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C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using System.Collections.Generic;
using System;
namespace Game.Networking.Packets
{
public class Inspect : ClientPacket
{
public Inspect(WorldPacket packet) : base(packet) { }
public override void Read()
{
Target = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Target;
}
public class InspectResult : ServerPacket
{
public InspectResult() : base(ServerOpcodes.InspectResult)
{
DisplayInfo = new PlayerModelDisplayInfo();
}
public override void Write()
{
DisplayInfo.Write(_worldPacket);
_worldPacket.WriteInt32(Glyphs.Count);
_worldPacket.WriteInt32(Talents.Count);
_worldPacket.WriteInt32(PvpTalents.Count);
_worldPacket.WriteInt32(ItemLevel);
_worldPacket.WriteUInt8(LifetimeMaxRank);
_worldPacket.WriteUInt16(TodayHK);
_worldPacket.WriteUInt16(YesterdayHK);
_worldPacket.WriteUInt32(LifetimeHK);
_worldPacket.WriteUInt32(HonorLevel);
for (int i = 0; i < Glyphs.Count; ++i)
_worldPacket.WriteUInt16(Glyphs[i]);
for (int i = 0; i < Talents.Count; ++i)
_worldPacket.WriteUInt16(Talents[i]);
for (int i = 0; i < PvpTalents.Count; ++i)
_worldPacket.WriteUInt16(PvpTalents[i]);
TalentInfo.Write(_worldPacket);
_worldPacket.WriteBit(GuildData.HasValue);
_worldPacket.WriteBit(AzeriteLevel.HasValue);
_worldPacket.FlushBits();
foreach (PVPBracketData bracket in Bracket)
bracket.Write(_worldPacket);
if (GuildData.HasValue)
GuildData.Value.Write(_worldPacket);
if (AzeriteLevel.HasValue)
_worldPacket.WriteUInt32(AzeriteLevel.Value);
TraitsInfo.Write(_worldPacket);
}
public PlayerModelDisplayInfo DisplayInfo;
public List<ushort> Glyphs = new();
public List<ushort> Talents = new();
public Array<ushort> PvpTalents = new(PlayerConst.MaxPvpTalentSlots, 0);
public InspectGuildData? GuildData;
public Array<PVPBracketData> Bracket = new(7, default);
public uint? AzeriteLevel;
public int ItemLevel;
public uint LifetimeHK;
public uint HonorLevel;
public ushort TodayHK;
public ushort YesterdayHK;
public byte LifetimeMaxRank;
public ClassicTalentInfoUpdate TalentInfo = new();
public TraitInspectInfo TraitsInfo = new();
}
public class QueryInspectAchievements : ClientPacket
{
public QueryInspectAchievements(WorldPacket packet) : base(packet) { }
public override void Read()
{
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid;
}
/// RespondInspectAchievements in AchievementPackets
//Structs
public struct InspectEnchantData
{
public InspectEnchantData(uint id, byte index)
{
Id = id;
Index = index;
}
public void Write(WorldPacket data)
{
data.WriteUInt32(Id);
data.WriteUInt8(Index);
}
public uint Id;
public byte Index;
}
public class InspectItemData
{
public InspectItemData(Item item, byte index)
{
CreatorGUID = item.GetCreator();
Item = new ItemInstance(item);
Index = index;
Usable = true; // @todo
for (EnchantmentSlot enchant = 0; enchant < EnchantmentSlot.Max; ++enchant)
{
uint enchId = item.GetEnchantmentId(enchant);
if (enchId != 0)
Enchants.Add(new InspectEnchantData(enchId, (byte)enchant));
}
byte i = 0;
foreach (SocketedGem gemData in item.m_itemData.Gems)
{
if (gemData.ItemId != 0)
{
ItemGemData gem = new();
gem.Slot = i;
gem.Item = new ItemInstance(gemData);
Gems.Add(gem);
}
++i;
}
AzeriteItem azeriteItem = item.ToAzeriteItem();
if (azeriteItem != null)
{
SelectedAzeriteEssences essences = azeriteItem.GetSelectedAzeriteEssences();
if (essences != null)
{
for (byte slot = 0; slot < essences.AzeriteEssenceID.GetSize(); ++slot)
{
AzeriteEssenceData essence = new();
essence.Index = slot;
essence.AzeriteEssenceID = essences.AzeriteEssenceID[slot];
if (essence.AzeriteEssenceID != 0)
{
essence.Rank = azeriteItem.GetEssenceRank(essence.AzeriteEssenceID);
essence.SlotUnlocked = true;
}
else
essence.SlotUnlocked = azeriteItem.HasUnlockedEssenceSlot(slot);
AzeriteEssences.Add(essence);
}
}
}
}
public void Write(WorldPacket data)
{
data.WritePackedGuid(CreatorGUID);
data.WriteUInt8(Index);
data.WriteInt32(AzeritePowers.Count);
data.WriteInt32(AzeriteEssences.Count);
