06085aba8e
Port From (https://github.com/TrinityCore/TrinityCore/commit/3714bf8e7a5f4d1b066303c0f9bde0becc64e5eb)
2812 lines
122 KiB
C#
2812 lines
122 KiB
C#
/*
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* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Framework.GameMath;
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using Framework.IO;
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using Game.AI;
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using Game.BattleGrounds;
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using Game.Collision;
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using Game.DataStorage;
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using Game.Groups;
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using Game.Loots;
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using Game.Maps;
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using Game.Network.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Game.Network;
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namespace Game.Entities
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{
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public class GameObject : WorldObject
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{
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public GameObject() : base(false)
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{
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objectTypeMask |= TypeMask.GameObject;
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objectTypeId = TypeId.GameObject;
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m_updateFlag.Stationary = true;
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m_updateFlag.Rotation = true;
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m_respawnDelayTime = 300;
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m_lootState = LootState.NotReady;
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m_spawnedByDefault = true;
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ResetLootMode(); // restore default loot mode
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m_stationaryPosition = new Position();
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m_gameObjectData = new GameObjectFieldData();
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}
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public override void Dispose()
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{
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m_AI = null;
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m_model = null;
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if (m_goInfo != null && m_goInfo.type == GameObjectTypes.Transport)
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m_goValue.Transport.StopFrames.Clear();
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base.Dispose();
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}
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public bool AIM_Initialize()
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{
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m_AI = AISelector.SelectGameObjectAI(this);
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if (m_AI == null)
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return false;
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m_AI.InitializeAI();
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return true;
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}
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public string GetAIName()
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{
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GameObjectTemplate got = Global.ObjectMgr.GetGameObjectTemplate(GetEntry());
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if (got != null)
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return got.AIName;
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return "";
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}
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public override void CleanupsBeforeDelete(bool finalCleanup)
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{
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base.CleanupsBeforeDelete(finalCleanup);
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RemoveFromOwner();
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}
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void RemoveFromOwner()
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{
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ObjectGuid ownerGUID = GetOwnerGUID();
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if (ownerGUID.IsEmpty())
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return;
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Unit owner = Global.ObjAccessor.GetUnit(this, ownerGUID);
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if (owner)
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{
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owner.RemoveGameObject(this, false);
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Cypher.Assert(GetOwnerGUID().IsEmpty());
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return;
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}
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// This happens when a mage portal is despawned after the caster changes map (for example using the portal)
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Log.outDebug(LogFilter.Server, "Removed GameObject (GUID: {0} Entry: {1} SpellId: {2} LinkedGO: {3}) that just lost any reference to the owner {4} GO list",
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GetGUID().ToString(), GetGoInfo().entry, m_spellId, GetGoInfo().GetLinkedGameObjectEntry(), ownerGUID.ToString());
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SetOwnerGUID(ObjectGuid.Empty);
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}
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public override void AddToWorld()
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{
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//- Register the gameobject for guid lookup
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if (!IsInWorld)
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{
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if (m_zoneScript != null)
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m_zoneScript.OnGameObjectCreate(this);
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GetMap().GetObjectsStore().Add(GetGUID(), this);
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if (m_spawnId != 0)
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GetMap().GetGameObjectBySpawnIdStore().Add(m_spawnId, this);
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// The state can be changed after GameObject.Create but before GameObject.AddToWorld
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bool toggledState = GetGoType() == GameObjectTypes.Chest ? getLootState() == LootState.Ready : (GetGoState() == GameObjectState.Ready || IsTransport());
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if (m_model != null)
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{
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Transport trans = ToTransport();
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if (trans)
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trans.SetDelayedAddModelToMap();
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else
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GetMap().InsertGameObjectModel(m_model);
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}
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EnableCollision(toggledState);
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base.AddToWorld();
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}
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}
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public override void RemoveFromWorld()
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{
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//- Remove the gameobject from the accessor
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if (IsInWorld)
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{
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if (m_zoneScript != null)
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m_zoneScript.OnGameObjectRemove(this);
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RemoveFromOwner();
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if (m_model != null)
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if (GetMap().ContainsGameObjectModel(m_model))
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GetMap().RemoveGameObjectModel(m_model);
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base.RemoveFromWorld();
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if (m_spawnId != 0)
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GetMap().GetGameObjectBySpawnIdStore().Remove(m_spawnId, this);
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GetMap().GetObjectsStore().Remove(GetGUID());
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}
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}
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public static GameObject CreateGameObject(uint entry, Map map, Position pos, Quaternion rotation, uint animProgress, GameObjectState goState, uint artKit = 0)
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{
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GameObjectTemplate goInfo = Global.ObjectMgr.GetGameObjectTemplate(entry);
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if (goInfo == null)
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return null;
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GameObject go = new GameObject();
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if (!go.Create(entry, map, pos, rotation, animProgress, goState, artKit))
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return null;
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return go;
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}
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public static GameObject CreateGameObjectFromDB(ulong spawnId, Map map, bool addToMap = true)
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{
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GameObject go = new GameObject();
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if (!go.LoadGameObjectFromDB(spawnId, map, addToMap))
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return null;
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return go;
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}
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bool Create(uint entry, Map map, Position pos, Quaternion rotation, uint animProgress, GameObjectState goState, uint artKit)
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{
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Cypher.Assert(map);
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SetMap(map);
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Relocate(pos);
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m_stationaryPosition.Relocate(pos);
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if (!IsPositionValid())
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{
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Log.outError(LogFilter.Server, "Gameobject (Spawn id: {0} Entry: {1}) not created. Suggested coordinates isn't valid (X: {2} Y: {3})", GetSpawnId(), entry, pos.GetPositionX(), pos.GetPositionY());
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return false;
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}
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SetZoneScript();
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if (m_zoneScript != null)
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{
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entry = m_zoneScript.GetGameObjectEntry(m_spawnId, entry);
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if (entry == 0)
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return false;
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}
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GameObjectTemplate goInfo = Global.ObjectMgr.GetGameObjectTemplate(entry);
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if (goInfo == null)
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{
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Log.outError(LogFilter.Sql, "Gameobject (Spawn id: {0} Entry: {1}) not created: non-existing entry in `gameobject_template`. Map: {2} (X: {3} Y: {4} Z: {5})", GetSpawnId(), entry, map.GetId(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
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return false;
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}
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if (goInfo.type == GameObjectTypes.MapObjTransport)
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{
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Log.outError(LogFilter.Sql, "Gameobject (Spawn id: {0} Entry: {1}) not created: gameobject type GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT cannot be manually created.", GetSpawnId(), entry);
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return false;
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}
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ObjectGuid guid;
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if (goInfo.type != GameObjectTypes.Transport)
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guid = ObjectGuid.Create(HighGuid.GameObject, map.GetId(), goInfo.entry, map.GenerateLowGuid(HighGuid.GameObject));
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else
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{
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guid = ObjectGuid.Create(HighGuid.Transport, map.GenerateLowGuid(HighGuid.Transport));
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m_updateFlag.ServerTime = true;
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}
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_Create(guid);
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m_goInfo = goInfo;
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m_goTemplateAddon = Global.ObjectMgr.GetGameObjectTemplateAddon(entry);
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if (goInfo.type >= GameObjectTypes.Max)
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{
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Log.outError(LogFilter.Sql, "Gameobject (Spawn id: {0} Entry: {1}) not created: non-existing GO type '{2}' in `gameobject_template`. It will crash client if created.", GetSpawnId(), entry, goInfo.type);
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return false;
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}
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SetWorldRotation(rotation.X, rotation.Y, rotation.Z, rotation.W);
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GameObjectAddon gameObjectAddon = Global.ObjectMgr.GetGameObjectAddon(GetSpawnId());
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// For most of gameobjects is (0, 0, 0, 1) quaternion, there are only some transports with not standard rotation
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Quaternion parentRotation = Quaternion.WAxis;
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if (gameObjectAddon != null)
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parentRotation = gameObjectAddon.ParentRotation;
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SetParentRotation(parentRotation);
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SetObjectScale(goInfo.size);
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if (m_goTemplateAddon != null)
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{
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SetFaction(m_goTemplateAddon.faction);
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SetFlags((GameObjectFlags)m_goTemplateAddon.flags);
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if (m_goTemplateAddon.WorldEffectID != 0)
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{
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m_updateFlag.GameObject = true;
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SetWorldEffectID(m_goTemplateAddon.WorldEffectID);
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}
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}
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SetEntry(goInfo.entry);
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// set name for logs usage, doesn't affect anything ingame
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SetName(goInfo.name);
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SetDisplayId(goInfo.displayId);
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m_model = CreateModel();
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if (m_model != null && m_model.isMapObject())
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AddFlag(GameObjectFlags.MapObject);
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// GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3
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SetGoType(goInfo.type);
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m_prevGoState = goState;
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SetGoState(goState);
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SetGoArtKit((byte)artKit);
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SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.SpawnTrackingStateAnimID), (uint)CliDB.AnimationDataStorage.Count);
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switch (goInfo.type)
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{
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case GameObjectTypes.FishingHole:
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SetGoAnimProgress(animProgress);
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m_goValue.FishingHole.MaxOpens = RandomHelper.URand(GetGoInfo().FishingHole.minRestock, GetGoInfo().FishingHole.maxRestock);
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break;
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case GameObjectTypes.DestructibleBuilding:
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m_goValue.Building.Health = 20000;//goinfo.DestructibleBuilding.intactNumHits + goinfo.DestructibleBuilding.damagedNumHits;
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m_goValue.Building.MaxHealth = m_goValue.Building.Health;
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SetGoAnimProgress(255);
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// yes, even after the updatefield rewrite this garbage hack is still in client
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SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.ParentRotation), new Quaternion(goInfo.DestructibleBuilding.DestructibleModelRec, 0f, 0f, 0f));
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break;
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case GameObjectTypes.Transport:
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m_goValue.Transport.AnimationInfo = Global.TransportMgr.GetTransportAnimInfo(goInfo.entry);
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m_goValue.Transport.PathProgress = Time.GetMSTime();
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if (m_goValue.Transport.AnimationInfo.Path != null)
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m_goValue.Transport.PathProgress -= m_goValue.Transport.PathProgress % GetTransportPeriod(); // align to period
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m_goValue.Transport.CurrentSeg = 0;
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m_goValue.Transport.StateUpdateTimer = 0;
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m_goValue.Transport.StopFrames = new List<uint>();
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if (goInfo.Transport.Timeto2ndfloor > 0)
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m_goValue.Transport.StopFrames.Add(goInfo.Transport.Timeto2ndfloor);
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if (goInfo.Transport.Timeto3rdfloor > 0)
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m_goValue.Transport.StopFrames.Add(goInfo.Transport.Timeto3rdfloor);
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if (goInfo.Transport.Timeto4thfloor > 0)
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m_goValue.Transport.StopFrames.Add(goInfo.Transport.Timeto4thfloor);
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if (goInfo.Transport.Timeto5thfloor > 0)
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m_goValue.Transport.StopFrames.Add(goInfo.Transport.Timeto5thfloor);
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if (goInfo.Transport.Timeto6thfloor > 0)
