Files

97 lines
3.0 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.Battlegrounds.AlteracValley.Drekthar
{
struct SpellIds
{
public const uint Whirlwind = 15589;
public const uint Whirlwind2 = 13736;
public const uint Knockdown = 19128;
public const uint Frenzy = 8269;
public const uint SweepingStrikes = 18765; // not sure
public const uint Cleave = 20677; // not sure
public const uint Windfury = 35886; // not sure
public const uint Stormpike = 51876; // not sure
}
struct TextIds
{
public const uint SayAggro = 0;
public const uint SayEvade = 1;
public const uint SayRespawn = 2;
public const uint SayRandom = 3;
}
[Script]
class boss_drekthar : ScriptedAI
{
public boss_drekthar(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
Talk(TextIds.SayAggro);
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind);
task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(18));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.Whirlwind2);
task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Knockdown);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(6), task =>
{
DoCastVictim(SpellIds.Frenzy);
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30), task =>
{
Talk(TextIds.SayRandom);
task.Repeat();
});
}
public override void JustAppeared()
{
Reset();
Talk(TextIds.SayRespawn);
}
public override bool CheckInRoom()
{
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
{
EnterEvadeMode();
Talk(TextIds.SayEvade);
return false;
}
return true;
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim() || !CheckInRoom())
return;
_scheduler.Update(diff);
}
}
}