Files
CypherCore/Source/Game/Maps/GridDefines.cs
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297 lines
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C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System;
namespace Game.Maps
{
public class GridDefines
{
public static bool IsValidMapCoord(float c)
{
return float.IsFinite(c) && (Math.Abs(c) <= (MapConst.MapHalfSize - 0.5f));
}
public static bool IsValidMapCoord(float x, float y)
{
return (IsValidMapCoord(x) && IsValidMapCoord(y));
}
public static bool IsValidMapCoord(float x, float y, float z)
{
return IsValidMapCoord(x, y) && IsValidMapCoord(z);
}
public static bool IsValidMapCoord(float x, float y, float z, float o)
{
return IsValidMapCoord(x, y, z) && float.IsFinite(o);
}
public static bool IsValidMapCoord(uint mapid, float x, float y)
{
return Global.MapMgr.IsValidMAP(mapid, false) && IsValidMapCoord(x, y);
}
public static bool IsValidMapCoord(uint mapid, float x, float y, float z)
{
return Global.MapMgr.IsValidMAP(mapid, false) && IsValidMapCoord(x, y, z);
}
public static bool IsValidMapCoord(uint mapid, float x, float y, float z, float o)
{
return Global.MapMgr.IsValidMAP(mapid, false) && IsValidMapCoord(x, y, z, o);
}
public static bool IsValidMapCoord(uint mapid, Position pos)
{
return IsValidMapCoord(mapid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
}
public static bool IsValidMapCoord(WorldLocation loc)
{
return IsValidMapCoord(loc.GetMapId(), loc);
}
public static void NormalizeMapCoord(ref float c)
{
if (c > MapConst.MapHalfSize - 0.5f)
c = MapConst.MapHalfSize - 0.5f;
else if (c < -(MapConst.MapHalfSize - 0.5f))
c = -(MapConst.MapHalfSize - 0.5f);
}
public static GridCoord ComputeGridCoord(float x, float y)
{
double x_offset = ((double)x - MapConst.CenterGridOffset) / MapConst.SizeofGrids;
double y_offset = ((double)y - MapConst.CenterGridOffset) / MapConst.SizeofGrids;
uint x_val = (uint)(x_offset + MapConst.CenterGridId + 0.5f);
uint y_val = (uint)(y_offset + MapConst.CenterGridId + 0.5f);
return new GridCoord(x_val, y_val);
}
public static CellCoord ComputeCellCoord(float x, float y)
{
double x_offset = ((double)x - MapConst.CenterGridCellOffset) / MapConst.SizeofCells;
double y_offset = ((double)y - MapConst.CenterGridCellOffset) / MapConst.SizeofCells;
uint x_val = (uint)(x_offset + MapConst.CenterGridCellId + 0.5f);
uint y_val = (uint)(y_offset + MapConst.CenterGridCellId + 0.5f);
return new CellCoord(x_val, y_val);
}
}
public class CellCoord : ICoord
{
const int Limit = MapConst.TotalCellsPerMap;
public CellCoord(uint x, uint y)
{
X_coord = x;
Y_coord = y;
}
public CellCoord(CellCoord obj)
{
X_coord = obj.X_coord;
Y_coord = obj.Y_coord;
}
public bool IsCoordValid()
{
return X_coord < Limit && Y_coord < Limit;
}
public ICoord Normalize()
{
X_coord = Math.Min(X_coord, Limit - 1);
Y_coord = Math.Min(Y_coord, Limit - 1);
return this;
}
public uint GetId()
{
return Y_coord * Limit + X_coord;
}
public void Dec_x(uint val)
{
if (X_coord > val)
X_coord -= val;
else
X_coord = 0;
}
public void Inc_x(uint val)
{
if (X_coord + val < Limit)
X_coord += val;
else
X_coord = Limit - 1;
}
public void Dec_y(uint val)
{
if (Y_coord > val)
Y_coord -= val;
else
Y_coord = 0;
}
public void Inc_y(uint val)
{
if (Y_coord + val < Limit)
Y_coord += val;
else
Y_coord = Limit - 1;
}
public static bool operator ==(CellCoord p1, CellCoord p2)
{
return (p1.X_coord == p2.X_coord && p1.Y_coord == p2.Y_coord);
}
public static bool operator !=(CellCoord p1, CellCoord p2)
{
return !(p1 == p2);
}
public override bool Equals(object obj)
{
if (obj is CellCoord)
return (CellCoord)obj == this;
return false;
}
public override int GetHashCode()
{
return X_coord.GetHashCode() ^ Y_coord.GetHashCode();
}
public uint X_coord { get; set; }
public uint Y_coord { get; set; }
}
public class GridCoord : ICoord
{
const int Limit = MapConst.MaxGrids;
public GridCoord(uint x, uint y)
{
X_coord = x;
Y_coord = y;
}
public GridCoord(GridCoord obj)
{
X_coord = obj.X_coord;
Y_coord = obj.Y_coord;
}
public bool IsCoordValid()
{
return X_coord < Limit && Y_coord < Limit;
}
public ICoord Normalize()
{
X_coord = Math.Min(X_coord, Limit - 1);
Y_coord = Math.Min(Y_coord, Limit - 1);
return this;
}
public uint GetId()
{
return Y_coord * Limit + X_coord;
}
public void Dec_x(uint val)
{
if (X_coord > val)
X_coord -= val;
else
X_coord = 0;
}
public void Inc_x(uint val)
{
if (X_coord + val < Limit)
X_coord += val;
else
X_coord = Limit - 1;
}
public void Dec_y(uint val)
{
if (Y_coord > val)
Y_coord -= val;
else
Y_coord = 0;
}
public void Inc_y(uint val)
{
if (Y_coord + val < Limit)
Y_coord += val;
else
Y_coord = Limit - 1;
}
public static bool operator ==(GridCoord first, GridCoord other)
{
if (ReferenceEquals(first, other))
return true;
if (ReferenceEquals(first, null) || ReferenceEquals(other, null))
return false;
return first.Equals(other);
}
public static bool operator !=(GridCoord first, GridCoord other)
{
return !(first == other);
}
public override bool Equals(object obj)
{
return obj != null && obj is ObjectGuid && Equals((ObjectGuid)obj);
}
public bool Equals(GridCoord other)
{
return other.X_coord == X_coord && other.Y_coord == Y_coord;
}
public override int GetHashCode()
{
return new { X_coord, Y_coord }.GetHashCode();
}
public uint X_coord { get; set; }
public uint Y_coord { get; set; }
}
public interface ICoord
{
bool IsCoordValid();
ICoord Normalize();
uint GetId();
void Dec_x(uint val);
void Inc_x(uint val);
void Dec_y(uint val);
void Inc_y(uint val);
uint X_coord { get; set; }
uint Y_coord { get; set; }
}
}