Files

37 lines
948 B
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Dynamic;
using Game.Entities;
namespace Game.Groups
{
public class GroupReference : Reference<Group, Player>
{
public GroupReference()
{
iSubGroup = 0;
}
public void Dispose() { Unlink(); }
public override void TargetObjectBuildLink()
{
GetTarget().LinkMember(this);
}
public override void TargetObjectDestroyLink()
{
GetTarget()?.DelinkMember(GetSource().GetGUID());
}
public byte GetSubGroup() { return iSubGroup; }
public void SetSubGroup(byte pSubGroup) { iSubGroup = pSubGroup; }
byte iSubGroup;
}
public class GroupRefManager : RefManager<GroupReference> { }
}