4784 lines
197 KiB
C#
4784 lines
197 KiB
C#
/*
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* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Framework.GameMath;
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using Game.BattleGrounds;
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using Game.Collision;
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using Game.Combat;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Network;
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using Game.Network.Packets;
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using Game.Scenarios;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.IO;
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using System.Linq;
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namespace Game.Maps
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{
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public class Map
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{
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public Map(uint id, long expiry, uint instanceId, Difficulty spawnmode, Map parent = null)
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{
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i_mapRecord = CliDB.MapStorage.LookupByKey(id);
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i_spawnMode = spawnmode;
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i_InstanceId = instanceId;
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m_VisibleDistance = SharedConst.DefaultVisibilityDistance;
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m_VisibilityNotifyPeriod = SharedConst.DefaultVisibilityNotifyPeriod;
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i_gridExpiry = expiry;
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_defaultLight = Global.DB2Mgr.GetDefaultMapLight(id);
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m_parentMap = parent ?? this;
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for (uint x = 0; x < MapConst.MaxGrids; ++x)
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{
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i_grids[x] = new Grid[MapConst.MaxGrids];
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GridMaps[x] = new GridMap[MapConst.MaxGrids];
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for (uint y = 0; y < MapConst.MaxGrids; ++y)
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{
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//z code
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GridMaps[x][y] = null;
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setGrid(null, x, y);
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}
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}
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//lets initialize visibility distance for map
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InitVisibilityDistance();
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_weatherUpdateTimer = new IntervalTimer();
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_weatherUpdateTimer.SetInterval(1 * Time.InMilliseconds);
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GetGuidSequenceGenerator(HighGuid.Transport).Set(Global.ObjectMgr.GetGenerator(HighGuid.Transport).GetNextAfterMaxUsed());
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Global.ScriptMgr.OnCreateMap(this);
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}
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public static bool ExistMap(uint mapid, uint gx, uint gy)
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{
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string fileName = string.Format("{0}/maps/{1:D4}_{2:D2}_{3:D2}.map", Global.WorldMgr.GetDataPath(), mapid, gx, gy);
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if (!File.Exists(fileName))
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{
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Log.outError(LogFilter.Maps, "Map file '{0}': does not exist!", fileName);
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return false;
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}
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using (var reader = new BinaryReader(new FileStream(fileName, FileMode.Open, FileAccess.Read)))
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{
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var header = reader.ReadStruct<mapFileHeader>();
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if (new string(header.mapMagic) != MapConst.MapMagic || new string(header.versionMagic) != MapConst.MapVersionMagic)
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{
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Log.outError(LogFilter.Maps, "Map file '{0}' is from an incompatible map version ({1}), {2} is expected. Please recreate using the mapextractor.",
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fileName, new string(header.versionMagic), MapConst.MapVersionMagic);
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return false;
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}
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return true;
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}
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}
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public static bool ExistVMap(uint mapid, uint gx, uint gy)
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{
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if (Global.VMapMgr.isMapLoadingEnabled())
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{
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bool exists = Global.VMapMgr.existsMap(mapid, gx, gy);
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if (!exists)
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{
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string name = VMapManager.getMapFileName(mapid);
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Log.outError(LogFilter.Maps, "VMap file '{0}' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.",
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Global.WorldMgr.GetDataPath() + "vmaps/" + name);
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return false;
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}
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}
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return true;
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}
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void LoadMMap(uint gx, uint gy)
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{
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if (Global.MMapMgr.loadMap(GetId(), (int)gx, (int)gy))
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Log.outInfo(LogFilter.Maps, "MMAP loaded name:{0}, id:{1}, x:{2}, y:{3} (mmap rep.: x:{4}, y:{5})", GetMapName(), GetId(), gx, gy, gx, gy);
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else
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Log.outInfo(LogFilter.Maps, "Could not load MMAP name:{0}, id:{1}, x:{2}, y:{3} (mmap rep.: x:{4}, y:{5})", GetMapName(), GetId(), gx, gy, gx, gy);
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}
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void LoadVMap(uint gx, uint gy)
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{
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// x and y are swapped !!
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VMAPLoadResult vmapLoadResult = Global.VMapMgr.loadMap(GetId(), gx, gy);
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switch (vmapLoadResult)
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{
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case VMAPLoadResult.OK:
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Log.outInfo(LogFilter.Maps, "VMAP loaded name:{0}, id:{1}, x:{2}, y:{3} (vmap rep.: x:{4}, y:{5})", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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case VMAPLoadResult.Error:
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Log.outInfo(LogFilter.Maps, "Could not load VMAP name:{0}, id:{1}, x:{2}, y:{3} (vmap rep.: x:{4}, y:{5})", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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case VMAPLoadResult.Ignored:
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Log.outDebug(LogFilter.Maps, "Ignored VMAP name:{0}, id:{1}, x:{2}, y:{3} (vmap rep.: x:{4}, y:{5})", GetMapName(), GetId(), gx, gy, gx, gy);
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break;
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}
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}
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void LoadMap(uint gx, uint gy, bool reload = false)
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{
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if (i_InstanceId != 0)
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{
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if (GridMaps[gx][gy] != null)
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return;
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// load grid map for base map
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if (m_parentMap.GridMaps[gx][gy] == null)
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m_parentMap.EnsureGridCreated(new GridCoord(63 - gx, 63 - gy));
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((MapInstanced)m_parentMap).AddGridMapReference(new GridCoord(gx, gy));
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GridMaps[gx][gy] = m_parentMap.GridMaps[gx][gy];
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return;
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}
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if (GridMaps[gx][gy] != null && !reload)
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return;
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if (GridMaps[gx][gy] != null)
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{
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Log.outInfo(LogFilter.Maps, "Unloading previously loaded map {0} before reloading.", GetId());
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Global.ScriptMgr.OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
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GridMaps[gx][gy] = null;
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}
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// map file name
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string filename = string.Format("{0}/maps/{1:D4}_{2:D2}_{3:D2}.map", Global.WorldMgr.GetDataPath(), GetId(), gx, gy);
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Log.outInfo(LogFilter.Maps, "Loading map {0}", filename);
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// loading data
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GridMaps[gx][gy] = new GridMap();
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if (!GridMaps[gx][gy].loadData(filename))
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Log.outError(LogFilter.Maps, "Error loading map file: {0}", filename);
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Global.ScriptMgr.OnLoadGridMap(this, GridMaps[gx][gy], gx, gy);
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}
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void LoadMapAndVMap(uint gx, uint gy)
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{
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LoadMap(gx, gy);
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// Only load the data for the base map
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if (i_InstanceId == 0)
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{
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LoadVMap(gx, gy);
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LoadMMap(gx, gy);
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}
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}
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public void LoadAllCells()
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{
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for (uint cellX = 0; cellX < MapConst.TotalCellsPerMap; cellX++)
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for (uint cellY = 0; cellY < MapConst.TotalCellsPerMap; cellY++)
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LoadGrid((cellX + 0.5f - MapConst.CenterGridCellId) * MapConst.SizeofCells, (cellY + 0.5f - MapConst.CenterGridCellId) * MapConst.SizeofCells);
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}
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public virtual void InitVisibilityDistance()
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{
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//init visibility for continents
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m_VisibleDistance = Global.WorldMgr.GetMaxVisibleDistanceOnContinents();
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m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodOnContinents();
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}
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public void AddToGrid<T>(T obj, Cell cell)where T : WorldObject
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{
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Grid grid = getGrid(cell.GetGridX(), cell.GetGridY());
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switch (obj.GetTypeId())
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{
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case TypeId.Corpse:
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if (grid.isGridObjectDataLoaded())
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{
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// Corpses are a special object type - they can be added to grid via a call to AddToMap
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// or loaded through ObjectGridLoader.
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// Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell
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// ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded
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// so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader)
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// to avoid failing an assertion in GridObject::AddToGrid
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if (obj.IsWorldObject())
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{
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obj.SetCurrentCell(cell);
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddWorldObject(obj);
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}
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else
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddGridObject(obj);
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}
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return;
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case TypeId.GameObject:
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case TypeId.AreaTrigger:
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case TypeId.DynamicObject:
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddGridObject(obj);
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break;
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default:
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if (obj.IsWorldObject())
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddWorldObject(obj);
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else
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddGridObject(obj);
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break;
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}
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obj.SetCurrentCell(cell);
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}
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public void RemoveFromGrid(WorldObject obj, Cell cell)
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{
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if (cell == null)
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return;
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Grid grid = getGrid(cell.GetGridX(), cell.GetGridY());
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if (grid == null)
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return;
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if (obj.IsWorldObject())
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).RemoveWorldObject(obj);
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else
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grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).RemoveGridObject(obj);
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obj.SetCurrentCell(null);
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}
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void SwitchGridContainers(WorldObject obj, bool on)
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{
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if (obj.IsPermanentWorldObject())
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return;
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CellCoord p = GridDefines.ComputeCellCoord(obj.GetPositionX(), obj.GetPositionY());
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if (!p.IsCoordValid())
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{
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Log.outError(LogFilter.Maps, "Map.SwitchGridContainers: Object {0} has invalid coordinates X:{1} Y:{2} grid cell [{3}:{4}]",
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obj.GetGUID(), obj.GetPositionX(), obj.GetPositionY(), p.x_coord, p.y_coord);
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return;
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}
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var cell = new Cell(p);
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if (!IsGridLoaded(new GridCoord(cell.GetGridX(), cell.GetGridY())))
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return;
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Log.outDebug(LogFilter.Maps, "Switch object {0} from grid[{1}, {2}] {3}", obj.GetGUID(), cell.GetGridX(), cell.GetGridY(), on);
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Grid ngrid = getGrid(cell.GetGridX(), cell.GetGridY());
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Contract.Assert(ngrid != null);
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RemoveFromGrid(obj, cell);
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GridCell gridCell = ngrid.GetGridCell(cell.GetCellX(), cell.GetCellY());
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if (on)
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{
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gridCell.AddWorldObject(obj);
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AddWorldObject(obj);
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}
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else
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{
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gridCell.AddGridObject(obj);
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RemoveWorldObject(obj);
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}
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obj.SetCurrentCell(cell);
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if (obj.IsTypeId(TypeId.Unit))
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obj.ToCreature().m_isTempWorldObject = on;
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}
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void DeleteFromWorld(Player player)
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{
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Global.ObjAccessor.RemoveObject(player);
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RemoveUpdateObject(player); /// @todo I do not know why we need this, it should be removed in ~Object anyway
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player.Dispose();
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}
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void DeleteFromWorld(Transport transport)
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{
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Global.ObjAccessor.RemoveObject(transport);
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transport.Dispose();
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}
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void DeleteFromWorld(WorldObject obj)
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{
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obj.Dispose();
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}
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void EnsureGridCreated(GridCoord p)
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{
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lock (this)
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{
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EnsureGridCreated_i(p);
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}
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}
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void EnsureGridCreated_i(GridCoord p)
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{
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if (getGrid(p.x_coord, p.y_coord) == null)
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{
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Log.outDebug(LogFilter.Maps, "Creating grid[{0}, {1}] for map {2} instance {3}", p.x_coord, p.y_coord,
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GetId(), i_InstanceId);
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setGrid(new Grid(p.x_coord * MapConst.MaxGrids + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, WorldConfig.GetBoolValue(WorldCfg.GridUnload)),
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p.x_coord, p.y_coord);
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getGrid(p.x_coord, p.y_coord).SetGridState(GridState.Idle);
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//z coord
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uint gx = (MapConst.MaxGrids - 1) - p.x_coord;
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uint gy = (MapConst.MaxGrids - 1) - p.y_coord;
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if (GridMaps[gx][gy] == null)
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LoadMapAndVMap(gx, gy);
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}
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}
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void EnsureGridLoadedForActiveObject(Cell cell, WorldObject obj)
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{
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EnsureGridLoaded(cell);
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Grid grid = getGrid(cell.GetGridX(), cell.GetGridY());
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// refresh grid state & timer
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if (grid.GetGridState() != GridState.Active)
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{
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Log.outDebug(LogFilter.Maps, "Active object {0} triggers loading of grid [{1}, {2}] on map {3}",
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obj.GetGUID(), cell.GetGridX(), cell.GetGridY(), GetId());
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ResetGridExpiry(grid, 0.1f);
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grid.SetGridState(GridState.Active);
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}
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}
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private bool EnsureGridLoaded(Cell cell)
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{
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EnsureGridCreated(new GridCoord(cell.GetGridX(), cell.GetGridY()));
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Grid grid = getGrid(cell.GetGridX(), cell.GetGridY());
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if (!isGridObjectDataLoaded(cell.GetGridX(), cell.GetGridY()))
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{
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Log.outDebug(LogFilter.Maps, "Loading grid[{0}, {1}] for map {2} instance {3}", cell.GetGridX(),
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cell.GetGridY(), GetId(), i_InstanceId);
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setGridObjectDataLoaded(true, cell.GetGridX(), cell.GetGridY());
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LoadGridObjects(grid, cell);
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Balance();
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return true;
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}
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return false;
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}
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public virtual void LoadGridObjects(Grid grid, Cell cell)
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{
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ObjectGridLoader loader = new ObjectGridLoader(grid, this, cell);
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loader.LoadN();
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}
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public void LoadGrid(float x, float y)
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{
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EnsureGridLoaded(new Cell(x, y));
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}
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public virtual bool AddPlayerToMap(Player player, bool initPlayer = true)
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{
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CellCoord cellCoord = GridDefines.ComputeCellCoord(player.GetPositionX(), player.GetPositionY());
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if (!cellCoord.IsCoordValid())
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{
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Log.outError(LogFilter.Maps, "Map.AddPlayer (GUID: {0}) has invalid coordinates X:{1} Y:{2}",
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player.GetGUID().ToString(), player.GetPositionX(), player.GetPositionY());
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return false;
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}
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var cell = new Cell(cellCoord);
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EnsureGridLoadedForActiveObject(cell, player);
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AddToGrid(player, cell);
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Contract.Assert(player.GetMap() == this);
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player.SetMap(this);
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player.AddToWorld();
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if (initPlayer)
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SendInitSelf(player);
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SendInitTransports(player);
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if (initPlayer)
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player.m_clientGUIDs.Clear();
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player.UpdateObjectVisibility(false);
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player.SendUpdatePhasing();
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if (player.IsAlive())
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ConvertCorpseToBones(player.GetGUID());
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m_activePlayers.Add(player);
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Global.ScriptMgr.OnPlayerEnterMap(this, player);
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return true;
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}
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void InitializeObject(WorldObject obj)
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{
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if (!obj.IsTypeId(TypeId.Unit) || !obj.IsTypeId(TypeId.GameObject))
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return;
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obj._moveState = ObjectCellMoveState.None;
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}
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public bool AddToMap(WorldObject obj)
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{
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//TODO: Needs clean up. An object should not be added to map twice.
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if (obj.IsInWorld)
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{
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obj.UpdateObjectVisibility(true);
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return true;
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}
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CellCoord cellCoord = GridDefines.ComputeCellCoord(obj.GetPositionX(), obj.GetPositionY());
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if (!cellCoord.IsCoordValid())
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{
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Log.outError(LogFilter.Maps,
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"Map.Add: Object {0} has invalid coordinates X:{1} Y:{2} grid cell [{3}:{4}]", obj.GetGUID(),
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obj.GetPositionX(), obj.GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
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return false; //Should delete object
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}
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var cell = new Cell(cellCoord);
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if (obj.isActiveObject())
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EnsureGridLoadedForActiveObject(cell, obj);
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else
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EnsureGridCreated(new GridCoord(cell.GetGridX(), cell.GetGridY()));
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AddToGrid(obj, cell);
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Log.outDebug(LogFilter.Maps, "Object {0} enters grid[{1}, {2}]", obj.GetGUID().ToString(), cell.GetGridX(), cell.GetGridY());
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obj.AddToWorld();
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InitializeObject(obj);
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if (obj.isActiveObject())
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AddToActive(obj);
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obj.RebuildTerrainSwaps();
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//something, such as vehicle, needs to be update immediately
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//also, trigger needs to cast spell, if not update, cannot see visual
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obj.UpdateObjectVisibilityOnCreate();
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return true;
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}
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public bool AddToMap(Transport obj)
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{
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//TODO: Needs clean up. An object should not be added to map twice.
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if (obj.IsInWorld)
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return true;
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CellCoord cellCoord = GridDefines.ComputeCellCoord(obj.GetPositionX(), obj.GetPositionY());
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if (!cellCoord.IsCoordValid())
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{
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Log.outError(LogFilter.Maps,
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"Map.Add: Object {0} has invalid coordinates X:{1} Y:{2} grid cell [{3}:{4}]", obj.GetGUID(),
|
|
obj.GetPositionX(), obj.GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
|
|
return false; //Should delete object
|
|
}
|
|
|
|
obj.AddToWorld();
|
|
_transports.Add(obj);
|
|
|
|
// Broadcast creation to players
|
|
foreach (Player player in GetPlayers())
|
|
{
|
|
if (player.GetTransport() != obj)
|
|
{
|
|
var data = new UpdateData(GetId());
|
|
obj.BuildCreateUpdateBlockForPlayer(data, player);
|
|
UpdateObject packet;
|
|
data.BuildPacket(out packet);
|
|
player.SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool IsGridLoaded(float x, float y)
|
|
{
|
|
return IsGridLoaded(GridDefines.ComputeGridCoord(x, y));
|
|
}
|
|
|
|
public bool IsGridLoaded(GridCoord p)
|
|
{
|
|
return (getGrid(p.x_coord, p.y_coord) != null && isGridObjectDataLoaded(p.x_coord, p.y_coord));
|
|
}
|
|
|
|
void VisitNearbyCellsOf(WorldObject obj, Visitor gridVisitor, Visitor worldVisitor)
|
|
{
|
|
// Check for valid position
|
|
if (!obj.IsPositionValid())
|
|
return;
|
|
|
|
// Update mobs/objects in ALL visible cells around object!
