Files

191 lines
6.2 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using Game.Scenarios;
using System.Collections.Generic;
namespace Game.Networking.Packets
{
class ScenarioState : ServerPacket
{
public ObjectGuid ScenarioGUID;
public int ScenarioID;
public int CurrentStep = -1;
public uint DifficultyID;
public uint WaveCurrent;
public uint WaveMax;
public uint TimerDuration;
public List<CriteriaProgressPkt> CriteriaProgress = new();
public List<BonusObjectiveData> BonusObjectives = new();
public List<uint> PickedSteps = new();
public List<ScenarioSpellUpdate> Spells = new();
public ObjectGuid PlayerGUID;
public bool ScenarioComplete;
public ScenarioState() : base(ServerOpcodes.ScenarioState, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ScenarioGUID);
_worldPacket.WriteInt32(ScenarioID);
_worldPacket.WriteInt32(CurrentStep);
_worldPacket.WriteUInt32(DifficultyID);
_worldPacket.WriteUInt32(WaveCurrent);
_worldPacket.WriteUInt32(WaveMax);
_worldPacket.WriteUInt32(TimerDuration);
_worldPacket.WriteInt32(CriteriaProgress.Count);
_worldPacket.WriteInt32(BonusObjectives.Count);
_worldPacket.WriteInt32(PickedSteps.Count);
_worldPacket.WriteInt32(Spells.Count);
_worldPacket.WritePackedGuid(PlayerGUID);
for (int i = 0; i < PickedSteps.Count; ++i)
_worldPacket.WriteUInt32(PickedSteps[i]);
_worldPacket.WriteBit(ScenarioComplete);
_worldPacket.FlushBits();
foreach (CriteriaProgressPkt progress in CriteriaProgress)
progress.Write(_worldPacket);
foreach (BonusObjectiveData bonusObjective in BonusObjectives)
bonusObjective.Write(_worldPacket);
foreach (ScenarioSpellUpdate spell in Spells)
spell.Write(_worldPacket);
}
}
class ScenarioProgressUpdate : ServerPacket
{
public CriteriaProgressPkt CriteriaProgress;
public ScenarioProgressUpdate() : base(ServerOpcodes.ScenarioProgressUpdate, ConnectionType.Instance) { }
public override void Write()
{
CriteriaProgress.Write(_worldPacket);
}
}
class ScenarioCompleted : ServerPacket
{
public uint ScenarioID;
public ScenarioCompleted(uint scenarioId) : base(ServerOpcodes.ScenarioCompleted, ConnectionType.Instance)
{
ScenarioID = scenarioId;
}
public override void Write()
{
_worldPacket.WriteUInt32(ScenarioID);
}
}
class ScenarioVacate : ServerPacket
{
public ObjectGuid ScenarioGUID;
public int ScenarioID;
public int TimeRemain;
public byte Reason;
public ScenarioVacate() : base(ServerOpcodes.ScenarioVacate, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ScenarioGUID);
_worldPacket.WriteInt32(ScenarioID);
_worldPacket.WriteInt32(TimeRemain);
_worldPacket.WriteBits(Reason, 2);
_worldPacket.FlushBits();
}
}
class QueryScenarioPOI : ClientPacket
{
public Array<int> MissingScenarioPOIs = new(50);
public QueryScenarioPOI(WorldPacket packet) : base(packet) { }
public override void Read()
{
var count = _worldPacket.ReadUInt32();
for (var i = 0; i < count; ++i)
MissingScenarioPOIs[i] = _worldPacket.ReadInt32();
}
}
class ScenarioPOIs : ServerPacket
{
public List<ScenarioPOIData> ScenarioPOIDataStats = new();
public ScenarioPOIs() : base(ServerOpcodes.ScenarioPois) { }
public override void Write()
{
_worldPacket.WriteInt32(ScenarioPOIDataStats.Count);
foreach (ScenarioPOIData scenarioPOIData in ScenarioPOIDataStats)
{
_worldPacket.WriteInt32(scenarioPOIData.CriteriaTreeID);
_worldPacket.WriteInt32(scenarioPOIData.ScenarioPOIs.Count);
foreach (ScenarioPOI scenarioPOI in scenarioPOIData.ScenarioPOIs)
{
_worldPacket.WriteInt32(scenarioPOI.BlobIndex);
_worldPacket.WriteInt32(scenarioPOI.MapID);
_worldPacket.WriteInt32(scenarioPOI.UiMapID);
_worldPacket.WriteInt32(scenarioPOI.Priority);
_worldPacket.WriteInt32(scenarioPOI.Flags);
_worldPacket.WriteInt32(scenarioPOI.WorldEffectID);
_worldPacket.WriteInt32(scenarioPOI.PlayerConditionID);
_worldPacket.WriteInt32(scenarioPOI.NavigationPlayerConditionID);
_worldPacket.WriteInt32(scenarioPOI.Points.Count);
foreach (var scenarioPOIBlobPoint in scenarioPOI.Points)
{
_worldPacket.WriteInt32((int)scenarioPOIBlobPoint.X);
_worldPacket.WriteInt32((int)scenarioPOIBlobPoint.Y);
_worldPacket.WriteInt32((int)scenarioPOIBlobPoint.Z);
}
}
}
}
}
struct BonusObjectiveData
{
public int BonusObjectiveID;
public bool ObjectiveComplete;
public void Write(WorldPacket data)
{
data.WriteInt32(BonusObjectiveID);
data.WriteBit(ObjectiveComplete);
data.FlushBits();
}
}
class ScenarioSpellUpdate
{
public uint SpellID;
public bool Usable = true;
public void Write(WorldPacket data)
{
data.WriteUInt32(SpellID);
data.WriteBit(Usable);
data.FlushBits();
}
}
struct ScenarioPOIData
{
public int CriteriaTreeID;
public List<ScenarioPOI> ScenarioPOIs;
}
}