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044359a6b7584b0bf475c4860afa6dd10b40552a
CypherCore/Source/Game/Entities/Unit
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hondacrx 044359a6b7 Core/Units: Fixed crash with charm/possess
Port From (https://github.com/TrinityCore/TrinityCore/commit/de8e1a4820ec5b3523209f89e7519e27b53060e2)
2021-11-23 21:22:57 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Creatures: Changed creatures to become tagged by player doing any action that causes creature aggro (apart from distance)
2021-11-15 23:15:26 -05:00
Unit.cs
UnitAI updates
2021-11-23 21:22:07 -05:00
Unit.Fields.cs
UnitAI updates
2021-11-23 21:22:07 -05:00
Unit.Movement.cs
Core/Movement: Temporarily disable "no state change" checks in Unit::SetFeatherFall and Unit::SetCanTurnWhileFalling
2021-11-23 14:37:59 -05:00
Unit.Pets.cs
Core/Units: Fixed crash with charm/possess
2021-11-23 21:22:57 -05:00
Unit.Spells.cs
Core/Threat: Fear no longer suppresses threat. All confuse effects now suppress threat, even ones that wouldn't break on damage.
2021-11-02 14:29:49 -04:00
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