|
|
CellArea area = Cell.CalculateCellArea(obj.GetPositionX(), obj.GetPositionY(), obj.GetGridActivationRange());
|
|
|
|
for (uint x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
|
|
{
|
|
for (uint y = area.low_bound.y_coord; y <= area.high_bound.y_coord; ++y)
|
|
{
|
|
// marked cells are those that have been visited
|
|
// don't visit the same cell twice
|
|
uint cell_id = (y * MapConst.TotalCellsPerMap) + x;
|
|
if (isCellMarked(cell_id))
|
|
continue;
|
|
|
|
markCell(cell_id);
|
|
var pair = new CellCoord(x, y);
|
|
var cell = new Cell(pair);
|
|
cell.SetNoCreate();
|
|
Visit(cell, gridVisitor);
|
|
Visit(cell, worldVisitor);
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void Update(uint diff)
|
|
{
|
|
_dynamicTree.update(diff);
|
|
|
|
// update worldsessions for existing players
|
|
for (var i = 0; i < m_activePlayers.Count; ++i)
|
|
{
|
|
Player player = m_activePlayers[i];
|
|
if (player.IsInWorld)
|
|
{
|
|
WorldSession session = player.GetSession();
|
|
var updater = new MapSessionFilter(session);
|
|
session.Update(diff, updater);
|
|
}
|
|
}
|
|
|
|
// update active cells around players and active objects
|
|
resetMarkedCells();
|
|
|
|
var update = new UpdaterNotifier(diff);
|
|
|
|
var grid_object_update = new Visitor(update, GridMapTypeMask.AllGrid);
|
|
var world_object_update = new Visitor(update, GridMapTypeMask.AllWorld);
|
|
|
|
for (var i = 0; i < m_activePlayers.Count; ++i)
|
|
{
|
|
Player player = m_activePlayers[i];
|
|
if (!player.IsInWorld)
|
|
continue;
|
|
|
|
// update players at tick
|
|
player.Update(diff);
|
|
|
|
VisitNearbyCellsOf(player, grid_object_update, world_object_update);
|
|
|
|
// If player is using far sight, visit that object too
|
|
WorldObject viewPoint = player.GetViewpoint();
|
|
if (viewPoint)
|
|
{
|
|
if (viewPoint.IsTypeId(TypeId.Unit))
|
|
VisitNearbyCellsOf(viewPoint.ToCreature(), grid_object_update, world_object_update);
|
|
else if (viewPoint.IsTypeId(TypeId.DynamicObject))
|
|
VisitNearbyCellsOf(viewPoint.ToDynamicObject(), grid_object_update, world_object_update);
|
|
}
|
|
|
|
// Handle updates for creatures in combat with player and are more than 60 yards away
|
|
if (player.IsInCombat())
|
|
{
|
|
List<Creature> updateList = new List<Creature>();
|
|
HostileReference refe = player.getHostileRefManager().getFirst();
|
|
|
|
while (refe != null)
|
|
{
|
|
Unit unit = refe.GetSource().GetOwner();
|
|
if (unit)
|
|
if (unit.ToCreature() && unit.GetMapId() == player.GetMapId() && !unit.IsWithinDistInMap(player, GetVisibilityRange(), false))
|
|
updateList.Add(unit.ToCreature());
|
|
|
|
refe = refe.next();
|
|
}
|
|
|
|
// Process deferred update list for player
|
|
foreach (Creature c in updateList)
|
|
VisitNearbyCellsOf(c, grid_object_update, world_object_update);
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < m_activeNonPlayers.Count; ++i)
|
|
{
|
|
WorldObject obj = m_activeNonPlayers[i];
|
|
if (!obj.IsInWorld)
|
|
continue;
|
|
|
|
VisitNearbyCellsOf(obj, grid_object_update, world_object_update);
|
|
}
|
|
|
|
for (var i = 0; i < _transports.Count; ++i)
|
|
{
|
|
Transport transport = _transports[i];
|
|
if (!transport || !transport.IsInWorld)
|
|
continue;
|
|
|
|
transport.Update(diff);
|
|
}
|
|
|
|
SendObjectUpdates();
|
|
|
|
// Process necessary scripts
|
|
if (!m_scriptSchedule.Empty())
|
|
{
|
|
i_scriptLock = true;
|
|
ScriptsProcess();
|
|
i_scriptLock = false;
|
|
}
|
|
|
|
if (_weatherUpdateTimer.Passed())
|
|
{
|
|
foreach (var zoneInfo in _zoneDynamicInfo)
|
|
{
|
|
if (zoneInfo.Value.DefaultWeather != null && !zoneInfo.Value.DefaultWeather.Update((uint)_weatherUpdateTimer.GetInterval()))
|
|
zoneInfo.Value.DefaultWeather = null;
|
|
}
|
|
|
|
_weatherUpdateTimer.Reset();
|
|
}
|
|
|
|
MoveAllCreaturesInMoveList();
|
|
MoveAllGameObjectsInMoveList();
|
|
MoveAllAreaTriggersInMoveList();
|
|
|
|
if (!m_activePlayers.Empty() || !m_activeNonPlayers.Empty())
|
|
ProcessRelocationNotifies(diff);
|
|
|
|
Global.ScriptMgr.OnMapUpdate(this, diff);
|
|
}
|
|
|
|
void ProcessRelocationNotifies(uint diff)
|
|
{
|
|
for (uint x = 0; x < MapConst.MaxGrids; ++x)
|
|
{
|
|
for (uint y = 0; y < MapConst.MaxGrids; ++y)
|
|
{
|
|
Grid grid = getGrid(x, y);
|
|
if (grid == null)
|
|
continue;
|
|
|
|
if (grid.GetGridState() != GridState.Active)
|
|
continue;
|
|
|
|
grid.getGridInfoRef().getRelocationTimer().TUpdate((int)diff);
|
|
if (!grid.getGridInfoRef().getRelocationTimer().TPassed())
|
|
continue;
|
|
|
|
uint gx = grid.getX();
|
|
uint gy = grid.getY();
|
|
|
|
var cell_min = new CellCoord(gx * MapConst.MaxCells, gy * MapConst.MaxCells);
|
|
var cell_max = new CellCoord(cell_min.x_coord + MapConst.MaxCells, cell_min.y_coord + MapConst.MaxCells);
|
|
|
|
for (uint xx = cell_min.x_coord; xx < cell_max.x_coord; ++xx)
|
|
{
|
|
for (uint yy = cell_min.y_coord; yy < cell_max.y_coord; ++yy)
|
|
{
|
|
uint cell_id = (yy * MapConst.TotalCellsPerMap) + xx;
|
|
if (!isCellMarked(cell_id))
|
|
continue;
|
|
|
|
var pair = new CellCoord(xx, yy);
|
|
var cell = new Cell(pair);
|
|
cell.SetNoCreate();
|
|
|
|
var cell_relocation = new DelayedUnitRelocation(cell, pair, this, SharedConst.MaxVisibilityDistance);
|
|
var grid_object_relocation = new Visitor(cell_relocation, GridMapTypeMask.AllGrid);
|
|
var world_object_relocation = new Visitor(cell_relocation, GridMapTypeMask.AllWorld);
|
|
|
|
Visit(cell, grid_object_relocation);
|
|
Visit(cell, world_object_relocation);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
var reset = new ResetNotifier();
|
|
var grid_notifier = new Visitor(reset, GridMapTypeMask.AllGrid);
|
|
var world_notifier = new Visitor(reset, GridMapTypeMask.AllWorld);
|
|
|
|
for (uint x = 0; x < MapConst.MaxGrids; ++x)
|
|
{
|
|
for (uint y = 0; y < MapConst.MaxGrids; ++y)
|
|
{
|
|
Grid grid = getGrid(x, y);
|
|
if (grid == null)
|
|
continue;
|
|
|
|
if (grid.GetGridState() != GridState.Active)
|
|
continue;
|
|
|
|
if (!grid.getGridInfoRef().getRelocationTimer().TPassed())
|
|
continue;
|
|
|
|
grid.getGridInfoRef().getRelocationTimer().TReset((int)diff, m_VisibilityNotifyPeriod);
|
|
|
|
uint gx = grid.getX();
|
|
uint gy = grid.getY();
|
|
|
|
var cell_min = new CellCoord(gx * MapConst.MaxCells, gy * MapConst.MaxCells);
|
|
var cell_max = new CellCoord(cell_min.x_coord + MapConst.MaxCells,
|
|
cell_min.y_coord + MapConst.MaxCells);
|
|
|
|
for (uint xx = cell_min.x_coord; xx < cell_max.x_coord; ++xx)
|
|
{
|
|
for (uint yy = cell_min.y_coord; yy < cell_max.y_coord; ++yy)
|
|
{
|
|
uint cell_id = (yy * MapConst.TotalCellsPerMap) + xx;
|
|
if (!isCellMarked(cell_id))
|
|
continue;
|
|
|
|
var pair = new CellCoord(xx, yy);
|
|
var cell = new Cell(pair);
|
|
cell.SetNoCreate();
|
|
Visit(cell, grid_notifier);
|
|
Visit(cell, world_notifier);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void RemovePlayerFromMap(Player player, bool remove)
|
|
{
|
|
Global.ScriptMgr.OnPlayerLeaveMap(this, player);
|
|
|
|
player.RemoveFromWorld();
|
|
SendRemoveTransports(player);
|
|
|
|
player.UpdateObjectVisibility(true);
|
|
Cell cell = player.GetCurrentCell();
|
|
RemoveFromGrid(player, cell);
|
|
|
|
m_activePlayers.Remove(player);
|
|
|
|
if (remove)
|
|
DeleteFromWorld(player);
|
|
}
|
|
|
|
public void RemoveFromMap(WorldObject obj, bool remove)
|
|
{
|
|
obj.RemoveFromWorld();
|
|
if (obj.isActiveObject())
|
|
RemoveFromActive(obj);
|
|
|
|
obj.UpdateObjectVisibility(true);
|
|
Cell cell = obj.GetCurrentCell();
|
|
RemoveFromGrid(obj, cell);
|
|
|
|
obj.ResetMap();
|
|
|
|
if (remove)
|
|
{
|
|
// if option set then object already saved at this moment
|
|
if (!WorldConfig.GetBoolValue(WorldCfg.SaveRespawnTimeImmediately))
|
|
obj.SaveRespawnTime();
|
|
DeleteFromWorld(obj);
|
|
}
|
|
}
|
|
|
|
public void RemoveFromMap(Transport obj, bool remove)
|
|
{
|
|
obj.RemoveFromWorld();
|
|
|
|
var players = GetPlayers();
|
|
if (!players.Empty())
|
|
{
|
|
UpdateData data = new UpdateData(GetId());
|
|
obj.BuildOutOfRangeUpdateBlock(data);
|
|
UpdateObject packet;
|
|
data.BuildPacket(out packet);
|
|
|
|
foreach (var pl in players)
|
|
if (pl.GetTransport() != obj)
|
|
pl.SendPacket(packet);
|
|
}
|
|
|
|
if (!_transports.Contains(obj))
|
|
return;
|
|
|
|
_transports.Remove(obj);
|
|
|
|
obj.ResetMap();
|
|
if (remove)
|
|
{
|
|
// if option set then object already saved at this moment
|
|
if (!WorldConfig.GetBoolValue(WorldCfg.SaveRespawnTimeImmediately))
|
|
obj.SaveRespawnTime();
|
|
DeleteFromWorld(obj);
|
|
}
|
|
}
|
|
|
|
public void PlayerRelocation(Player player, float x, float y, float z, float orientation)
|
|
{
|
|
var oldcell = player.GetCurrentCell();
|
|
var newcell = new Cell(x, y);
|
|
|
|
//! If hovering, always increase our server-side Z position
|
|
//! Client automatically projects correct position based on Z coord sent in monster move
|
|
//! and UNIT_FIELD_HOVERHEIGHT sent in object updates
|
|
if (player.HasUnitMovementFlag(MovementFlag.Hover))
|
|
z += player.GetFloatValue(UnitFields.HoverHeight);
|
|
|
|
player.Relocate(x, y, z, orientation);
|
|
if (player.IsVehicle())
|
|
player.GetVehicleKit().RelocatePassengers();
|
|
|
|
if (oldcell.DiffGrid(newcell) || oldcell.DiffCell(newcell))
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "Player {0} relocation grid[{1}, {2}]cell[{3}, {4}].grid[{5}, {6}]cell[{7}, {8}]",
|
|
player.GetName(), oldcell.GetGridX(), oldcell.GetGridY(), oldcell.GetCellX(), oldcell.GetCellY(),
|
|
newcell.GetGridX(), newcell.GetGridY(), newcell.GetCellX(), newcell.GetCellY());
|
|
|
|
RemoveFromGrid(player, oldcell);
|
|
if (oldcell.DiffGrid(newcell))
|
|
EnsureGridLoadedForActiveObject(newcell, player);
|
|
|
|
AddToGrid(player, newcell);
|
|
}
|
|
|
|
player.UpdateObjectVisibility(false);
|
|
}
|
|
|
|
public void CreatureRelocation(Creature creature, float x, float y, float z, float ang, bool respawnRelocationOnFail = true)
|
|
{
|
|
CheckGridIntegrity(creature, false);
|
|
|
|
Cell old_cell = creature.GetCurrentCell();
|
|
var new_cell = new Cell(x, y);
|
|
|
|
if (!respawnRelocationOnFail && getGrid(new_cell.GetGridX(), new_cell.GetGridY()) == null)
|
|
return;
|
|
|
|
//! If hovering, always increase our server-side Z position
|
|
//! Client automatically projects correct position based on Z coord sent in monster move
|
|
//! and UNIT_FIELD_HOVERHEIGHT sent in object updates
|
|
if (creature.HasUnitMovementFlag(MovementFlag.Hover))
|
|
z += creature.GetFloatValue(UnitFields.HoverHeight);
|
|
|
|
// delay creature move for grid/cell to grid/cell moves
|
|
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
|
|
{
|
|
AddCreatureToMoveList(creature, x, y, z, ang);
|
|
// in diffcell/diffgrid case notifiers called at finishing move creature in MoveAllCreaturesInMoveList
|
|
}
|
|
else
|
|
{
|
|
creature.Relocate(x, y, z, ang);
|
|
if (creature.IsVehicle())
|
|
creature.GetVehicleKit().RelocatePassengers();
|
|
creature.UpdateObjectVisibility(false);
|
|
RemoveCreatureFromMoveList(creature);
|
|
}
|
|
|
|
CheckGridIntegrity(creature, true);
|
|
}
|
|
|
|
public void GameObjectRelocation(GameObject go, float x, float y, float z, float orientation, bool respawnRelocationOnFail = true)
|
|
{
|
|
var integrity_check = new Cell(go.GetPositionX(), go.GetPositionY());
|
|
Cell old_cell = go.GetCurrentCell();
|
|
|
|
var new_cell = new Cell(x, y);
|
|
if (!respawnRelocationOnFail && getGrid(new_cell.GetGridX(), new_cell.GetGridY()) == null)
|
|
return;
|
|
|
|
// delay creature move for grid/cell to grid/cell moves
|
|
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
|
|
{
|
|
Log.outDebug(LogFilter.Maps,
|
|
"GameObject (GUID: {0} Entry: {1}) added to moving list from grid[{2}, {3}]cell[{4}, {5}] to grid[{6}, {7}]cell[{8}, {9}].",
|
|
go.GetGUID().ToString(), go.GetEntry(), old_cell.GetGridX(), old_cell.GetGridY(), old_cell.GetCellX(),
|
|
old_cell.GetCellY(), new_cell.GetGridX(), new_cell.GetGridY(), new_cell.GetCellX(),
|
|
new_cell.GetCellY());
|
|
AddGameObjectToMoveList(go, x, y, z, orientation);
|
|
// in diffcell/diffgrid case notifiers called at finishing move go in Map.MoveAllGameObjectsInMoveList
|
|
}
|
|
else
|
|
{
|
|
go.Relocate(x, y, z, orientation);
|
|
go.UpdateModelPosition();
|
|
go.UpdateObjectVisibility(false);
|
|
RemoveGameObjectFromMoveList(go);
|
|
}
|
|
|
|
old_cell = go.GetCurrentCell();
|
|
integrity_check = new Cell(go.GetPositionX(), go.GetPositionY());
|
|
}
|
|
|
|
public void DynamicObjectRelocation(DynamicObject dynObj, float x, float y, float z, float orientation)
|
|
{
|
|
Cell integrity_check = new Cell(dynObj.GetPositionX(), dynObj.GetPositionY());
|
|
Cell old_cell = dynObj.GetCurrentCell();
|
|
|
|
Contract.Assert(integrity_check == old_cell);
|
|
|
|
Cell new_cell = new Cell(x, y);
|
|
|
|
if (getGrid(new_cell.GetGridX(), new_cell.GetGridY()) == null)
|
|
return;
|
|
|
|
// delay creature move for grid/cell to grid/cell moves
|
|
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
|
|
{
|
|
|
|
Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) added to moving list from grid[{1}, {2}]cell[{3}, {4}] to grid[{5}, {6}]cell[{7}, {8}].",
|
|
dynObj.GetGUID().ToString(), old_cell.GetGridX(), old_cell.GetGridY(), old_cell.GetCellX(), old_cell.GetCellY(), new_cell.GetGridX(), new_cell.GetGridY(), new_cell.GetCellX(), new_cell.GetCellY());
|
|
|
|
AddDynamicObjectToMoveList(dynObj, x, y, z, orientation);
|
|
// in diffcell/diffgrid case notifiers called at finishing move dynObj in Map.MoveAllGameObjectsInMoveList
|
|
}
|
|
else
|
|
{
|
|
dynObj.Relocate(x, y, z, orientation);
|
|
dynObj.UpdateObjectVisibility(false);
|
|
RemoveDynamicObjectFromMoveList(dynObj);
|
|
}
|
|
|
|
old_cell = dynObj.GetCurrentCell();
|
|
integrity_check = new Cell(dynObj.GetPositionX(), dynObj.GetPositionY());
|
|
|
|
Contract.Assert(integrity_check == old_cell);
|
|
}
|
|
|
|
public void AreaTriggerRelocation(AreaTrigger at, float x, float y, float z, float orientation)
|
|
{
|
|
Cell integrity_check = new Cell(at.GetPositionX(), at.GetPositionY());
|
|
Cell old_cell = at.GetCurrentCell();
|
|
|
|
Contract.Assert(integrity_check == old_cell);
|
|
Cell new_cell = new Cell(x, y);
|
|
|
|
if (getGrid(new_cell.GetGridX(), new_cell.GetGridY()) == null)
|
|
return;
|
|
|
|
// delay areatrigger move for grid/cell to grid/cell moves
|
|
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) added to moving list from {1} to {2}.", at.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString());
|
|
|
|
AddAreaTriggerToMoveList(at, x, y, z, orientation);
|
|
// in diffcell/diffgrid case notifiers called at finishing move at in Map::MoveAllAreaTriggersInMoveList
|
|
}
|
|
else
|
|
{
|
|
at.Relocate(x, y, z, orientation);
|
|
at.UpdateShape();
|
|
at.UpdateObjectVisibility(false);
|
|
RemoveAreaTriggerFromMoveList(at);
|
|
}
|
|
|
|
old_cell = at.GetCurrentCell();
|
|
integrity_check = new Cell(at.GetPositionX(), at.GetPositionY());
|
|
Contract.Assert(integrity_check == old_cell);
|
|
}
|
|
|
|
void AddCreatureToMoveList(Creature c, float x, float y, float z, float ang)
|
|
{
|
|
if (_creatureToMoveLock) //can this happen?
|
|
return;
|
|
|
|
if (c._moveState == ObjectCellMoveState.None)
|
|
creaturesToMove.Add(c);
|
|
|
|
c.SetNewCellPosition(x, y, z, ang);
|
|
}
|
|
|
|
void AddGameObjectToMoveList(GameObject go, float x, float y, float z, float ang)
|
|
{
|
|
if (_gameObjectsToMoveLock) //can this happen?
|
|
return;
|
|
|
|
if (go._moveState == ObjectCellMoveState.None)
|
|
_gameObjectsToMove.Add(go);
|
|
go.SetNewCellPosition(x, y, z, ang);
|
|
}
|
|
|
|
void RemoveGameObjectFromMoveList(GameObject go)
|
|
{
|
|
if (_gameObjectsToMoveLock) //can this happen?
|
|
return;
|
|
|
|
if (go._moveState == ObjectCellMoveState.Active)
|
|
go._moveState = ObjectCellMoveState.Inactive;
|
|
}
|
|
|
|
void RemoveCreatureFromMoveList(Creature c)
|
|
{
|
|
if (_creatureToMoveLock) //can this happen?
|
|
return;
|
|
|
|
if (c._moveState == ObjectCellMoveState.Active)
|
|
c._moveState = ObjectCellMoveState.Inactive;
|
|
}
|
|
|
|
void AddDynamicObjectToMoveList(DynamicObject dynObj, float x, float y, float z, float ang)
|
|
{
|
|
if (_dynamicObjectsToMoveLock) //can this happen?
|
|
return;
|
|
|
|
if (dynObj._moveState == ObjectCellMoveState.None)
|
|
_dynamicObjectsToMove.Add(dynObj);
|
|
dynObj.SetNewCellPosition(x, y, z, ang);
|
|
}
|
|
|
|
void RemoveDynamicObjectFromMoveList(DynamicObject dynObj)
|
|
{
|
|
if (_dynamicObjectsToMoveLock) //can this happen?
|
|
return;
|
|
|
|
if (dynObj._moveState == ObjectCellMoveState.Active)
|
|
dynObj._moveState = ObjectCellMoveState.Inactive;
|
|
}
|
|
|
|
void AddAreaTriggerToMoveList(AreaTrigger at, float x, float y, float z, float ang)
|
|
{
|
|
if (_areaTriggersToMoveLock) //can this happen?
|
|
return;
|
|
|
|
if (at._moveState == ObjectCellMoveState.None)
|
|
_areaTriggersToMove.Add(at);
|
|
at.SetNewCellPosition(x, y, z, ang);
|
|
}
|
|
|
|
void RemoveAreaTriggerFromMoveList(AreaTrigger at)
|
|
{
|
|
if (_areaTriggersToMoveLock) //can this happen?
|
|
return;
|
|
|
|
if (at._moveState == ObjectCellMoveState.Active)
|
|
at._moveState = ObjectCellMoveState.Inactive;
|
|
}
|
|
|
|
void MoveAllCreaturesInMoveList()
|
|
{
|
|
_creatureToMoveLock = true;
|
|
|
|
for (var i = 0; i< creaturesToMove.Count; ++i)
|
|
{
|
|
Creature creature = creaturesToMove[i];
|
|
if (creature.GetMap() != this) //pet is teleported to another map
|
|
continue;
|
|
|
|
if (creature._moveState != ObjectCellMoveState.Active)
|
|
{
|
|
creature._moveState = ObjectCellMoveState.None;
|
|
continue;
|
|
}
|
|
|
|
creature._moveState = ObjectCellMoveState.None;
|
|
if (!creature.IsInWorld)
|
|
continue;
|
|
|
|
// do move or do move to respawn or remove creature if previous all fail
|
|
if (CreatureCellRelocation(creature, new Cell(creature._newPosition.posX, creature._newPosition.posY)))
|
|
{
|
|
// update pos
|
|
creature.Relocate(creature._newPosition);
|
|
if (creature.IsVehicle())
|
|
creature.GetVehicleKit().RelocatePassengers();
|
|
creature.UpdateObjectVisibility(false);
|
|
}
|
|
else
|
|
{
|
|
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
|
|
// creature coordinates will be updated and notifiers send
|
|
if (!CreatureRespawnRelocation(creature, false))
|
|
{
|
|
// ... or unload (if respawn grid also not loaded)
|
|
//This may happen when a player just logs in and a pet moves to a nearby unloaded cell
|
|
//To avoid this, we can load nearby cells when player log in
|
|
//But this check is always needed to ensure safety
|
|
/// @todo pets will disappear if this is outside CreatureRespawnRelocation
|
|
/// //need to check why pet is frequently relocated to an unloaded cell
|
|
if (creature.IsPet())
|
|
((Pet)creature).Remove(PetSaveMode.NotInSlot, true);
|
|
else
|
|
AddObjectToRemoveList(creature);
|
|
}
|
|
}
|
|
}
|
|
|
|
creaturesToMove.Clear();
|
|
_creatureToMoveLock = false;
|
|
}
|
|
|
|
void MoveAllGameObjectsInMoveList()
|
|
{
|
|
_gameObjectsToMoveLock = true;
|
|
|
|
for (var i = 0; i < _gameObjectsToMove.Count; ++i)
|
|
{
|
|
GameObject go = _gameObjectsToMove[i];
|
|
if (go.GetMap() != this) //transport is teleported to another map
|
|
continue;
|
|
|
|
if (go._moveState != ObjectCellMoveState.Active)
|
|
{
|
|
go._moveState = ObjectCellMoveState.None;
|
|
continue;
|
|
}
|
|
|
|
go._moveState = ObjectCellMoveState.None;
|
|
if (!go.IsInWorld)
|
|
continue;
|
|
|
|
// do move or do move to respawn or remove creature if previous all fail
|
|
if (GameObjectCellRelocation(go, new Cell(go._newPosition.posX, go._newPosition.posY)))
|
|
{
|
|
// update pos
|
|
go.Relocate(go._newPosition);
|
|
go.UpdateModelPosition();
|
|
go.UpdateObjectVisibility(false);
|
|
}
|
|
else
|
|
{
|
|
// if GameObject can't be move in new cell/grid (not loaded) move it to repawn cell/grid
|
|
// GameObject coordinates will be updated and notifiers send
|
|
if (!GameObjectRespawnRelocation(go, false))
|
|
{
|
|
// ... or unload (if respawn grid also not loaded)
|
|
Log.outDebug(LogFilter.Maps,
|
|
"GameObject (GUID: {0} Entry: {1}) cannot be move to unloaded respawn grid.",
|
|
go.GetGUID().ToString(), go.GetEntry());
|
|
AddObjectToRemoveList(go);
|
|
}
|
|
}
|
|
}
|
|
|
|
_gameObjectsToMove.Clear();
|
|
_gameObjectsToMoveLock = false;
|
|
}
|
|
|
|
void MoveAllDynamicObjectsInMoveList()
|
|
{
|
|
_dynamicObjectsToMoveLock = true;
|
|
|
|
for (var i = 0; i < _dynamicObjectsToMove.Count; ++i)
|
|
{
|
|
DynamicObject dynObj = _dynamicObjectsToMove[i];
|
|
if (dynObj.GetMap() != this) //transport is teleported to another map
|
|
continue;
|
|
|
|
