Files
2023-01-18 17:25:32 -05:00

195 lines
6.9 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Misc;
using System.Collections.Generic;
namespace Game.PvP
{
public class OutdoorPvPManager : Singleton<OutdoorPvPManager>
{
OutdoorPvPManager() { }
public void InitOutdoorPvP()
{
uint oldMSTime = Time.GetMSTime();
// 0 1
SQLResult result = DB.World.Query("SELECT TypeId, ScriptName FROM outdoorpvp_template");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 outdoor PvP definitions. DB table `outdoorpvp_template` is empty.");
return;
}
uint count = 0;
do
{
OutdoorPvPTypes typeId = (OutdoorPvPTypes)result.Read<byte>(0);
if (Global.DisableMgr.IsDisabledFor(DisableType.OutdoorPVP, (uint)typeId, null))
continue;
if (typeId >= OutdoorPvPTypes.Max)
{
Log.outError(LogFilter.Sql, "Invalid OutdoorPvPTypes value {0} in outdoorpvp_template; skipped.", typeId);
continue;
}
m_OutdoorPvPDatas[typeId] = Global.ObjectMgr.GetScriptId(result.Read<string>(1));
++count;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} outdoor PvP definitions in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public void CreateOutdoorPvPForMap(Map map)
{
for (OutdoorPvPTypes outdoorPvpType = OutdoorPvPTypes.HellfirePeninsula; outdoorPvpType < OutdoorPvPTypes.Max; ++outdoorPvpType)
{
if (map.GetId() != m_OutdoorMapIds[(int)outdoorPvpType])
continue;
if (!m_OutdoorPvPDatas.ContainsKey(outdoorPvpType))
{
Log.outError(LogFilter.Sql, "Could not initialize OutdoorPvP object for type ID {0}; no entry in database.", outdoorPvpType);
continue;
}
OutdoorPvP pvp = Global.ScriptMgr.CreateOutdoorPvP(m_OutdoorPvPDatas[outdoorPvpType], map);
if (pvp == null)
{
Log.outError(LogFilter.Outdoorpvp, "Could not initialize OutdoorPvP object for type ID {0}; got NULL pointer from script.", outdoorPvpType);
continue;
}
if (!pvp.SetupOutdoorPvP())
{
Log.outError(LogFilter.Outdoorpvp, "Could not initialize OutdoorPvP object for type ID {0}; SetupOutdoorPvP failed.", outdoorPvpType);
continue;
}
m_OutdoorPvPByMap.Add(map, pvp);
}
}
public void DestroyOutdoorPvPForMap(Map map)
{
m_OutdoorPvPByMap.Remove(map);
}
public void AddZone(uint zoneid, OutdoorPvP handle)
{
m_OutdoorPvPMap[(handle.GetMap(), zoneid)] = handle;
}
public void HandlePlayerEnterZone(Player player, uint zoneid)
{
var outdoor = GetOutdoorPvPToZoneId(player.GetMap(), zoneid);
if (outdoor == null)
return;
if (outdoor.HasPlayer(player))
return;
outdoor.HandlePlayerEnterZone(player, zoneid);
Log.outDebug(LogFilter.Outdoorpvp, "Player {0} entered outdoorpvp id {1}", player.GetGUID().ToString(), outdoor.GetTypeId());
}
public void HandlePlayerLeaveZone(Player player, uint zoneid)
{
var outdoor = GetOutdoorPvPToZoneId(player.GetMap(), zoneid);
if (outdoor == null)
return;
// teleport: remove once in removefromworld, once in updatezone
if (!outdoor.HasPlayer(player))
return;
outdoor.HandlePlayerLeaveZone(player, zoneid);
Log.outDebug(LogFilter.Outdoorpvp, "Player {0} left outdoorpvp id {1}", player.GetGUID().ToString(), outdoor.GetTypeId());
}
public OutdoorPvP GetOutdoorPvPToZoneId(Map map, uint zoneid)
{
return m_OutdoorPvPMap.LookupByKey((map, zoneid));
}
public void Update(uint diff)
{
m_UpdateTimer += diff;
if (m_UpdateTimer > 1000)
{
foreach (var (_, outdoor) in m_OutdoorPvPByMap)
outdoor.Update(m_UpdateTimer);
m_UpdateTimer = 0;
}
}
public bool HandleCustomSpell(Player player, uint spellId, GameObject go)
{
OutdoorPvP pvp = player.GetOutdoorPvP();
if (pvp != null && pvp.HasPlayer(player))
return pvp.HandleCustomSpell(player, spellId, go);
return false;
}
public bool HandleOpenGo(Player player, GameObject go)
{
OutdoorPvP pvp = player.GetOutdoorPvP();
if (pvp != null && pvp.HasPlayer(player))
return pvp.HandleOpenGo(player, go);
return false;
}
public void HandleDropFlag(Player player, uint spellId)
{
OutdoorPvP pvp = player.GetOutdoorPvP();
if (pvp != null && pvp.HasPlayer(player))
pvp.HandleDropFlag(player, spellId);
}
public void HandlePlayerResurrects(Player player, uint zoneid)
{
OutdoorPvP pvp = player.GetOutdoorPvP();
if (pvp != null && pvp.HasPlayer(player))
pvp.HandlePlayerResurrects(player, zoneid);
}
public string GetDefenseMessage(uint zoneId, uint id, Locale locale)
{
BroadcastTextRecord bct = CliDB.BroadcastTextStorage.LookupByKey(id);
if (bct != null)
return Global.DB2Mgr.GetBroadcastTextValue(bct, locale);
Log.outError(LogFilter.Outdoorpvp, "Can not find DefenseMessage (Zone: {0}, Id: {1}). BroadcastText (Id: {2}) does not exist.", zoneId, id, id);
return "";
}
// contains all initiated outdoor pvp events
// used when initing / cleaning up
MultiMap<Map, OutdoorPvP> m_OutdoorPvPByMap = new();
// maps the zone ids to an outdoor pvp event
// used in player event handling
Dictionary<(Map map, uint zoneId), OutdoorPvP> m_OutdoorPvPMap = new();
// Holds the outdoor PvP templates
uint[] m_OutdoorMapIds = { 0, 530, 530, 530, 530, 1 };
Dictionary<OutdoorPvPTypes, uint> m_OutdoorPvPDatas = new();
// update interval
uint m_UpdateTimer;
}
}