Files

180 lines
4.9 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
namespace Game.Networking.Packets
{
public class GameObjUse : ClientPacket
{
public GameObjUse(WorldPacket packet) : base(packet) { }
public override void Read()
{
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid;
}
public class GameObjReportUse : ClientPacket
{
public GameObjReportUse(WorldPacket packet) : base(packet) { }
public override void Read()
{
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid;
}
class GameObjectDespawn : ServerPacket
{
public GameObjectDespawn() : base(ServerOpcodes.GameObjectDespawn) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ObjectGUID);
}
public ObjectGuid ObjectGUID;
}
class PageTextPkt : ServerPacket
{
public PageTextPkt() : base(ServerOpcodes.PageText) { }
public override void Write()
{
_worldPacket.WritePackedGuid(GameObjectGUID);
}
public ObjectGuid GameObjectGUID;
}
class GameObjectActivateAnimKit : ServerPacket
{
public GameObjectActivateAnimKit() : base(ServerOpcodes.GameObjectActivateAnimKit, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ObjectGUID);
_worldPacket.WriteInt32(AnimKitID);
_worldPacket.WriteBit(Maintain);
_worldPacket.FlushBits();
}
public ObjectGuid ObjectGUID;
public int AnimKitID;
public bool Maintain;
}
class DestructibleBuildingDamage : ServerPacket
{
public DestructibleBuildingDamage() : base(ServerOpcodes.DestructibleBuildingDamage, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(Target);
_worldPacket.WritePackedGuid(Owner);
_worldPacket.WritePackedGuid(Caster);
_worldPacket.WriteInt32(Damage);
_worldPacket.WriteUInt32(SpellID);
}
public ObjectGuid Target;
public ObjectGuid Caster;
public ObjectGuid Owner;
public int Damage;
public uint SpellID;
}
class FishNotHooked : ServerPacket
{
public FishNotHooked() : base(ServerOpcodes.FishNotHooked) { }
public override void Write() { }
}
class FishEscaped : ServerPacket
{
public FishEscaped() : base(ServerOpcodes.FishEscaped) { }
public override void Write() { }
}
class GameObjectCustomAnim : ServerPacket
{
public GameObjectCustomAnim() : base(ServerOpcodes.GameObjectCustomAnim, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ObjectGUID);
_worldPacket.WriteUInt32(CustomAnim);
_worldPacket.WriteBit(PlayAsDespawn);
_worldPacket.FlushBits();
}
public ObjectGuid ObjectGUID;
public uint CustomAnim;
public bool PlayAsDespawn;
}
class GameObjectPlaySpellVisual : ServerPacket
{
public GameObjectPlaySpellVisual() : base(ServerOpcodes.GameObjectPlaySpellVisual) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ObjectGUID);
_worldPacket.WritePackedGuid(ActivatorGUID);
_worldPacket.WriteUInt32(SpellVisualID);
}
public ObjectGuid ObjectGUID;
public ObjectGuid ActivatorGUID;
public uint SpellVisualID;
}
class GameObjectSetStateLocal : ServerPacket
{
public GameObjectSetStateLocal() : base(ServerOpcodes.GameObjectSetStateLocal, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ObjectGUID);
_worldPacket.WriteUInt8(State);
}
public ObjectGuid ObjectGUID;
public byte State;
}
class GameObjectInteraction : ServerPacket
{
public ObjectGuid ObjectGUID;
public PlayerInteractionType InteractionType;
public GameObjectInteraction() : base(ServerOpcodes.GameObjectInteraction) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ObjectGUID);
_worldPacket.WriteInt32((int)InteractionType);
}
}
class GameObjectCloseInteraction : ServerPacket
{
public PlayerInteractionType InteractionType;
public GameObjectCloseInteraction() : base(ServerOpcodes.GameObjectCloseInteraction) { }
public override void Write()
{
_worldPacket.WriteInt32((int)InteractionType);
}
}
}