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m_goValue.Transport.StopFrames.Add(goInfo.Transport.Timeto6thfloor);
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if (goInfo.Transport.Timeto7thfloor > 0)
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m_goValue.Transport.StopFrames.Add(goInfo.Transport.Timeto7thfloor);
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if (goInfo.Transport.Timeto8thfloor > 0)
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m_goValue.Transport.StopFrames.Add(goInfo.Transport.Timeto8thfloor);
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if (goInfo.Transport.Timeto9thfloor > 0)
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m_goValue.Transport.StopFrames.Add(goInfo.Transport.Timeto9thfloor);
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if (goInfo.Transport.Timeto10thfloor > 0)
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m_goValue.Transport.StopFrames.Add(goInfo.Transport.Timeto10thfloor);
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if (goInfo.Transport.startOpen != 0)
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SetTransportState(GameObjectState.TransportStopped, goInfo.Transport.startOpen - 1);
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else
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SetTransportState(GameObjectState.TransportActive);
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SetGoAnimProgress(animProgress);
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break;
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case GameObjectTypes.FishingNode:
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SetLevel(1);
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SetGoAnimProgress(255);
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break;
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case GameObjectTypes.Trap:
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if (goInfo.Trap.stealthed != 0)
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{
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m_stealth.AddFlag(StealthType.Trap);
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m_stealth.AddValue(StealthType.Trap, 70);
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}
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if (goInfo.Trap.stealthAffected != 0)
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{
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m_invisibility.AddFlag(InvisibilityType.Trap);
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m_invisibility.AddValue(InvisibilityType.Trap, 300);
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}
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break;
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case GameObjectTypes.PhaseableMo:
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RemoveFlag((GameObjectFlags)0xF00);
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AddFlag((GameObjectFlags)((m_goInfo.PhaseableMO.AreaNameSet & 0xF) << 8));
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break;
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case GameObjectTypes.CapturePoint:
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SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.SpellVisualID), m_goInfo.CapturePoint.SpellVisual1);
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break;
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default:
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SetGoAnimProgress(animProgress);
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break;
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}
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if (gameObjectAddon != null && gameObjectAddon.invisibilityValue != 0)
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{
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m_invisibility.AddFlag(gameObjectAddon.invisibilityType);
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m_invisibility.AddValue(gameObjectAddon.invisibilityType, gameObjectAddon.invisibilityValue);
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}
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if (gameObjectAddon != null && gameObjectAddon.WorldEffectID != 0)
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{
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m_updateFlag.GameObject = true;
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SetWorldEffectID(gameObjectAddon.WorldEffectID);
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}
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LastUsedScriptID = GetGoInfo().ScriptId;
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AIM_Initialize();
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// Initialize loot duplicate count depending on raid difficulty
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if (map.Is25ManRaid())
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loot.maxDuplicates = 3;
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uint linkedEntry = GetGoInfo().GetLinkedGameObjectEntry();
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if (linkedEntry != 0)
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{
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GameObject linkedGo = CreateGameObject(linkedEntry, map, pos, rotation, 255, GameObjectState.Ready);
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if (linkedGo != null)
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{
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SetLinkedTrap(linkedGo);
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if (!map.AddToMap(linkedGo))
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linkedGo.Dispose();
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}
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}
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// Check if GameObject is Infinite
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if (goInfo.IsInfiniteGameObject())
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SetVisibilityDistanceOverride(VisibilityDistanceType.Infinite);
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// Check if GameObject is Gigantic
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if (goInfo.IsGiganticGameObject())
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SetVisibilityDistanceOverride(VisibilityDistanceType.Gigantic);
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// Check if GameObject is Large
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if (goInfo.IsLargeGameObject())
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SetVisibilityDistanceOverride(VisibilityDistanceType.Large);
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return true;
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}
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public override void Update(uint diff)
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{
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if (GetAI() != null)
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GetAI().UpdateAI(diff);
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else if (!AIM_Initialize())
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Log.outError(LogFilter.Server, "Could not initialize GameObjectAI");
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switch (m_lootState)
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{
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case LootState.NotReady:
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{
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switch (GetGoType())
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{
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case GameObjectTypes.Trap:
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{
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// Arming Time for GAMEOBJECT_TYPE_TRAP (6)
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GameObjectTemplate goInfo = GetGoInfo();
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// Bombs
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Unit owner = GetOwner();
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if (goInfo.Trap.charges == 2)
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m_cooldownTime = (uint)Time.UnixTime + 10; // Hardcoded tooltip value
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else if (owner)
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{
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if (owner.IsInCombat())
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m_cooldownTime = (uint)Time.UnixTime + goInfo.Trap.startDelay;
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}
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m_lootState = LootState.Ready;
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break;
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}
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case GameObjectTypes.Transport:
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if (m_goValue.Transport.AnimationInfo.Path == null)
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break;
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m_goValue.Transport.PathProgress += diff;
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if (GetGoState() == GameObjectState.TransportActive)
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{
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m_goValue.Transport.PathProgress += diff;
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/* TODO: Fix movement in unloaded grid - currently GO will just disappear
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public uint timer = m_goValue.Transport.PathProgress % GetTransportPeriod();
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TransportAnimationEntry const* node = m_goValue.Transport.AnimationInfo.GetAnimNode(timer);
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if (node && m_goValue.Transport.CurrentSeg != node.TimeSeg)
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{
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m_goValue.Transport.CurrentSeg = node.TimeSeg;
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G3D.Quat rotation = m_goValue.Transport.AnimationInfo.GetAnimRotation(timer);
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G3D.Vector3 pos = rotation.toRotationMatrix()
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G3D.Matrix3.fromEulerAnglesZYX(GetOrientation(), 0.0f, 0.0f)
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G3D.Vector3(node.X, node.Y, node.Z);
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pos += G3D.Vector3(GetStationaryX(), GetStationaryY(), GetStationaryZ());
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G3D.Vector3 src(GetPositionX(), GetPositionY(), GetPositionZ());
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TC_LOG_DEBUG("misc", "Src: {0} Dest: {1}", src.toString().c_str(), pos.toString().c_str());
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GetMap().GameObjectRelocation(this, pos.x, pos.y, pos.z, GetOrientation());
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}
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*/
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if (!m_goValue.Transport.StopFrames.Empty())
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{
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uint visualStateBefore = (m_goValue.Transport.StateUpdateTimer / 20000) & 1;
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m_goValue.Transport.StateUpdateTimer += diff;
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uint visualStateAfter = (m_goValue.Transport.StateUpdateTimer / 20000) & 1;
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if (visualStateBefore != visualStateAfter)
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{
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m_gameObjectData.ModifyValue(m_gameObjectData.Level);
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m_gameObjectData.ModifyValue(m_gameObjectData.State);
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ForceUpdateFieldChange();
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}
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}
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}
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break;
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case GameObjectTypes.FishingNode:
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{
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// fishing code (bobber ready)
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if (Time.UnixTime > m_respawnTime - 5)
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{
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// splash bobber (bobber ready now)
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Unit caster = GetOwner();
|
|
if (caster != null && caster.IsTypeId(TypeId.Player))
|
|
{
|
|
SetGoState(GameObjectState.Active);
|
|
SetFlags(GameObjectFlags.NoDespawn);
|
|
|
|
UpdateData udata = new UpdateData(caster.GetMapId());
|
|
UpdateObject packet;
|
|
BuildValuesUpdateBlockForPlayer(udata, caster.ToPlayer());
|
|
udata.BuildPacket(out packet);
|
|
caster.ToPlayer().SendPacket(packet);
|
|
|
|
SendCustomAnim(GetGoAnimProgress());
|
|
}
|
|
|
|
m_lootState = LootState.Ready; // can be successfully open with some chance
|
|
}
|
|
return;
|
|
}
|
|
default:
|
|
m_lootState = LootState.Ready; // for other GOis same switched without delay to GO_READY
|
|
break;
|
|
}
|
|
}
|
|
goto case LootState.Ready;
|
|
case LootState.Ready:
|
|
{
|
|
if (m_respawnTime > 0) // timer on
|
|
{
|
|
long now = Time.UnixTime;
|
|
if (m_respawnTime <= now) // timer expired
|
|
{
|
|
ObjectGuid dbtableHighGuid = ObjectGuid.Create(HighGuid.GameObject, GetMapId(), GetEntry(), m_spawnId);
|
|
long linkedRespawntime = GetMap().GetLinkedRespawnTime(dbtableHighGuid);
|
|
if (linkedRespawntime != 0) // Can't respawn, the master is dead
|
|
{
|
|
ObjectGuid targetGuid = Global.ObjectMgr.GetLinkedRespawnGuid(dbtableHighGuid);
|
|
if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
|
|
SetRespawnTime(Time.Day);
|
|
else
|
|
m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + RandomHelper.IRand(5, Time.Minute); // else copy time from master and add a little
|
|
SaveRespawnTime(); // also save to DB immediately
|
|
return;
|
|
}
|
|
|
|
m_respawnTime = 0;
|
|
m_SkillupList.Clear();
|
|
m_usetimes = 0;
|
|
|
|
// If nearby linked trap exists, respawn it
|
|
GameObject linkedTrap = GetLinkedTrap();
|
|
if (linkedTrap)
|
|
linkedTrap.SetLootState(LootState.Ready);
|
|
|
|
switch (GetGoType())
|
|
{
|
|
case GameObjectTypes.FishingNode: // can't fish now
|
|
{
|
|
Unit caster = GetOwner();
|
|
if (caster != null && caster.IsTypeId(TypeId.Player))
|
|
{
|
|
caster.ToPlayer().RemoveGameObject(this, false);
|
|
caster.ToPlayer().SendPacket(new FishEscaped());
|
|
}
|
|
// can be delete
|
|
m_lootState = LootState.JustDeactivated;
|
|
return;
|
|
}
|
|
case GameObjectTypes.Door:
|
|
case GameObjectTypes.Button:
|
|
//we need to open doors if they are closed (add there another condition if this code breaks some usage, but it need to be here for Battlegrounds)
|
|
if (GetGoState() != GameObjectState.Ready)
|
|
ResetDoorOrButton();
|
|
break;
|
|
case GameObjectTypes.FishingHole:
|
|
// Initialize a new max fish count on respawn
|
|
m_goValue.FishingHole.MaxOpens = RandomHelper.URand(GetGoInfo().FishingHole.minRestock, GetGoInfo().FishingHole.maxRestock);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!m_spawnedByDefault) // despawn timer
|
|
{
|
|
// can be despawned or destroyed
|
|
SetLootState(LootState.JustDeactivated);
|
|
return;
|
|
}
|
|
// respawn timer
|
|
uint poolid = GetSpawnId() != 0 ? Global.PoolMgr.IsPartOfAPool<GameObject>(GetSpawnId()) : 0;
|
|
if (poolid != 0)
|
|
Global.PoolMgr.UpdatePool<GameObject>(poolid, GetSpawnId());
|
|
else
|
|
GetMap().AddToMap(this);
|
|
}
|
|
}
|
|
|
|
if (isSpawned())
|
|
{
|
|
GameObjectTemplate goInfo = GetGoInfo();
|
|
uint max_charges;
|
|
if (goInfo.type == GameObjectTypes.Trap)
|
|
{
|
|
if (m_cooldownTime >= Time.UnixTime)
|
|
break;
|
|
|
|
// Type 2 (bomb) does not need to be triggered by a unit and despawns after casting its spell.
|
|
if (goInfo.Trap.charges == 2)
|
|
{
|
|
SetLootState(LootState.Activated);
|
|
break;
|
|
}
|
|
|
|
// Type 0 despawns after being triggered, type 1 does not.
|
|
// @todo This is activation radius. Casting radius must be selected from spell
|
|
float radius;
|
|
if (goInfo.Trap.radius == 0f)
|
|
{
|
|
// Battlegroundgameobjects have data2 == 0 && data5 == 3
|
|
if (goInfo.Trap.cooldown != 3)
|
|
break;
|
|
|
|
radius = 3.0f;
|
|
}
|
|
else
|
|
radius = goInfo.Trap.radius / 2.0f;
|
|
|
|
Unit target = null;
|
|
// @todo this hack with search required until GO casting not implemented
|
|
Unit owner = GetOwner();
|
|
if (owner)
|
|
{
|
|
// Hunter trap: Search units which are unfriendly to the trap's owner
|
|
var checker = new NearestAttackableNoTotemUnitInObjectRangeCheck(this, owner, radius);
|
|
var searcher = new UnitLastSearcher(this, checker);
|
|
Cell.VisitAllObjects(this, searcher, radius);
|
|
target = searcher.GetTarget();
|
|
}
|
|
else
|
|
{
|
|
// Environmental trap: Any player
|
|
var check = new AnyPlayerInObjectRangeCheck(this, radius);
|
|
var searcher = new PlayerSearcher(this, check);
|
|
Cell.VisitWorldObjects(this, searcher, radius);
|
|
target = searcher.GetTarget();
|
|
}
|
|
|
|
if (target)
|
|
SetLootState(LootState.Activated, target);
|
|
}
|
|
else if ((max_charges = goInfo.GetCharges()) != 0)
|
|
{
|
|
if (m_usetimes >= max_charges)
|
|
{
|
|
m_usetimes = 0;
|
|
SetLootState(LootState.JustDeactivated); // can be despawned or destroyed
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case LootState.Activated:
|
|
{
|
|
switch (GetGoType())
|
|
{
|
|
case GameObjectTypes.Door:
|
|
case GameObjectTypes.Button:
|
|
if (GetGoInfo().GetAutoCloseTime() != 0 && (m_cooldownTime < Time.UnixTime))
|
|
ResetDoorOrButton();
|
|
break;
|
|
case GameObjectTypes.Goober:
|
|
if (m_cooldownTime < Time.UnixTime)
|
|
{
|
|
RemoveFlag(GameObjectFlags.InUse);
|
|
|
|
SetLootState(LootState.JustDeactivated);
|
|
m_cooldownTime = 0;
|
|
}
|
|
break;
|
|
case GameObjectTypes.Chest:
|
|
if (m_groupLootTimer != 0)
|
|
{
|
|
if (m_groupLootTimer <= diff)
|
|
{
|
|
Group group = Global.GroupMgr.GetGroupByGUID(lootingGroupLowGUID);
|
|
if (group)
|
|
group.EndRoll(loot);
|
|
|
|
m_groupLootTimer = 0;
|
|
lootingGroupLowGUID.Clear();
|
|
}
|
|
else
|
|
m_groupLootTimer -= diff;
|
|
}
|
|
break;
|
|
case GameObjectTypes.Trap:
|
|
{
|
|
GameObjectTemplate goInfo = GetGoInfo();
|
|
Unit target = Global.ObjAccessor.GetUnit(this, m_lootStateUnitGUID);
|
|
if (goInfo.Trap.charges == 2 && goInfo.Trap.spell != 0)
|
|
{
|
|
//todo NULL target won't work for target type 1
|
|
CastSpell(null, goInfo.Trap.spell);
|
|
SetLootState(LootState.JustDeactivated);
|
|
}
|
|
else if (target)
|
|
{
|
|
// Some traps do not have a spell but should be triggered
|
|
if (goInfo.Trap.spell != 0)
|
|
CastSpell(target, goInfo.Trap.spell);
|
|
|
|
// Template value or 4 seconds
|
|
m_cooldownTime = (uint)(Time.UnixTime + (goInfo.Trap.cooldown != 0 ? goInfo.Trap.cooldown : 4u));
|
|
|
|
if (goInfo.Trap.charges == 1)
|
|
SetLootState(LootState.JustDeactivated);
|
|
else if (goInfo.Trap.charges == 0)
|
|
SetLootState(LootState.Ready);
|
|
|
|
// Battleground gameobjects have data2 == 0 && data5 == 3
|
|
if (goInfo.Trap.radius == 0 && goInfo.Trap.cooldown == 3)
|
|
{
|
|
Player player = target.ToPlayer();
|
|
if (player)
|
|
{
|
|
Battleground bg = player.GetBattleground();
|
|
if (bg)
|
|
bg.HandleTriggerBuff(GetGUID());
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case LootState.JustDeactivated:
|
|
{
|
|
// If nearby linked trap exists, despawn it
|
|
GameObject linkedTrap = GetLinkedTrap();
|
|
if (linkedTrap)
|
|
linkedTrap.SetLootState(LootState.JustDeactivated);
|
|
|
|
//if Gameobject should cast spell, then this, but some GOs (type = 10) should be destroyed
|
|
if (GetGoType() == GameObjectTypes.Goober)
|
|
{
|
|
uint spellId = GetGoInfo().Goober.spell;
|
|
|
|
if (spellId != 0)
|
|
{
|
|
foreach (var id in m_unique_users)
|
|
{
|
|
// m_unique_users can contain only player GUIDs
|
|
Player owner = Global.ObjAccessor.GetPlayer(this, id);
|
|
if (owner != null)
|
|
owner.CastSpell(owner, spellId, false);
|
|
}
|
|
|
|
m_unique_users.Clear();
|
|
m_usetimes = 0;
|
|
}
|
|
|
|
SetGoState(GameObjectState.Ready);
|
|
|
|
//any return here in case Battleground traps
|
|
GameObjectTemplateAddon addon = GetTemplateAddon();
|
|
if (addon != null)
|
|
if (addon.flags.HasAnyFlag((uint)GameObjectFlags.NoDespawn))
|
|
return;
|
|
}
|
|
|
|
loot.clear();
|
|
|
|
//! If this is summoned by a spell with ie. SPELL_EFFECT_SUMMON_OBJECT_WILD, with or without owner, we check respawn criteria based on spell
|
|
//! The GetOwnerGUID() check is mostly for compatibility with hacky scripts - 99% of the time summoning should be done trough spells.