if (dynObj._moveState != ObjectCellMoveState.Active)
|
|
{
|
|
dynObj._moveState = ObjectCellMoveState.None;
|
|
continue;
|
|
}
|
|
|
|
dynObj._moveState = ObjectCellMoveState.None;
|
|
if (!dynObj.IsInWorld)
|
|
continue;
|
|
|
|
// do move or do move to respawn or remove creature if previous all fail
|
|
if (DynamicObjectCellRelocation(dynObj, new Cell(dynObj._newPosition.posX, dynObj._newPosition.posY)))
|
|
{
|
|
// update pos
|
|
dynObj.Relocate(dynObj._newPosition);
|
|
dynObj.UpdateObjectVisibility(false);
|
|
}
|
|
else
|
|
Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) cannot be moved to unloaded grid.", dynObj.GetGUID().ToString());
|
|
}
|
|
|
|
_dynamicObjectsToMove.Clear();
|
|
_dynamicObjectsToMoveLock = false;
|
|
}
|
|
|
|
void MoveAllAreaTriggersInMoveList()
|
|
{
|
|
_areaTriggersToMoveLock = true;
|
|
|
|
for (var i = 0; i < _areaTriggersToMove.Count; ++i)
|
|
{
|
|
AreaTrigger at = _areaTriggersToMove[i];
|
|
if (at.GetMap() != this) //transport is teleported to another map
|
|
continue;
|
|
|
|
if (at._moveState != ObjectCellMoveState.Active)
|
|
{
|
|
at._moveState = ObjectCellMoveState.None;
|
|
continue;
|
|
}
|
|
|
|
at._moveState = ObjectCellMoveState.None;
|
|
if (!at.IsInWorld)
|
|
continue;
|
|
|
|
// do move or do move to respawn or remove creature if previous all fail
|
|
if (AreaTriggerCellRelocation(at, new Cell(at._newPosition.posX, at._newPosition.posY)))
|
|
{
|
|
// update pos
|
|
at.Relocate(at._newPosition);
|
|
at.UpdateObjectVisibility(false);
|
|
}
|
|
else
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) cannot be moved to unloaded grid.", at.GetGUID().ToString());
|
|
}
|
|
}
|
|
|
|
_areaTriggersToMove.Clear();
|
|
_areaTriggersToMoveLock = false;
|
|
}
|
|
|
|
private bool CreatureCellRelocation(Creature c, Cell new_cell)
|
|
{
|
|
Cell old_cell = c.GetCurrentCell();
|
|
if (!old_cell.DiffGrid(new_cell)) // in same grid
|
|
{
|
|
// if in same cell then none do
|
|
if (old_cell.DiffCell(new_cell))
|
|
{
|
|
RemoveFromGrid(c, old_cell);
|
|
AddToGrid(c, new_cell);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. grids but active creature
|
|
if (c.isActiveObject())
|
|
{
|
|
EnsureGridLoadedForActiveObject(new_cell, c);
|
|
|
|
Log.outDebug(LogFilter.Maps,
|
|
"Active creature (GUID: {0} Entry: {1}) moved from grid[{2}, {3}] to grid[{4}, {5}].",
|
|
c.GetGUID().ToString(), c.GetEntry(), old_cell.GetGridX(),
|
|
old_cell.GetGridY(), new_cell.GetGridX(), new_cell.GetGridY());
|
|
RemoveFromGrid(c, old_cell);
|
|
AddToGrid(c, new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. loaded grid normal creature
|
|
var grid = new GridCoord(new_cell.GetGridX(), new_cell.GetGridY());
|
|
if (IsGridLoaded(grid))
|
|
{
|
|
RemoveFromGrid(c, old_cell);
|
|
EnsureGridCreated(grid);
|
|
AddToGrid(c, new_cell);
|
|
return true;
|
|
}
|
|
|
|
// fail to move: normal creature attempt move to unloaded grid
|
|
return false;
|
|
}
|
|
|
|
private bool GameObjectCellRelocation(GameObject go, Cell new_cell)
|
|
{
|
|
Cell old_cell = go.GetCurrentCell();
|
|
if (!old_cell.DiffGrid(new_cell)) // in same grid
|
|
{
|
|
// if in same cell then none do
|
|
if (old_cell.DiffCell(new_cell))
|
|
{
|
|
RemoveFromGrid(go, old_cell);
|
|
AddToGrid(go, new_cell);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. grids but active GameObject
|
|
if (go.isActiveObject())
|
|
{
|
|
EnsureGridLoadedForActiveObject(new_cell, go);
|
|
|
|
Log.outDebug(LogFilter.Maps,
|
|
"Active GameObject (GUID: {0} Entry: {1}) moved from grid[{2}, {3}] to grid[{4}, {5}].",
|
|
go.GetGUID().ToString(), go.GetEntry(), old_cell.GetGridX(), old_cell.GetGridY(), new_cell.GetGridX(),
|
|
new_cell.GetGridY());
|
|
|
|
RemoveFromGrid(go, old_cell);
|
|
AddToGrid(go, new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. loaded grid normal GameObject
|
|
if (IsGridLoaded(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY())))
|
|
{
|
|
Log.outDebug(LogFilter.Maps,
|
|
"GameObject (GUID: {0} Entry: {1}) moved from grid[{2}, {3}] to grid[{4}, {5}].", go.GetGUID().ToString(),
|
|
go.GetEntry(), old_cell.GetGridX(), old_cell.GetGridY(), new_cell.GetGridX(), new_cell.GetGridY());
|
|
|
|
RemoveFromGrid(go, old_cell);
|
|
EnsureGridCreated(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY()));
|
|
AddToGrid(go, new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// fail to move: normal GameObject attempt move to unloaded grid
|
|
Log.outDebug(LogFilter.Maps,
|
|
"GameObject (GUID: {0} Entry: {1}) attempted to move from grid[{2}, {3}] to unloaded grid[{4}, {5}].",
|
|
go.GetGUID().ToString(), go.GetEntry(), old_cell.GetGridX(), old_cell.GetGridY(), new_cell.GetGridX(),
|
|
new_cell.GetGridY());
|
|
return false;
|
|
}
|
|
|
|
private bool DynamicObjectCellRelocation(DynamicObject go, Cell new_cell)
|
|
{
|
|
Cell old_cell = go.GetCurrentCell();
|
|
if (!old_cell.DiffGrid(new_cell)) // in same grid
|
|
{
|
|
// if in same cell then none do
|
|
if (old_cell.DiffCell(new_cell))
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) moved in grid[{1}, {2}] from cell[{3}, {4}] to cell[{5}, {6}].", go.GetGUID().ToString(), old_cell.GetGridX(), old_cell.GetGridY(), old_cell.GetCellX(), old_cell.GetCellY(), new_cell.GetCellX(), new_cell.GetCellY());
|
|
|
|
RemoveFromGrid(go, old_cell);
|
|
AddToGrid(go, new_cell);
|
|
}
|
|
else
|
|
Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) moved in same {1}.", go.GetGUID().ToString(), old_cell.ToString());
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. grids but active GameObject
|
|
if (go.isActiveObject())
|
|
{
|
|
EnsureGridLoadedForActiveObject(new_cell, go);
|
|
|
|
Log.outDebug(LogFilter.Maps, "Active DynamicObject (GUID: {0}) moved from {1} to {2}.", go.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString());
|
|
|
|
RemoveFromGrid(go, old_cell);
|
|
AddToGrid(go, new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. loaded grid normal GameObject
|
|
if (IsGridLoaded(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY())))
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) moved from {1} to {2}.", go.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString());
|
|
|
|
RemoveFromGrid(go, old_cell);
|
|
EnsureGridCreated(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY()));
|
|
AddToGrid(go, new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// fail to move: normal GameObject attempt move to unloaded grid
|
|
Log.outDebug(LogFilter.Maps, "DynamicObject (GUID: {0}) attempted to move from {1} to unloaded {2}.", go.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString());
|
|
return false;
|
|
}
|
|
|
|
bool AreaTriggerCellRelocation(AreaTrigger at, Cell new_cell)
|
|
{
|
|
Cell old_cell = at.GetCurrentCell();
|
|
if (!old_cell.DiffGrid(new_cell)) // in same grid
|
|
{
|
|
// if in same cell then none do
|
|
if (old_cell.DiffCell(new_cell))
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) moved in grid[{0}, {1}] from cell[{2}, {3}] to cell[{4}, {5}].", at.GetGUID().ToString(), old_cell.GetGridX(), old_cell.GetGridY(),
|
|
old_cell.GetCellX(), old_cell.GetCellY(), new_cell.GetCellX(), new_cell.GetCellY());
|
|
|
|
RemoveFromGrid(at, old_cell);
|
|
AddToGrid(at, new_cell);
|
|
}
|
|
else
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) moved in same grid[{1}, {2}]cell[{3}, {4}].", at.GetGUID().ToString(), old_cell.GetGridX(), old_cell.GetGridY(), old_cell.GetCellX(), old_cell.GetCellY());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. grids but active AreaTrigger
|
|
if (at.isActiveObject())
|
|
{
|
|
EnsureGridLoadedForActiveObject(new_cell, at);
|
|
|
|
Log.outDebug(LogFilter.Maps, "Active AreaTrigger ({0}) moved from {1} to {2}.", at.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString());
|
|
|
|
RemoveFromGrid(at, old_cell);
|
|
AddToGrid(at, new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// in diff. loaded grid normal AreaTrigger
|
|
if (IsGridLoaded(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY())))
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) moved from {1} to {2}.", at.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString());
|
|
|
|
RemoveFromGrid(at, old_cell);
|
|
EnsureGridCreated(new GridCoord(new_cell.GetGridX(), new_cell.GetGridY()));
|
|
AddToGrid(at, new_cell);
|
|
|
|
return true;
|
|
}
|
|
|
|
// fail to move: normal AreaTrigger attempt move to unloaded grid
|
|
Log.outDebug(LogFilter.Maps, "AreaTrigger ({0}) attempted to move from {1} to unloaded {2}.", at.GetGUID().ToString(), old_cell.ToString(), new_cell.ToString());
|
|
return false;
|
|
}
|
|
|
|
public bool CreatureRespawnRelocation(Creature c, bool diffGridOnly)
|
|
{
|
|
float resp_x, resp_y, resp_z, resp_o;
|
|
c.GetRespawnPosition(out resp_x, out resp_y, out resp_z, out resp_o);
|
|
var resp_cell = new Cell(resp_x, resp_y);
|
|
|
|
//creature will be unloaded with grid
|
|
if (diffGridOnly && !c.GetCurrentCell().DiffGrid(resp_cell))
|
|
return true;
|
|
|
|
c.CombatStop();
|
|
c.GetMotionMaster().Clear();
|
|
|
|
// teleport it to respawn point (like normal respawn if player see)
|
|
if (CreatureCellRelocation(c, resp_cell))
|
|
{
|
|
c.Relocate(resp_x, resp_y, resp_z, resp_o);
|
|
c.GetMotionMaster().Initialize(); // prevent possible problems with default move generators
|
|
c.UpdateObjectVisibility(false);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool GameObjectRespawnRelocation(GameObject go, bool diffGridOnly)
|
|
{
|
|
float resp_x, resp_y, resp_z, resp_o;
|
|
go.GetRespawnPosition(out resp_x, out resp_y, out resp_z, out resp_o);
|
|
var resp_cell = new Cell(resp_x, resp_y);
|
|
|
|
//GameObject will be unloaded with grid
|
|
if (diffGridOnly && !go.GetCurrentCell().DiffGrid(resp_cell))
|
|
return true;
|
|
|
|
Log.outDebug(LogFilter.Maps,
|
|
"GameObject (GUID: {0} Entry: {1}) moved from grid[{2}, {3}] to respawn grid[{4}, {5}].",
|
|
go.GetGUID().ToString(), go.GetEntry(), go.GetCurrentCell().GetGridX(), go.GetCurrentCell().GetGridY(),
|
|
resp_cell.GetGridX(), resp_cell.GetGridY());
|
|
|
|
// teleport it to respawn point (like normal respawn if player see)
|
|
if (GameObjectCellRelocation(go, resp_cell))
|
|
{
|
|
go.Relocate(resp_x, resp_y, resp_z, resp_o);
|
|
go.UpdateObjectVisibility(false);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool UnloadGrid(Grid grid, bool unloadAll)
|
|
{
|
|
uint x = grid.getX();
|
|
uint y = grid.getY();
|
|
|
|
if (!unloadAll)
|
|
{
|
|
//pets, possessed creatures (must be active), transport passengers
|
|
if (grid.GetWorldObjectCountInNGrid<Creature>() != 0)
|
|
return false;
|
|
|
|
if (ActiveObjectsNearGrid(grid))
|
|
return false;
|
|
}
|
|
|
|
Log.outDebug(LogFilter.Maps, "Unloading grid[{0}, {1}] for map {2}", x, y, GetId());
|
|
|
|
if (!unloadAll)
|
|
{
|
|
// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
|
|
// Must know real mob position before move
|
|
MoveAllCreaturesInMoveList();
|
|
MoveAllGameObjectsInMoveList();
|
|
MoveAllAreaTriggersInMoveList();
|
|
|
|
// move creatures to respawn grids if this is diff.grid or to remove list
|
|
ObjectGridEvacuator worker = new ObjectGridEvacuator();
|
|
var visitor = new Visitor(worker, GridMapTypeMask.AllGrid);
|
|
grid.VisitAllGrids(visitor);
|
|
|
|
// Finish creature moves, remove and delete all creatures with delayed remove before unload
|
|
MoveAllCreaturesInMoveList();
|
|
MoveAllGameObjectsInMoveList();
|
|
MoveAllAreaTriggersInMoveList();
|
|
}
|
|
|
|
{
|
|
ObjectGridCleaner worker = new ObjectGridCleaner();
|
|
var visitor = new Visitor(worker, GridMapTypeMask.AllGrid);
|
|
grid.VisitAllGrids(visitor);
|
|
}
|
|
|
|
RemoveAllObjectsInRemoveList();
|
|
|
|
{
|
|
ObjectGridUnloader worker = new ObjectGridUnloader();
|
|
var visitor = new Visitor(worker, GridMapTypeMask.AllGrid);
|
|
grid.VisitAllGrids(visitor);
|
|
}
|
|
|
|
Contract.Assert(i_objectsToRemove.Empty());
|
|
setGrid(null, x, y);
|
|
|
|
uint gx = (MapConst.MaxGrids - 1) - x;
|
|
uint gy = (MapConst.MaxGrids - 1) - y;
|
|
|
|
{
|
|
if (i_InstanceId == 0)
|
|
{
|
|
if (GridMaps[gx][gy] != null)
|
|
{
|
|
GridMaps[gx][gy].unloadData();
|
|
}
|
|
Global.VMapMgr.unloadMap(GetId(), gx, gy);
|
|
Global.MMapMgr.unloadMap(GetId(), gx, gy);
|
|
}
|
|
else
|
|
((MapInstanced)m_parentMap).RemoveGridMapReference(new GridCoord(gx, gy));
|
|
|
|
GridMaps[gx][gy] = null;
|
|
}
|
|
Log.outDebug(LogFilter.Maps, "Unloading grid[{0}, {1}] for map {2} finished", x, y, GetId());
|
|
return true;
|
|
}
|
|
|
|
public virtual void RemoveAllPlayers()
|
|
{
|
|
if (HavePlayers())
|
|
{
|
|
foreach (Player pl in m_activePlayers)
|
|
{
|
|
if (!pl.IsBeingTeleportedFar())
|
|
{
|
|
// this is happening for bg
|
|
Log.outError(LogFilter.Maps,
|
|
"Map.UnloadAll: player {0} is still in map {1} during unload, this should not happen!",
|
|
pl.GetName(), GetId());
|
|
pl.TeleportTo(pl.GetHomebind());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void UnloadAll()
|
|
{
|
|
// clear all delayed moves, useless anyway do this moves before map unload.
|
|
creaturesToMove.Clear();
|
|
_gameObjectsToMove.Clear();
|
|
|
|
for (uint x = 0; x < MapConst.MaxGrids; ++x)
|
|
{
|
|
for (uint y = 0; y < MapConst.MaxGrids; ++y)
|
|
{
|
|
var grid = getGrid(x, y);
|
|
if (grid == null)
|
|
continue;
|
|
|
|
UnloadGrid(grid, true); // deletes the grid and removes it from the GridRefManager
|
|
}
|
|
}
|
|
|
|
foreach (Transport transport in _transports.ToList())
|
|
RemoveFromMap(transport, true);
|
|
|
|
_transports.Clear();
|
|
|
|
foreach (var corpse in _corpsesByCell.Values.ToList())
|
|
{
|
|
corpse.RemoveFromWorld();
|
|
corpse.ResetMap();
|
|
corpse.Dispose();
|
|
}
|
|
|
|
_corpsesByCell.Clear();
|
|
_corpsesByPlayer.Clear();
|
|
_corpseBones.Clear();
|
|
|
|
Global.ScriptMgr.OnDestroyMap(this);
|
|
|
|
foreach (WorldObject obj in i_worldObjects.ToList())
|
|
{
|
|
Contract.Assert(obj.IsWorldObject());
|
|
obj.RemoveFromWorld();
|
|
obj.ResetMap();
|
|
}
|
|
|
|
if (!m_scriptSchedule.Empty())
|
|
Global.MapMgr.DecreaseScheduledScriptCount((uint)m_scriptSchedule.Count);
|
|
|
|
Global.MMapMgr.unloadMapInstance(GetId(), i_InstanceId);
|
|
}
|
|
|
|
private GridMap GetGridMap(float x, float y)
|
|
{
|
|
// half opt method
|
|
var gx = (uint)(32 - x / MapConst.SizeofGrids); //grid x
|
|
var gy = (uint)(32 - y / MapConst.SizeofGrids); //grid y
|
|
|
|
// ensure GridMap is loaded
|
|
EnsureGridCreated(new GridCoord(63 - gx, 63 - gy));
|
|
|
|
return GridMaps[gx][gy];
|
|
}
|
|
|
|
public float GetWaterOrGroundLevel(List<uint> phases, float x, float y, float z)
|
|
{
|
|
float ground = 0f;
|
|
return GetWaterOrGroundLevel(phases, x, y, z, ref ground);
|
|
}
|
|
|
|
public float GetWaterOrGroundLevel(List<uint> phases, float x, float y, float z, ref float ground, bool swim = false)
|
|
{
|
|
if (GetGridMap(x, y) != null)
|
|
{
|
|
// we need ground level (including grid height version) for proper return water level in point
|
|
float ground_z = GetHeight(phases, x, y, z, true, 50.0f);
|
|
ground = ground_z;
|
|
|
|
LiquidData liquid_status;
|
|
|
|
ZLiquidStatus res = getLiquidStatus(x, y, ground_z, MapConst.MapAllLiquidTypes, out liquid_status);
|
|
return res != ZLiquidStatus.NoWater ? liquid_status.level : ground_z;
|
|
}
|
|
|
|
return MapConst.VMAPInvalidHeightValue;
|
|
}
|
|
|
|
public float GetHeight(float x, float y, float z, bool checkVMap = true, float maxSearchDist = MapConst.DefaultHeightSearch)
|
|
{
|
|
// find raw .map surface under Z coordinates
|
|
float mapHeight = MapConst.VMAPInvalidHeightValue;
|
|
GridMap gmap = GetGridMap(x, y);
|
|
if (gmap != null)
|
|
{
|
|
float gridHeight = gmap.getHeight(x, y);
|
|
// look from a bit higher pos to find the floor, ignore under surface case
|
|
if (z + 2.0f > gridHeight)
|
|
mapHeight = gridHeight;
|
|
}
|
|
|
|
float vmapHeight = MapConst.VMAPInvalidHeightValue;
|
|
if (checkVMap)
|
|
{
|
|
if (Global.VMapMgr.isHeightCalcEnabled())
|
|
vmapHeight = Global.VMapMgr.getHeight(GetId(), x, y, z + 2.0f, maxSearchDist);
|
|
// look from a bit higher pos to find the floor
|
|
}
|
|
|
|
// mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
|
|
// vmapheight set for any under Z value or <= INVALID_HEIGHT
|
|
if (vmapHeight > MapConst.InvalidHeight)
|
|
{
|
|
if (mapHeight > MapConst.InvalidHeight)
|
|
{
|
|
// we have mapheight and vmapheight and must select more appropriate
|
|
|
|
// vmap height above map height
|
|
// or if the distance of the vmap height is less the land height distance
|
|
if (vmapHeight > mapHeight || Math.Abs(mapHeight - z) > Math.Abs(vmapHeight - z))
|
|
return vmapHeight;
|
|
return mapHeight; // better use .map surface height
|
|
}
|
|
return vmapHeight; // we have only vmapHeight (if have)
|
|
}
|
|
|
|
return mapHeight; // explicitly use map data
|
|
}
|
|
|
|
public float GetMinHeight(float x, float y)
|
|
{
|
|
GridMap grid = GetGridMap(x, y);
|
|
if (grid != null)
|
|
return grid.getMinHeight(x, y);
|
|
|
|
return -500.0f;
|
|
}
|
|
|
|
private bool IsOutdoorWMO(uint mogpFlags, int adtId, int rootId, int groupId, WMOAreaTableRecord wmoEntry, AreaTableRecord atEntry)
|
|
{
|
|
bool outdoor = true;
|
|
|
|
if (wmoEntry != null && atEntry != null)
|
|
{
|
|
if (atEntry.Flags[0].HasAnyFlag(AreaFlags.Outside))
|
|
return true;
|
|
if (atEntry.Flags[0].HasAnyFlag(AreaFlags.Inside))
|
|
return false;
|
|
}
|
|
|
|
outdoor = Convert.ToBoolean(mogpFlags & 0x8);
|
|
|
|
if (wmoEntry != null)
|
|
{
|
|
if (Convert.ToBoolean(wmoEntry.Flags & 4))
|
|
return true;
|
|
if ((wmoEntry.Flags & 2) != 0)
|
|
outdoor = false;
|
|
}
|
|
return outdoor;
|
|
}
|
|
|
|
public bool IsOutdoors(float x, float y, float z)
|
|
{
|
|
uint mogpFlags;
|
|
int adtId, rootId, groupId;
|
|
|
|
// no wmo found? . outside by default
|
|
if (!GetAreaInfo(x, y, z, out mogpFlags, out adtId, out rootId, out groupId))
|
|
return true;
|
|
|
|
AreaTableRecord atEntry = null;
|
|
WMOAreaTableRecord wmoEntry = Global.DB2Mgr.GetWMOAreaTable(rootId, adtId, groupId);
|
|
if (wmoEntry != null)
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "Got WMOAreaTableEntry! flag {0}, areaid {1}", wmoEntry.Flags,
|
|
wmoEntry.AreaTableID);
|
|
atEntry = CliDB.AreaTableStorage.LookupByKey(wmoEntry.AreaTableID);
|
|
}
|
|
return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
|
|
}
|
|
|
|
private bool GetAreaInfo(float x, float y, float z, out uint flags, out int adtId, out int rootId, out int groupId)
|
|
{
|
|
flags = 0;
|
|
adtId = 0;
|
|
rootId = 0;
|
|
groupId = 0;
|
|
|
|
float vmap_z = z;
|
|
if (Global.VMapMgr.getAreaInfo(GetId(), x, y, ref vmap_z, out flags, out adtId, out rootId, out groupId))
|
|
{
|
|
// check if there's terrain between player height and object height
|
|
GridMap gmap = GetGridMap(x, y);
|
|
if (gmap != null)
|
|
{
|
|
float _mapheight = gmap.getHeight(x, y);
|
|
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
|
|
if (z + 2.0f > _mapheight && _mapheight > vmap_z)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public uint GetAreaId(float x, float y, float z)
|
|
{
|
|
bool throwaway;
|
|
return GetAreaId(x, y, z, out throwaway);
|
|
}
|
|
|
|
public uint GetAreaId(float x, float y, float z, out bool isOutdoors)
|
|
{
|
|
uint mogpFlags;
|
|
int adtId, rootId, groupId;
|
|
WMOAreaTableRecord wmoEntry = null;
|
|
AreaTableRecord atEntry = null;
|
|
bool haveAreaInfo = false;
|
|
uint areaId = 0;
|
|
|
|
if (GetAreaInfo(x, y, z, out mogpFlags, out adtId, out rootId, out groupId))
|
|
{
|
|
haveAreaInfo = true;
|
|
wmoEntry = Global.DB2Mgr.GetWMOAreaTable(rootId, adtId, groupId);
|
|
if (wmoEntry != null)
|
|
{
|
|
areaId = wmoEntry.AreaTableID;
|
|
atEntry = CliDB.AreaTableStorage.LookupByKey(wmoEntry.AreaTableID);
|
|
}
|
|
}
|
|
|
|
if (areaId == 0)
|
|
{
|
|
GridMap gmap = GetGridMap(x, y);
|
|
if (gmap != null)
|
|
areaId = gmap.getArea(x, y);
|
|
|
|
// this used while not all *.map files generated (instances)
|
|
if (areaId == 0)
|
|
areaId = i_mapRecord.AreaTableID;
|
|
}
|
|
|
|
if (haveAreaInfo)
|
|
isOutdoors = IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
|
|
else
|
|
isOutdoors = true;
|
|
|
|
return areaId;
|
|
}
|
|
|
|
public uint GetZoneId(float x, float y, float z)
|
|
{
|
|
uint areaId = GetAreaId(x, y, z);
|
|
AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(areaId);
|
|
if (area != null)
|
|
if (area.ParentAreaID != 0)
|
|
return area.ParentAreaID;
|
|
|
|
return areaId;
|
|
}
|
|
|
|
public void GetZoneAndAreaId(out uint zoneid, out uint areaid, float x, float y, float z)
|
|
{
|
|
areaid = zoneid = GetAreaId(x, y, z);
|
|
AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(areaid);
|
|
if (area != null)
|
|
if (area.ParentAreaID != 0)
|
|
zoneid = area.ParentAreaID;
|
|
}
|
|
|
|
private byte GetTerrainType(float x, float y)
|
|
{
|
|
GridMap gmap = GetGridMap(x, y);
|
|
if (gmap != null)
|
|
return gmap.getTerrainType(x, y);
|
|
return 0;
|
|
}
|
|
|
|
public ZLiquidStatus getLiquidStatus(float x, float y, float z, byte ReqLiquidType)
|
|
{
|
|
LiquidData throwaway;
|
|
return getLiquidStatus(x, y, z, ReqLiquidType, out throwaway);
|
|
}
|
|
|
|
public ZLiquidStatus getLiquidStatus(float x, float y, float z, byte ReqLiquidType, out LiquidData data)
|
|
{
|
|
data = new LiquidData();
|
|
var result = ZLiquidStatus.NoWater;
|
|
float liquid_level = MapConst.InvalidHeight;
|
|
float ground_level = MapConst.InvalidHeight;
|
|
uint liquid_type = 0;
|
|
|
|
if (Global.VMapMgr.GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, ref liquid_level, ref ground_level, ref liquid_type))
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "getLiquidStatus(): vmap liquid level: {0} ground: {1} type: {2}",
|
|
liquid_level, ground_level, liquid_type);
|
|
// Check water level and ground level
|
|
if (liquid_level > ground_level && z > ground_level - 2)
|
|
{
|
|
// All ok in water . store data
|
|
// hardcoded in client like this
|
|
if (GetId() == 530 && liquid_type == 2)
|
|
liquid_type = 15;
|
|
|
|
uint liquidFlagType = 0;
|
|
LiquidTypeRecord liq = CliDB.LiquidTypeStorage.LookupByKey(liquid_type);
|
|
if (liq != null)
|
|
liquidFlagType = liq.SoundBank;
|
|
|
|
if (liquid_type != 0 && liquid_type < 21)
|
|
{
|
|
AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(GetAreaId(x, y, z));
|
|
if (area != null)
|
|
{
|
|
uint overrideLiquid = area.LiquidTypeID[liquidFlagType];
|
|
if (overrideLiquid == 0 && area.ParentAreaID != 0)
|
|
{
|
|
area = CliDB.AreaTableStorage.LookupByKey(area.ParentAreaID);
|
|
if (area != null)
|
|
overrideLiquid = area.LiquidTypeID[liquidFlagType];
|
|
}
|
|
|
|
liq = CliDB.LiquidTypeStorage.LookupByKey(overrideLiquid);
|
|
if (liq != null)
|
|
{
|
|
liquid_type = overrideLiquid;
|
|
liquidFlagType = liq.SoundBank;
|
|
}
|
|
}
|
|
}
|
|
|
|
data.level = liquid_level;
|
|
data.depth_level = ground_level;
|
|
|
|
data.entry = liquid_type;
|
|
data.type_flags = (uint)(1 << (int)liquidFlagType);
|
|
|
|
float delta = liquid_level - z;
|
|
|
|
// Get position delta
|
|
if (delta > 2.0f) // Under water
|
|
return ZLiquidStatus.UnderWater;
|
|
if (delta > 0.0f) // In water
|
|
return ZLiquidStatus.InWater;
|
|
if (delta > -0.1f) // Walk on water
|
|
return ZLiquidStatus.WaterWalk;
|
|
result = ZLiquidStatus.AboveWater;
|
|
}
|
|
}
|
|
|
|
GridMap gmap = GetGridMap(x, y);
|
|
if (gmap != null)
|
|
{
|
|
var map_data = new LiquidData();
|
|
ZLiquidStatus map_result = gmap.getLiquidStatus(x, y, z, ReqLiquidType, map_data);
|
|
// Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
|
|
if (map_result != ZLiquidStatus.NoWater && (map_data.level > ground_level))
|
|
{
|
|
// hardcoded in client like this
|
|
if (GetId() == 530 && map_data.entry == 2)
|
|
map_data.entry = 15;
|
|
|
|
data = map_data;
|
|
|
|
return map_result;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public float GetWaterLevel(float x, float y)
|
|
{
|
|
GridMap gmap = GetGridMap(x, y);
|
|
if (gmap != null)
|
|
return gmap.getLiquidLevel(x, y);
|
|
return 0;
|
|
}
|
|
|
|
public bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, List<uint> phases)
|
|
{
|
|
return Global.VMapMgr.isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2)
|
|
&& _dynamicTree.isInLineOfSight(new Vector3(x1, y1, z1), new Vector3(x2, y2, z2), phases);
|
|
}
|
|
|
|
public bool getObjectHitPos(List<uint> phases, float x1, float y1, float z1, float x2, float y2, float z2, out float rx, out float ry, out float rz, float modifyDist)
|
|
{
|
|
var startPos = new Vector3(x1, y1, z1);
|
|
var dstPos = new Vector3(x2, y2, z2);
|
|
|
|
var resultPos = new Vector3();
|
|
bool result = _dynamicTree.getObjectHitPos(phases, startPos, dstPos, ref resultPos, modifyDist);
|
|
|
|
rx = resultPos.X;
|
|
ry = resultPos.Y;
|
|
rz = resultPos.Z;
|
|
return result;
|
|
}
|
|
|
|
public float GetHeight(List<uint> phases, float x, float y, float z, bool vmap = true, float maxSearchDist = MapConst.DefaultHeightSearch)
|
|
{
|
|
return Math.Max(GetHeight(x, y, z, vmap, maxSearchDist), _dynamicTree.getHeight(x, y, z, maxSearchDist, phases));
|
|
}
|
|
|
|
public bool IsInWater(float x, float y, float pZ)
|
|
{
|
|
return Convert.ToBoolean(getLiquidStatus(x, y, pZ, MapConst.MapAllLiquidTypes) &
|
|
(ZLiquidStatus.InWater | ZLiquidStatus.UnderWater));
|
|
}
|
|
|
|
public bool IsUnderWater(float x, float y, float z)
|
|
{
|
|
return
|
|
Convert.ToBoolean(getLiquidStatus(x, y, z, MapConst.MapLiquidTypeWater | MapConst.MapLiquidTypeOcean) &
|
|
ZLiquidStatus.UnderWater);
|
|
}
|
|
|
|
private bool CheckGridIntegrity(Creature c, bool moved)
|
|
{
|
|
Cell cur_cell = c.GetCurrentCell();
|
|
var xy_cell = new Cell(c.GetPositionX(), c.GetPositionY());
|
|
if (xy_cell != cur_cell)
|
|
return true;
|
|
|
|
return true;
|
|
}
|
|
|
|
public string GetMapName()
|
|
{
|
|
return i_mapRecord != null ? i_mapRecord.MapName[Global.WorldMgr.GetDefaultDbcLocale()] : "UNNAMEDMAP";
|
|
}
|
|
|
|
public void SendInitSelf(Player pl)
|
|
{
|
|
var data = new UpdateData(pl.GetMapId());
|
|
|
|
// attach to player data current transport data
|
|
Transport transport = pl.GetTransport();
|
|
if (transport != null)
|
|
transport.BuildCreateUpdateBlockForPlayer(data, pl);
|
|
|
|
pl.BuildCreateUpdateBlockForPlayer(data, pl);
|
|
|
|
// build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
|
|
|
|
if (transport != null)
|
|
{
|
|
foreach (WorldObject obj in transport.GetPassengers())
|
|
{
|
|
if (pl != obj && pl.HaveAtClient(obj))
|
|
obj.BuildCreateUpdateBlockForPlayer(data, pl);
|
|
}
|
|
}
|
|
UpdateObject packet;
|
|
data.BuildPacket(out packet);
|
|
pl.SendPacket(packet);
|
|
}
|
|
|
|
void SendInitTransports(Player player)
|
|
{
|
|
var transData = new UpdateData(player.GetMapId());
|
|
|
|
foreach (Transport transport in _transports)
|
|
{
|
|
if (transport != player.GetTransport() && player.IsInPhase(transport))
|
|
transport.BuildCreateUpdateBlockForPlayer(transData, player);
|
|
}
|
|
|
|
UpdateObject packet;
|
|
transData.BuildPacket(out packet);
|
|
player.SendPacket(packet);
|
|
}
|
|
|
|
void SendRemoveTransports(Player player)
|
|
{
|
|
var transData = new UpdateData(player.GetMapId());
|
|
foreach (Transport transport in _transports)
|
|
if (transport != player.GetTransport())
|
|
transport.BuildOutOfRangeUpdateBlock(transData);
|
|
|
|
UpdateObject packet;
|
|
transData.BuildPacket(out packet);
|
|
player.SendPacket(packet);
|
|
}
|
|
|
|
public void SendUpdateTransportVisibility(Player player, List<uint> previousPhases)
|
|
{
|
|
// Hack to send out transports
|
|
UpdateData transData = new UpdateData(player.GetMapId());
|
|
foreach (var trans in _transports)
|
|
{
|
|
if (trans == player.GetTransport())
|
|
continue;
|
|
|
|
if (player.IsInPhase(trans) && !previousPhases.Intersect(trans.GetPhases()).Any())
|
|
trans.BuildCreateUpdateBlockForPlayer(transData, player);
|
|
else if (!player.IsInPhase(trans))
|
|
trans.BuildOutOfRangeUpdateBlock(transData);
|
|
}
|
|
|
|
UpdateObject packet;
|
|
transData.BuildPacket(out packet);
|
|
player.SendPacket(packet);
|
|
}
|
|
|
|
void setGrid(Grid grid, uint x, uint y)
|
|
{
|
|
if (x >= MapConst.MaxGrids || y >= MapConst.MaxGrids)
|
|
{
|
|
Log.outError(LogFilter.Maps, "Map.setNGrid Invalid grid coordinates found: {0}, {1}!", x, y);
|
|
return;
|
|
}
|
|
i_grids[x][y] = grid;
|
|
}
|
|
|
|
void SendObjectUpdates()
|
|
{
|
|
Dictionary<Player, UpdateData> update_players = new Dictionary<Player, UpdateData>();
|
|
|
|
while (!_updateObjects.Empty())
|
|
{
|
|
WorldObject obj = _updateObjects[0];
|
|
Contract.Assert(obj.IsInWorld);
|
|
_updateObjects.RemoveAt(0);
|
|
obj.BuildUpdate(update_players);
|
|
}
|
|
|
|
UpdateObject packet;
|
|
foreach (var iter in update_players)
|
|
{
|
|
iter.Value.BuildPacket(out packet);
|
|
iter.Key.SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
public virtual void DelayedUpdate(uint diff)
|
|
{
|
|
for (var i = 0; i < _transports.Count; ++i)
|
|
{
|
|
Transport transport = _transports[i];
|
|
if (!transport.IsInWorld)
|
|
continue;
|
|
|
|
transport.DelayedUpdate(diff);
|
|
}
|
|
|
|
RemoveAllObjectsInRemoveList();
|
|
|
|
// Don't unload grids if it's Battleground, since we may have manually added GOs, creatures, those doesn't load from DB at grid re-load !
|
|
// This isn't really bother us, since as soon as we have instanced BG-s, the whole map unloads as the BG gets ended
|
|
if (!IsBattlegroundOrArena())
|
|
{
|
|
for (uint x = 0; x < MapConst.MaxGrids; ++x)
|
|
{
|
|
for (uint y = 0; y < MapConst.MaxGrids; ++y)
|
|
{
|
|
Grid grid = getGrid(x, y);
|
|
if (grid != null)
|
|
grid.Update(this, diff);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void AddObjectToRemoveList(WorldObject obj)
|
|
{
|
|
Contract.Assert(obj.GetMapId() == GetId() && obj.GetInstanceId() == GetInstanceId());
|
|
|
|
obj.CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
|
|
|
|
i_objectsToRemove.Add(obj);
|
|
}
|
|
|
|
public void AddObjectToSwitchList(WorldObject obj, bool on)
|
|
{
|
|
Contract.Assert(obj.GetMapId() == GetId() && obj.GetInstanceId() == GetInstanceId());
|
|
// i_objectsToSwitch is iterated only in Map::RemoveAllObjectsInRemoveList() and it uses
|
|
// the contained objects only if GetTypeId() == TYPEID_UNIT , so we can return in all other cases
|
|
if (!obj.IsTypeId(TypeId.Unit) && !obj.IsTypeId(TypeId.GameObject))
|
|
return;
|
|
|
|
if (!i_objectsToSwitch.ContainsKey(obj))
|
|
i_objectsToSwitch.Add(obj, on);
|
|
else if (i_objectsToSwitch[obj] != on)
|
|
i_objectsToSwitch.Remove(obj);
|
|
else
|
|
Contract.Assert(false);
|
|
}
|
|
|
|
void RemoveAllObjectsInRemoveList()
|
|
{
|
|
while (!i_objectsToSwitch.Empty())
|
|
{
|
|
KeyValuePair<WorldObject, bool> pair = i_objectsToSwitch.First();
|
|
WorldObject obj = pair.Key;
|
|
bool on = pair.Value;
|
|
i_objectsToSwitch.Remove(pair.Key);
|
|
|
|
if (!obj.IsPermanentWorldObject())
|
|
{
|
|
switch (obj.GetTypeId())
|
|
{
|
|
case TypeId.Unit:
|
|
SwitchGridContainers(obj.ToCreature(), on);
|
|
break;
|
|
case TypeId.GameObject:
|
|
SwitchGridContainers(obj.ToGameObject(), on);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
while (!i_objectsToRemove.Empty())
|
|
{
|
|
WorldObject obj = i_objectsToRemove.First();
|
|
|
|
switch (obj.GetTypeId())
|
|
{
|
|
case TypeId.Corpse:
|
|
{
|
|
Corpse corpse = ObjectAccessor.GetCorpse(obj, obj.GetGUID());
|
|
if (corpse == null)
|
|
Log.outError(LogFilter.Maps, "Tried to delete corpse/bones {0} that is not in map.", obj.GetGUID().ToString());
|
|
else
|
|
RemoveFromMap(corpse, true);
|
|
break;
|
|
}
|
|
case TypeId.DynamicObject:
|
|
RemoveFromMap(obj, true);
|
|
break;
|
|
case TypeId.AreaTrigger:
|
|
RemoveFromMap(obj, true);
|
|
break;
|
|
case TypeId.Conversation:
|
|
RemoveFromMap(obj, true);
|
|
break;
|
|
case TypeId.GameObject:
|
|
GameObject go = obj.ToGameObject();
|
|
if (go.IsTransport())
|
|
RemoveFromMap(go.ToTransport(), true);
|
|
else
|
|
RemoveFromMap(go, true);
|
|
break;
|
|
case TypeId.Unit:
|
|
// in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
|
|
// make sure that like sources auras/etc removed before destructor start
|
|
obj.ToCreature().CleanupsBeforeDelete();
|
|
RemoveFromMap(obj.ToCreature(), true);
|
|
break;
|
|
default:
|
|
Log.outError(LogFilter.Maps, "Non-grid object (TypeId: {0}) is in grid object remove list, ignored.", obj.GetTypeId());
|
|
break;
|
|
}
|
|
|
|
i_objectsToRemove.Remove(obj);
|
|
}
|
|
}
|
|
|
|
public uint GetPlayersCountExceptGMs()
|
|
{
|
|
uint count = 0;
|
|
foreach (Player pl in m_activePlayers)
|
|
if (!pl.IsGameMaster())
|
|
++count;
|
|
return count;
|
|
}
|
|
|
|
public void SendToPlayers(ServerPacket data)
|
|
{
|
|
foreach (Player pl in m_activePlayers)
|
|
pl.SendPacket(data);
|
|
}
|
|
|
|
public bool ActiveObjectsNearGrid(Grid grid)
|
|
{
|
|
var cell_min = new CellCoord(grid.getX() * MapConst.MaxCells,
|
|
grid.getY() * MapConst.MaxCells);
|
|
var cell_max = new CellCoord(cell_min.x_coord + MapConst.MaxCells,
|
|
cell_min.y_coord + MapConst.MaxCells);
|
|
|
|
//we must find visible range in cells so we unload only non-visible cells...
|
|
float viewDist = GetVisibilityRange();
|
|
uint cell_range = (uint)Math.Ceiling(viewDist / MapConst.SizeofCells) + 1;
|
|
|
|
cell_min.dec_x(cell_range);
|
|
cell_min.dec_y(cell_range);
|
|
cell_max.inc_x(cell_range);
|
|
cell_max.inc_y(cell_range);
|
|
|
|
foreach (Player pl in m_activePlayers)
|
|
{
|
|
CellCoord p = GridDefines.ComputeCellCoord(pl.GetPositionX(), pl.GetPositionY());
|
|
if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
|
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord))
|
|
return true;
|
|
}
|
|
|
|
foreach (WorldObject obj in m_activeNonPlayers)
|
|
{
|
|
CellCoord p = GridDefines.ComputeCellCoord(obj.GetPositionX(), obj.GetPositionY());
|
|
if ((cell_min.x_coord <= p.x_coord && p.x_coord <= cell_max.x_coord) &&
|
|
(cell_min.y_coord <= p.y_coord && p.y_coord <= cell_max.y_coord))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void AddToActive(WorldObject obj)
|
|
{
|
|
AddToActiveHelper(obj);
|
|
|
|
if (obj.IsTypeId(TypeId.Unit))
|
|
{
|
|
Creature c = obj.ToCreature();
|
|
// also not allow unloading spawn grid to prevent creating creature clone at load
|
|
if (!c.IsPet() && c.GetSpawnId() != 0)
|
|
{
|
|
float x, y, z;
|
|
c.GetRespawnPosition(out x, out y, out z);
|
|
GridCoord p = GridDefines.ComputeGridCoord(x, y);
|
|
if (getGrid(p.x_coord, p.y_coord) != null)
|
|
getGrid(p.x_coord, p.y_coord).incUnloadActiveLock();
|
|
else
|
|
{
|
|
GridCoord p2 = GridDefines.ComputeGridCoord(c.GetPositionX(), c.GetPositionY());
|
|
Log.outError(LogFilter.Maps,
|
|
"Active creature (GUID: {0} Entry: {1}) added to grid[{2}, {3}] but spawn grid[{4}, {5}] was not loaded.",
|
|
c.GetGUID().ToString(), c.GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AddToActiveHelper(WorldObject obj)
|
|
{
|
|
m_activeNonPlayers.Add(obj);
|
|
}
|
|
|
|
public void RemoveFromActive(WorldObject obj)
|
|
{
|
|
RemoveFromActiveHelper(obj);
|
|
|
|
if (obj.IsTypeId(TypeId.Unit))
|
|
{
|
|
Creature c = obj.ToCreature();
|
|
// also allow unloading spawn grid
|
|
if (!c.IsPet() && c.GetSpawnId() != 0)
|
|
{
|
|
float x, y, z;
|
|
c.GetRespawnPosition(out x, out y, out z);
|
|
GridCoord p = GridDefines.ComputeGridCoord(x, y);
|
|
if (getGrid(p.x_coord, p.y_coord) != null)
|
|
getGrid(p.x_coord, p.y_coord).decUnloadActiveLock();
|
|
else
|
|
{
|
|
GridCoord p2 = GridDefines.ComputeGridCoord(c.GetPositionX(), c.GetPositionY());
|
|
Log.outDebug(LogFilter.Maps,
|
|
"Active creature (GUID: {0} Entry: {1}) removed from grid[{2}, {3}] but spawn grid[{4}, {5}] was not loaded.",
|
|
c.GetGUID().ToString(), c.GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void RemoveFromActiveHelper(WorldObject obj)
|
|
{
|
|
m_activeNonPlayers.Remove(obj);
|
|
}
|
|
|
|
public void SaveCreatureRespawnTime(ulong dbGuid, long respawnTime)
|
|
{
|
|
if (respawnTime == 0)
|
|
{
|
|
// Delete only
|
|
RemoveCreatureRespawnTime(dbGuid);
|
|
return;
|
|
}
|
|
|
|
_creatureRespawnTimes[dbGuid] = respawnTime;
|
|
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_CREATURE_RESPAWN);
|
|
stmt.AddValue(0, dbGuid);
|
|
stmt.AddValue(1, respawnTime);
|
|
stmt.AddValue(2, GetId());
|
|
stmt.AddValue(3, GetInstanceId());
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
public void RemoveCreatureRespawnTime(ulong dbGuid)
|
|
{
|
|
_creatureRespawnTimes.Remove(dbGuid);
|
|
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CREATURE_RESPAWN);
|
|
stmt.AddValue(0, dbGuid);
|
|
stmt.AddValue(1, GetId());
|
|
stmt.AddValue(2, GetInstanceId());
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
public void SaveGORespawnTime(ulong dbGuid, long respawnTime)
|
|
{
|
|
if (respawnTime == 0)
|
|
{
|
|
// Delete only
|
|
RemoveGORespawnTime(dbGuid);
|
|
return;
|
|
}
|
|
|
|
_goRespawnTimes[dbGuid] = respawnTime;
|
|
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_GO_RESPAWN);
|
|
stmt.AddValue(0, dbGuid);
|
|
stmt.AddValue(1, respawnTime);
|
|
stmt.AddValue(2, GetId());
|
|
stmt.AddValue(3, GetInstanceId());
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
public void RemoveGORespawnTime(ulong dbGuid)
|
|
{
|
|
_goRespawnTimes.Remove(dbGuid);
|
|
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GO_RESPAWN);
|
|
stmt.AddValue(0, dbGuid);
|
|
stmt.AddValue(1, GetId());
|
|
stmt.AddValue(2, GetInstanceId());
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
public void LoadRespawnTimes()
|
|
{
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CREATURE_RESPAWNS);
|
|
stmt.AddValue(0, GetId());
|
|
stmt.AddValue(1, GetInstanceId());
|
|
SQLResult result = DB.Characters.Query(stmt);
|
|
if (!result.IsEmpty())
|
|
{
|
|
do
|
|
{
|
|
var loguid = result.Read<uint>(0);
|
|
var respawnTime = result.Read<uint>(1);
|
|
|
|
_creatureRespawnTimes[loguid] = respawnTime;
|
|
} while (result.NextRow());
|
|
}
|
|
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GO_RESPAWNS);
|
|
stmt.AddValue(0, GetId());
|
|
stmt.AddValue(1, GetInstanceId());
|
|
result = DB.Characters.Query(stmt);
|
|
if (!result.IsEmpty())
|
|
{
|
|
do
|
|
{
|
|
var loguid = result.Read<uint>(0);
|
|
var respawnTime = result.Read<uint>(1);
|
|
|
|
_goRespawnTimes[loguid] = respawnTime;
|
|
} while (result.NextRow());
|
|
}
|
|
}
|
|
|
|
public void DeleteRespawnTimes()
|
|
{
|
|
_creatureRespawnTimes.Clear();
|
|
_goRespawnTimes.Clear();
|
|
|
|
DeleteRespawnTimesInDB(GetId(), GetInstanceId());
|
|
}
|
|
|
|
public static void DeleteRespawnTimesInDB(uint mapId, uint instanceId)
|
|
{
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CREATURE_RESPAWN_BY_INSTANCE);
|
|
stmt.AddValue(0, mapId);
|
|
stmt.AddValue(1, instanceId);
|
|
DB.Characters.Execute(stmt);
|
|
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GO_RESPAWN_BY_INSTANCE);
|
|
stmt.AddValue(0, mapId);
|
|
stmt.AddValue(1, instanceId);
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
public long GetLinkedRespawnTime(ObjectGuid guid)
|
|
{
|
|
ObjectGuid linkedGuid = Global.ObjectMgr.GetLinkedRespawnGuid(guid);
|
|
switch (linkedGuid.GetHigh())
|
|
{
|
|
case HighGuid.Creature:
|
|
return GetCreatureRespawnTime(linkedGuid.GetCounter());
|
|
case HighGuid.GameObject:
|
|
return GetGORespawnTime(linkedGuid.GetCounter());
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0L;
|
|
}
|
|
|
|
public void LoadCorpseData()
|
|
{
|
|
MultiMap<ulong, uint> phases = new MultiMap<ulong, uint>();
|
|
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CORPSE_PHASES);
|
|
stmt.AddValue(0, GetId());
|
|
stmt.AddValue(1, GetInstanceId());
|
|
|
|
// 0 1
|
|
// SELECT OwnerGuid, PhaseId FROM corpse_phases cp LEFT JOIN corpse c ON cp.OwnerGuid = c.guid WHERE c.mapId = ? AND c.instanceId = ?
|
|
SQLResult phaseResult = DB.Characters.Query(stmt);
|
|
if (!phaseResult.IsEmpty())
|
|
{
|
|
do
|
|
{
|
|
ulong guid = phaseResult.Read<ulong>(0);
|
|
uint phaseId = phaseResult.Read<uint>(1);
|
|
|
|
phases.Add(guid, phaseId);
|
|
|
|
} while (phaseResult.NextRow());
|
|
}
|
|
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CORPSES);
|
|
stmt.AddValue(0, GetId());
|
|
stmt.AddValue(1, GetInstanceId());
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
|
|
// SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, guid FROM corpse WHERE mapId = ? AND instanceId = ?
|
|
SQLResult result = DB.Characters.Query(stmt);
|
|
if (result.IsEmpty())
|
|
return;
|
|
|
|
do
|
|
{
|
|
CorpseType type = (CorpseType)result.Read<byte>(12);
|
|
ulong guid = result.Read<ulong>(14);
|
|
if (type >= CorpseType.Max || type == CorpseType.Bones)
|
|
{
|
|
Log.outError(LogFilter.Maps, "Corpse (guid: {0}) have wrong corpse type ({1}), not loading.", guid, type);
|
|
continue;
|
|
}
|
|
|
|
Corpse corpse = new Corpse(type);
|
|
if (!corpse.LoadCorpseFromDB(GenerateLowGuid(HighGuid.Corpse), result.GetFields()))
|
|
continue;
|
|
|
|
foreach (var phaseId in phases[guid])
|
|
corpse.SetInPhase(phaseId, false, true);
|
|
|
|
AddCorpse(corpse);
|
|
} while (result.NextRow());
|
|
}
|
|
|
|
public void DeleteCorpseData()
|
|
{
|
|
// DELETE cp, c FROM corpse_phases cp INNER JOIN corpse c ON cp.OwnerGuid = c.guid WHERE c.mapId = ? AND c.instanceId = ?
