlots();
if (!plots.Empty())
{
CellCoord cellCoord = i_cell.GetCellCoord();
foreach (Garrison.Plot plot in plots)
{
Position spawn = plot.PacketInfo.PlotPos;
if (cellCoord != GridDefines.ComputeCellCoord(spawn.GetPositionX(), spawn.GetPositionY()))
continue;
GameObject go = plot.CreateGameObject(i_map, i_garrison.GetFaction());
if (go == null)
continue;
var cell = new Cell(cellCoord);
i_map.AddToGrid(go, cell);
go.AddToWorld();
++i_gameObjects;
}
}
}
public override void Visit(IList<Creature> objs) { }
Cell i_cell;
Grid i_grid;
GarrisonMap i_map;
Garrison i_garrison;
uint i_gameObjects;
uint i_creatures;
}
}