|
|
if (GetSpellId() != 0 || !GetOwnerGUID().IsEmpty())
|
|
{
|
|
SetRespawnTime(0);
|
|
Delete();
|
|
return;
|
|
}
|
|
|
|
SetLootState(LootState.Ready);
|
|
|
|
//burning flags in some Battlegrounds, if you find better condition, just add it
|
|
if (GetGoInfo().IsDespawnAtAction() || GetGoAnimProgress() > 0)
|
|
{
|
|
SendGameObjectDespawn();
|
|
//reset flags
|
|
GameObjectTemplateAddon addon = GetTemplateAddon();
|
|
if (addon != null)
|
|
SetFlags((GameObjectFlags)addon.flags);
|
|
}
|
|
|
|
if (m_respawnDelayTime == 0)
|
|
return;
|
|
|
|
if (!m_spawnedByDefault)
|
|
{
|
|
m_respawnTime = 0;
|
|
UpdateObjectVisibility();
|
|
return;
|
|
}
|
|
|
|
m_respawnTime = Time.UnixTime + m_respawnDelayTime;
|
|
|
|
// if option not set then object will be saved at grid unload
|
|
if (WorldConfig.GetBoolValue(WorldCfg.SaveRespawnTimeImmediately))
|
|
SaveRespawnTime();
|
|
|
|
UpdateObjectVisibility();
|
|
|
|
break;
|
|
}
|
|
}
|
|
Global.ScriptMgr.OnGameObjectUpdate(this, diff);
|
|
}
|
|
|
|
public void Refresh()
|
|
{
|
|
// not refresh despawned not casted GO (despawned casted GO destroyed in all cases anyway)
|
|
if (m_respawnTime > 0 && m_spawnedByDefault)
|
|
return;
|
|
|
|
if (isSpawned())
|
|
GetMap().AddToMap(this);
|
|
}
|
|
|
|
public void AddUniqueUse(Player player)
|
|
{
|
|
AddUse();
|
|
m_unique_users.Add(player.GetGUID());
|
|
}
|
|
|
|
public void Delete()
|
|
{
|
|
SetLootState(LootState.NotReady);
|
|
RemoveFromOwner();
|
|
|
|
SendGameObjectDespawn();
|
|
|
|
SetGoState(GameObjectState.Ready);
|
|
GameObjectTemplateAddon addon = GetTemplateAddon();
|
|
if (addon != null)
|
|
SetFlags((GameObjectFlags)addon.flags);
|
|
|
|
uint poolid = GetSpawnId() != 0 ? Global.PoolMgr.IsPartOfAPool<GameObject>(GetSpawnId()) : 0;
|
|
if (poolid != 0)
|
|
Global.PoolMgr.UpdatePool<GameObject>(poolid, GetSpawnId());
|
|
else
|
|
AddObjectToRemoveList();
|
|
}
|
|
|
|
public void SendGameObjectDespawn()
|
|
{
|
|
GameObjectDespawn packet = new GameObjectDespawn();
|
|
packet.ObjectGUID = GetGUID();
|
|
SendMessageToSet(packet, true);
|
|
}
|
|
|
|
public void getFishLoot(Loot fishloot, Player loot_owner)
|
|
{
|
|
fishloot.clear();
|
|
|
|
uint zone, subzone;
|
|
uint defaultzone = 1;
|
|
GetZoneAndAreaId(out zone, out subzone);
|
|
|
|
// if subzone loot exist use it
|
|
fishloot.FillLoot(subzone, LootStorage.Fishing, loot_owner, true, true);
|
|
if (fishloot.empty())
|
|
{
|
|
//subzone no result,use zone loot
|
|
fishloot.FillLoot(zone, LootStorage.Fishing, loot_owner, true);
|
|
//use zone 1 as default, somewhere fishing got nothing,becase subzone and zone not set, like Off the coast of Storm Peaks.
|
|
if (fishloot.empty())
|
|
fishloot.FillLoot(defaultzone, LootStorage.Fishing, loot_owner, true, true);
|
|
}
|
|
}
|
|
|
|
public void getFishLootJunk(Loot fishloot, Player loot_owner)
|
|
{
|
|
fishloot.clear();
|
|
|
|
uint zone, subzone;
|
|
uint defaultzone = 1;
|
|
GetZoneAndAreaId(out zone, out subzone);
|
|
|
|
// if subzone loot exist use it
|
|
fishloot.FillLoot(subzone, LootStorage.Fishing, loot_owner, true, true, LootModes.JunkFish);
|
|
if (fishloot.empty()) //use this becase if zone or subzone has normal mask drop, then fishloot.FillLoot return true.
|
|
{
|
|
//use zone loot
|
|
fishloot.FillLoot(zone, LootStorage.Fishing, loot_owner, true, true, LootModes.JunkFish);
|
|
if (fishloot.empty())
|
|
//use zone 1 as default
|
|
fishloot.FillLoot(defaultzone, LootStorage.Fishing, loot_owner, true, true, LootModes.JunkFish);
|
|
}
|
|
}
|
|
|
|
public void SaveToDB()
|
|
{
|
|
// this should only be used when the gameobject has already been loaded
|
|
// preferably after adding to map, because mapid may not be valid otherwise
|
|
GameObjectData data = Global.ObjectMgr.GetGOData(m_spawnId);
|
|
if (data == null)
|
|
{
|
|
Log.outError(LogFilter.Maps, "GameObject.SaveToDB failed, cannot get gameobject data!");
|
|
return;
|
|
}
|
|
|
|
SaveToDB(GetMapId(), data.spawnDifficulties);
|
|
}
|
|
|
|
public void SaveToDB(uint mapid, List<Difficulty> spawnDifficulties)
|
|
{
|
|
GameObjectTemplate goI = GetGoInfo();
|
|
|
|
if (goI == null)
|
|
return;
|
|
|
|
if (m_spawnId == 0)
|
|
m_spawnId = Global.ObjectMgr.GenerateGameObjectSpawnId();
|
|
|
|
// update in loaded data (changing data only in this place)
|
|
GameObjectData data = new GameObjectData();
|
|
|
|
// guid = guid must not be updated at save
|
|
data.id = GetEntry();
|
|
data.mapid = (ushort)mapid;
|
|
data.posX = GetPositionX();
|
|
data.posY = GetPositionY();
|
|
data.posZ = GetPositionZ();
|
|
data.orientation = GetOrientation();
|
|
data.rotation = m_worldRotation;
|
|
data.spawntimesecs = (int)(m_spawnedByDefault ? m_respawnDelayTime : -m_respawnDelayTime);
|
|
data.animprogress = GetGoAnimProgress();
|
|
data.go_state = GetGoState();
|
|
data.spawnDifficulties = spawnDifficulties;
|
|
data.artKit = (byte)GetGoArtKit();
|
|
Global.ObjectMgr.NewGOData(m_spawnId, data);
|
|
|
|
data.phaseId = GetDBPhase() > 0 ? (uint)GetDBPhase() : data.phaseId;
|
|
data.phaseGroup = GetDBPhase() < 0 ? (uint)-GetDBPhase() : data.phaseGroup;
|
|
|
|
// Update in DB
|
|
byte index = 0;
|
|
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_GAMEOBJECT);
|
|
stmt.AddValue(0, m_spawnId);
|
|
DB.World.Execute(stmt);
|
|
|
|
stmt = DB.World.GetPreparedStatement(WorldStatements.INS_GAMEOBJECT);
|
|
stmt.AddValue(index++, m_spawnId);
|
|
stmt.AddValue(index++, GetEntry());
|
|
stmt.AddValue(index++, mapid);
|
|
stmt.AddValue(index++, string.Join(",", data.spawnDifficulties));
|
|
stmt.AddValue(index++, data.phaseId);
|
|
stmt.AddValue(index++, data.phaseGroup);
|
|
stmt.AddValue(index++, GetPositionX());
|
|
stmt.AddValue(index++, GetPositionY());
|
|
stmt.AddValue(index++, GetPositionZ());
|
|
stmt.AddValue(index++, GetOrientation());
|
|
stmt.AddValue(index++, m_worldRotation.X);
|
|
stmt.AddValue(index++, m_worldRotation.Y);
|
|
stmt.AddValue(index++, m_worldRotation.Z);
|
|
stmt.AddValue(index++, m_worldRotation.W);
|
|
stmt.AddValue(index++, m_respawnDelayTime);
|
|
stmt.AddValue(index++, GetGoAnimProgress());
|
|
stmt.AddValue(index++, GetGoState());
|
|
DB.World.Execute(stmt);
|
|
}
|
|
|
|
bool LoadGameObjectFromDB(ulong spawnId, Map map, bool addToMap)
|
|
{
|
|
GameObjectData data = Global.ObjectMgr.GetGOData(spawnId);
|
|
if (data == null)
|
|
{
|
|
Log.outError(LogFilter.Maps, "Gameobject (SpawnId: {0}) not found in table `gameobject`, can't load. ", spawnId);
|
|
return false;
|
|
}
|
|
|
|
uint entry = data.id;
|
|
Position pos = new Position(data.posX, data.posY, data.posZ, data.orientation);
|
|
|
|
uint animprogress = data.animprogress;
|
|
GameObjectState go_state = data.go_state;
|
|
uint artKit = data.artKit;
|
|
|
|
m_spawnId = spawnId;
|
|
if (!Create(entry, map, pos, data.rotation, animprogress, go_state, artKit))
|
|
return false;
|
|
|
|
PhasingHandler.InitDbPhaseShift(GetPhaseShift(), data.phaseUseFlags, data.phaseId, data.phaseGroup);
|
|
PhasingHandler.InitDbVisibleMapId(GetPhaseShift(), data.terrainSwapMap);
|
|
|
|
if (data.spawntimesecs >= 0)
|
|
{
|
|
m_spawnedByDefault = true;
|
|
|
|
if (!GetGoInfo().GetDespawnPossibility() && !GetGoInfo().IsDespawnAtAction())
|
|
{
|
|
AddFlag(GameObjectFlags.NoDespawn);
|
|
m_respawnDelayTime = 0;
|
|
m_respawnTime = 0;
|
|
}
|
|
else
|
|
{
|
|
m_respawnDelayTime = (uint)data.spawntimesecs;
|
|
m_respawnTime = GetMap().GetGORespawnTime(m_spawnId);
|
|
|
|
// ready to respawn
|
|
if (m_respawnTime != 0 && m_respawnTime <= Time.UnixTime)
|
|
{
|
|
m_respawnTime = 0;
|
|
GetMap().RemoveGORespawnTime(m_spawnId);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_spawnedByDefault = false;
|
|
m_respawnDelayTime = (uint)-data.spawntimesecs;
|
|
m_respawnTime = 0;
|
|
}
|
|
|
|
m_goData = data;
|
|
|
|
if (addToMap && !GetMap().AddToMap(this))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public void DeleteFromDB()
|
|
{
|
|
GetMap().RemoveGORespawnTime(m_spawnId);
|
|
Global.ObjectMgr.DeleteGOData(m_spawnId);
|
|
|
|
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_GAMEOBJECT);
|
|
|
|
stmt.AddValue(0, m_spawnId);
|
|
|
|
DB.World.Execute(stmt);
|
|
|
|
stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_EVENT_GAMEOBJECT);
|
|
|
|
stmt.AddValue(0, m_spawnId);
|
|
|
|
DB.World.Execute(stmt);
|
|
}
|
|
|
|
public override bool hasQuest(uint quest_id)
|
|
{
|
|
|
|
var qr = Global.ObjectMgr.GetGOQuestRelationBounds(GetEntry());
|
|
foreach (var id in qr)
|
|
{
|
|
if (id == quest_id)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public override bool hasInvolvedQuest(uint quest_id)
|
|
{
|
|
var qir = Global.ObjectMgr.GetGOQuestInvolvedRelationBounds(GetEntry());
|
|
foreach (var id in qir)
|
|
{
|
|
if (id == quest_id)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool IsTransport()
|
|
{
|
|
// If something is marked as a transport, don't transmit an out of range packet for it.
