Files

96 lines
3.1 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using Game.Networking;
using Game.Networking.Packets;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.CanDuel)]
void HandleCanDuel(CanDuel packet)
{
Player player = Global.ObjAccessor.FindPlayer(packet.TargetGUID);
if (player == null)
return;
CanDuelResult response = new();
response.TargetGUID = packet.TargetGUID;
response.Result = player.duel == null;
SendPacket(response);
if (response.Result)
{
if (GetPlayer().IsMounted())
GetPlayer().CastSpell(player, 62875);
else
GetPlayer().CastSpell(player, 7266);
}
}
[WorldPacketHandler(ClientOpcodes.DuelResponse)]
void HandleDuelResponse(DuelResponse duelResponse)
{
if (duelResponse.Accepted && !duelResponse.Forfeited)
HandleDuelAccepted(duelResponse.ArbiterGUID);
else
HandleDuelCancelled();
}
void HandleDuelAccepted(ObjectGuid arbiterGuid)
{
Player player = GetPlayer();
if (player.duel == null || player == player.duel.Initiator || player.duel.State != DuelState.Challenged)
return;
Player target = player.duel.Opponent;
if (target.m_playerData.DuelArbiter != arbiterGuid)
return;
Log.outDebug(LogFilter.Network, "Player 1 is: {0} ({1})", player.GetGUID().ToString(), player.GetName());
Log.outDebug(LogFilter.Network, "Player 2 is: {0} ({1})", target.GetGUID().ToString(), target.GetName());
long now = GameTime.GetGameTime();
player.duel.StartTime = now + 3;
target.duel.StartTime = now + 3;
player.duel.State = DuelState.Countdown;
target.duel.State = DuelState.Countdown;
DuelCountdown packet = new(3000);
player.SendPacket(packet);
target.SendPacket(packet);
player.EnablePvpRules();
target.EnablePvpRules();
}
void HandleDuelCancelled()
{
Player player = GetPlayer();
// no duel requested
if (player.duel == null || player.duel.State == DuelState.Completed)
return;
// player surrendered in a duel using /forfeit
if (player.duel.State == DuelState.InProgress)
{
player.CombatStopWithPets(true);
player.duel.Opponent.CombatStopWithPets(true);
player.CastSpell(GetPlayer(), 7267, true); // beg
player.DuelComplete(DuelCompleteType.Won);
return;
}
player.DuelComplete(DuelCompleteType.Interrupted);
}
}
}