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47 lines
1.3 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
namespace Game.Networking.Packets
{
class CheckIsAdventureMapPoiValid : ClientPacket
{
public uint AdventureMapPoiID;
public CheckIsAdventureMapPoiValid(WorldPacket packet) : base(packet) { }
public override void Read()
{
AdventureMapPoiID = _worldPacket.ReadUInt32();
}
}
class PlayerIsAdventureMapPoiValid : ServerPacket
{
public uint AdventureMapPoiID;
public bool IsVisible;
public PlayerIsAdventureMapPoiValid() : base(ServerOpcodes.PlayerIsAdventureMapPoiValid, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(AdventureMapPoiID);
_worldPacket.WriteBit(IsVisible);
_worldPacket.FlushBits();
}
}
class AdventureMapStartQuest : ClientPacket
{
public uint QuestID;
public AdventureMapStartQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestID = _worldPacket.ReadUInt32();
}
}
}