|
|
GameObjectTemplate gInfo = GetGoInfo();
|
|
if (gInfo == null)
|
|
return false;
|
|
|
|
return gInfo.type == GameObjectTypes.Transport || gInfo.type == GameObjectTypes.MapObjTransport;
|
|
}
|
|
|
|
// is Dynamic transport = non-stop Transport
|
|
public bool IsDynTransport()
|
|
{
|
|
// If something is marked as a transport, don't transmit an out of range packet for it.
|
|
GameObjectTemplate gInfo = GetGoInfo();
|
|
if (gInfo == null)
|
|
return false;
|
|
|
|
return gInfo.type == GameObjectTypes.MapObjTransport || (gInfo.type == GameObjectTypes.Transport && m_goValue.Transport.StopFrames.Empty());
|
|
}
|
|
|
|
public bool IsDestructibleBuilding()
|
|
{
|
|
GameObjectTemplate gInfo = GetGoInfo();
|
|
if (gInfo == null)
|
|
return false;
|
|
|
|
return gInfo.type == GameObjectTypes.DestructibleBuilding;
|
|
}
|
|
|
|
public Transport ToTransport() { return GetGoInfo().type == GameObjectTypes.MapObjTransport ? (this as Transport) : null; }
|
|
|
|
public Unit GetOwner()
|
|
{
|
|
return Global.ObjAccessor.GetUnit(this, GetOwnerGUID());
|
|
}
|
|
|
|
public override void SaveRespawnTime()
|
|
{
|
|
if (m_goData != null && m_goData.dbData && m_respawnTime > Time.UnixTime && m_spawnedByDefault)
|
|
GetMap().SaveGORespawnTime(m_spawnId, m_respawnTime);
|
|
}
|
|
|
|
public override bool IsNeverVisibleFor(WorldObject seer)
|
|
{
|
|
if (base.IsNeverVisibleFor(seer))
|
|
return true;
|
|
|
|
if (GetGoType() == GameObjectTypes.SpellFocus && GetGoInfo().SpellFocus.serverOnly == 1)
|
|
return true;
|
|
|
|
if (GetDisplayId() == 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public override bool IsAlwaysVisibleFor(WorldObject seer)
|
|
{
|
|
if (base.IsAlwaysVisibleFor(seer))
|
|
return true;
|
|
|
|
if (IsTransport() || IsDestructibleBuilding())
|
|
return true;
|
|
|
|
if (seer == null)
|
|
return false;
|
|
|
|
// Always seen by owner and friendly units
|
|
ObjectGuid guid = GetOwnerGUID();
|
|
if (!guid.IsEmpty())
|
|
{
|
|
if (seer.GetGUID() == guid)
|
|
return true;
|
|
|
|
Unit owner = GetOwner();
|
|
if (owner != null && seer.isTypeMask(TypeMask.Unit) && owner.IsFriendlyTo(seer.ToUnit()))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override bool IsInvisibleDueToDespawn()
|
|
{
|
|
if (base.IsInvisibleDueToDespawn())
|
|
return true;
|
|
|
|
// Despawned
|
|
if (!isSpawned())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public void Respawn()
|
|
{
|
|
if (m_spawnedByDefault && m_respawnTime > 0)
|
|
{
|
|
m_respawnTime = Time.UnixTime;
|
|
GetMap().RemoveGORespawnTime(m_spawnId);
|
|
}
|
|
}
|
|
|
|
public bool ActivateToQuest(Player target)
|
|
{
|
|
if (target.HasQuestForGO((int)GetEntry()))
|
|
return true;
|
|
|
|
if (!Global.ObjectMgr.IsGameObjectForQuests(GetEntry()))
|
|
return false;
|
|
|
|
switch (GetGoType())
|
|
{
|
|
case GameObjectTypes.QuestGiver:
|
|
QuestGiverStatus questStatus = target.GetQuestDialogStatus(this);
|
|
if (questStatus > QuestGiverStatus.Unavailable)
|
|
return true;
|
|
break;
|
|
// scan GO chest with loot including quest items
|
|
case GameObjectTypes.Chest:
|
|
{
|
|
if (LootStorage.Gameobject.HaveQuestLootForPlayer(GetGoInfo().GetLootId(), target))
|
|
{
|
|
Battleground bg = target.GetBattleground();
|
|
if (bg)
|
|
return bg.CanActivateGO((int)GetEntry(), (uint)target.GetTeam());
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
case GameObjectTypes.Generic:
|
|
{
|
|
if (target.GetQuestStatus(GetGoInfo().Generic.questID) == QuestStatus.Incomplete)
|
|
return true;
|
|
break;
|
|
}
|
|
case GameObjectTypes.Goober:
|
|
{
|
|
if (target.GetQuestStatus(GetGoInfo().Goober.questID) == QuestStatus.Incomplete)
|
|
return true;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void TriggeringLinkedGameObject(uint trapEntry, Unit target)
|
|
{
|
|
GameObjectTemplate trapInfo = Global.ObjectMgr.GetGameObjectTemplate(trapEntry);
|
|
if (trapInfo == null || trapInfo.type != GameObjectTypes.Trap)
|
|
return;
|
|
|
|
SpellInfo trapSpell = Global.SpellMgr.GetSpellInfo(trapInfo.Trap.spell);
|
|
if (trapSpell == null) // checked at load already
|
|
return;
|
|
|
|
GameObject trapGO = GetLinkedTrap();
|
|
if (trapGO)
|
|
trapGO.CastSpell(target, trapSpell.Id);
|
|
}
|
|
|
|
GameObject LookupFishingHoleAround(float range)
|
|
{
|
|
var u_check = new NearestGameObjectFishingHole(this, range);
|
|
var checker = new GameObjectSearcher(this, u_check);
|
|
|
|
Cell.VisitGridObjects(this, checker, range);
|
|
return checker.GetTarget();
|
|
}
|
|
|
|
public void ResetDoorOrButton()
|
|
{
|
|
if (m_lootState == LootState.Ready || m_lootState == LootState.JustDeactivated)
|
|
return;
|
|
|
|
RemoveFlag(GameObjectFlags.InUse);
|
|
SetGoState(m_prevGoState);
|
|
|
|
SetLootState(LootState.JustDeactivated);
|
|
m_cooldownTime = 0;
|
|
}
|
|
|
|
public void UseDoorOrButton(uint time_to_restore = 0, bool alternative = false, Unit user = null)
|
|
{
|
|
if (m_lootState != LootState.Ready)
|
|
return;
|
|
|
|
if (time_to_restore == 0)
|
|
time_to_restore = GetGoInfo().GetAutoCloseTime();
|
|
|
|
SwitchDoorOrButton(true, alternative);
|
|
SetLootState(LootState.Activated, user);
|
|
|
|
m_cooldownTime = time_to_restore != 0 ? (uint)Time.UnixTime + time_to_restore : 0;
|
|
}
|
|
|
|
public void SetGoArtKit(byte kit)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.ArtKit), kit);
|
|
GameObjectData data = Global.ObjectMgr.GetGOData(m_spawnId);
|
|
if (data != null)
|
|
data.artKit = kit;
|
|
}
|
|
|
|
public void SetGoArtKit(byte artkit, GameObject go, uint lowguid)
|
|
{
|
|
GameObjectData data = null;
|
|
if (go != null)
|
|
{
|
|
go.SetGoArtKit(artkit);
|
|
data = go.GetGoData();
|
|
}
|
|
else if (lowguid != 0)
|
|
data = Global.ObjectMgr.GetGOData(lowguid);
|
|
|
|
if (data != null)
|
|
data.artKit = artkit;
|
|
}
|
|
|
|
void SwitchDoorOrButton(bool activate, bool alternative = false)
|
|
{
|
|
if (activate)
|
|
AddFlag(GameObjectFlags.InUse);
|
|
else
|
|
RemoveFlag(GameObjectFlags.InUse);
|
|
|
|
if (GetGoState() == GameObjectState.Ready) //if closed . open
|
|
SetGoState(alternative ? GameObjectState.ActiveAlternative : GameObjectState.Active);
|
|
else //if open . close
|
|
SetGoState(GameObjectState.Ready);
|
|
}
|
|
|
|
public void Use(Unit user)
|
|
{
|
|
// by default spell caster is user
|
|
Unit spellCaster = user;
|
|
uint spellId = 0;
|
|
bool triggered = false;
|
|
|
|
Player playerUser = user.ToPlayer();
|
|
if (playerUser != null)
|
|
{
|
|
if (Global.ScriptMgr.OnGossipHello(playerUser, this))
|
|
return;
|
|
|
|
if (GetAI().GossipHello(playerUser, true))
|
|
return;
|
|
}
|
|
|
|
// If cooldown data present in template
|
|
uint cooldown = GetGoInfo().GetCooldown();
|
|
if (cooldown != 0)
|
|
{
|
|
if (m_cooldownTime > Global.WorldMgr.GetGameTime())
|
|
return;
|
|
|
|
m_cooldownTime = (uint)(Global.WorldMgr.GetGameTime() + cooldown);
|
|
}
|
|
|
|
switch (GetGoType())
|
|
{
|
|
case GameObjectTypes.Door: //0
|
|
case GameObjectTypes.Button: //1
|
|
//doors/buttons never really despawn, only reset to default state/flags
|
|
UseDoorOrButton(0, false, user);
|
|
return;
|
|
case GameObjectTypes.QuestGiver: //2
|
|
{
|
|
if (!user.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
Player player = user.ToPlayer();
|
|
|
|
player.PrepareGossipMenu(this, GetGoInfo().QuestGiver.gossipID, true);
|
|
player.SendPreparedGossip(this);
|
|
return;
|
|
}
|
|
case GameObjectTypes.Trap: //6
|
|
{
|
|
GameObjectTemplate goInfo = GetGoInfo();
|
|
if (goInfo.Trap.spell != 0)
|
|
CastSpell(user, goInfo.Trap.spell);
|
|
|
|
m_cooldownTime = (uint)Time.UnixTime + (goInfo.Trap.cooldown != 0 ? goInfo.Trap.cooldown : 4); // template or 4 seconds
|
|
|
|
if (goInfo.Trap.charges == 1) // Deactivate after trigger
|
|
SetLootState(LootState.JustDeactivated);
|
|
|
|
return;
|
|
}
|
|
//Sitting: Wooden bench, chairs enzz
|
|
case GameObjectTypes.Chair: //7
|
|
{
|
|
GameObjectTemplate info = GetGoInfo();
|
|
if (info == null)
|
|
return;
|
|
|
|
if (!user.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
if (ChairListSlots.Empty()) // this is called once at first chair use to make list of available slots
|
|
{
|
|
if (info.Chair.chairslots > 0) // sometimes chairs in DB have error in fields and we dont know number of slots
|
|
{
|
|
for (uint i = 0; i < info.Chair.chairslots; ++i)
|
|
ChairListSlots[i].Clear(); // Last user of current slot set to 0 (none sit here yet)
|
|
}
|
|
else
|
|
ChairListSlots[0].Clear(); // error in DB, make one default slot
|
|
}
|
|
|
|
Player player = user.ToPlayer();
|
|
|
|
// a chair may have n slots. we have to calculate their positions and teleport the player to the nearest one
|
|
float lowestDist = SharedConst.DefaultVisibilityDistance;
|
|
|
|
uint nearest_slot = 0;
|
|
float x_lowest = GetPositionX();
|
|
float y_lowest = GetPositionY();
|
|
|
|
// the object orientation + 1/2 pi
|
|
// every slot will be on that straight line
|
|
float orthogonalOrientation = GetOrientation() + MathFunctions.PI * 0.5f;
|
|
// find nearest slot
|
|
bool found_free_slot = false;
|
|
|
|
foreach (var slot in ChairListSlots.ToList())
|
|
{
|
|
// the distance between this slot and the center of the go - imagine a 1D space
|
|
float relativeDistance = (info.size * slot.Key) - (info.size * (info.Chair.chairslots - 1) / 2.0f);
|
|
|
|
float x_i = (float)(GetPositionX() + relativeDistance * Math.Cos(orthogonalOrientation));
|
|
float y_i = (float)(GetPositionY() + relativeDistance * Math.Sin(orthogonalOrientation));
|
|
|
|
if (!slot.Value.IsEmpty())
|
|
{
|
|
Player ChairUser = Global.ObjAccessor.FindPlayer(slot.Value);
|
|
if (ChairUser != null)
|
|
if (ChairUser.IsSitState() && ChairUser.GetStandState() != UnitStandStateType.Sit && ChairUser.GetExactDist2d(x_i, y_i) < 0.1f)
|
|
continue; // This seat is already occupied by ChairUser. NOTE: Not sure if the ChairUser.getStandState() != UNIT_STAND_STATE_SIT check is required.
|
|
else
|
|
ChairListSlots[slot.Key].Clear(); // This seat is unoccupied.
|
|
else
|
|
ChairListSlots[slot.Key].Clear(); // The seat may of had an occupant, but they're offline.
