Files
CypherCore/Source/Game/Networking/Packets/TotemPackets.cs
T

63 lines
1.7 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using System;
namespace Game.Networking.Packets
{
class TotemDestroyed : ClientPacket
{
public TotemDestroyed(WorldPacket packet) : base(packet) { }
public override void Read()
{
Slot = _worldPacket.ReadUInt8();
TotemGUID = _worldPacket.ReadPackedGuid();
}
public ObjectGuid TotemGUID;
public byte Slot;
}
class TotemCreated : ServerPacket
{
public TotemCreated() : base(ServerOpcodes.TotemCreated) { }
public override void Write()
{
_worldPacket.WriteUInt8(Slot);
_worldPacket.WritePackedGuid(Totem);
_worldPacket.WriteUInt32((uint)Duration.TotalMilliseconds);
_worldPacket.WriteUInt32(SpellID);
_worldPacket.WriteFloat(TimeMod);
_worldPacket.WriteBit(CannotDismiss);
_worldPacket.FlushBits();
}
public ObjectGuid Totem;
public uint SpellID;
public TimeSpan Duration;
public byte Slot;
public float TimeMod = 1.0f;
public bool CannotDismiss;
}
class TotemMoved : ServerPacket
{
public TotemMoved() : base(ServerOpcodes.TotemMoved) { }
public override void Write()
{
_worldPacket.WriteUInt8(Slot);
_worldPacket.WriteUInt8(NewSlot);
_worldPacket.WritePackedGuid(Totem);
}
public ObjectGuid Totem;
public byte Slot;
public byte NewSlot;
}
}