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CORPSES_FROM_MAP);
|
|
stmt.AddValue(0, GetId());
|
|
stmt.AddValue(1, GetInstanceId());
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
public void AddCorpse(Corpse corpse)
|
|
{
|
|
corpse.SetMap(this);
|
|
|
|
_corpsesByCell.Add(corpse.GetCellCoord().GetId(), corpse);
|
|
if (corpse.GetCorpseType() != CorpseType.Bones)
|
|
_corpsesByPlayer[corpse.GetOwnerGUID()] = corpse;
|
|
else
|
|
_corpseBones.Add(corpse);
|
|
}
|
|
|
|
void RemoveCorpse(Corpse corpse)
|
|
{
|
|
Contract.Assert(corpse);
|
|
|
|
corpse.DestroyForNearbyPlayers();
|
|
if (corpse.GetCurrentCell() != null)
|
|
RemoveFromMap(corpse, false);
|
|
else
|
|
{
|
|
corpse.RemoveFromWorld();
|
|
corpse.ResetMap();
|
|
}
|
|
|
|
_corpsesByCell.Remove(corpse.GetCellCoord().GetId(), corpse);
|
|
if (corpse.GetCorpseType() != CorpseType.Bones)
|
|
_corpsesByPlayer.Remove(corpse.GetOwnerGUID());
|
|
else
|
|
_corpseBones.Remove(corpse);
|
|
}
|
|
|
|
public Corpse ConvertCorpseToBones(ObjectGuid ownerGuid, bool insignia = false)
|
|
{
|
|
Corpse corpse = GetCorpseByPlayer(ownerGuid);
|
|
if (!corpse)
|
|
return null;
|
|
|
|
RemoveCorpse(corpse);
|
|
|
|
// remove corpse from DB
|
|
SQLTransaction trans = new SQLTransaction();
|
|
corpse.DeleteFromDB(trans);
|
|
DB.Characters.CommitTransaction(trans);
|
|
|
|
Corpse bones = null;
|
|
|
|
// create the bones only if the map and the grid is loaded at the corpse's location
|
|
// ignore bones creating option in case insignia
|
|
if ((insignia ||
|
|
(IsBattlegroundOrArena() ? WorldConfig.GetBoolValue(WorldCfg.DeathBonesBgOrArena) : WorldConfig.GetBoolValue(WorldCfg.DeathBonesWorld))) &&
|
|
!IsRemovalGrid(corpse.GetPositionX(), corpse.GetPositionY()))
|
|
{
|
|
// Create bones, don't change Corpse
|
|
bones = new Corpse();
|
|
bones.Create(corpse.GetGUID().GetCounter(), this);
|
|
|
|
for (byte i = (int)ObjectFields.Guid + 4; i < (int)CorpseFields.End; ++i) // don't overwrite guid
|
|
bones.SetUInt32Value(i, corpse.GetUInt32Value(i));
|
|
|
|
bones.SetCellCoord(corpse.GetCellCoord());
|
|
bones.Relocate(corpse.GetPositionX(), corpse.GetPositionY(), corpse.GetPositionZ(), corpse.GetOrientation());
|
|
|
|
bones.SetUInt32Value(CorpseFields.Flags, corpse.GetUInt32Value(CorpseFields.Flags) | (uint)CorpseFlags.Bones);
|
|
|
|
bones.CopyPhaseFrom(corpse);
|
|
|
|
AddCorpse(bones);
|
|
|
|
// add bones in grid store if grid loaded where corpse placed
|
|
AddToMap(bones);
|
|
}
|
|
|
|
// all references to the corpse should be removed at this point
|
|
corpse.Dispose();
|
|
|
|
return bones;
|
|
}
|
|
|
|
public void RemoveOldCorpses()
|
|
{
|
|
long now = Time.UnixTime;
|
|
|
|
List<ObjectGuid> corpses = new List<ObjectGuid>();
|
|
|
|
foreach (var p in _corpsesByPlayer)
|
|
if (p.Value.IsExpired(now))
|
|
corpses.Add(p.Key);
|
|
|
|
foreach (ObjectGuid ownerGuid in corpses)
|
|
ConvertCorpseToBones(ownerGuid);
|
|
|
|
List<Corpse> expiredBones = new List<Corpse>();
|
|
foreach (Corpse bones in _corpseBones)
|
|
if (bones.IsExpired(now))
|
|
expiredBones.Add(bones);
|
|
|
|
foreach (Corpse bones in expiredBones)
|
|
{
|
|
RemoveCorpse(bones);
|
|
bones.Dispose();
|
|
}
|
|
}
|
|
|
|
public void SendZoneDynamicInfo(uint zoneId, Player player)
|
|
{
|
|
var zoneInfo = _zoneDynamicInfo.LookupByKey(zoneId);
|
|
if (zoneInfo == null)
|
|
return;
|
|
|
|
uint music = zoneInfo.MusicId;
|
|
if (music != 0)
|
|
player.SendPacket(new PlayMusic(music));
|
|
|
|
SendZoneWeather(zoneInfo, player);
|
|
|
|
uint overrideLightId = zoneInfo.OverrideLightId;
|
|
if (overrideLightId != 0)
|
|
{
|
|
OverrideLight overrideLight = new OverrideLight();
|
|
overrideLight.AreaLightID = _defaultLight;
|
|
overrideLight.OverrideLightID = overrideLightId;
|
|
overrideLight.TransitionMilliseconds = zoneInfo.LightFadeInTime;
|
|
player.SendPacket(overrideLight);
|
|
}
|
|
}
|
|
|
|
public void SendZoneWeather(uint zoneId, Player player)
|
|
{
|
|
if (!player.HasAuraType(AuraType.ForceWeather))
|
|
{
|
|
var zoneInfo = _zoneDynamicInfo.LookupByKey(zoneId);
|
|
if (zoneInfo == null)
|
|
return;
|
|
|
|
SendZoneWeather(zoneInfo, player);
|
|
}
|
|
}
|
|
|
|
void SendZoneWeather(ZoneDynamicInfo zoneDynamicInfo, Player player)
|
|
{
|
|
WeatherState weatherId = zoneDynamicInfo.WeatherId;
|
|
if (weatherId != 0)
|
|
{
|
|
WeatherPkt weather = new WeatherPkt(weatherId, zoneDynamicInfo.WeatherGrade);
|
|
player.SendPacket(weather);
|
|
}
|
|
else if (zoneDynamicInfo.DefaultWeather != null)
|
|
{
|
|
zoneDynamicInfo.DefaultWeather.SendWeatherUpdateToPlayer(player);
|
|
}
|
|
else
|
|
Weather.SendFineWeatherUpdateToPlayer(player);
|
|
}
|
|
|
|
public void SetZoneMusic(uint zoneId, uint musicId)
|
|
{
|
|
if (!_zoneDynamicInfo.ContainsKey(zoneId))
|
|
_zoneDynamicInfo[zoneId] = new ZoneDynamicInfo();
|
|
|
|
_zoneDynamicInfo[zoneId].MusicId = musicId;
|
|
|
|
var players = GetPlayers();
|
|
if (!players.Empty())
|
|
{
|
|
PlayMusic playMusic = new PlayMusic(musicId);
|
|
|
|
foreach (var player in players)
|
|
if (player.GetZoneId() == zoneId && !player.HasAuraType(AuraType.ForceWeather))
|
|
player.SendPacket(playMusic);
|
|
}
|
|
}
|
|
|
|
public Weather GetOrGenerateZoneDefaultWeather(uint zoneId)
|
|
{
|
|
WeatherData weatherData = Global.WeatherMgr.GetWeatherData(zoneId);
|
|
if (weatherData == null)
|
|
return null;
|
|
|
|
if (!_zoneDynamicInfo.ContainsKey(zoneId))
|
|
_zoneDynamicInfo[zoneId] = new ZoneDynamicInfo();
|
|
|
|
ZoneDynamicInfo info = _zoneDynamicInfo[zoneId];
|
|
if (info.DefaultWeather == null)
|
|
{
|
|
info.DefaultWeather = new Weather(zoneId, weatherData);
|
|
info.DefaultWeather.ReGenerate();
|
|
info.DefaultWeather.UpdateWeather();
|
|
}
|
|
|
|
return info.DefaultWeather;
|
|
}
|
|
|
|
void SetZoneWeather(uint zoneId, WeatherState weatherId, float weatherGrade)
|
|
{
|
|
if (!_zoneDynamicInfo.ContainsKey(zoneId))
|
|
_zoneDynamicInfo[zoneId] = new ZoneDynamicInfo();
|
|
|
|
ZoneDynamicInfo info = _zoneDynamicInfo[zoneId];
|
|
info.WeatherId = weatherId;
|
|
info.WeatherGrade = weatherGrade;
|
|
|
|
var players = GetPlayers();
|
|
if (!players.Empty())
|
|
{
|
|
WeatherPkt weather = new WeatherPkt(weatherId, weatherGrade);
|
|
|
|
foreach (var player in players)
|
|
{
|
|
if (player.GetZoneId() == zoneId)
|
|
player.SendPacket(weather);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetZoneOverrideLight(uint zoneId, uint lightId, uint fadeInTime)
|
|
{
|
|
if (!_zoneDynamicInfo.ContainsKey(zoneId))
|
|
_zoneDynamicInfo[zoneId] = new ZoneDynamicInfo();
|
|
|
|
ZoneDynamicInfo info = _zoneDynamicInfo[zoneId];
|
|
info.OverrideLightId = lightId;
|
|
info.LightFadeInTime = fadeInTime;
|
|
var players = GetPlayers();
|
|
|
|
if (!players.Empty())
|
|
{
|
|
OverrideLight overrideLight = new OverrideLight();
|
|
overrideLight.AreaLightID = _defaultLight;
|
|
overrideLight.OverrideLightID = lightId;
|
|
overrideLight.TransitionMilliseconds = fadeInTime;
|
|
|
|
foreach (var player in players)
|
|
if (player.GetZoneId() == zoneId)
|
|
player.SendPacket(overrideLight);
|
|
}
|
|
}
|
|
|
|
public void UpdateAreaDependentAuras()
|
|
{
|
|
var players = GetPlayers();
|
|
foreach (var player in players)
|
|
{
|
|
if (player)
|
|
{
|
|
if (player.IsInWorld)
|
|
{
|
|
player.UpdateAreaDependentAuras(player.GetAreaId());
|
|
player.UpdateZoneDependentAuras(player.GetZoneId());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public MapRecord GetEntry()
|
|
{
|
|
return i_mapRecord;
|
|
}
|
|
|
|
public bool CanUnload(uint diff)
|
|
{
|
|
if (m_unloadTimer == 0)
|
|
return false;
|
|
|
|
if (m_unloadTimer <= diff)
|
|
return true;
|
|
|
|
m_unloadTimer -= diff;
|
|
return false;
|
|
}
|
|
|
|
public float GetVisibilityRange()
|
|
{
|
|
return m_VisibleDistance;
|
|
}
|
|
|
|
public bool IsRemovalGrid(float x, float y)
|
|
{
|
|
GridCoord p = GridDefines.ComputeGridCoord(x, y);
|
|
return getGrid(p.x_coord, p.y_coord) == null ||
|
|
getGrid(p.x_coord, p.y_coord).GetGridState() == GridState.Removal;
|
|
}
|
|
|
|
private bool GetUnloadLock(GridCoord p)
|
|
{
|
|
return getGrid(p.x_coord, p.y_coord).getUnloadLock();
|
|
}
|
|
|
|
void SetUnloadLock(GridCoord p, bool on)
|
|
{
|
|
getGrid(p.x_coord, p.y_coord).setUnloadExplicitLock(on);
|
|
}
|
|
|
|
public void ResetGridExpiry(Grid grid, float factor = 1)
|
|
{
|
|
grid.ResetTimeTracker((long)(i_gridExpiry * factor));
|
|
}
|
|
|
|
public long GetGridExpiry()
|
|
{
|
|
return i_gridExpiry;
|
|
}
|
|
|
|
private Map GetParent()
|
|
{
|
|
return m_parentMap;
|
|
}
|
|
|
|
public uint GetInstanceId()
|
|
{
|
|
return i_InstanceId;
|
|
}
|
|
|
|
public Difficulty GetSpawnMode()
|
|
{
|
|
return i_spawnMode;
|
|
}
|
|
|
|
public virtual EnterState CannotEnter(Player player) { return EnterState.CanEnter; }
|
|
|
|
public Difficulty GetDifficultyID()
|
|
{
|
|
return GetSpawnMode();
|
|
}
|
|
|
|
public MapDifficultyRecord GetMapDifficulty()
|
|
{
|
|
return Global.DB2Mgr.GetMapDifficultyData(GetId(), GetDifficultyID());
|
|
}
|
|
|
|
public byte GetDifficultyLootItemContext()
|
|
{
|
|
MapDifficultyRecord mapDifficulty = GetMapDifficulty();
|
|
if (mapDifficulty != null && mapDifficulty.ItemContext != 0)
|
|
return mapDifficulty.ItemContext;
|
|
|
|
DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(GetDifficultyID());
|
|
if (difficulty != null)
|
|
return difficulty.ItemContext;
|
|
|
|
return 0;
|
|
}
|
|
|
|
public uint GetId()
|
|
{
|
|
return i_mapRecord.Id;
|
|
}
|
|
|
|
public bool Instanceable()
|
|
{
|
|
return i_mapRecord != null && i_mapRecord.Instanceable();
|
|
}
|
|
|
|
public bool IsDungeon()
|
|
{
|
|
return i_mapRecord != null && i_mapRecord.IsDungeon();
|
|
}
|
|
|
|
public bool IsNonRaidDungeon()
|
|
{
|
|
return i_mapRecord != null && i_mapRecord.IsNonRaidDungeon();
|
|
}
|
|
|
|
public bool IsRaid()
|
|
{
|
|
return i_mapRecord != null && i_mapRecord.IsRaid();
|
|
}
|
|
|
|
public bool IsRaidOrHeroicDungeon()
|
|
{
|
|
return IsRaid() || IsHeroic();
|
|
}
|
|
|
|
public bool IsHeroic()
|
|
{
|
|
DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(i_spawnMode);
|
|
if (difficulty != null)
|
|
return difficulty.Flags.HasAnyFlag(DifficultyFlags.Heroic);
|
|
return false;
|
|
}
|
|
|
|
public bool Is25ManRaid()
|
|
{
|
|
// since 25man difficulties are 1 and 3, we can check them like that
|
|
return IsRaid() && (i_spawnMode == Difficulty.Raid25N || i_spawnMode == Difficulty.Raid25HC);
|
|
}
|
|
|
|
public bool IsBattleground()
|
|
{
|
|
return i_mapRecord != null && i_mapRecord.IsBattleground();
|
|
}
|
|
|
|
public bool IsBattleArena()
|
|
{
|
|
return i_mapRecord != null && i_mapRecord.IsBattleArena();
|
|
}
|
|
|
|
public bool IsBattlegroundOrArena()
|
|
{
|
|
return i_mapRecord != null && i_mapRecord.IsBattlegroundOrArena();
|
|
}
|
|
|
|
public bool IsGarrison()
|
|
{
|
|
return i_mapRecord != null && i_mapRecord.IsGarrison();
|
|
}
|
|
|
|
private bool GetEntrancePos(out uint mapid, out float x, out float y)
|
|
{
|
|
mapid = 0;
|
|
x = 0;
|
|
y = 0;
|
|
|
|
if (i_mapRecord == null)
|
|
return false;
|
|
|
|
return i_mapRecord.GetEntrancePos(out mapid, out x, out y);
|
|
}
|
|
|
|
void resetMarkedCells()
|
|
{
|
|
marked_cells.SetAll(false);
|
|
}
|
|
|
|
private bool isCellMarked(uint pCellId)
|
|
{
|
|
return marked_cells.Get((int)pCellId);
|
|
}
|
|
|
|
void markCell(uint pCellId)
|
|
{
|
|
marked_cells.Set((int)pCellId, true);
|
|
}
|
|
|
|
public bool HavePlayers()
|
|
{
|
|
return !m_activePlayers.Empty();
|
|
}
|
|
|
|
public void AddWorldObject(WorldObject obj)
|
|
{
|
|
i_worldObjects.Add(obj);
|
|
}
|
|
|
|
public void RemoveWorldObject(WorldObject obj)
|
|
{
|
|
i_worldObjects.Remove(obj);
|
|
}
|
|
|
|
public List<Player> GetPlayers()
|
|
{
|
|
return m_activePlayers;
|
|
}
|
|
|
|
public Dictionary<ObjectGuid, WorldObject> GetObjectsStore() { return _objectsStore; }
|
|
|
|
public MultiMap<ulong, Creature> GetCreatureBySpawnIdStore() { return _creatureBySpawnIdStore; }
|
|
|
|
public MultiMap<ulong, GameObject> GetGameObjectBySpawnIdStore() { return _gameobjectBySpawnIdStore; }
|
|
|
|
public List<Corpse> GetCorpsesInCell(uint cellId)
|
|
{
|
|
return _corpsesByCell.LookupByKey(cellId);
|
|
}
|
|
|
|
public Corpse GetCorpseByPlayer(ObjectGuid ownerGuid)
|
|
{
|
|
return _corpsesByPlayer.LookupByKey(ownerGuid);
|
|
}
|
|
|
|
public MapInstanced ToMapInstanced() { return Instanceable() ? (this as MapInstanced) : null; }
|
|
public InstanceMap ToInstanceMap() { return IsDungeon() ? (this as InstanceMap) : null; }
|
|
public BattlegroundMap ToBattlegroundMap() { return IsBattlegroundOrArena() ? (this as BattlegroundMap) : null; }
|
|
|
|
void Balance()
|
|
{
|
|
_dynamicTree.balance();
|
|
}
|
|
|
|
public void RemoveGameObjectModel(GameObjectModel model)
|
|
{
|
|
_dynamicTree.remove(model);
|
|
}
|
|
|
|
public void InsertGameObjectModel(GameObjectModel model)
|
|
{
|
|
_dynamicTree.insert(model);
|
|
}
|
|
|
|
public bool ContainsGameObjectModel(GameObjectModel model)
|
|
{
|
|
return _dynamicTree.contains(model);
|
|
}
|
|
|
|
public virtual uint GetOwnerGuildId(Team team = Team.Other)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
public long GetCreatureRespawnTime(ulong dbGuid)
|
|
{
|
|
return _creatureRespawnTimes.LookupByKey(dbGuid);
|
|
}
|
|
|
|
public long GetGORespawnTime(ulong dbGuid)
|
|
{
|
|
return _goRespawnTimes.LookupByKey(dbGuid);
|
|
}
|
|
|
|
void SetTimer(uint t)
|
|
{
|
|
i_gridExpiry = t < MapConst.MinGridDelay ? MapConst.MinGridDelay : t;
|
|
}
|
|
|
|
private Grid getGrid(uint x, uint y)
|
|
{
|
|
return i_grids[x][y];
|
|
}
|
|
|
|
private bool isGridObjectDataLoaded(uint x, uint y)
|
|
{
|
|
return getGrid(x, y).isGridObjectDataLoaded();
|
|
}
|
|
|
|
void setGridObjectDataLoaded(bool pLoaded, uint x, uint y)
|
|
{
|
|
getGrid(x, y).setGridObjectDataLoaded(pLoaded);
|
|
}
|
|
|
|
public void SetUnloadReferenceLock(GridCoord p, bool on)
|
|
{
|
|
getGrid(p.x_coord, p.y_coord).setUnloadReferenceLock(on);
|
|
}
|
|
|
|
public AreaTrigger GetAreaTrigger(ObjectGuid guid)
|
|
{
|
|
if (!guid.IsAreaTrigger())
|
|
return null;
|
|
|
|
return (AreaTrigger)_objectsStore.LookupByKey(guid);
|
|
}
|
|
|
|
public Conversation GetConversation(ObjectGuid guid)
|
|
{
|
|
return (Conversation)_objectsStore.LookupByKey(guid);
|
|
}
|
|
|
|
public Corpse GetCorpse(ObjectGuid guid)
|
|
{
|
|
if (!guid.IsCorpse())
|
|
return null;
|
|
|
|
return (Corpse)_objectsStore.LookupByKey(guid);
|
|
}
|
|
|
|
public Creature GetCreature(ObjectGuid guid)
|
|
{
|
|
if (!guid.IsCreatureOrVehicle())
|
|
return null;
|
|
|
|
return (Creature)_objectsStore.LookupByKey(guid);
|
|
}
|
|
|
|
public DynamicObject GetDynamicObject(ObjectGuid guid)
|
|
{
|
|
if (!guid.IsDynamicObject())
|
|
return null;
|
|
|
|
return (DynamicObject)_objectsStore.LookupByKey(guid);
|
|
}
|
|
|
|
public GameObject GetGameObject(ObjectGuid guid)
|
|
{
|
|
if (!guid.IsAnyTypeGameObject())
|
|
return null;
|
|
|
|
return (GameObject)_objectsStore.LookupByKey(guid);
|
|
}
|
|
|
|
public Pet GetPet(ObjectGuid guid)
|
|
{
|
|
if (!guid.IsPet())
|
|
return null;
|
|
|
|
return (Pet)_objectsStore.LookupByKey(guid);
|
|
}
|
|
|
|
public Transport GetTransport(ObjectGuid guid)
|
|
{
|
|
if (!guid.IsMOTransport())
|
|
return null;
|
|
|
|
GameObject go = GetGameObject(guid);
|
|
return go ? go.ToTransport() : null;
|
|
}
|
|
|
|
public void Visit(Cell cell, Visitor visitor)
|
|
{
|
|
uint x = cell.GetGridX();
|
|
uint y = cell.GetGridY();
|
|
uint cell_x = cell.GetCellX();
|
|
uint cell_y = cell.GetCellY();
|
|
|
|
if (!cell.NoCreate() || IsGridLoaded(new GridCoord(x, y)))
|
|
{
|
|
EnsureGridLoaded(cell);
|
|
getGrid(x, y).VisitGrid(cell_x, cell_y, visitor);
|
|
}
|
|
}
|
|
|
|
public TempSummon SummonCreature(uint entry, Position pos, SummonPropertiesRecord properties = null, uint duration = 0, Unit summoner = null, uint spellId = 0, uint vehId = 0)
|
|
{
|
|
var mask = UnitTypeMask.Summon;
|
|
if (properties != null)
|
|
{
|
|
switch (properties.Control)
|
|
{
|
|
case SummonCategory.Pet:
|
|
mask = UnitTypeMask.Guardian;
|
|
break;
|
|
case SummonCategory.Puppet:
|
|
mask = UnitTypeMask.Puppet;
|
|
break;
|
|
case SummonCategory.Vehicle:
|
|
mask = UnitTypeMask.Minion;
|
|
break;
|
|
case SummonCategory.Wild:
|
|
case SummonCategory.Ally:
|
|
case SummonCategory.Unk:
|
|
{
|
|
switch (properties.Title)
|
|
{
|
|
case SummonType.Minion:
|
|
case SummonType.Guardian:
|
|
case SummonType.Guardian2:
|
|
mask = UnitTypeMask.Guardian;
|
|
break;
|
|
case SummonType.Totem:
|
|
case SummonType.LightWell:
|
|
mask = UnitTypeMask.Totem;
|
|
break;
|
|
case SummonType.Vehicle:
|
|
case SummonType.Vehicle2:
|
|
mask = UnitTypeMask.Summon;
|
|
break;
|
|
case SummonType.Minipet:
|
|
mask = UnitTypeMask.Minion;
|
|
break;
|
|
default:
|
|
if (Convert.ToBoolean(properties.Flags & 512)) // Mirror Image, Summon Gargoyle
|
|
mask = UnitTypeMask.Guardian;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return null;
|
|
}
|
|
}
|
|
|
|
TempSummon summon = null;