|
|
}
|
|
|
|
found_free_slot = true;
|
|
|
|
// calculate the distance between the player and this slot
|
|
float thisDistance = player.GetDistance2d(x_i, y_i);
|
|
|
|
if (thisDistance <= lowestDist)
|
|
{
|
|
nearest_slot = slot.Key;
|
|
lowestDist = thisDistance;
|
|
x_lowest = x_i;
|
|
y_lowest = y_i;
|
|
}
|
|
}
|
|
|
|
if (found_free_slot)
|
|
{
|
|
var guid = ChairListSlots.LookupByKey(nearest_slot);
|
|
if (!guid.IsEmpty())
|
|
{
|
|
guid = player.GetGUID(); //this slot in now used by player
|
|
player.TeleportTo(GetMapId(), x_lowest, y_lowest, GetPositionZ(), GetOrientation(), (TeleportToOptions.NotLeaveTransport | TeleportToOptions.NotLeaveCombat | TeleportToOptions.NotUnSummonPet));
|
|
player.SetStandState(UnitStandStateType.SitLowChair + (byte)info.Chair.chairheight);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
player.GetSession().SendNotification("There's nowhere left for you to sit.");
|
|
|
|
return;
|
|
}
|
|
//big gun, its a spell/aura
|
|
case GameObjectTypes.Goober: //10
|
|
{
|
|
GameObjectTemplate info = GetGoInfo();
|
|
|
|
if (user.IsTypeId(TypeId.Player))
|
|
{
|
|
Player player = user.ToPlayer();
|
|
|
|
if (info.Goober.pageID != 0) // show page...
|
|
{
|
|
PageTextPkt data = new PageTextPkt();
|
|
data.GameObjectGUID = GetGUID();
|
|
player.SendPacket(data);
|
|
}
|
|
else if (info.Goober.gossipID != 0)
|
|
{
|
|
player.PrepareGossipMenu(this, info.Goober.gossipID);
|
|
player.SendPreparedGossip(this);
|
|
}
|
|
|
|
if (info.Goober.eventID != 0)
|
|
{
|
|
Log.outDebug(LogFilter.Scripts, "Goober ScriptStart id {0} for GO entry {1} (GUID {2}).", info.Goober.eventID, GetEntry(), GetSpawnId());
|
|
GetMap().ScriptsStart(ScriptsType.Event, info.Goober.eventID, player, this);
|
|
EventInform(info.Goober.eventID, user);
|
|
}
|
|
|
|
// possible quest objective for active quests
|
|
if (info.Goober.questID != 0 && Global.ObjectMgr.GetQuestTemplate(info.Goober.questID) != null)
|
|
{
|
|
//Quest require to be active for GO using
|
|
if (player.GetQuestStatus(info.Goober.questID) != QuestStatus.Incomplete)
|
|
break;
|
|
}
|
|
|
|
Group group = player.GetGroup();
|
|
if (group)
|
|
{
|
|
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
|
|
{
|
|
Player member = refe.GetSource();
|
|
if (member)
|
|
if (member.IsAtGroupRewardDistance(this))
|
|
member.KillCreditGO(info.entry, GetGUID());
|
|
}
|
|
}
|
|
else
|
|
player.KillCreditGO(info.entry, GetGUID());
|
|
}
|
|
|
|
uint trapEntry = info.Goober.linkedTrap;
|
|
if (trapEntry != 0)
|
|
TriggeringLinkedGameObject(trapEntry, user);
|
|
|
|
AddFlag(GameObjectFlags.InUse);
|
|
SetLootState(LootState.Activated, user);
|
|
|
|
// this appear to be ok, however others exist in addition to this that should have custom (ex: 190510, 188692, 187389)
|
|
if (info.Goober.customAnim != 0)
|
|
SendCustomAnim(GetGoAnimProgress());
|
|
else
|
|
SetGoState(GameObjectState.Active);
|
|
|
|
m_cooldownTime = (uint)Time.UnixTime + info.GetAutoCloseTime();
|
|
|
|
// cast this spell later if provided
|
|
spellId = info.Goober.spell;
|
|
spellCaster = null;
|
|
|
|
break;
|
|
}
|
|
case GameObjectTypes.Camera: //13
|
|
{
|
|
GameObjectTemplate info = GetGoInfo();
|
|
if (info == null)
|
|
return;
|
|
|
|
if (!user.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
Player player = user.ToPlayer();
|
|
|
|
if (info.Camera._camera != 0)
|
|
player.SendCinematicStart(info.Camera._camera);
|
|
|
|
if (info.Camera.eventID != 0)
|
|
{
|
|
GetMap().ScriptsStart(ScriptsType.Event, info.Camera.eventID, player, this);
|
|
EventInform(info.Camera.eventID, user);
|
|
}
|
|
|
|
return;
|
|
}
|
|
//fishing bobber
|
|
case GameObjectTypes.FishingNode: //17
|
|
{
|
|
Player player = user.ToPlayer();
|
|
if (player == null)
|
|
return;
|
|
|
|
if (player.GetGUID() != GetOwnerGUID())
|
|
return;
|
|
|
|
switch (getLootState())
|
|
{
|
|
case LootState.Ready: // ready for loot
|
|
{
|
|
uint zone, subzone;
|
|
GetZoneAndAreaId(out zone, out subzone);
|
|
|
|
int zone_skill = Global.ObjectMgr.GetFishingBaseSkillLevel(subzone);
|
|
if (zone_skill == 0)
|
|
zone_skill = Global.ObjectMgr.GetFishingBaseSkillLevel(zone);
|
|
|
|
//provide error, no fishable zone or area should be 0
|
|
if (zone_skill == 0)
|
|
Log.outError(LogFilter.Sql, "Fishable areaId {0} are not properly defined in `skill_fishing_base_level`.", subzone);
|
|
|
|
int skill = player.GetSkillValue(SkillType.Fishing);
|
|
|
|
int chance;
|
|
if (skill < zone_skill)
|
|
{
|
|
chance = (int)(Math.Pow((double)skill / zone_skill, 2) * 100);
|
|
if (chance < 1)
|
|
chance = 1;
|
|
}
|
|
else
|
|
chance = 100;
|
|
|
|
int roll = RandomHelper.IRand(1, 100);
|
|
|
|
Log.outDebug(LogFilter.Server, "Fishing check (skill: {0} zone min skill: {1} chance {2} roll: {3}", skill, zone_skill, chance, roll);
|
|
|
|
player.UpdateFishingSkill();
|
|
|
|
// @todo find reasonable value for fishing hole search
|
|
GameObject fishingPool = LookupFishingHoleAround(20.0f + SharedConst.ContactDistance);
|
|
|
|
// If fishing skill is high enough, or if fishing on a pool, send correct loot.
|
|
// Fishing pools have no skill requirement as of patch 3.3.0 (undocumented change).
|
|
if (chance >= roll || fishingPool)
|
|
{
|
|
// @todo I do not understand this hack. Need some explanation.
|
|
// prevent removing GO at spell cancel
|
|
RemoveFromOwner();
|
|
SetOwnerGUID(player.GetGUID());
|
|
|
|
if (fishingPool)
|
|
{
|
|
fishingPool.Use(player);
|
|
SetLootState(LootState.JustDeactivated);
|
|
}
|
|
else
|
|
player.SendLoot(GetGUID(), LootType.Fishing);
|
|
}
|
|
else// If fishing skill is too low, send junk loot.
|
|
player.SendLoot(GetGUID(), LootType.FishingJunk);
|
|
break;
|
|
}
|
|
case LootState.JustDeactivated: // nothing to do, will be deleted at next update
|
|
break;
|
|
default:
|
|
{
|
|
SetLootState(LootState.JustDeactivated);
|
|
player.SendPacket(new FishNotHooked());
|
|
break;
|
|
}
|
|
}
|
|
|
|
player.FinishSpell(CurrentSpellTypes.Channeled);
|
|
return;
|
|
}
|
|
|
|
case GameObjectTypes.Ritual: //18
|
|
{
|
|
if (!user.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
Player player = user.ToPlayer();
|
|
|
|
Unit owner = GetOwner();
|
|
|
|
GameObjectTemplate info = GetGoInfo();
|
|
|
|
// ritual owner is set for GO's without owner (not summoned)
|
|
if (m_ritualOwner == null && owner == null)
|
|
m_ritualOwner = player;
|
|
|
|
if (owner != null)
|
|
{
|
|
if (!owner.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
// accept only use by player from same group as owner, excluding owner itself (unique use already added in spell effect)
|
|
if (player == owner.ToPlayer() || (info.Ritual.castersGrouped != 0 && !player.IsInSameRaidWith(owner.ToPlayer())))
|
|
return;
|
|
|
|
// expect owner to already be channeling, so if not...
|
|
if (owner.GetCurrentSpell(CurrentSpellTypes.Channeled) == null)
|
|
return;
|
|
|
|
// in case summoning ritual caster is GO creator
|
|
spellCaster = owner;
|
|
}
|
|
else
|
|
{
|
|
if (player != m_ritualOwner && (info.Ritual.castersGrouped != 0 && !player.IsInSameRaidWith(m_ritualOwner)))
|
|
return;
|
|
|
|
spellCaster = player;
|
|
}
|
|
|
|
AddUniqueUse(player);
|
|
|
|
if (info.Ritual.animSpell != 0)
|
|
{
|
|
player.CastSpell(player, info.Ritual.animSpell, true);
|
|
|
|
// for this case, summoningRitual.spellId is always triggered
|
|
triggered = true;
|
|
}
|
|
|
|
// full amount unique participants including original summoner
|
|
if (GetUniqueUseCount() == info.Ritual.casters)
|
|
{
|
|
if (m_ritualOwner != null)
|
|
spellCaster = m_ritualOwner;
|
|
|
|
spellId = info.Ritual.spell;
|
|
|
|
if (spellId == 62330) // GO store nonexistent spell, replace by expected
|
|
{
|
|
// spell have reagent and mana cost but it not expected use its
|
|
// it triggered spell in fact casted at currently channeled GO
|
|
spellId = 61993;
|
|
triggered = true;
|
|
}
|
|
|
|
// Cast casterTargetSpell at a random GO user
|
|
// on the current DB there is only one gameobject that uses this (Ritual of Doom)
|
|
// and its required target number is 1 (outter for loop will run once)
|
|
if (info.Ritual.casterTargetSpell != 0 && info.Ritual.casterTargetSpell != 1) // No idea why this field is a bool in some cases
|
|
for (uint i = 0; i < info.Ritual.casterTargetSpellTargets; i++)
|
|
{
|
|
// m_unique_users can contain only player GUIDs
|
|
Player target = Global.ObjAccessor.GetPlayer(this, m_unique_users.SelectRandom());
|
|
if (target != null)
|
|
spellCaster.CastSpell(target, info.Ritual.casterTargetSpell, true);
|
|
}
|
|
|
|
// finish owners spell
|
|
if (owner != null)
|
|
owner.FinishSpell(CurrentSpellTypes.Channeled);
|
|
|
|
// can be deleted now, if
|
|
if (info.Ritual.ritualPersistent == 0)
|
|
SetLootState(LootState.JustDeactivated);
|
|
else
|
|
{
|
|
// reset ritual for this GO
|
|
m_ritualOwner = null;
|
|
m_unique_users.Clear();
|
|
m_usetimes = 0;
|
|
}
|
|
}
|
|
else
|
|
return;
|
|
|
|
// go to end function to spell casting
|
|
break;
|
|
}
|
|
case GameObjectTypes.SpellCaster: //22
|
|
{
|
|
GameObjectTemplate info = GetGoInfo();
|
|
if (info == null)
|
|
return;
|
|
|
|
if (info.SpellCaster.partyOnly != 0)
|
|
{
|
|
Unit caster = GetOwner();
|
|
if (caster == null || !caster.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
if (!user.IsTypeId(TypeId.Player) || !user.ToPlayer().IsInSameRaidWith(caster.ToPlayer()))
|
|
return;
|
|
}
|
|
|
|
user.RemoveAurasByType(AuraType.Mounted);
|
|
spellId = info.SpellCaster.spell;
|
|
|
|
AddUse();
|
|
break;
|
|
}
|
|
case GameObjectTypes.MeetingStone: //23
|
|
{
|
|
GameObjectTemplate info = GetGoInfo();
|
|
|
|
if (!user.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
Player player = user.ToPlayer();
|
|
|
|
Player targetPlayer = Global.ObjAccessor.FindPlayer(player.GetTarget());
|
|
|
|
// accept only use by player from same raid as caster, except caster itself
|
|
if (targetPlayer == null || targetPlayer == player || !targetPlayer.IsInSameRaidWith(player))
|
|
return;
|
|
|
|
//required lvl checks!
|
|
uint level = player.getLevel();
|
|
if (level < info.MeetingStone.minLevel)
|
|
return;
|
|
level = targetPlayer.getLevel();
|
|
if (level < info.MeetingStone.minLevel)
|
|
return;
|
|
|
|
if (info.entry == 194097)
|
|
spellId = 61994; // Ritual of Summoning
|
|
else
|
|
spellId = 23598;// 59782; // Summoning Stone Effect
|
|
|
|
break;
|
|
}
|
|
|
|
case GameObjectTypes.FlagStand: // 24
|
|
{
|
|
if (!user.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
Player player = user.ToPlayer();
|
|
|
|
if (player.CanUseBattlegroundObject(this))
|
|
{
|
|
// in Battlegroundcheck
|
|
Battleground bg = player.GetBattleground();
|
|
if (!bg)
|
|
return;
|
|
|
|
if (player.GetVehicle() != null)
|
|
return;
|
|
|
|
player.RemoveAurasByType(AuraType.ModStealth);
|
|
player.RemoveAurasByType(AuraType.ModInvisibility);
|
|
// BG flag click
|
|
// AB:
|
|
// 15001
|
|
// 15002
|
|
// 15003
|
|
// 15004
|
|
// 15005
|
|
bg.EventPlayerClickedOnFlag(player, this);
|
|
return; //we don;t need to delete flag ... it is despawned!