foreach (var id in AzeritePowers)
data.WriteInt32(id);
Item.Write(data);
data.WriteBit(Usable);
data.WriteBits(Enchants.Count, 4);
data.WriteBits(Gems.Count, 2);
data.FlushBits();
foreach (var azeriteEssenceData in AzeriteEssences)
azeriteEssenceData.Write(data);
foreach (var enchantData in Enchants)
enchantData.Write(data);
foreach (var gem in Gems)
gem.Write(data);
}
public ObjectGuid CreatorGUID;
public ItemInstance Item;
public byte Index;
public bool Usable;
public List<InspectEnchantData> Enchants = new();
public List<ItemGemData> Gems = new();
public List<int> AzeritePowers = new();
public List<AzeriteEssenceData> AzeriteEssences = new();
}
public class PlayerModelDisplayInfo
{
public ObjectGuid GUID;
public List<InspectItemData> Items = new();
public string Name;
public uint SpecializationID;
public byte GenderID;
public byte Race;
public byte ClassID;
public List<ChrCustomizationChoice> Customizations = new();
public void Initialize(Player player)
{
GUID = player.GetGUID();
SpecializationID = (uint)player.GetPrimarySpecialization();
Name = player.GetName();
GenderID = (byte)player.GetNativeGender();
Race = (byte)player.GetRace();
ClassID = (byte)player.GetClass();
foreach (var customization in player.m_playerData.Customizations)
Customizations.Add(customization);
for (byte i = 0; i < EquipmentSlot.End; ++i)
{
Item item = player.GetItemByPos(InventorySlots.Bag0, i);
if (item != null)
Items.Add(new InspectItemData(item, i));
}
}
public void Write(WorldPacket data)
{
data.WritePackedGuid(GUID);
data.WriteUInt32(SpecializationID);
data.WriteInt32(Items.Count);
data.WriteBits(Name.GetByteCount(), 6);
data.WriteUInt8(GenderID);
data.WriteUInt8(Race);
data.WriteUInt8(ClassID);
data.WriteInt32(Customizations.Count);
data.WriteString(Name);
foreach (var customization in Customizations)
{
data.WriteUInt32(customization.ChrCustomizationOptionID);
data.WriteUInt32(customization.ChrCustomizationChoiceID);
}
foreach (InspectItemData item in Items)
item.Write(data);
}
}
public struct InspectGuildData
{
public void Write(WorldPacket data)
{
data.WritePackedGuid(GuildGUID);
data.WriteInt32(NumGuildMembers);
data.WriteInt32(AchievementPoints);
}
public ObjectGuid GuildGUID;
public int NumGuildMembers;
public int AchievementPoints;
}
public struct PVPBracketData
{
public int Rating;
public int RatingID;
public int Rank;
public int WeeklyPlayed;
public int WeeklyWon;
public int SeasonPlayed;
public int SeasonWon;
public int WeeklyBestRating;
public int LastWeeksBestRating;
public int Tier;
public int WeeklyBestTier;
public int SeasonBestRating;
public byte SeasonBestTierEnum;
public int RoundsSeasonPlayed;
public int RoundsSeasonWon;
public int RoundsWeeklyPlayed;
public int RoundsWeeklyWon;
public byte Bracket;
public bool Disqualified;
public void Write(WorldPacket data)
{
data.WriteUInt8(Bracket);
data.WriteInt32(RatingID);
data.WriteInt32(Rating);
data.WriteInt32(Rank);
data.WriteInt32(WeeklyPlayed);
data.WriteInt32(WeeklyWon);
data.WriteInt32(SeasonPlayed);
data.WriteInt32(SeasonWon);
data.WriteInt32(WeeklyBestRating);
data.WriteInt32(LastWeeksBestRating);
data.WriteInt32(Tier);
data.WriteInt32(WeeklyBestTier);
data.WriteInt32(SeasonBestRating);
data.WriteUInt8(SeasonBestTierEnum);
data.WriteInt32(RoundsSeasonPlayed);
data.WriteInt32(RoundsSeasonWon);
data.WriteInt32(RoundsWeeklyPlayed);
data.WriteInt32(RoundsWeeklyWon);
data.WriteBit(Disqualified);
data.FlushBits();
}
}
public class TraitInspectInfo
{
public int PlayerLevel;
public int SpecID;
public TraitConfigPacket ActiveCombatTraits = new();
public void Write(WorldPacket data)
{
data.WriteInt32(PlayerLevel);
data.WriteInt32(SpecID);
ActiveCombatTraits.Write(data);
}
}
public struct AzeriteEssenceData
{
public uint Index;
public uint AzeriteEssenceID;
public uint Rank;
public bool SlotUnlocked;
public void Write(WorldPacket data)
{
data.WriteUInt32(Index);
data.WriteUInt32(AzeriteEssenceID);
data.WriteUInt32(Rank);
data.WriteBit(SlotUnlocked);
data.FlushBits();
}
}
}