Files
CypherCore/Source/Game/Network/Packets/CollectionPackets.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

44 lines
1.3 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Game.Network.Packets
{
public enum CollectionType
{
None = -1,
Toybox = 1,
Appearance = 3,
TransmogSet = 4
}
class CollectionItemSetFavorite : ClientPacket
{
public CollectionItemSetFavorite(WorldPacket packet) : base(packet) { }
public override void Read()
{
Type = (CollectionType)_worldPacket.ReadUInt32();
ID = _worldPacket.ReadUInt32();
IsFavorite = _worldPacket.HasBit();
}
public CollectionType Type;
public uint ID;
public bool IsFavorite;
}
}