|
|
}
|
|
break;
|
|
}
|
|
|
|
case GameObjectTypes.FishingHole: // 25
|
|
{
|
|
if (!user.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
Player player = user.ToPlayer();
|
|
|
|
player.SendLoot(GetGUID(), LootType.Fishinghole);
|
|
player.UpdateCriteria(CriteriaTypes.FishInGameobject, GetGoInfo().entry);
|
|
return;
|
|
}
|
|
|
|
case GameObjectTypes.FlagDrop: // 26
|
|
{
|
|
if (!user.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
Player player = user.ToPlayer();
|
|
|
|
if (player.CanUseBattlegroundObject(this))
|
|
{
|
|
// in Battlegroundcheck
|
|
Battleground bg = player.GetBattleground();
|
|
if (!bg)
|
|
return;
|
|
|
|
if (player.GetVehicle() != null)
|
|
return;
|
|
|
|
player.RemoveAurasByType(AuraType.ModStealth);
|
|
player.RemoveAurasByType(AuraType.ModInvisibility);
|
|
// BG flag dropped
|
|
// WS:
|
|
// 179785 - Silverwing Flag
|
|
// 179786 - Warsong Flag
|
|
// EotS:
|
|
// 184142 - Netherstorm Flag
|
|
GameObjectTemplate info = GetGoInfo();
|
|
if (info != null)
|
|
{
|
|
switch (info.entry)
|
|
{
|
|
case 179785: // Silverwing Flag
|
|
case 179786: // Warsong Flag
|
|
if (bg.GetTypeID(true) == BattlegroundTypeId.WS)
|
|
bg.EventPlayerClickedOnFlag(player, this);
|
|
break;
|
|
case 184142: // Netherstorm Flag
|
|
if (bg.GetTypeID(true) == BattlegroundTypeId.EY)
|
|
bg.EventPlayerClickedOnFlag(player, this);
|
|
break;
|
|
}
|
|
}
|
|
//this cause to call return, all flags must be deleted here!!
|
|
spellId = 0;
|
|
Delete();
|
|
}
|
|
break;
|
|
}
|
|
case GameObjectTypes.BarberChair: //32
|
|
{
|
|
GameObjectTemplate info = GetGoInfo();
|
|
if (info == null)
|
|
return;
|
|
|
|
if (!user.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
Player player = user.ToPlayer();
|
|
|
|
player.SendPacket(new EnableBarberShop());
|
|
|
|
// fallback, will always work
|
|
player.TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), (TeleportToOptions.NotLeaveTransport | TeleportToOptions.NotLeaveCombat | TeleportToOptions.NotUnSummonPet));
|
|
player.SetStandState((UnitStandStateType.SitLowChair + (byte)info.BarberChair.chairheight), info.BarberChair.SitAnimKit);
|
|
return;
|
|
}
|
|
case GameObjectTypes.ItemForge:
|
|
{
|
|
GameObjectTemplate info = GetGoInfo();
|
|
if (info == null)
|
|
return;
|
|
|
|
if (!user.IsTypeId(TypeId.Player))
|
|
return;
|
|
|
|
Player player = user.ToPlayer();
|
|
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(info.ItemForge.conditionID1);
|
|
if (playerCondition != null)
|
|
if (!ConditionManager.IsPlayerMeetingCondition(player, playerCondition))
|
|
return;
|
|
|
|
Aura artifactAura = player.GetAura(PlayerConst.ArtifactsAllWeaponsGeneralWeaponEquippedPassive);
|
|
Item item = artifactAura != null ? player.GetItemByGuid(artifactAura.GetCastItemGUID()) : null;
|
|
if (!item)
|
|
{
|
|
player.SendPacket(new DisplayGameError(GameError.MustEquipArtifact));
|
|
return;
|
|
}
|
|
|
|
ArtifactForgeOpened artifactForgeOpened = new ArtifactForgeOpened();
|
|
artifactForgeOpened.ArtifactGUID = item.GetGUID();
|
|
artifactForgeOpened.ForgeGUID = GetGUID();
|
|
player.SendPacket(artifactForgeOpened);
|
|
return;
|
|
}
|
|
case GameObjectTypes.UILink:
|
|
{
|
|
Player player = user.ToPlayer();
|
|
if (!player)
|
|
return;
|
|
|
|
GameObjectUIAction gameObjectUIAction = new GameObjectUIAction();
|
|
gameObjectUIAction.ObjectGUID = GetGUID();
|
|
gameObjectUIAction.UILink = (int)GetGoInfo().UILink.UILinkType;
|
|
player.SendPacket(gameObjectUIAction);
|
|
return;
|
|
}
|
|
default:
|
|
if (GetGoType() >= GameObjectTypes.Max)
|
|
Log.outError(LogFilter.Server, "GameObject.Use(): unit (type: {0}, guid: {1}, name: {2}) tries to use object (guid: {3}, entry: {4}, name: {5}) of unknown type ({6})",
|
|
user.GetTypeId(), user.GetGUID().ToString(), user.GetName(), GetGUID().ToString(), GetEntry(), GetGoInfo().name, GetGoType());
|
|
break;
|
|
}
|
|
|
|
if (spellId == 0)
|
|
return;
|
|
|
|
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
|
|
if (spellInfo == null)
|
|
{
|
|
if (!user.IsTypeId(TypeId.Player) || !Global.OutdoorPvPMgr.HandleCustomSpell(user.ToPlayer(), spellId, this))
|
|
Log.outError(LogFilter.Server, "WORLD: unknown spell id {0} at use action for gameobject (Entry: {1} GoType: {2})", spellId, GetEntry(), GetGoType());
|
|
else
|
|
Log.outDebug(LogFilter.Outdoorpvp, "WORLD: {0} non-dbc spell was handled by OutdoorPvP", spellId);
|
|
return;
|
|
}
|
|
|
|
Player player1 = user.ToPlayer();
|
|
if (player1)
|
|
Global.OutdoorPvPMgr.HandleCustomSpell(player1, spellId, this);
|
|
|
|
if (spellCaster != null)
|
|
spellCaster.CastSpell(user, spellInfo, triggered);
|
|
else
|
|
CastSpell(user, spellId);
|
|
}
|
|
|
|
public void CastSpell(Unit target, uint spellId, bool triggered = true)
|
|
{
|
|
CastSpell(target, spellId, triggered ? TriggerCastFlags.FullMask : TriggerCastFlags.None);
|
|
}
|
|
|
|
public void CastSpell(Unit target, uint spellId, TriggerCastFlags triggered)
|
|
{
|
|
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId);
|
|
if (spellInfo == null)
|
|
return;
|
|
|
|
bool self = false;
|
|
foreach (SpellEffectInfo effect in spellInfo.GetEffectsForDifficulty(GetMap().GetDifficultyID()))
|
|
{
|
|
if (effect != null && effect.TargetA.GetTarget() == Targets.UnitCaster)
|
|
{
|
|
self = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (self)
|
|
{
|
|
if (target != null)
|
|
target.CastSpell(target, spellInfo, triggered);
|
|
return;
|
|
}
|
|
|
|
//summon world trigger
|
|
Creature trigger = SummonTrigger(GetPositionX(), GetPositionY(), GetPositionZ(), 0, (uint)(spellInfo.CalcCastTime() + 100));
|
|
if (!trigger)
|
|
return;
|
|
|
|
// remove immunity flags, to allow spell to target anything
|
|
trigger.RemoveUnitFlag(UnitFlags.ImmuneToNpc | UnitFlags.ImmuneToPc);
|
|
|
|
Unit owner = GetOwner();
|
|
if (owner)
|
|
{
|
|
trigger.SetFaction(owner.GetFaction());
|
|
if (owner.HasUnitFlag(UnitFlags.PvpAttackable))
|
|
trigger.AddUnitFlag(UnitFlags.PvpAttackable);
|
|
// copy pvp state flags from owner
|
|
trigger.SetPvpFlags(owner.GetPvpFlags());
|
|
// needed for GO casts for proper target validation checks
|
|
trigger.SetOwnerGUID(owner.GetGUID());
|
|
trigger.CastSpell(target != null ? target : trigger, spellInfo, triggered, null, null, owner.GetGUID());
|
|
}
|
|
else
|
|
{
|
|
trigger.SetFaction(spellInfo.IsPositive() ? 35 : 14u);
|
|
// Set owner guid for target if no owner available - needed by trigger auras
|
|
// - trigger gets despawned and there's no caster avalible (see AuraEffect.TriggerSpell())
|
|
trigger.CastSpell(target != null ? target : trigger, spellInfo, triggered, null, null, target ? target.GetGUID() : ObjectGuid.Empty);
|
|
}
|
|
}
|
|
|
|
public void SendCustomAnim(uint anim)
|
|
{
|
|
GameObjectCustomAnim customAnim = new GameObjectCustomAnim();
|
|
customAnim.ObjectGUID = GetGUID();
|
|
customAnim.CustomAnim = anim;
|
|
SendMessageToSet(customAnim, true);
|
|
}
|
|
|
|
public bool IsInRange(float x, float y, float z, float radius)
|
|
{
|
|
GameObjectDisplayInfoRecord info = CliDB.GameObjectDisplayInfoStorage.LookupByKey(m_goInfo.displayId);
|
|
if (info == null)
|
|
return IsWithinDist3d(x, y, z, radius);
|
|
|
|
float sinA = (float)Math.Sin(GetOrientation());
|
|
float cosA = (float)Math.Cos(GetOrientation());
|
|
float dx = x - GetPositionX();
|
|
float dy = y - GetPositionY();
|
|
float dz = z - GetPositionZ();
|
|
float dist = (float)Math.Sqrt(dx * dx + dy * dy);
|
|
//! Check if the distance between the 2 objects is 0, can happen if both objects are on the same position.
