Files

268 lines
7.5 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game;
using Game.Entities;
using Game.Maps;
using System;
using System.Collections.Generic;
public class ObjectAccessor : Singleton<ObjectAccessor>
{
object _lockObject = new();
Dictionary<ObjectGuid, Player> _players = new();
ObjectAccessor() { }
public WorldObject GetWorldObject(WorldObject p, ObjectGuid guid)
{
switch (guid.GetHigh())
{
case HighGuid.Player:
return GetPlayer(p, guid);
case HighGuid.Transport:
case HighGuid.GameObject:
return GetGameObject(p, guid);
case HighGuid.Vehicle:
case HighGuid.Creature:
return GetCreature(p, guid);
case HighGuid.Pet:
return GetPet(p, guid);
case HighGuid.DynamicObject:
return GetDynamicObject(p, guid);
case HighGuid.AreaTrigger:
return GetAreaTrigger(p, guid);
case HighGuid.Corpse:
return GetCorpse(p, guid);
case HighGuid.SceneObject:
return GetSceneObject(p, guid);
case HighGuid.Conversation:
return GetConversation(p, guid);
default:
return null;
}
}
public WorldObject GetObjectByTypeMask(WorldObject p, ObjectGuid guid, TypeMask typemask)
{
switch (guid.GetHigh())
{
case HighGuid.Item:
if (typemask.HasAnyFlag(TypeMask.Item) && p.IsTypeId(TypeId.Player))
return ((Player)p).GetItemByGuid(guid);
break;
case HighGuid.Player:
if (typemask.HasAnyFlag(TypeMask.Player))
return GetPlayer(p, guid);
break;
case HighGuid.Transport:
case HighGuid.GameObject:
if (typemask.HasAnyFlag(TypeMask.GameObject))
return GetGameObject(p, guid);
break;
case HighGuid.Creature:
case HighGuid.Vehicle:
if (typemask.HasAnyFlag(TypeMask.Unit))
return GetCreature(p, guid);
break;
case HighGuid.Pet:
if (typemask.HasAnyFlag(TypeMask.Unit))
return GetPet(p, guid);
break;
case HighGuid.DynamicObject:
if (typemask.HasAnyFlag(TypeMask.DynamicObject))
return GetDynamicObject(p, guid);
break;
case HighGuid.AreaTrigger:
if (typemask.HasAnyFlag(TypeMask.AreaTrigger))
return GetAreaTrigger(p, guid);
break;
case HighGuid.SceneObject:
if (typemask.HasAnyFlag(TypeMask.SceneObject))
return GetSceneObject(p, guid);
break;
case HighGuid.Conversation:
if (typemask.HasAnyFlag(TypeMask.Conversation))
return GetConversation(p, guid);
break;
case HighGuid.Corpse:
if (typemask.HasAnyFlag(TypeMask.Corpse))
return GetCorpse(p, guid);
break;
}
return null;
}
public static Corpse GetCorpse(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetCorpse(guid);
}
public static GameObject GetGameObject(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetGameObject(guid);
}
public static Transport GetTransport(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetTransport(guid);
}
static DynamicObject GetDynamicObject(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetDynamicObject(guid);
}
public static AreaTrigger GetAreaTrigger(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetAreaTrigger(guid);
}
static SceneObject GetSceneObject(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetSceneObject(guid);
}
public static Conversation GetConversation(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetConversation(guid);
}
public Unit GetUnit(WorldObject u, ObjectGuid guid)
{
if (guid.IsPlayer())
return GetPlayer(u, guid);
if (guid.IsPet())
return GetPet(u, guid);
return GetCreature(u, guid);
}
public static Creature GetCreature(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetCreature(guid);
}
public static Pet GetPet(WorldObject u, ObjectGuid guid)
{
return u.GetMap().GetPet(guid);
}
public Player GetPlayer(Map m, ObjectGuid guid)
{
Player player = _players.LookupByKey(guid);
if (player != null)
if (player.IsInWorld && player.GetMap() == m)
return player;
return null;
}
public Player GetPlayer(WorldObject u, ObjectGuid guid)
{
return GetPlayer(u.GetMap(), guid);
}
public static Creature GetCreatureOrPetOrVehicle(WorldObject u, ObjectGuid guid)
{
if (guid.IsPet())
return GetPet(u, guid);
if (guid.IsCreatureOrVehicle())
return GetCreature(u, guid);
return null;
}
// these functions return objects if found in whole world
// ACCESS LIKE THAT IS NOT THREAD SAFE
public Player FindPlayer(ObjectGuid guid)
{
Player player = FindConnectedPlayer(guid);
return player != null && player.IsInWorld ? player : null;
}
public Player FindPlayerByName(string name)
{
Player player = PlayerNameMapHolder.Find(name);
if (player == null || !player.IsInWorld)
return null;
return player;
}
public Player FindPlayerByLowGUID(ulong lowguid)
{
ObjectGuid guid = ObjectGuid.Create(HighGuid.Player, lowguid);
return FindPlayer(guid);
}
// this returns Player even if he is not in world, for example teleporting
public Player FindConnectedPlayer(ObjectGuid guid)
{
lock (_lockObject)
return _players.LookupByKey(guid);
}
public Player FindConnectedPlayerByName(string name)
{
return PlayerNameMapHolder.Find(name);
}
public void SaveAllPlayers()
{
lock (_lockObject)
{
foreach (var pl in GetPlayers())
pl.SaveToDB();
}
}
public ICollection<Player> GetPlayers()
{
lock (_lockObject)
return _players.Values;
}
public void AddObject(Player obj)
{
lock (_lockObject)
{
PlayerNameMapHolder.Insert(obj);
_players[obj.GetGUID()] = obj;
}
}
public void RemoveObject(Player obj)
{
lock (_lockObject)
{
PlayerNameMapHolder.Remove(obj);
_players.Remove(obj.GetGUID());
}
}
}
class PlayerNameMapHolder
{
public static void Insert(Player p)
{
_playerNameMap[p.GetName()] = p;
}
public static void Remove(Player p)
{
_playerNameMap.Remove(p.GetName());
}
public static Player Find(string name)
{
if (!ObjectManager.NormalizePlayerName(ref name))
return null;
return _playerNameMap.LookupByKey(name);
}
static Dictionary<string, Player> _playerNameMap = new();
}