|
|
switch (mask)
|
|
{
|
|
case UnitTypeMask.Summon:
|
|
summon = new TempSummon(properties, summoner, false);
|
|
break;
|
|
case UnitTypeMask.Guardian:
|
|
summon = new Guardian(properties, summoner, false);
|
|
break;
|
|
case UnitTypeMask.Puppet:
|
|
summon = new Puppet(properties, summoner);
|
|
break;
|
|
case UnitTypeMask.Totem:
|
|
summon = new Totem(properties, summoner);
|
|
break;
|
|
case UnitTypeMask.Minion:
|
|
summon = new Minion(properties, summoner, false);
|
|
break;
|
|
default:
|
|
return null;
|
|
}
|
|
|
|
if (!summon.Create(GenerateLowGuid(HighGuid.Creature), this, entry, pos.posX, pos.posY, pos.posZ, pos.Orientation, null, vehId))
|
|
return null;
|
|
|
|
// Set the summon to the summoner's phase
|
|
summon.CopyPhaseFrom(summoner);
|
|
|
|
summon.SetUInt32Value(UnitFields.CreatedBySpell, spellId);
|
|
|
|
summon.SetHomePosition(pos);
|
|
|
|
summon.InitStats(duration);
|
|
AddToMap(summon.ToCreature());
|
|
summon.InitSummon();
|
|
|
|
// call MoveInLineOfSight for nearby creatures
|
|
AIRelocationNotifier notifier = new AIRelocationNotifier(summon);
|
|
Cell.VisitAllObjects(summon, notifier, GetVisibilityRange());
|
|
|
|
return summon;
|
|
}
|
|
|
|
public ulong GenerateLowGuid(HighGuid high)
|
|
{
|
|
//Contract.Assert(!ObjectGuid.IsMapSpecific(high), "Only map specific guid can be generated in Map context");
|
|
|
|
return GetGuidSequenceGenerator(high).Generate();
|
|
}
|
|
|
|
ObjectGuidGenerator GetGuidSequenceGenerator(HighGuid high)
|
|
{
|
|
if (!_guidGenerators.ContainsKey(high))
|
|
_guidGenerators[high] = new ObjectGuidGenerator(high);
|
|
|
|
return _guidGenerators[high];
|
|
}
|
|
|
|
public void AddUpdateObject(WorldObject obj)
|
|
{
|
|
_updateObjects.Add(obj);
|
|
}
|
|
|
|
public void RemoveUpdateObject(WorldObject obj)
|
|
{
|
|
_updateObjects.Remove(obj);
|
|
}
|
|
|
|
public static implicit operator bool (Map map)
|
|
{
|
|
return map != null;
|
|
}
|
|
|
|
#region Scripts
|
|
|
|
// Put scripts in the execution queue
|
|
public void ScriptsStart(ScriptsType scriptsType, uint id, WorldObject source, WorldObject target)
|
|
{
|
|
var scripts = Global.ObjectMgr.GetScriptsMapByType(scriptsType);
|
|
|
|
// Find the script map
|
|
MultiMap<uint, ScriptInfo> list = scripts.LookupByKey(id);
|
|
if (list == null)
|
|
return;
|
|
|
|
// prepare static data
|
|
ObjectGuid sourceGUID = source != null ? source.GetGUID() : ObjectGuid.Empty; //some script commands doesn't have source
|
|
ObjectGuid targetGUID = target != null ? target.GetGUID() : ObjectGuid.Empty;
|
|
ObjectGuid ownerGUID = (source != null && source.GetTypeId() == TypeId.Item) ? ((Item)source).GetOwnerGUID() : ObjectGuid.Empty;
|
|
|
|
// Schedule script execution for all scripts in the script map
|
|
bool immedScript = false;
|
|
foreach (var script in list)
|
|
{
|
|
ScriptAction sa;
|
|
sa.sourceGUID = sourceGUID;
|
|
sa.targetGUID = targetGUID;
|
|
sa.ownerGUID = ownerGUID;
|
|
|
|
sa.script = script.Value;
|
|
m_scriptSchedule.Add(Global.WorldMgr.GetGameTime() + script.Key, sa);
|
|
if (script.Key == 0)
|
|
immedScript = true;
|
|
|
|
Global.MapMgr.IncreaseScheduledScriptsCount();
|
|
}
|
|
// If one of the effects should be immediate, launch the script execution
|
|
if (immedScript && !i_scriptLock)
|
|
{
|
|
i_scriptLock = true;
|
|
ScriptsProcess();
|
|
i_scriptLock = false;
|
|
}
|
|
}
|
|
|
|
public void ScriptCommandStart(ScriptInfo script, uint delay, WorldObject source, WorldObject target)
|
|
{
|
|
// NOTE: script record _must_ exist until command executed
|
|
|
|
// prepare static data
|
|
ObjectGuid sourceGUID = source != null ? source.GetGUID() : ObjectGuid.Empty;
|
|
ObjectGuid targetGUID = target != null ? target.GetGUID() : ObjectGuid.Empty;
|
|
ObjectGuid ownerGUID = (source != null && source.GetTypeId() == TypeId.Item) ? ((Item)source).GetOwnerGUID() : ObjectGuid.Empty;
|
|
|
|
var sa = new ScriptAction();
|
|
sa.sourceGUID = sourceGUID;
|
|
sa.targetGUID = targetGUID;
|
|
sa.ownerGUID = ownerGUID;
|
|
|
|
sa.script = script;
|
|
m_scriptSchedule.Add(Global.WorldMgr.GetGameTime() + delay, sa);
|
|
|
|
Global.MapMgr.IncreaseScheduledScriptsCount();
|
|
|
|
// If effects should be immediate, launch the script execution
|
|
if (delay == 0 && !i_scriptLock)
|
|
{
|
|
i_scriptLock = true;
|
|
ScriptsProcess();
|
|
i_scriptLock = false;
|
|
}
|
|
}
|
|
|
|
// Helpers for ScriptProcess method.
|
|
private Player _GetScriptPlayerSourceOrTarget(WorldObject source, WorldObject target, ScriptInfo scriptInfo)
|
|
{
|
|
Player player = null;
|
|
if (source == null && target == null)
|
|
Log.outError(LogFilter.Scripts, "{0} source and target objects are NULL.", scriptInfo.GetDebugInfo());
|
|
else
|
|
{
|
|
// Check target first, then source.
|
|
if (target != null)
|
|
player = target.ToPlayer();
|
|
if (player == null && source != null)
|
|
player = source.ToPlayer();
|
|
|
|
if (player == null)
|
|
Log.outError(LogFilter.Scripts, "{0} neither source nor target object is player (source: TypeId: {1}, Entry: {2}, {3}; target: TypeId: {4}, Entry: {5}, {6}), skipping.",
|
|
scriptInfo.GetDebugInfo(), source ? source.GetTypeId() : 0, source ? source.GetEntry() : 0, source ? source.GetGUID().ToString() : "",
|
|
target ? target.GetTypeId() : 0, target ? target.GetEntry() : 0, target ? target.GetGUID().ToString() : "");
|
|
}
|
|
return player;
|
|
}
|
|
|
|
private Creature _GetScriptCreatureSourceOrTarget(WorldObject source, WorldObject target, ScriptInfo scriptInfo, bool bReverse = false)
|
|
{
|
|
Creature creature = null;
|
|
if (source == null && target == null)
|
|
Log.outError(LogFilter.Scripts, "{0} source and target objects are NULL.", scriptInfo.GetDebugInfo());
|
|
else
|
|
{
|
|
if (bReverse)
|
|
{
|
|
// Check target first, then source.
|
|
if (target != null)
|
|
creature = target.ToCreature();
|
|
if (creature == null && source != null)
|
|
creature = source.ToCreature();
|
|
}
|
|
else
|
|
{
|
|
// Check source first, then target.
|
|
if (source != null)
|
|
creature = source.ToCreature();
|
|
if (creature == null && target != null)
|
|
creature = target.ToCreature();
|
|
}
|
|
|
|
if (creature == null)
|
|
Log.outError(LogFilter.Scripts, "{0} neither source nor target are creatures (source: TypeId: {1}, Entry: {2}, {3}; target: TypeId: {4}, Entry: {5}, {6}), skipping.",
|
|
scriptInfo.GetDebugInfo(), source ? source.GetTypeId() : 0, source ? source.GetEntry() : 0, source ? source.GetGUID().ToString() : "",
|
|
target ? target.GetTypeId() : 0, target ? target.GetEntry() : 0, target ? target.GetGUID().ToString() : "");
|
|
}
|
|
return creature;
|
|
}
|
|
|
|
private Unit _GetScriptUnit(WorldObject obj, bool isSource, ScriptInfo scriptInfo)
|
|
{
|
|
Unit unit = null;
|
|
if (obj == null)
|
|
Log.outError(LogFilter.Scripts, "{0} {1} object is NULL.", scriptInfo.GetDebugInfo(),
|
|
isSource ? "source" : "target");
|
|
else if (!obj.isTypeMask(TypeMask.Unit))
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} {1} object is not unit (TypeId: {2}, Entry: {3}, GUID: {4}), skipping.", scriptInfo.GetDebugInfo(), isSource ? "source" : "target", obj.GetTypeId(), obj.GetEntry(), obj.GetGUID().ToString());
|
|
else
|
|
{
|
|
unit = obj.ToUnit();
|
|
if (unit == null)
|
|
Log.outError(LogFilter.Scripts, "{0} {1} object could not be casted to unit.", scriptInfo.GetDebugInfo(), isSource ? "source" : "target");
|
|
}
|
|
return unit;
|
|
}
|
|
|
|
private Player _GetScriptPlayer(WorldObject obj, bool isSource, ScriptInfo scriptInfo)
|
|
{
|
|
Player player = null;
|
|
if (obj == null)
|
|
Log.outError(LogFilter.Scripts, "{0} {1} object is NULL.", scriptInfo.GetDebugInfo(),
|
|
isSource ? "source" : "target");
|
|
else
|
|
{
|
|
player = obj.ToPlayer();
|
|
if (player == null)
|
|
Log.outError(LogFilter.Scripts, "{0} {1} object is not a player (TypeId: {2}, Entry: {3}, GUID: {4}).",
|
|
scriptInfo.GetDebugInfo(), isSource ? "source" : "target", obj.GetTypeId(), obj.GetEntry(), obj.GetGUID().ToString());
|
|
}
|
|
return player;
|
|
}
|
|
|
|
private Creature _GetScriptCreature(WorldObject obj, bool isSource, ScriptInfo scriptInfo)
|
|
{
|
|
Creature creature = null;
|
|
if (obj == null)
|
|
Log.outError(LogFilter.Scripts, "{0} {1} object is NULL.", scriptInfo.GetDebugInfo(), isSource ? "source" : "target");
|
|
else
|
|
{
|
|
creature = obj.ToCreature();
|
|
if (creature == null)
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} {1} object is not a creature (TypeId: {2}, Entry: {3}, GUID: {4}).", scriptInfo.GetDebugInfo(), isSource ? "source" : "target", obj.GetTypeId(), obj.GetEntry(), obj.GetGUID().ToString());
|
|
}
|
|
return creature;
|
|
}
|
|
|
|
private WorldObject _GetScriptWorldObject(WorldObject obj, bool isSource, ScriptInfo scriptInfo)
|
|
{
|
|
WorldObject pWorldObject = null;
|
|
if (obj == null)
|
|
Log.outError(LogFilter.Scripts, "{0} {1} object is NULL.", scriptInfo.GetDebugInfo(), isSource ? "source" : "target");
|
|
else
|
|
{
|
|
pWorldObject = obj;
|
|
if (pWorldObject == null)
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} {1} object is not a world object (TypeId: {2}, Entry: {3}, GUID: {4}).", scriptInfo.GetDebugInfo(), isSource ? "source" : "target", obj.GetTypeId(), obj.GetEntry(), obj.GetGUID().ToString());
|
|
}
|
|
return pWorldObject;
|
|
}
|
|
|
|
void _ScriptProcessDoor(WorldObject source, WorldObject target, ScriptInfo scriptInfo)
|
|
{
|
|
bool bOpen = false;
|
|
ulong guid = scriptInfo.ToggleDoor.GOGuid;
|
|
int nTimeToToggle = Math.Max(15, (int)scriptInfo.ToggleDoor.ResetDelay);
|
|
switch (scriptInfo.command)
|
|
{
|
|
case ScriptCommands.OpenDoor:
|
|
bOpen = true;
|
|
break;
|
|
case ScriptCommands.CloseDoor:
|
|
break;
|
|
default:
|
|
Log.outError(LogFilter.Scripts, "{0} unknown command for _ScriptProcessDoor.", scriptInfo.GetDebugInfo());
|
|
return;
|
|
}
|
|
if (guid == 0)
|
|
Log.outError(LogFilter.Scripts, "{0} door guid is not specified.", scriptInfo.GetDebugInfo());
|
|
else if (source == null)
|
|
Log.outError(LogFilter.Scripts, "{0} source object is NULL.", scriptInfo.GetDebugInfo());
|
|
else if (!source.isTypeMask(TypeMask.Unit))
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} source object is not unit (TypeId: {1}, Entry: {2}, GUID: {3}), skipping.", scriptInfo.GetDebugInfo(), source.GetTypeId(), source.GetEntry(), source.GetGUID().ToString());
|
|
else
|
|
{
|
|
if (source == null)
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} source object could not be casted to world object (TypeId: {1}, Entry: {2}, GUID: {3}), skipping.", scriptInfo.GetDebugInfo(), source.GetTypeId(), source.GetEntry(), source.GetGUID().ToString());
|
|
else
|
|
{
|
|
GameObject pDoor = _FindGameObject(source, guid);
|
|
if (pDoor == null)
|
|
Log.outError(LogFilter.Scripts, "{0} gameobject was not found (guid: {1}).", scriptInfo.GetDebugInfo(), guid);
|
|
else if (pDoor.GetGoType() != GameObjectTypes.Door)
|
|
Log.outError(LogFilter.Scripts, "{0} gameobject is not a door (GoType: {1}, Entry: {2}, GUID: {3}).", scriptInfo.GetDebugInfo(), pDoor.GetGoType(), pDoor.GetEntry(), pDoor.GetGUID().ToString());
|
|
else if (bOpen == (pDoor.GetGoState() == GameObjectState.Ready))
|
|
{
|
|
pDoor.UseDoorOrButton((uint)nTimeToToggle);
|
|
|
|
if (target != null && target.isTypeMask(TypeMask.GameObject))
|
|
{
|
|
GameObject goTarget = target.ToGameObject();
|
|
if (goTarget != null && goTarget.GetGoType() == GameObjectTypes.Button)
|
|
goTarget.UseDoorOrButton((uint)nTimeToToggle);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private GameObject _FindGameObject(WorldObject searchObject, ulong guid)
|
|
{
|
|
var bounds = searchObject.GetMap().GetGameObjectBySpawnIdStore().LookupByKey(guid);
|
|
if (bounds.Empty())
|
|
return null;
|
|
|
|
return bounds[0];
|
|
}
|
|
|
|
// Process queued scripts
|
|
void ScriptsProcess()
|
|
{
|
|
if (m_scriptSchedule.Empty())
|
|
return;
|
|
|
|
// Process overdue queued scripts
|
|
KeyValuePair<long, ScriptAction> iter = m_scriptSchedule.First();
|
|
while (!m_scriptSchedule.Empty() && (iter.Key <= Global.WorldMgr.GetGameTime()))
|
|
{
|
|
ScriptAction step = iter.Value;
|
|
|
|
WorldObject source = null;
|
|
if (!step.sourceGUID.IsEmpty())
|
|
{
|
|
switch (step.sourceGUID.GetHigh())
|
|
{
|
|
case HighGuid.Item: // as well as HIGHGUID_CONTAINER
|
|
Player player = Global.ObjAccessor.FindPlayer(step.ownerGUID);
|
|
if (player != null)
|
|
source = player.GetItemByGuid(step.sourceGUID);
|
|
break;
|
|
case HighGuid.Creature:
|
|
case HighGuid.Vehicle:
|
|
source = GetCreature(step.sourceGUID);
|
|
break;
|
|
case HighGuid.Pet:
|
|
source = GetPet(step.sourceGUID);
|
|
break;
|
|
case HighGuid.Player:
|
|
source = Global.ObjAccessor.FindPlayer(step.sourceGUID);
|
|
break;
|
|
case HighGuid.GameObject:
|
|
case HighGuid.Transport:
|
|
source = GetGameObject(step.sourceGUID);
|
|
break;
|
|
case HighGuid.Corpse:
|
|
source = GetCorpse(step.sourceGUID);
|
|
break;
|
|
default:
|
|
Log.outError(LogFilter.Scripts, "{0} source with unsupported high guid (GUID: {1}, high guid: {2}).",
|
|
step.script.GetDebugInfo(), step.sourceGUID, step.sourceGUID.ToString());
|
|
break;
|
|
}
|
|
}
|
|
|
|
WorldObject target = null;
|
|
if (!step.targetGUID.IsEmpty())
|
|
{
|
|
switch (step.targetGUID.GetHigh())
|
|
{
|
|
case HighGuid.Creature:
|
|
case HighGuid.Vehicle:
|
|
target = GetCreature(step.targetGUID);
|
|
break;
|
|
case HighGuid.Pet:
|
|
target = GetPet(step.targetGUID);
|
|
break;
|
|
case HighGuid.Player:
|
|
target = Global.ObjAccessor.FindPlayer(step.targetGUID);
|
|
break;
|
|
case HighGuid.GameObject:
|
|
case HighGuid.Transport:
|
|
target = GetGameObject(step.targetGUID);
|
|
break;
|
|
case HighGuid.Corpse:
|
|
target = GetCorpse(step.targetGUID);
|
|
break;
|
|
default:
|
|
Log.outError(LogFilter.Scripts, "{0} target with unsupported high guid {1}.", step.script.GetDebugInfo(), step.targetGUID.ToString());
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (step.script.command)
|
|
{
|
|
case ScriptCommands.Talk:
|
|
{
|
|
if (step.script.Talk.ChatType > ChatMsg.Whisper && step.script.Talk.ChatType != ChatMsg.RaidBossWhisper)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} invalid chat type ({1}) specified, skipping.",
|
|
step.script.GetDebugInfo(), step.script.Talk.ChatType);
|
|
break;
|
|
}
|
|
|
|
if (step.script.Talk.Flags.HasAnyFlag(eScriptFlags.TalkUsePlayer))
|
|
source = _GetScriptPlayerSourceOrTarget(source, target, step.script);
|
|
else
|
|
source = _GetScriptCreatureSourceOrTarget(source, target, step.script);
|
|
|
|
if (source)
|
|
{
|
|
Unit sourceUnit = source.ToUnit();
|
|
if (!sourceUnit)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} source object ({1}) is not an unit, skipping.", step.script.GetDebugInfo(), source.GetGUID().ToString());
|
|
break;
|
|
}
|
|
|
|
switch (step.script.Talk.ChatType)
|
|
{
|
|
case ChatMsg.Say:
|
|
sourceUnit.Say((uint)step.script.Talk.TextID, target);
|
|
break;
|
|
case ChatMsg.Yell:
|
|
sourceUnit.Yell((uint)step.script.Talk.TextID, target);
|
|
break;
|
|
case ChatMsg.Emote:
|
|
case ChatMsg.RaidBossEmote:
|
|
sourceUnit.TextEmote((uint)step.script.Talk.TextID, target, step.script.Talk.ChatType == ChatMsg.RaidBossEmote);
|
|
break;
|
|
case ChatMsg.Whisper:
|
|
case ChatMsg.RaidBossWhisper:
|
|
{
|
|
Player receiver = target ? target.ToPlayer() : null;
|
|
if (!receiver)
|
|
Log.outError(LogFilter.Scripts, "{0} attempt to whisper to non-player unit, skipping.", step.script.GetDebugInfo());
|
|
else
|
|
sourceUnit.Whisper((uint)step.script.Talk.TextID, receiver, step.script.Talk.ChatType == ChatMsg.RaidBossWhisper);
|
|
break;
|
|
}
|
|
default:
|
|
break; // must be already checked at load
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.Emote:
|
|
{
|
|
// Source or target must be Creature.
|
|
Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
|
|
if (cSource)
|
|
{
|
|
if (step.script.Emote.Flags.HasAnyFlag(eScriptFlags.EmoteUseState))
|
|
cSource.SetUInt32Value(UnitFields.NpcEmotestate, step.script.Emote.EmoteID);
|
|
else
|
|
cSource.HandleEmoteCommand((Emote)step.script.Emote.EmoteID);
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.FieldSet:
|
|
{
|
|
// Source or target must be Creature.
|
|
Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
|
|
if (cSource)
|
|
{
|
|
// Validate field number.
|
|
if (step.script.FieldSet.FieldID <= (int)ObjectFields.Entry ||
|
|
step.script.FieldSet.FieldID >= cSource.valuesCount)
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} wrong field {1} (max count: {2}) in object (TypeId: {3}, Entry: {4}, GUID: {5}) specified, skipping.",
|
|
step.script.GetDebugInfo(), step.script.FieldSet.FieldID,
|
|
cSource.valuesCount, cSource.GetTypeId(), cSource.GetEntry(), cSource.GetGUID().ToString());
|
|
else
|
|
cSource.SetUInt32Value(step.script.FieldSet.FieldID, step.script.FieldSet.FieldValue);
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.MoveTo:
|
|
{
|
|
// Source or target must be Creature.
