Files

119 lines
4.8 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
using static Global;
namespace Scripts.World.DuelReset
{
[Script]
class DuelResetScript : PlayerScript
{
public DuelResetScript() : base("DuelResetScript") { }
// Called when a duel starts (after TimeSpan.FromSeconds(3) countdown)
public override void OnDuelStart(Player player1, Player player2)
{
// Cooldowns reset
if (WorldConfig.GetBoolValue(WorldCfg.ResetDuelCooldowns))
{
player1.GetSpellHistory().SaveCooldownStateBeforeDuel();
player2.GetSpellHistory().SaveCooldownStateBeforeDuel();
ResetSpellCooldowns(player1, true);
ResetSpellCooldowns(player2, true);
}
// Health and mana reset
if (WorldConfig.GetBoolValue(WorldCfg.ResetDuelHealthMana))
{
player1.SaveHealthBeforeDuel();
player1.SaveManaBeforeDuel();
player1.ResetAllPowers();
player2.SaveHealthBeforeDuel();
player2.SaveManaBeforeDuel();
player2.ResetAllPowers();
}
}
// Called when a duel ends
public override void OnDuelEnd(Player winner, Player loser, DuelCompleteType type)
{
// do not reset anything if DuelInterrupted or DuelFled
if (type == DuelCompleteType.Won)
{
// Cooldown restore
if (WorldConfig.GetBoolValue(WorldCfg.ResetDuelCooldowns))
{
ResetSpellCooldowns(winner, false);
ResetSpellCooldowns(loser, false);
winner.GetSpellHistory().RestoreCooldownStateAfterDuel();
loser.GetSpellHistory().RestoreCooldownStateAfterDuel();
}
// Health and mana restore
if (WorldConfig.GetBoolValue(WorldCfg.ResetDuelHealthMana))
{
winner.RestoreHealthAfterDuel();
loser.RestoreHealthAfterDuel();
// check if player1 class uses mana
if (winner.GetPowerType() == PowerType.Mana || winner.GetClass() == Class.Druid)
winner.RestoreManaAfterDuel();
// check if player2 class uses mana
if (loser.GetPowerType() == PowerType.Mana || loser.GetClass() == Class.Druid)
loser.RestoreManaAfterDuel();
}
}
}
static void ResetSpellCooldowns(Player player, bool onStartDuel)
{
// Remove cooldowns on spells that have < 10 min Cd > 30 sec and has no onHold
player.GetSpellHistory().ResetCooldowns(cooldown =>
{
SpellInfo spellInfo = SpellMgr.GetSpellInfo(cooldown.SpellId, Difficulty.None);
TimeSpan remainingCooldown = player.GetSpellHistory().GetRemainingCooldown(spellInfo);
TimeSpan totalCooldown = TimeSpan.FromMilliseconds(spellInfo.RecoveryTime);
TimeSpan categoryCooldown = TimeSpan.FromMilliseconds(spellInfo.CategoryRecoveryTime);
var applySpellMod = (TimeSpan value) =>
{
int intValue = (int)value.TotalMilliseconds;
player.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref intValue, null);
value = TimeSpan.FromMilliseconds(intValue);
};
applySpellMod(totalCooldown);
int cooldownMod = player.GetTotalAuraModifier(AuraType.ModCooldown);
if (cooldownMod != 0)
totalCooldown += TimeSpan.FromMilliseconds(cooldownMod);
if (spellInfo.HasAttribute(SpellAttr6.NoCategoryCooldownMods))
applySpellMod(categoryCooldown);
return remainingCooldown > TimeSpan.FromMilliseconds(0)
&& !cooldown.OnHold
&& totalCooldown < TimeSpan.FromMinutes(10)
&& categoryCooldown < TimeSpan.FromMinutes(10)
&& remainingCooldown < TimeSpan.FromMinutes(10)
&& (onStartDuel ? totalCooldown - remainingCooldown > TimeSpan.FromSeconds(30) : true)
&& (onStartDuel ? categoryCooldown - remainingCooldown > TimeSpan.FromSeconds(30) : true);
}, true);
// pet cooldowns
Pet pet = player.GetPet();
if (pet != null)
pet.GetSpellHistory().ResetAllCooldowns();
}
}
}