|
|
//! The code below this check wont crash if dist is 0 because 0/0 in float operations is valid, and returns infinite
|
|
if (MathFunctions.fuzzyEq(dist, 0.0f))
|
|
return true;
|
|
|
|
float sinB = dx / dist;
|
|
float cosB = dy / dist;
|
|
dx = dist * (cosA * cosB + sinA * sinB);
|
|
dy = dist * (cosA * sinB - sinA * cosB);
|
|
return dx < info.GeoBoxMax.X + radius && dx > info.GeoBoxMin.X - radius
|
|
&& dy < info.GeoBoxMax.Y + radius && dy > info.GeoBoxMin.Y - radius
|
|
&& dz < info.GeoBoxMax.Z + radius && dz > info.GeoBoxMin.Z - radius;
|
|
}
|
|
|
|
public void EventInform(uint eventId, WorldObject invoker = null)
|
|
{
|
|
if (eventId == 0)
|
|
return;
|
|
|
|
if (GetAI() != null)
|
|
GetAI().EventInform(eventId);
|
|
|
|
if (m_zoneScript != null)
|
|
m_zoneScript.ProcessEvent(this, eventId);
|
|
|
|
BattlegroundMap bgMap = GetMap().ToBattlegroundMap();
|
|
if (bgMap)
|
|
if (bgMap.GetBG())
|
|
bgMap.GetBG().ProcessEvent(this, eventId, invoker);
|
|
}
|
|
|
|
public virtual uint GetScriptId()
|
|
{
|
|
GameObjectData gameObjectData = GetGoData();
|
|
if (gameObjectData != null)
|
|
return gameObjectData.ScriptId;
|
|
|
|
return GetGoInfo().ScriptId;
|
|
}
|
|
|
|
public override string GetName(LocaleConstant loc_idx = LocaleConstant.enUS)
|
|
{
|
|
if (loc_idx != LocaleConstant.enUS)
|
|
{
|
|
byte uloc_idx = (byte)loc_idx;
|
|
GameObjectLocale cl = Global.ObjectMgr.GetGameObjectLocale(GetEntry());
|
|
if (cl != null)
|
|
if (cl.Name.Length > uloc_idx && !string.IsNullOrEmpty(cl.Name[uloc_idx]))
|
|
return cl.Name[uloc_idx];
|
|
}
|
|
|
|
return base.GetName(loc_idx);
|
|
}
|
|
|
|
public void UpdatePackedRotation()
|
|
{
|
|
const int PACK_YZ = 1 << 20;
|
|
const int PACK_X = PACK_YZ << 1;
|
|
|
|
const int PACK_YZ_MASK = (PACK_YZ << 1) - 1;
|
|
const int PACK_X_MASK = (PACK_X << 1) - 1;
|
|
|
|
sbyte w_sign = (sbyte)(m_worldRotation.W >= 0.0f ? 1 : -1);
|
|
long x = (int)(m_worldRotation.X * PACK_X) * w_sign & PACK_X_MASK;
|
|
long y = (int)(m_worldRotation.Y * PACK_YZ) * w_sign & PACK_YZ_MASK;
|
|
long z = (int)(m_worldRotation.Z * PACK_YZ) * w_sign & PACK_YZ_MASK;
|
|
m_packedRotation = z | (y << 21) | (x << 42);
|
|
}
|
|
|
|
public void SetWorldRotation(float qx, float qy, float qz, float qw)
|
|
{
|
|
Quaternion rotation = new Quaternion(qx, qy, qz, qw);
|
|
rotation.unitize();
|
|
m_worldRotation.X = rotation.X;
|
|
m_worldRotation.Y = rotation.Y;
|
|
m_worldRotation.Z = rotation.Z;
|
|
m_worldRotation.W = rotation.W;
|
|
UpdatePackedRotation();
|
|
}
|
|
|
|
public void SetParentRotation(Quaternion rotation)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.ParentRotation), rotation);
|
|
}
|
|
|
|
public void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot)
|
|
{
|
|
Quaternion quat = Quaternion.fromEulerAnglesZYX(z_rot, y_rot, x_rot);
|
|
SetWorldRotation(quat.X, quat.Y, quat.Z, quat.W);
|
|
}
|
|
|
|
public void ModifyHealth(int change, Unit attackerOrHealer = null, uint spellId = 0)
|
|
{
|
|
if (m_goValue.Building.MaxHealth == 0 || change == 0)
|
|
return;
|
|
|
|
// prevent double destructions of the same object
|
|
if (change < 0 && m_goValue.Building.Health == 0)
|
|
return;
|
|
|
|
if (m_goValue.Building.Health + change <= 0)
|
|
m_goValue.Building.Health = 0;
|
|
else if (m_goValue.Building.Health + change >= m_goValue.Building.MaxHealth)
|
|
m_goValue.Building.Health = m_goValue.Building.MaxHealth;
|
|
else
|
|
m_goValue.Building.Health += (uint)change;
|
|
|
|
// Set the health bar, value = 255 * healthPct;
|
|
SetGoAnimProgress(m_goValue.Building.Health * 255 / m_goValue.Building.MaxHealth);
|
|
|
|
Player player = attackerOrHealer.GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
// dealing damage, send packet
|
|
if (player != null)
|
|
{
|
|
DestructibleBuildingDamage packet = new DestructibleBuildingDamage();
|
|
packet.Caster = attackerOrHealer.GetGUID(); // todo: this can be a GameObject
|
|
packet.Target = GetGUID();
|
|
packet.Damage = -change;
|
|
packet.Owner = player.GetGUID();
|
|
packet.SpellID = spellId;
|
|
player.SendPacket(packet);
|
|
}
|
|
|
|
GameObjectDestructibleState newState = GetDestructibleState();
|
|
|
|
if (m_goValue.Building.Health == 0)
|
|
newState = GameObjectDestructibleState.Destroyed;
|
|
else if (m_goValue.Building.Health < m_goValue.Building.MaxHealth / 2)
|
|
newState = GameObjectDestructibleState.Damaged;
|
|
else if (m_goValue.Building.Health == m_goValue.Building.MaxHealth)
|
|
newState = GameObjectDestructibleState.Intact;
|
|
|
|
if (newState == GetDestructibleState())
|
|
return;
|
|
|
|
SetDestructibleState(newState, player, false);
|
|
}
|
|
|
|
public void SetDestructibleState(GameObjectDestructibleState state, Player eventInvoker = null, bool setHealth = false)
|
|
{
|
|
// the user calling this must know he is already operating on destructible gameobject
|
|
Cypher.Assert(GetGoType() == GameObjectTypes.DestructibleBuilding);
|
|
|
|
switch (state)
|
|
{
|
|
case GameObjectDestructibleState.Intact:
|
|
RemoveFlag(GameObjectFlags.Damaged | GameObjectFlags.Destroyed);
|
|
SetDisplayId(m_goInfo.displayId);
|
|
if (setHealth)
|
|
{
|
|
m_goValue.Building.Health = m_goValue.Building.MaxHealth;
|
|
SetGoAnimProgress(255);
|
|
}
|
|
EnableCollision(true);
|
|
break;
|
|
case GameObjectDestructibleState.Damaged:
|
|
{
|
|
EventInform(m_goInfo.DestructibleBuilding.DamagedEvent, eventInvoker);
|
|
Global.ScriptMgr.OnGameObjectDamaged(this, eventInvoker);
|
|
|
|
RemoveFlag(GameObjectFlags.Destroyed);
|
|
AddFlag(GameObjectFlags.Damaged);
|
|
|
|
uint modelId = m_goInfo.displayId;
|
|
DestructibleModelDataRecord modelData = CliDB.DestructibleModelDataStorage.LookupByKey(m_goInfo.DestructibleBuilding.DestructibleModelRec);
|
|
if (modelData != null)
|
|
if (modelData.State1Wmo != 0)
|
|
modelId = modelData.State1Wmo;
|
|
SetDisplayId(modelId);
|
|
|
|
if (setHealth)
|
|
{
|
|
m_goValue.Building.Health = 10000;//m_goInfo.DestructibleBuilding.damagedNumHits;
|
|
uint maxHealth = m_goValue.Building.MaxHealth;
|
|
// in this case current health is 0 anyway so just prevent crashing here
|
|
if (maxHealth == 0)
|
|
maxHealth = 1;
|
|
SetGoAnimProgress(m_goValue.Building.Health * 255 / maxHealth);
|
|
}
|
|
break;
|
|
}
|
|
case GameObjectDestructibleState.Destroyed:
|
|
{
|
|
Global.ScriptMgr.OnGameObjectDestroyed(this, eventInvoker);
|
|
EventInform(m_goInfo.DestructibleBuilding.DestroyedEvent, eventInvoker);
|
|
if (eventInvoker != null)
|
|
{
|
|
Battleground bg = eventInvoker.GetBattleground();
|
|
if (bg)
|
|
bg.DestroyGate(eventInvoker, this);
|
|
}
|
|
|
|
RemoveFlag(GameObjectFlags.Damaged);
|
|
AddFlag(GameObjectFlags.Destroyed);
|
|
|
|
uint modelId = m_goInfo.displayId;
|
|
DestructibleModelDataRecord modelData = CliDB.DestructibleModelDataStorage.LookupByKey(m_goInfo.DestructibleBuilding.DestructibleModelRec);
|
|
if (modelData != null)
|
|
if (modelData.State2Wmo != 0)
|
|
modelId = modelData.State2Wmo;
|
|
SetDisplayId(modelId);
|
|
|
|
if (setHealth)
|
|
{
|
|
m_goValue.Building.Health = 0;
|
|
SetGoAnimProgress(0);
|
|
}
|
|
EnableCollision(false);
|
|
break;
|
|
}
|
|
case GameObjectDestructibleState.Rebuilding:
|
|
{
|
|
EventInform(m_goInfo.DestructibleBuilding.RebuildingEvent, eventInvoker);
|
|
RemoveFlag(GameObjectFlags.Damaged | GameObjectFlags.Destroyed);
|
|
|
|
uint modelId = m_goInfo.displayId;
|
|
DestructibleModelDataRecord modelData = CliDB.DestructibleModelDataStorage.LookupByKey(m_goInfo.DestructibleBuilding.DestructibleModelRec);
|
|
if (modelData != null)
|
|
if (modelData.State3Wmo != 0)
|
|
modelId = modelData.State3Wmo;
|
|
SetDisplayId(modelId);
|
|
|
|
// restores to full health
|
|
if (setHealth)
|
|
{
|
|
m_goValue.Building.Health = m_goValue.Building.MaxHealth;
|
|
SetGoAnimProgress(255);
|
|
}
|
|
EnableCollision(true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SetLootState(LootState state, Unit unit = null)
|
|
{
|
|
m_lootState = state;
|
|
m_lootStateUnitGUID = unit ? unit.GetGUID() : ObjectGuid.Empty;
|
|
GetAI().OnStateChanged((uint)state, unit);
|
|
Global.ScriptMgr.OnGameObjectLootStateChanged(this, (uint)state, unit);
|
|
|
|
// only set collision for doors on SetGoState
|
|
if (GetGoType() == GameObjectTypes.Door)
|
|
return;
|
|
|
|
if (m_model != null)
|
|
{
|
|
bool collision = false;
|
|
// Use the current go state
|
|
if ((GetGoState() != GameObjectState.Ready && (state == LootState.Activated || state == LootState.JustDeactivated)) || state == LootState.Ready)
|
|
collision = !collision;
|
|
|
|
EnableCollision(collision);
|
|
}
|
|
}
|
|
|
|
public void SetGoState(GameObjectState state)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.State), (sbyte)state);
|
|
Global.ScriptMgr.OnGameObjectStateChanged(this, state);
|
|
if (m_model != null && !IsTransport())
|
|
{
|
|
if (!IsInWorld)
|
|
return;
|
|
|
|
// startOpen determines whether we are going to add or remove the LoS on activation
|
|
bool collision = false;
|
|
if (state == GameObjectState.Ready)
|
|
collision = !collision;
|
|
|
|
EnableCollision(collision);
|
|
}
|
|
}
|
|
|
|
public virtual uint GetTransportPeriod()
|
|
{
|
|
Cypher.Assert(GetGoInfo().type == GameObjectTypes.Transport);
|
|
if (m_goValue.Transport.AnimationInfo.Path != null)
|
|
return m_goValue.Transport.AnimationInfo.TotalTime;
|
|
|
|
return 0;
|
|
}
|
|
|
|
public void SetTransportState(GameObjectState state, uint stopFrame = 0)
|
|
{
|
|
if (GetGoState() == state)
|
|
return;
|
|
|
|
Cypher.Assert(GetGoInfo().type == GameObjectTypes.Transport);
|
|
Cypher.Assert(state >= GameObjectState.TransportActive);
|
|
if (state == GameObjectState.TransportActive)
|
|
{
|
|
m_goValue.Transport.StateUpdateTimer = 0;
|
|
m_goValue.Transport.PathProgress = Time.GetMSTime();
|
|
if (GetGoState() >= GameObjectState.TransportStopped)
|
|
m_goValue.Transport.PathProgress += m_goValue.Transport.StopFrames.LookupByIndex(GetGoState() - GameObjectState.TransportStopped);
|
|
SetGoState(GameObjectState.TransportActive);
|
|
}
|
|
else
|
|
{
|
|
Cypher.Assert(stopFrame < m_goValue.Transport.StopFrames.Count);
|
|
m_goValue.Transport.PathProgress = Time.GetMSTime() + m_goValue.Transport.StopFrames[(int)stopFrame];
|
|
SetGoState((GameObjectState)((int)GameObjectState.TransportStopped + stopFrame));
|
|
}
|
|
}
|
|
|
|
public void SetDisplayId(uint displayid)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.DisplayID), displayid);
|
|
UpdateModel();
|
|
}
|
|
|
|
public byte GetNameSetId()
|
|
{
|
|
switch (GetGoType())
|
|
{
|
|
case GameObjectTypes.DestructibleBuilding:
|
|
DestructibleModelDataRecord modelData = CliDB.DestructibleModelDataStorage.LookupByKey(m_goInfo.DestructibleBuilding.DestructibleModelRec);
|
|
if (modelData != null)
|
|
{
|
|
switch (GetDestructibleState())
|
|
{
|
|
case GameObjectDestructibleState.Intact:
|
|
return modelData.State0NameSet;
|
|
case GameObjectDestructibleState.Damaged:
|
|
return modelData.State1NameSet;
|
|
case GameObjectDestructibleState.Destroyed:
|
|
return modelData.State2NameSet;
|
|
case GameObjectDestructibleState.Rebuilding:
|
|
return modelData.State3NameSet;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case GameObjectTypes.GarrisonBuilding:
|
|
case GameObjectTypes.GarrisonPlot:
|
|
case GameObjectTypes.PhaseableMo:
|
|
var flags = (GameObjectFlags)(uint)m_gameObjectData.Flags;
|
|
return (byte)(((int)flags >> 8) & 0xF);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void EnableCollision(bool enable)
|
|
{
|
|
if (m_model == null)
|
|
return;
|
|
|
|
m_model.enableCollision(enable);
|
|
}
|
|
|
|
void UpdateModel()
|
|
{
|
|
if (!IsInWorld)
|
|
return;
|
|
|
|
if (m_model != null)
|
|
if (GetMap().ContainsGameObjectModel(m_model))
|
|
GetMap().RemoveGameObjectModel(m_model);
|
|
|
|
m_model = CreateModel();
|
|
if (m_model != null)
|
|
GetMap().InsertGameObjectModel(m_model);
|
|
|
|
if (m_model != null && m_model.isMapObject())
|
|
AddFlag(GameObjectFlags.MapObject);
|
|
else
|
|
RemoveFlag(GameObjectFlags.MapObject);
|
|
}
|
|
|
|
Player GetLootRecipient()
|
|
{
|
|
if (m_lootRecipient.IsEmpty())
|
|
return null;
|
|
return Global.ObjAccessor.FindPlayer(m_lootRecipient);
|
|
}
|
|
|
|
Group GetLootRecipientGroup()