|
|
Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
|
|
if (cSource)
|
|
{
|
|
Unit unit = cSource.ToUnit();
|
|
if (step.script.MoveTo.TravelTime != 0)
|
|
{
|
|
float speed =
|
|
unit.GetDistance(step.script.MoveTo.DestX, step.script.MoveTo.DestY,
|
|
step.script.MoveTo.DestZ) / (step.script.MoveTo.TravelTime * 0.001f);
|
|
unit.MonsterMoveWithSpeed(step.script.MoveTo.DestX, step.script.MoveTo.DestY,
|
|
step.script.MoveTo.DestZ, speed);
|
|
}
|
|
else
|
|
unit.NearTeleportTo(step.script.MoveTo.DestX, step.script.MoveTo.DestY,
|
|
step.script.MoveTo.DestZ, unit.GetOrientation());
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.FlagSet:
|
|
{
|
|
// Source or target must be Creature.
|
|
Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
|
|
if (cSource)
|
|
{
|
|
// Validate field number.
|
|
if (step.script.FlagToggle.FieldID <= (int)ObjectFields.Entry ||
|
|
step.script.FlagToggle.FieldID >= cSource.valuesCount)
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} wrong field {1} (max count: {2}) in object (TypeId: {3}, Entry: {4}, GUID: {5}) specified, skipping.",
|
|
step.script.GetDebugInfo(), step.script.FlagToggle.FieldID,
|
|
cSource.valuesCount, cSource.GetTypeId(), cSource.GetEntry(), cSource.GetGUID().ToString());
|
|
else
|
|
cSource.SetFlag(step.script.FlagToggle.FieldID, step.script.FlagToggle.FieldValue);
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.FlagRemove:
|
|
{
|
|
// Source or target must be Creature.
|
|
Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
|
|
if (cSource)
|
|
{
|
|
// Validate field number.
|
|
if (step.script.FlagToggle.FieldID <= (int)ObjectFields.Entry ||
|
|
step.script.FlagToggle.FieldID >= cSource.valuesCount)
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} wrong field {1} (max count: {2}) in object (TypeId: {3}, Entry: {4}, GUID: {5}) specified, skipping.",
|
|
step.script.GetDebugInfo(), step.script.FlagToggle.FieldID,
|
|
cSource.valuesCount, cSource.GetTypeId(), cSource.GetEntry(), cSource.GetGUID().ToString());
|
|
else
|
|
cSource.RemoveFlag(step.script.FlagToggle.FieldID, step.script.FlagToggle.FieldValue);
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.TeleportTo:
|
|
{
|
|
if (step.script.TeleportTo.Flags.HasAnyFlag(eScriptFlags.TeleportUseCreature))
|
|
{
|
|
// Source or target must be Creature.
|
|
Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
|
|
if (cSource)
|
|
cSource.NearTeleportTo(step.script.TeleportTo.DestX, step.script.TeleportTo.DestY,
|
|
step.script.TeleportTo.DestZ, step.script.TeleportTo.Orientation);
|
|
}
|
|
else
|
|
{
|
|
// Source or target must be Player.
|
|
Player player = _GetScriptPlayerSourceOrTarget(source, target, step.script);
|
|
if (player)
|
|
player.TeleportTo(step.script.TeleportTo.MapID, step.script.TeleportTo.DestX,
|
|
step.script.TeleportTo.DestY, step.script.TeleportTo.DestZ, step.script.TeleportTo.Orientation);
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.QuestExplored:
|
|
{
|
|
if (!source)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} source object is NULL.", step.script.GetDebugInfo());
|
|
break;
|
|
}
|
|
if (!target)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} target object is NULL.", step.script.GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
// when script called for item spell casting then target == (unit or GO) and source is player
|
|
WorldObject worldObject;
|
|
Player player = target.ToPlayer();
|
|
if (player != null)
|
|
{
|
|
if (!source.IsTypeId(TypeId.Unit) && !source.IsTypeId(TypeId.GameObject) && !source.IsTypeId(TypeId.Player))
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} source is not unit, gameobject or player (TypeId: {1}, Entry: {2}, GUID: {3}), skipping.",
|
|
step.script.GetDebugInfo(), source.GetTypeId(), source.GetEntry(), source.GetGUID().ToString());
|
|
break;
|
|
}
|
|
worldObject = source;
|
|
}
|
|
else
|
|
{
|
|
player = source.ToPlayer();
|
|
if (player != null)
|
|
{
|
|
if (!target.IsTypeId(TypeId.Unit) && !target.IsTypeId(TypeId.GameObject) && !target.IsTypeId(TypeId.Player))
|
|
{
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} target is not unit, gameobject or player (TypeId: {1}, Entry: {2}, GUID: {3}), skipping.", step.script.GetDebugInfo(), target.GetTypeId(), target.GetEntry(), target.GetGUID().ToString());
|
|
break;
|
|
}
|
|
worldObject = target;
|
|
}
|
|
else
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} neither source nor target is player (Entry: {0}, GUID: {1}; target: Entry: {2}, GUID: {3}), skipping.",
|
|
step.script.GetDebugInfo(), source.GetEntry(), source.GetGUID().ToString(), target.GetEntry(), target.GetGUID().ToString());
|
|
break;
|
|
}
|
|
}
|
|
|
|
// quest id and flags checked at script loading
|
|
if ((!worldObject.IsTypeId(TypeId.Unit) || worldObject.ToUnit().IsAlive()) &&
|
|
(step.script.QuestExplored.Distance == 0 ||
|
|
worldObject.IsWithinDistInMap(player, step.script.QuestExplored.Distance)))
|
|
player.AreaExploredOrEventHappens(step.script.QuestExplored.QuestID);
|
|
else
|
|
player.FailQuest(step.script.QuestExplored.QuestID);
|
|
|
|
break;
|
|
}
|
|
|
|
case ScriptCommands.KillCredit:
|
|
{
|
|
// Source or target must be Player.
|
|
Player player = _GetScriptPlayerSourceOrTarget(source, target, step.script);
|
|
if (player)
|
|
{
|
|
if (step.script.KillCredit.Flags.HasAnyFlag(eScriptFlags.KillcreditRewardGroup))
|
|
player.RewardPlayerAndGroupAtEvent(step.script.KillCredit.CreatureEntry, player);
|
|
else
|
|
player.KilledMonsterCredit(step.script.KillCredit.CreatureEntry, ObjectGuid.Empty);
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.RespawnGameobject:
|
|
{
|
|
if (step.script.RespawnGameObject.GOGuid == 0)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} gameobject guid (datalong) is not specified.", step.script.GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
// Source or target must be WorldObject.
|
|
WorldObject pSummoner = _GetScriptWorldObject(source, true, step.script);
|
|
if (pSummoner)
|
|
{
|
|
GameObject pGO = _FindGameObject(pSummoner, step.script.RespawnGameObject.GOGuid);
|
|
if (pGO == null)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} gameobject was not found (guid: {1}).", step.script.GetDebugInfo(), step.script.RespawnGameObject.GOGuid);
|
|
break;
|
|
}
|
|
|
|
if (pGO.GetGoType() == GameObjectTypes.FishingNode ||
|
|
pGO.GetGoType() == GameObjectTypes.Door || pGO.GetGoType() == GameObjectTypes.Button ||
|
|
pGO.GetGoType() == GameObjectTypes.Trap)
|
|
{
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} can not be used with gameobject of type {1} (guid: {2}).", step.script.GetDebugInfo(), pGO.GetGoType(), step.script.RespawnGameObject.GOGuid);
|
|
break;
|
|
}
|
|
|
|
// Check that GO is not spawned
|
|
if (!pGO.isSpawned())
|
|
{
|
|
int nTimeToDespawn = Math.Max(5, (int)step.script.RespawnGameObject.DespawnDelay);
|
|
pGO.SetLootState(LootState.Ready);
|
|
pGO.SetRespawnTime(nTimeToDespawn);
|
|
|
|
pGO.GetMap().AddToMap(pGO);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.TempSummonCreature:
|
|
{
|
|
// Source must be WorldObject.
|
|
WorldObject pSummoner = _GetScriptWorldObject(source, true, step.script);
|
|
if (pSummoner)
|
|
{
|
|
if (step.script.TempSummonCreature.CreatureEntry == 0)
|
|
Log.outError(LogFilter.Scripts, "{0} creature entry (datalong) is not specified.", step.script.GetDebugInfo());
|
|
else
|
|
{
|
|
float x = step.script.TempSummonCreature.PosX;
|
|
float y = step.script.TempSummonCreature.PosY;
|
|
float z = step.script.TempSummonCreature.PosZ;
|
|
float o = step.script.TempSummonCreature.Orientation;
|
|
|
|
if (pSummoner.SummonCreature(step.script.TempSummonCreature.CreatureEntry, x, y, z, o, TempSummonType.TimedOrDeadDespawn, step.script.TempSummonCreature.DespawnDelay) == null)
|
|
Log.outError(LogFilter.Scripts, "{0} creature was not spawned (entry: {1}).", step.script.GetDebugInfo(), step.script.TempSummonCreature.CreatureEntry);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case ScriptCommands.OpenDoor:
|
|
case ScriptCommands.CloseDoor:
|
|
_ScriptProcessDoor(source, target, step.script);
|
|
break;
|
|
case ScriptCommands.ActivateObject:
|
|
{
|
|
// Source must be Unit.
|
|
Unit unit = _GetScriptUnit(source, true, step.script);
|
|
if (unit)
|
|
{
|
|
// Target must be GameObject.
|
|
if (target == null)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} target object is NULL.", step.script.GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
if (!target.IsTypeId(TypeId.GameObject))
|
|
{
|
|
Log.outError(LogFilter.Scripts,
|
|
"{0} target object is not gameobject (TypeId: {1}, Entry: {2}, GUID: {3}), skipping.", step.script.GetDebugInfo(), target.GetTypeId(), target.GetEntry(),
|
|
target.GetGUID().ToString());
|
|
break;
|
|
}
|
|
GameObject pGO = target.ToGameObject();
|
|
if (pGO)
|
|
pGO.Use(unit);
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.RemoveAura:
|
|
{
|
|
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
|
|
bool bReverse = step.script.RemoveAura.Flags.HasAnyFlag(eScriptFlags.RemoveauraReverse);
|
|
Unit unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script);
|
|
if (unit)
|
|
unit.RemoveAurasDueToSpell(step.script.RemoveAura.SpellID);
|
|
break;
|
|
}
|
|
case ScriptCommands.CastSpell:
|
|
{
|
|
//@todo Allow gameobjects to be targets and casters
|
|
if (source == null && target == null)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} source and target objects are NULL.", step.script.GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
Unit uSource = null;
|
|
Unit uTarget = null;
|
|
// source/target cast spell at target/source (script.datalong2: 0: s.t 1: s.s 2: t.t 3: t.s
|
|
switch (step.script.CastSpell.Flags)
|
|
{
|
|
case eScriptFlags.CastspellSourceToTarget: // source . target
|
|
uSource = source?.ToUnit();
|
|
uTarget = target?.ToUnit();
|
|
break;
|
|
case eScriptFlags.CastspellSourceToSource: // source . source
|
|
uSource =source?.ToUnit();
|
|
uTarget = uSource;
|
|
break;
|
|
case eScriptFlags.CastspellTargetToTarget: // target . target
|
|
uSource = target?.ToUnit();
|
|
uTarget = uSource;
|
|
break;
|
|
case eScriptFlags.CastspellTargetToSource: // target . source
|
|
uSource = target?.ToUnit();
|
|
uTarget = source?.ToUnit();
|
|
break;
|
|
case eScriptFlags.CastspellSearchCreature: // source . creature with entry
|
|
uSource = source?.ToUnit();
|
|
uTarget = uSource?.FindNearestCreature((uint)Math.Abs(step.script.CastSpell.CreatureEntry), step.script.CastSpell.SearchRadius);
|
|
break;
|
|
}
|
|
|
|
if (uSource == null || !uSource.isTypeMask(TypeMask.Unit))
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} no source unit found for spell {1}", step.script.GetDebugInfo(), step.script.CastSpell.SpellID);
|
|
break;
|
|
}
|
|
|
|
if (uTarget == null || !uTarget.isTypeMask(TypeMask.Unit))
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} no target unit found for spell {1}", step.script.GetDebugInfo(), step.script.CastSpell.SpellID);
|
|
break;
|
|
}
|
|
|
|
bool triggered = ((int)step.script.CastSpell.Flags != 4)
|
|
? step.script.CastSpell.CreatureEntry.HasAnyFlag((int)eScriptFlags.CastspellTriggered)
|
|
: step.script.CastSpell.CreatureEntry < 0;
|
|
uSource.CastSpell(uTarget, step.script.CastSpell.SpellID, triggered);
|
|
break;
|
|
}
|
|
|
|
case ScriptCommands.PlaySound:
|
|
// Source must be WorldObject.
|
|
WorldObject obj = _GetScriptWorldObject(source, true, step.script);
|
|
if (obj)
|
|
{
|
|
// PlaySound.Flags bitmask: 0/1=anyone/target
|
|
Player player2 = null;
|
|
if (step.script.PlaySound.Flags.HasAnyFlag(eScriptFlags.PlaysoundTargetPlayer))
|
|
{
|
|
// Target must be Player.
|
|
player2 = _GetScriptPlayer(target, false, step.script);
|
|
if (target == null)
|
|
break;
|
|
}
|
|
|
|
// PlaySound.Flags bitmask: 0/2=without/with distance dependent
|
|
if (step.script.PlaySound.Flags.HasAnyFlag(eScriptFlags.PlaysoundDistanceSound))
|
|
obj.PlayDistanceSound(step.script.PlaySound.SoundID, player2);
|
|
else
|
|
obj.PlayDirectSound(step.script.PlaySound.SoundID, player2);
|
|
}
|
|
break;
|
|
|
|
case ScriptCommands.CreateItem:
|
|
// Target or source must be Player.
|
|
Player pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script);
|
|
if (pReceiver)
|
|
{
|
|
var dest = new List<ItemPosCount>();
|
|
InventoryResult msg = pReceiver.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, step.script.CreateItem.ItemEntry, step.script.CreateItem.Amount);
|
|
if (msg == InventoryResult.Ok)
|
|
{
|
|
Item item = pReceiver.StoreNewItem(dest, step.script.CreateItem.ItemEntry, true);
|
|
if (item != null)
|
|
pReceiver.SendNewItem(item, step.script.CreateItem.Amount, false, true);
|
|
}
|
|
else
|
|
pReceiver.SendEquipError(msg, null, null, step.script.CreateItem.ItemEntry);
|
|
}
|
|
break;
|
|
|
|
case ScriptCommands.DespawnSelf:
|
|
{
|
|
// Target or source must be Creature.
|
|
Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true);
|
|
if (cSource)
|
|
cSource.DespawnOrUnsummon(step.script.DespawnSelf.DespawnDelay);
|
|
break;
|
|
}
|
|
case ScriptCommands.LoadPath:
|
|
{
|
|
// Source must be Unit.
|
|
Unit unit = _GetScriptUnit(source, true, step.script);
|
|
if (unit)
|
|
{
|
|
if (Global.WaypointMgr.GetPath(step.script.LoadPath.PathID) == null)
|
|
Log.outError(LogFilter.Scripts, "{0} source object has an invalid path ({1}), skipping.", step.script.GetDebugInfo(), step.script.LoadPath.PathID);
|
|
else
|
|
unit.GetMotionMaster().MovePath(step.script.LoadPath.PathID, step.script.LoadPath.IsRepeatable != 0);
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.CallscriptToUnit:
|
|
{
|
|
if (step.script.CallScript.CreatureEntry == 0)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} creature entry is not specified, skipping.", step.script.GetDebugInfo());
|
|
break;
|
|
}
|
|
if (step.script.CallScript.ScriptID == 0)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} script id is not specified, skipping.", step.script.GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
Creature cTarget = null;
|
|
var creatureBounds = _creatureBySpawnIdStore.LookupByKey(step.script.CallScript.CreatureEntry);
|
|
if (!creatureBounds.Empty())
|
|
{
|
|
// Prefer alive (last respawned) creature
|
|
var foundCreature = creatureBounds.Find(creature => { return creature.IsAlive(); });
|
|
|
|
cTarget = foundCreature ?? creatureBounds[0];
|
|
}
|
|
|
|
if (cTarget == null)
|
|
{
|
|
Log.outError(LogFilter.Scripts, "{0} target was not found (entry: {1})", step.script.GetDebugInfo(), step.script.CallScript.CreatureEntry);
|
|
break;
|
|
}
|
|
|
|
// Insert script into schedule but do not start it
|
|
ScriptsStart((ScriptsType)step.script.CallScript.ScriptType, step.script.CallScript.ScriptID, cTarget, null);
|
|
break;
|
|
}
|
|
|
|
case ScriptCommands.Kill:
|
|
{
|
|
// Source or target must be Creature.
|
|
Creature cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script);
|
|
if (cSource)
|
|
{
|
|
if (cSource.IsDead())
|
|
Log.outError(LogFilter.Scripts, "{0} creature is already dead (Entry: {1}, GUID: {2})", step.script.GetDebugInfo(), cSource.GetEntry(), cSource.GetGUID().ToString());
|
|
else
|
|
{
|
|
cSource.setDeathState(DeathState.JustDied);
|
|
if (step.script.Kill.RemoveCorpse == 1)
|
|
cSource.RemoveCorpse();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.Orientation:
|
|
{
|
|
// Source must be Unit.
|
|
Unit sourceUnit = _GetScriptUnit(source, true, step.script);
|
|
if (sourceUnit)
|
|
{
|
|
if (step.script.Orientation.Flags.HasAnyFlag(eScriptFlags.OrientationFaceTarget))
|
|
{
|
|
// Target must be Unit.
|
|
Unit targetUnit = _GetScriptUnit(target, false, step.script);
|
|
if (targetUnit == null)
|
|
break;
|
|
|
|
sourceUnit.SetFacingToObject(targetUnit);
|
|
}
|
|
else
|
|
sourceUnit.SetFacingTo(step.script.Orientation._Orientation);
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.Equip:
|
|
{
|
|
// Source must be Creature.
|
|
Creature cSource = _GetScriptCreature(source, target, step.script);
|
|
if (cSource)
|
|
cSource.LoadEquipment((int)step.script.Equip.EquipmentID);
|
|
break;
|
|
}
|
|
case ScriptCommands.Model:
|
|
{
|
|
// Source must be Creature.
|
|
Creature cSource = _GetScriptCreature(source, target, step.script);
|
|
if (cSource)
|
|
cSource.SetDisplayId(step.script.Model.ModelID);
|
|
break;
|
|
}
|
|
case ScriptCommands.CloseGossip:
|
|
{
|
|
// Source must be Player.
|
|
Player player = _GetScriptPlayer(source, true, step.script);
|
|
if (player != null)
|
|
player.PlayerTalkClass.SendCloseGossip();
|
|
break;
|
|
}
|
|
case ScriptCommands.Playmovie:
|
|
{
|
|
// Source must be Player.
|
|
Player player = _GetScriptPlayer(source, true, step.script);
|
|
if (player)
|
|
player.SendMovieStart(step.script.PlayMovie.MovieID);
|
|
break;
|
|
}
|
|
case ScriptCommands.Movement:
|
|
{
|
|
// Source must be Creature.
|
|
Creature cSource = _GetScriptCreature(source, true, step.script);
|
|
if (cSource)
|
|
{
|
|
if (!cSource.IsAlive())
|
|
return;
|
|
|
|
cSource.GetMotionMaster().MovementExpired();
|
|
cSource.GetMotionMaster().MoveIdle();
|
|
|
|
switch ((MovementGeneratorType)step.script.Movement.MovementType)
|
|
{
|
|
case MovementGeneratorType.Random:
|
|
cSource.GetMotionMaster().MoveRandom(step.script.Movement.MovementDistance);
|
|
break;
|
|
case MovementGeneratorType.Waypoint:
|
|
cSource.GetMotionMaster().MovePath((uint)step.script.Movement.Path, false);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ScriptCommands.PlayAnimkit:
|
|
{
|
|
// Source must be Creature.
|
|
Creature cSource = _GetScriptCreature(source, true, step.script);
|
|
if (cSource)
|
|
cSource.PlayOneShotAnimKitId((ushort)step.script.PlayAnimKit.AnimKitID);
|
|
break;
|
|
}
|
|
default:
|
|
Log.outError(LogFilter.Scripts, "Unknown script command {0}.", step.script.GetDebugInfo());
|
|
break;
|
|
}
|
|
|
|
m_scriptSchedule.Remove(iter);
|
|
iter = m_scriptSchedule.FirstOrDefault();
|
|
Global.MapMgr.DecreaseScheduledScriptCount();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Fields
|
|
bool _creatureToMoveLock;
|
|
List<Creature> creaturesToMove = new List<Creature>();
|
|
|
|
bool _gameObjectsToMoveLock;
|
|
List<GameObject> _gameObjectsToMove = new List<GameObject>();
|
|
|
|
bool _dynamicObjectsToMoveLock;
|
|
List<DynamicObject> _dynamicObjectsToMove = new List<DynamicObject>();
|
|
|
|
bool _areaTriggersToMoveLock;
|
|
List<AreaTrigger> _areaTriggersToMove = new List<AreaTrigger>();
|
|
|
|
GridMap[][] GridMaps = new GridMap[MapConst.MaxGrids][];
|
|
Dictionary<ulong, long> _creatureRespawnTimes = new Dictionary<ulong, long>();
|
|
DynamicMapTree _dynamicTree = new DynamicMapTree();
|
|
|
|
Dictionary<ulong, long> _goRespawnTimes = new Dictionary<ulong, long>();
|
|
List<Transport> _transports = new List<Transport>();
|
|
Grid[][] i_grids = new Grid[MapConst.MaxGrids][];
|
|
MapRecord i_mapRecord;
|
|
List<WorldObject> i_objectsToRemove = new List<WorldObject>();
|
|
Dictionary<WorldObject, bool> i_objectsToSwitch = new Dictionary<WorldObject, bool>();
|
|
Difficulty i_spawnMode;
|
|
List<WorldObject> i_worldObjects = new List<WorldObject>();
|
|
protected List<WorldObject> m_activeNonPlayers = new List<WorldObject>();
|
|
protected List<Player> m_activePlayers = new List<Player>();
|
|
Map m_parentMap;
|
|
SortedMultiMap<long, ScriptAction> m_scriptSchedule = new SortedMultiMap<long, ScriptAction>();
|
|
|
|
BitArray marked_cells = new BitArray(MapConst.TotalCellsPerMap * MapConst.TotalCellsPerMap);
|
|
public Dictionary<uint, CreatureGroup> CreatureGroupHolder = new Dictionary<uint, CreatureGroup>();
|
|
internal uint i_InstanceId;
|
|
long i_gridExpiry;
|
|
List<WorldObject> i_objects = new List<WorldObject>();
|
|
bool i_scriptLock;
|
|
|
|
public int m_VisibilityNotifyPeriod;
|
|
public float m_VisibleDistance;
|
|
internal uint m_unloadTimer;
|
|
|
|
Dictionary<uint, ZoneDynamicInfo> _zoneDynamicInfo = new Dictionary<uint, ZoneDynamicInfo>();
|
|
IntervalTimer _weatherUpdateTimer;
|
|
uint _defaultLight;
|
|
Dictionary<HighGuid, ObjectGuidGenerator> _guidGenerators = new Dictionary<HighGuid, ObjectGuidGenerator>();
|
|
Dictionary<ObjectGuid, WorldObject> _objectsStore = new Dictionary<ObjectGuid, WorldObject>();
|
|
MultiMap<ulong, Creature> _creatureBySpawnIdStore = new MultiMap<ulong, Creature>();
|
|
MultiMap<ulong, GameObject> _gameobjectBySpawnIdStore = new MultiMap<ulong, GameObject>();
|
|
MultiMap<uint, Corpse> _corpsesByCell = new MultiMap<uint, Corpse>();
|
|
Dictionary<ObjectGuid, Corpse> _corpsesByPlayer = new Dictionary<ObjectGuid, Corpse>();
|
|
List<Corpse> _corpseBones = new List<Corpse>();
|
|
|
|
List<WorldObject> _updateObjects = new List<WorldObject>();
|
|
#endregion
|
|
}
|
|
|
|
public class InstanceMap : Map
|
|
{
|
|
public InstanceMap(uint id, long expiry, uint InstanceId, Difficulty spawnMode, Map _parent)
|
|
: base(id, expiry, InstanceId, spawnMode, _parent)
|
|
{
|
|
//lets initialize visibility distance for dungeons
|
|
InitVisibilityDistance();
|
|
|
|
// the timer is started by default, and stopped when the first player joins
|
|
// this make sure it gets unloaded if for some reason no player joins
|
|
m_unloadTimer = (uint)Math.Max(WorldConfig.GetIntValue(WorldCfg.InstanceUnloadDelay), 1);
|
|
}
|
|
|
|
public override void InitVisibilityDistance()
|
|
{
|
|
//init visibility distance for instances
|
|
m_VisibleDistance = Global.WorldMgr.GetMaxVisibleDistanceInInstances();
|
|
m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodInInstances();
|
|
}
|
|
|
|
public override EnterState CannotEnter(Player player)
|
|
{
|
|
if (player.GetMap() == this)
|
|
{
|
|
Log.outError(LogFilter.Maps, "InstanceMap:CannotEnter - player {0} ({1}) already in map {2}, {3}, {4}!", player.GetName(), player.GetGUID().ToString(), GetId(), GetInstanceId(), GetSpawnMode());
|
|
Contract.Assert(false);
|
|
return EnterState.CannotEnterAlreadyInMap;
|
|
}
|
|
|
|
// allow GM's to enter
|
|
if (player.IsGameMaster())
|
|
return base.CannotEnter(player);
|
|
|
|
// cannot enter if the instance is full (player cap), GMs don't count
|
|
uint maxPlayers = GetMaxPlayers();
|
|
if (GetPlayersCountExceptGMs() >= maxPlayers)
|
|
{
|
|
Log.outInfo(LogFilter.Maps, "MAP: Instance '{0}' of map '{1}' cannot have more than '{2}' players. Player '{3}' rejected", GetInstanceId(), GetMapName(), maxPlayers, player.GetName());
|
|
return EnterState.CannotEnterMaxPlayers;
|
|
}
|
|
|
|
// cannot enter while an encounter is in progress (unless this is a relog, in which case it is permitted)
|
|
if (!player.IsLoading() && IsRaid() && GetInstanceScript() != null && GetInstanceScript().IsEncounterInProgress())
|
|
return EnterState.CannotEnterZoneInCombat;
|
|
|
|
// cannot enter if player is permanent saved to a different instance id
|
|
InstanceBind playerBind = player.GetBoundInstance(GetId(), GetDifficultyID());
|
|
if (playerBind != null)
|
|
if (playerBind.perm && playerBind.save != null)
|
|
if (playerBind.save.GetInstanceId() != GetInstanceId())
|
|
return EnterState.CannotEnterInstanceBindMismatch;
|
|
|
|
return base.CannotEnter(player);
|
|
}
|
|
|
|
public override bool AddPlayerToMap(Player player, bool initPlayer = true)
|
|
{
|
|
/// @todo Not sure about checking player level: already done in HandleAreaTriggerOpcode
|
|
// GMs still can teleport player in instance.
