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71 lines
2.5 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.BattleGrounds;
using Game.Entities;
using Game.Maps;
using Game.Scripting;
using System;
using System.Collections.Generic;
namespace Scripts.Battlegrounds.NagrandArena
{
enum GameObjectIds
{
Door1 = 183978,
Door2 = 183980,
Door3 = 183977,
Door4 = 183979,
Buff1 = 184663,
Buff2 = 184664
}
[Script(nameof(arena_nagrand), 1505)]
class arena_nagrand : ArenaScript
{
List<ObjectGuid> _doorGUIDs = new();
public arena_nagrand(BattlegroundMap map) : base(map) { }
public override void OnUpdate(uint diff)
{
_scheduler.Update(diff);
}
public override void OnInit()
{
AddDoor(GameObjectIds.Door1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f);
AddDoor(GameObjectIds.Door2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f);
AddDoor(GameObjectIds.Door3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f);
AddDoor(GameObjectIds.Door4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f);
}
public override void OnStart()
{
foreach (ObjectGuid guid in _doorGUIDs)
{
GameObject door = battlegroundMap.GetGameObject(guid);
if (door != null)
{
door.UseDoorOrButton();
door.DespawnOrUnsummon(TimeSpan.FromMinutes(5));
}
}
_scheduler.Schedule(TimeSpan.FromMinutes(1), _ =>
{
CreateObject((uint)GameObjectIds.Buff1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f);
CreateObject((uint)GameObjectIds.Buff2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f);
});
}
void AddDoor(GameObjectIds entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, GameObjectState goState = GameObjectState.Ready)
{
GameObject go = CreateObject((uint)entry, x, y, z, o, rotation0, rotation1, rotation2, rotation3, goState);
if (go != null)
_doorGUIDs.Add(go.GetGUID());
}
}
}