|
|
// Is it needed?
|
|
{
|
|
// Dungeon only code
|
|
if (IsDungeon())
|
|
{
|
|
Group group = player.GetGroup();
|
|
|
|
// increase current instances (hourly limit)
|
|
if (!group || !group.isLFGGroup())
|
|
player.AddInstanceEnterTime(GetInstanceId(), Time.UnixTime);
|
|
|
|
// get or create an instance save for the map
|
|
InstanceSave mapSave = Global.InstanceSaveMgr.GetInstanceSave(GetInstanceId());
|
|
if (mapSave == null)
|
|
{
|
|
Log.outInfo(LogFilter.Maps, "InstanceMap.Add: creating instance save for map {0} spawnmode {1} with instance id {2}", GetId(), GetSpawnMode(), GetInstanceId());
|
|
mapSave = Global.InstanceSaveMgr.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, 0, true);
|
|
}
|
|
|
|
Contract.Assert(mapSave != null);
|
|
|
|
// check for existing instance binds
|
|
InstanceBind playerBind = player.GetBoundInstance(GetId(), GetSpawnMode());
|
|
if (playerBind != null && playerBind.perm)
|
|
{
|
|
// cannot enter other instances if bound permanently
|
|
if (playerBind.save != mapSave)
|
|
{
|
|
Log.outError(LogFilter.Maps, "InstanceMap.Add: player {0}({1}) is permanently bound to instance {2} {3}, {4}, {5}, {6}, {7}, {8} but he is being put into instance {9} {10}, {11}, {12}, {13}, {14}, {15}",
|
|
player.GetName(), player.GetGUID().ToString(), GetMapName(), playerBind.save.GetMapId(),
|
|
playerBind.save.GetInstanceId(), playerBind.save.GetDifficultyID(),
|
|
playerBind.save.GetPlayerCount(), playerBind.save.GetGroupCount(),
|
|
playerBind.save.CanReset(), GetMapName(), mapSave.GetMapId(), mapSave.GetInstanceId(),
|
|
mapSave.GetDifficultyID(), mapSave.GetPlayerCount(), mapSave.GetGroupCount(),
|
|
mapSave.CanReset());
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (group)
|
|
{
|
|
// solo saves should have been reset when the map was loaded
|
|
InstanceBind groupBind = group.GetBoundInstance(this);
|
|
if (playerBind != null && playerBind.save != mapSave)
|
|
{
|
|
Log.outError(LogFilter.Maps,
|
|
"InstanceMapAdd: player {0}({1}) is being put into instance {2} {3}, {4}, {5}, {6}, {7}, {8} but he is in group {9} and is bound to instance {10}, {11}, {12}, {13}, {14}, {15}!",
|
|
player.GetName(), player.GetGUID().ToString(), GetMapName(), mapSave.GetMapId(), mapSave.GetInstanceId(),
|
|
mapSave.GetDifficultyID(), mapSave.GetPlayerCount(), mapSave.GetGroupCount(),
|
|
mapSave.CanReset(), group.GetLeaderGUID().ToString(),
|
|
playerBind.save.GetMapId(), playerBind.save.GetInstanceId(),
|
|
playerBind.save.GetDifficultyID(), playerBind.save.GetPlayerCount(),
|
|
playerBind.save.GetGroupCount(), playerBind.save.CanReset());
|
|
if (groupBind != null)
|
|
Log.outError(LogFilter.Maps,
|
|
"InstanceMap.Add: the group is bound to the instance {0} {1}, {2}, {3}, {4}, {5}, {6}",
|
|
GetMapName(), groupBind.save.GetMapId(), groupBind.save.GetInstanceId(),
|
|
groupBind.save.GetDifficultyID(), groupBind.save.GetPlayerCount(),
|
|
groupBind.save.GetGroupCount(), groupBind.save.CanReset());
|
|
Contract.Assert(false);
|
|
return false;
|
|
}
|
|
// bind to the group or keep using the group save
|
|
if (groupBind == null)
|
|
group.BindToInstance(mapSave, false);
|
|
else
|
|
{
|
|
// cannot jump to a different instance without resetting it
|
|
if (groupBind.save != mapSave)
|
|
{
|
|
Log.outError(LogFilter.Maps,
|
|
"InstanceMap.Add: player {0}({1}) is being put into instance {2}, {3}, {4} but he is in group {5} which is bound to instance {6}, {7}, {8}!",
|
|
player.GetName(), player.GetGUID().ToString(), mapSave.GetMapId(), mapSave.GetInstanceId(),
|
|
mapSave.GetDifficultyID(), group.GetLeaderGUID().ToString(),
|
|
groupBind.save.GetMapId(), groupBind.save.GetInstanceId(),
|
|
groupBind.save.GetDifficultyID());
|
|
Log.outError(LogFilter.Maps, "MapSave players: {0}, group count: {1}",
|
|
mapSave.GetPlayerCount(), mapSave.GetGroupCount());
|
|
if (groupBind.save != null)
|
|
Log.outError(LogFilter.Maps, "GroupBind save players: {0}, group count: {1}",
|
|
groupBind.save.GetPlayerCount(), groupBind.save.GetGroupCount());
|
|
else
|
|
Log.outError(LogFilter.Maps, "GroupBind save NULL");
|
|
return false;
|
|
}
|
|
// if the group/leader is permanently bound to the instance
|
|
// players also become permanently bound when they enter
|
|
if (groupBind.perm)
|
|
{
|
|
PendingRaidLock pendingRaidLock = new PendingRaidLock();
|
|
pendingRaidLock.TimeUntilLock = 60000;
|
|
pendingRaidLock.CompletedMask = i_data != null ? i_data.GetCompletedEncounterMask() : 0;
|
|
pendingRaidLock.Extending = false;
|
|
pendingRaidLock.WarningOnly = false; // events it throws: 1 : INSTANCE_LOCK_WARNING 0 : INSTANCE_LOCK_STOP / INSTANCE_LOCK_START
|
|
player.SendPacket(pendingRaidLock);
|
|
player.SetPendingBind(mapSave.GetInstanceId(), 60000);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// set up a solo bind or continue using it
|
|
if (playerBind == null)
|
|
player.BindToInstance(mapSave, false);
|
|
else
|
|
// cannot jump to a different instance without resetting it
|
|
Contract.Assert(playerBind.save == mapSave);
|
|
}
|
|
}
|
|
}
|
|
|
|
// for normal instances cancel the reset schedule when the
|
|
// first player enters (no players yet)
|
|
SetResetSchedule(false);
|
|
|
|
Log.outInfo(LogFilter.Maps, "MAP: Player '{0}' entered instance '{1}' of map '{2}'", player.GetName(),
|
|
GetInstanceId(), GetMapName());
|
|
// initialize unload state
|
|
m_unloadTimer = 0;
|
|
m_resetAfterUnload = false;
|
|
m_unloadWhenEmpty = false;
|
|
}
|
|
|
|
// this will acquire the same mutex so it cannot be in the previous block
|
|
base.AddPlayerToMap(player, initPlayer);
|
|
|
|
if (i_data != null)
|
|
i_data.OnPlayerEnter(player);
|
|
|
|
if (i_scenario != null)
|
|
i_scenario.OnPlayerEnter(player);
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void Update(uint diff)
|
|
{
|
|
base.Update(diff);
|
|
|
|
if (i_data != null)
|
|
{
|
|
i_data.Update(diff);
|
|
i_data.UpdateCombatResurrection(diff);
|
|
}
|
|
|
|
if (i_scenario != null)
|
|
i_scenario.Update(diff);
|
|
}
|
|
|
|
public override void RemovePlayerFromMap(Player player, bool remove)
|
|
{
|
|
Log.outInfo(LogFilter.Maps,
|
|
"MAP: Removing player '{0}' from instance '{1}' of map '{2}' before relocating to another map",
|
|
player.GetName(), GetInstanceId(), GetMapName());
|
|
//if last player set unload timer
|
|
if (m_unloadTimer == 0 && GetPlayers().Count == 1)
|
|
m_unloadTimer = m_unloadWhenEmpty ? 1 : (uint)Math.Max(WorldConfig.GetIntValue(WorldCfg.InstanceUnloadDelay), 1);
|
|
|
|
if (i_scenario != null)
|
|
i_scenario.OnPlayerExit(player);
|
|
|
|
base.RemovePlayerFromMap(player, remove);
|
|
// for normal instances schedule the reset after all players have left
|
|
SetResetSchedule(true);
|
|
}
|
|
|
|
public void CreateInstanceData(bool load)
|
|
{
|
|
if (i_data != null)
|
|
return;
|
|
|
|
InstanceTemplate mInstance = Global.ObjectMgr.GetInstanceTemplate(GetId());
|
|
if (mInstance != null)
|
|
{
|
|
i_script_id = mInstance.ScriptId;
|
|
i_data = Global.ScriptMgr.CreateInstanceData(this);
|
|
}
|
|
|
|
if (i_data == null)
|
|
return;
|
|
|
|
i_data.Initialize();
|
|
|
|
if (load)
|
|
{
|
|
/// @todo make a global storage for this
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_INSTANCE);
|
|
stmt.AddValue(0, GetId());
|
|
stmt.AddValue(1, i_InstanceId);
|
|
SQLResult result = DB.Characters.Query(stmt);
|
|
|
|
if (!result.IsEmpty())
|
|
{
|
|
var data = result.Read<string>(0);
|
|
i_data.SetCompletedEncountersMask(result.Read<uint>(1));
|
|
i_data.SetEntranceLocation(result.Read<uint>(2));
|
|
if (data != "")
|
|
{
|
|
Log.outDebug(LogFilter.Maps, "Loading instance data for `{0}` with id {1}",
|
|
Global.ObjectMgr.GetScriptName(i_script_id), i_InstanceId);
|
|
i_data.Load(data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool Reset(InstanceResetMethod method)
|
|
{
|
|
// note: since the map may not be loaded when the instance needs to be reset
|
|
// the instance must be deleted from the DB by InstanceSaveManager
|
|
|
|
if (HavePlayers())
|
|
{
|
|
if (method == InstanceResetMethod.All || method == InstanceResetMethod.ChangeDifficulty)
|
|
{
|
|
// notify the players to leave the instance so it can be reset
|
|
foreach (Player player in GetPlayers())
|
|
player.SendResetFailedNotify(GetId());
|
|
}
|
|
else
|
|
{
|
|
bool doUnload = true;
|
|
if (method == InstanceResetMethod.Global)
|
|
{
|
|
// set the homebind timer for players inside (1 minute)
|
|
foreach (Player player in GetPlayers())
|
|
{
|
|
InstanceBind bind = player.GetBoundInstance(GetId(), GetDifficultyID());
|
|
if (bind != null && bind.extendState != 0 && bind.save.GetInstanceId() == GetInstanceId())
|
|
doUnload = false;
|
|
else
|
|
player.m_InstanceValid = false;
|
|
}
|
|
|
|
if (doUnload && HasPermBoundPlayers()) // check if any unloaded players have a nonexpired save to this
|
|
doUnload = false;
|
|
}
|
|
|
|
if (doUnload)
|
|
{
|
|
// the unload timer is not started
|
|
// instead the map will unload immediately after the players have left
|
|
m_unloadWhenEmpty = true;
|
|
m_resetAfterUnload = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// unloaded at next update
|
|
m_unloadTimer = 1;
|
|
m_resetAfterUnload = !(method == InstanceResetMethod.Global && HasPermBoundPlayers());
|
|
}
|
|
|
|
return GetPlayers().Empty();
|
|
}
|
|
|
|
public string GetScriptName()
|
|
{
|
|
return Global.ObjectMgr.GetScriptName(i_script_id);
|
|
}
|
|
|
|
public void PermBindAllPlayers()
|
|
{
|
|
if (!IsDungeon())
|
|
return;
|
|
|
|
InstanceSave save = Global.InstanceSaveMgr.GetInstanceSave(GetInstanceId());
|
|
if (save == null)
|
|
{
|
|
Log.outError(LogFilter.Maps, "Cannot bind players to instance map (Name: {0}, Entry: {1}, Difficulty: {2}, ID: {3}) because no instance save is available!", GetMapName(), GetId(), GetDifficultyID(), GetInstanceId());
|
|
return;
|
|
}
|
|
|
|
// perm bind all players that are currently inside the instance
|
|
foreach (Player player in GetPlayers())
|
|
{
|
|
// never instance bind GMs with GM mode enabled
|
|
if (player.IsGameMaster())
|
|
continue;
|
|
|
|
InstanceBind bind = player.GetBoundInstance(save.GetMapId(), save.GetDifficultyID());
|
|
if (bind != null && bind.perm)
|
|
{
|
|
if (bind.save != null && bind.save.GetInstanceId() != save.GetInstanceId())
|
|
{
|
|
Log.outError(LogFilter.Maps, "Player (GUID: {0}, Name: {1}) is in instance map (Name: {2}, Entry: {3}, Difficulty: {4}, ID: {5}) that is being bound, but already has a save for the map on ID {6}!",
|
|
player.GetGUID().GetCounter(), player.GetName(), GetMapName(), save.GetMapId(), save.GetDifficultyID(), save.GetInstanceId(), bind.save.GetInstanceId());
|
|
}
|
|
else if (bind.save == null)
|
|
{
|
|
Log.outError(LogFilter.Maps, "Player (GUID: {0}, Name: {1}) is in instance map (Name: {2}, Entry: {3}, Difficulty: {4}, ID: {5}) that is being bound, but already has a bind (without associated save) for the map!",
|
|
player.GetGUID().GetCounter(), player.GetName(), GetMapName(), save.GetMapId(), save.GetDifficultyID(), save.GetInstanceId());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
player.BindToInstance(save, true);
|
|
InstanceSaveCreated data = new InstanceSaveCreated();
|
|
data.Gm = player.IsGameMaster();
|
|
player.SendPacket(data);
|
|
|
|
player.GetSession().SendCalendarRaidLockout(save, true);
|
|
|
|
// if group leader is in instance, group also gets bound
|
|
Group group = player.GetGroup();
|
|
if (group)
|
|
if (group.GetLeaderGUID() == player.GetGUID())
|
|
group.BindToInstance(save, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void UnloadAll()
|
|
{
|
|
Contract.Assert(!HavePlayers());
|
|
|
|
if (m_resetAfterUnload)
|
|
{
|
|
DeleteRespawnTimes();
|
|
DeleteCorpseData();
|
|
}
|
|
|
|
base.UnloadAll();
|
|
}
|
|
|
|
public void SendResetWarnings(uint timeLeft)
|
|
{
|
|
foreach (Player player in GetPlayers())
|
|
player.SendInstanceResetWarning(GetId(), player.GetDifficultyID(GetEntry()), timeLeft, true);
|
|
}
|
|
|
|
void SetResetSchedule(bool on)
|
|
{
|
|
// only for normal instances
|
|
// the reset time is only scheduled when there are no payers inside
|
|
// it is assumed that the reset time will rarely (if ever) change while the reset is scheduled
|
|
if (IsDungeon() && !HavePlayers() && !IsRaidOrHeroicDungeon())
|
|
{
|
|
InstanceSave save = Global.InstanceSaveMgr.GetInstanceSave(GetInstanceId());
|
|
if (save != null)
|
|
Global.InstanceSaveMgr.ScheduleReset(on, save.GetResetTime(),
|
|
new InstanceSaveManager.InstResetEvent(0, GetId(), GetSpawnMode(), GetInstanceId()));
|
|
else
|
|
Log.outError(LogFilter.Maps,
|
|
"InstanceMap.SetResetSchedule: cannot turn schedule {0}, there is no save information for instance (map [id: {1}, name: {2}], instance id: {3}, difficulty: {4})",
|
|
on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(), GetSpawnMode());
|
|
}
|
|
}
|
|
|
|
bool HasPermBoundPlayers()
|
|
{
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_PERM_BIND_BY_INSTANCE);
|
|
stmt.AddValue(0, GetInstanceId());
|
|
return !DB.Characters.Query(stmt).IsEmpty();
|
|
}
|
|
|
|
public uint GetMaxPlayers()
|
|
{
|
|
MapDifficultyRecord mapDiff = GetMapDifficulty();
|
|
if (mapDiff != null && mapDiff.MaxPlayers != 0)
|
|
return mapDiff.MaxPlayers;
|
|
|
|
return GetEntry().MaxPlayers;
|
|
}
|
|
|
|
private uint GetMaxResetDelay()
|
|
{
|
|
MapDifficultyRecord mapDiff = GetMapDifficulty();
|
|
return mapDiff != null ? mapDiff.GetRaidDuration() : 0;
|
|
}
|
|
|
|
public uint GetScriptId()
|
|
{
|
|
return i_script_id;
|
|
}
|
|
|
|
public InstanceScript GetInstanceScript()
|
|
{
|
|
return i_data;
|
|
}
|
|
|
|
public InstanceScenario GetInstanceScenario() { return i_scenario; }
|
|
public void SetInstanceScenario(InstanceScenario scenario) { i_scenario = scenario; }
|
|
|
|
InstanceScript i_data;
|
|
uint i_script_id;
|
|
InstanceScenario i_scenario;
|
|
bool m_resetAfterUnload;
|
|
bool m_unloadWhenEmpty;
|
|
}
|
|
|
|
public class BattlegroundMap : Map
|
|
{
|
|
public BattlegroundMap(uint id, uint expiry, uint InstanceId, Map _parent, Difficulty spawnMode)
|
|
: base(id, expiry, InstanceId, spawnMode, _parent)
|
|
{
|
|
InitVisibilityDistance();
|
|
}
|
|
|
|
public override void InitVisibilityDistance()
|
|
{
|
|
m_VisibleDistance = Global.WorldMgr.GetMaxVisibleDistanceInBGArenas();
|
|
m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodInBGArenas();
|
|
}
|
|
|
|
public override EnterState CannotEnter(Player player)
|
|
{
|
|
if (player.GetMap() == this)
|
|
{
|
|
Log.outError(LogFilter.Maps, "BGMap:CannotEnter - player {0} is already in map!", player.GetGUID().ToString());
|
|
Contract.Assert(false);
|
|
return EnterState.CannotEnterAlreadyInMap;
|
|
}
|
|
|
|
if (player.GetBattlegroundId() != GetInstanceId())
|
|
return EnterState.CannotEnterInstanceBindMismatch;
|
|
|
|
return base.CannotEnter(player);
|
|
}
|
|
|
|
public override bool AddPlayerToMap(Player player, bool initPlayer = true)
|
|
{
|
|
player.m_InstanceValid = true;
|
|
return base.AddPlayerToMap(player, initPlayer);
|
|
}
|
|
|
|
public override void RemovePlayerFromMap(Player player, bool remove)
|
|
{
|
|
Log.outInfo(LogFilter.Maps,
|
|
"MAP: Removing player '{0}' from bg '{1}' of map '{2}' before relocating to another map", player.GetName(),
|
|
GetInstanceId(), GetMapName());
|
|
base.RemovePlayerFromMap(player, remove);
|
|
}
|
|
|
|
public void SetUnload()
|
|
{
|
|
m_unloadTimer = 1;
|
|
}
|
|
|
|
public override void RemoveAllPlayers()
|
|
{
|
|
if (HavePlayers())
|
|
foreach (Player player in m_activePlayers)
|
|
if (!player.IsBeingTeleportedFar())
|
|
player.TeleportTo(player.GetBattlegroundEntryPoint());
|
|
}
|
|
|
|
public Battleground GetBG() { return m_bg; }
|
|
public void SetBG(Battleground bg) { m_bg = bg; }
|
|
|
|
Battleground m_bg;
|
|
}
|
|
|
|
public struct ScriptAction
|
|
{
|
|
public ObjectGuid ownerGUID;
|
|
|
|
// owner of source if source is item
|
|
public ScriptInfo script;
|
|
|
|
public ObjectGuid sourceGUID;
|
|
public ObjectGuid targetGUID;
|
|
}
|
|
|
|
public class ZoneDynamicInfo
|
|
{
|
|
public uint MusicId;
|
|
public Weather DefaultWeather;
|
|
public WeatherState WeatherId;
|
|
public float WeatherGrade;
|
|
public uint OverrideLightId;
|
|
public uint LightFadeInTime;
|
|
}
|
|
} |