|
|
{
|
|
if (m_lootRecipientGroup.IsEmpty())
|
|
return Global.GroupMgr.GetGroupByGUID(m_lootRecipientGroup);
|
|
|
|
return null;
|
|
}
|
|
|
|
public void SetLootRecipient(Unit unit, Group group)
|
|
{
|
|
// set the player whose group should receive the right
|
|
// to loot the creature after it dies
|
|
// should be set to null after the loot disappears
|
|
|
|
if (unit == null)
|
|
{
|
|
m_lootRecipient.Clear();
|
|
m_lootRecipientGroup = group ? group.GetGUID() : ObjectGuid.Empty;
|
|
return;
|
|
}
|
|
|
|
if (!unit.IsTypeId(TypeId.Player) && !unit.IsVehicle())
|
|
return;
|
|
|
|
Player player = unit.GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if (player == null) // normal creature, no player involved
|
|
return;
|
|
|
|
m_lootRecipient = player.GetGUID();
|
|
|
|
// either get the group from the passed parameter or from unit's one
|
|
Group unitGroup = player.GetGroup();
|
|
if (group)
|
|
m_lootRecipientGroup = group.GetGUID();
|
|
else if (unitGroup)
|
|
m_lootRecipientGroup = unitGroup.GetGUID();
|
|
}
|
|
|
|
public bool IsLootAllowedFor(Player player)
|
|
{
|
|
if (m_lootRecipient.IsEmpty() && m_lootRecipientGroup.IsEmpty())
|
|
return true;
|
|
|
|
if (player.GetGUID() == m_lootRecipient)
|
|
return true;
|
|
|
|
Group playerGroup = player.GetGroup();
|
|
if (!playerGroup || playerGroup != GetLootRecipientGroup()) // if we dont have a group we arent the recipient
|
|
return false; // if go doesnt have group bound it means it was solo killed by someone else
|
|
|
|
return true;
|
|
}
|
|
|
|
public void SetLinkedTrap(GameObject linkedTrap) { m_linkedTrap = linkedTrap.GetGUID(); }
|
|
public GameObject GetLinkedTrap()
|
|
{
|
|
return ObjectAccessor.GetGameObject(this, m_linkedTrap);
|
|
}
|
|
|
|
public override void BuildValuesCreate(WorldPacket data, Player target)
|
|
{
|
|
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
|
|
WorldPacket buffer = new WorldPacket();
|
|
|
|
buffer.WriteUInt8((byte)flags);
|
|
m_objectData.WriteCreate(buffer, flags, this, target);
|
|
m_gameObjectData.WriteCreate(buffer, flags, this, target);
|
|
|
|
data.WriteUInt32(buffer.GetSize());
|
|
data.WriteBytes(buffer);
|
|
}
|
|
|
|
public override void BuildValuesUpdate(WorldPacket data, Player target)
|
|
{
|
|
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
|
|
WorldPacket buffer = new WorldPacket();
|
|
|
|
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
|
|
if (m_values.HasChanged(TypeId.Object))
|
|
m_objectData.WriteUpdate(buffer, flags, this, target);
|
|
|
|
if (m_values.HasChanged(TypeId.GameObject))
|
|
m_gameObjectData.WriteUpdate(buffer, flags, this, target);
|
|
|
|
data.WriteUInt32(buffer.GetSize());
|
|
data.WriteBytes(buffer);
|
|
}
|
|
|
|
public override void ClearUpdateMask(bool remove)
|
|
{
|
|
m_values.ClearChangesMask(m_gameObjectData);
|
|
base.ClearUpdateMask(remove);
|
|
}
|
|
|
|
public void GetRespawnPosition(out float x, out float y, out float z, out float ori)
|
|
{
|
|
if (m_spawnId != 0)
|
|
{
|
|
GameObjectData data = Global.ObjectMgr.GetGOData(GetSpawnId());
|
|
if (data != null)
|
|
{
|
|
x = posX;
|
|
y = posY;
|
|
z = posZ;
|
|
ori = data.orientation;
|
|
return;
|
|
}
|
|
}
|
|
|
|
x = GetPositionX();
|
|
y = GetPositionY();
|
|
z = GetPositionZ();
|
|
ori = GetOrientation();
|
|
}
|
|
|
|
public float GetInteractionDistance()
|
|
{
|
|
switch (GetGoType())
|
|
{
|
|
// @todo find out how the client calculates the maximal usage distance to spellless working
|
|
// gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
|
|
case GameObjectTypes.GuildBank:
|
|
case GameObjectTypes.Mailbox:
|
|
return 10.0f;
|
|
case GameObjectTypes.FishingHole:
|
|
case GameObjectTypes.FishingNode:
|
|
return 20.0f + SharedConst.ContactDistance; // max spell range
|
|
default:
|
|
return SharedConst.InteractionDistance;
|
|
}
|
|
}
|
|
|
|
public void UpdateModelPosition()
|
|
{
|
|
if (m_model == null)
|
|
return;
|
|
|
|
if (GetMap().ContainsGameObjectModel(m_model))
|
|
{
|
|
GetMap().RemoveGameObjectModel(m_model);
|
|
m_model.UpdatePosition();
|
|
GetMap().InsertGameObjectModel(m_model);
|
|
}
|
|
}
|
|
|
|
public void SetAnimKitId(ushort animKitId, bool oneshot)
|
|
{
|
|
if (_animKitId == animKitId)
|
|
return;
|
|
|
|
if (animKitId != 0 && !CliDB.AnimKitStorage.ContainsKey(animKitId))
|
|
return;
|
|
|
|
if (!oneshot)
|
|
_animKitId = animKitId;
|
|
else
|
|
_animKitId = 0;
|
|
|
|
GameObjectActivateAnimKit activateAnimKit = new GameObjectActivateAnimKit();
|
|
activateAnimKit.ObjectGUID = GetGUID();
|
|
activateAnimKit.AnimKitID = animKitId;
|
|
activateAnimKit.Maintain = !oneshot;
|
|
SendMessageToSet(activateAnimKit, true);
|
|
}
|
|
|
|
public override ushort GetAIAnimKitId() { return _animKitId; }
|
|
|
|
public uint GetWorldEffectID() { return _worldEffectID; }
|
|
public void SetWorldEffectID(uint worldEffectID) { _worldEffectID = worldEffectID; }
|
|
|
|
public GameObjectTemplate GetGoInfo() { return m_goInfo; }
|
|
public GameObjectTemplateAddon GetTemplateAddon() { return m_goTemplateAddon; }
|
|
public GameObjectData GetGoData() { return m_goData; }
|
|
public GameObjectValue GetGoValue() { return m_goValue; }
|
|
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public ulong GetSpawnId() { return m_spawnId; }
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|
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public long GetPackedWorldRotation() { return m_packedRotation; }
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|
|
|
public override bool LoadFromDB(ulong spawnId, Map map)
|
|
{
|
|
return LoadGameObjectFromDB(spawnId, map, false);
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|
}
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|
|
|
public void SetOwnerGUID(ObjectGuid owner)
|
|
{
|
|
// Owner already found and different than expected owner - remove object from old owner
|
|
if (!owner.IsEmpty() && !GetOwnerGUID().IsEmpty() && GetOwnerGUID() != owner)
|
|
{
|
|
Cypher.Assert(false);
|
|
}
|
|
m_spawnedByDefault = false; // all object with owner is despawned after delay
|
|
SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.CreatedBy), owner);
|
|
}
|
|
public ObjectGuid GetOwnerGUID() { return m_gameObjectData.CreatedBy; }
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|
|
|
public void SetSpellId(uint id)
|
|
{
|
|
m_spawnedByDefault = false; // all summoned object is despawned after delay
|
|
m_spellId = id;
|
|
}
|
|
public uint GetSpellId() { return m_spellId; }
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|
|
|
public long GetRespawnTime() { return m_respawnTime; }
|
|
public long GetRespawnTimeEx()
|
|
{
|
|
long now = Time.UnixTime;
|
|
if (m_respawnTime > now)
|
|
return m_respawnTime;
|
|
else
|
|
return now;
|
|
}
|
|
|
|
public void SetRespawnTime(int respawn)
|
|
{
|
|
m_respawnTime = respawn > 0 ? Time.UnixTime + respawn : 0;
|
|
m_respawnDelayTime = (uint)(respawn > 0 ? respawn : 0);
|
|
}
|
|
|
|
public bool isSpawned()
|
|
{
|
|
return m_respawnDelayTime == 0 ||
|
|
(m_respawnTime > 0 && !m_spawnedByDefault) ||
|
|
(m_respawnTime == 0 && m_spawnedByDefault);
|
|
}
|
|
public bool isSpawnedByDefault() { return m_spawnedByDefault; }
|
|
public void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; }
|
|
public uint GetRespawnDelay() { return m_respawnDelayTime; }
|
|
|
|
public bool HasFlag(GameObjectFlags flags) { return (m_gameObjectData.Flags & (uint)flags) != 0; }
|
|
public void AddFlag(GameObjectFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
|
|
public void RemoveFlag(GameObjectFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
|
|
public void SetFlags(GameObjectFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
|
|
public void SetLevel(uint level) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Level), level); }
|
|
|
|
public GameObjectTypes GetGoType() { return (GameObjectTypes)(sbyte)m_gameObjectData.TypeID; }
|
|
public void SetGoType(GameObjectTypes type) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.TypeID), (sbyte)type); }
|
|
public GameObjectState GetGoState() { return (GameObjectState)(sbyte)m_gameObjectData.State; }
|
|
uint GetGoArtKit() { return m_gameObjectData.ArtKit; }
|
|
byte GetGoAnimProgress() { return m_gameObjectData.PercentHealth; }
|
|
public void SetGoAnimProgress(uint animprogress) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.PercentHealth), (byte)animprogress); }
|
|
|
|
public LootState getLootState() { return m_lootState; }
|
|
public LootModes GetLootMode() { return m_LootMode; }
|
|
bool HasLootMode(LootModes lootMode) { return Convert.ToBoolean(m_LootMode & lootMode); }
|
|
void SetLootMode(LootModes lootMode) { m_LootMode = lootMode; }
|
|
void AddLootMode(LootModes lootMode) { m_LootMode |= lootMode; }
|
|
void RemoveLootMode(LootModes lootMode) { m_LootMode &= ~lootMode; }
|
|
void ResetLootMode() { m_LootMode = LootModes.Default; }
|
|
|
|
public void AddToSkillupList(ObjectGuid PlayerGuid) { m_SkillupList.Add(PlayerGuid); }
|
|
public bool IsInSkillupList(ObjectGuid PlayerGuid)
|
|
{
|
|
foreach (var i in m_SkillupList)
|
|
if (i == PlayerGuid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
void ClearSkillupList() { m_SkillupList.Clear(); }
|
|
|
|
public void AddUse() { ++m_usetimes; }
|
|
|
|
public uint GetUseCount() { return m_usetimes; }
|
|
uint GetUniqueUseCount() { return (uint)m_unique_users.Count; }
|
|
|
|
bool HasLootRecipient() { return !m_lootRecipient.IsEmpty() || !m_lootRecipientGroup.IsEmpty(); }
|
|
|
|
public override uint GetLevelForTarget(WorldObject target)
|
|
{
|
|
Unit owner = GetOwner();
|
|
if (owner != null)
|
|
return owner.GetLevelForTarget(target);
|
|
|
|
return 1;
|
|
}
|
|
|
|
GameObjectDestructibleState GetDestructibleState()
|
|
{
|
|
if ((m_gameObjectData.Flags & (uint)GameObjectFlags.Destroyed) != 0)
|
|
return GameObjectDestructibleState.Destroyed;
|
|
if ((m_gameObjectData.Flags & (uint)GameObjectFlags.Damaged) != 0)
|
|
return GameObjectDestructibleState.Damaged;
|
|
return GameObjectDestructibleState.Intact;
|
|
}
|
|
|
|
public GameObjectAI GetAI() { return m_AI; }
|
|
|
|
public uint GetDisplayId() { return m_gameObjectData.DisplayID; }
|
|
|
|
public uint GetFaction() { return m_gameObjectData.FactionTemplate; }
|
|
public void SetFaction(uint faction) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.FactionTemplate), faction); }
|
|
|
|
public override float GetStationaryX() { return m_stationaryPosition.GetPositionX(); }
|
|
public override float GetStationaryY() { return m_stationaryPosition.GetPositionY(); }
|
|
public override float GetStationaryZ() { return m_stationaryPosition.GetPositionZ(); }
|
|
public override float GetStationaryO() { return m_stationaryPosition.GetOrientation(); }
|
|
|
|
public void RelocateStationaryPosition(float x, float y, float z, float o) { m_stationaryPosition.Relocate(x, y, z, o); }
|
|
|
|
//! Object distance/size - overridden from Object._IsWithinDist. Needs to take in account proper GO size.
|
|
public override bool _IsWithinDist(WorldObject obj, float dist2compare, bool is3D)
|
|
{
|
|
//! Following check does check 3d distance
|
|
return IsInRange(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), dist2compare);
|
|
}
|
|
|
|
public GameObjectModel CreateModel()
|
|
{
|
|
return GameObjectModel.Create(new GameObjectModelOwnerImpl(this));
|
|
}
|
|
|
|
#region Fields
|
|
protected GameObjectFieldData m_gameObjectData;
|
|
protected GameObjectValue m_goValue;
|
|
protected GameObjectTemplate m_goInfo;
|
|
protected GameObjectTemplateAddon m_goTemplateAddon;
|
|
GameObjectData m_goData;
|
|
ulong m_spawnId;
|
|
uint m_spellId;
|
|
long m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()),
|
|
uint m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer
|
|
LootState m_lootState;
|
|
ObjectGuid m_lootStateUnitGUID; // GUID of the unit passed with SetLootState(LootState, Unit*)
|
|
bool m_spawnedByDefault;
|
|
uint m_cooldownTime; // used as internal reaction delay time store (not state change reaction).
|
|
// For traps this: spell casting cooldown, for doors/buttons: reset time.
|
|
|
|
Player m_ritualOwner; // used for GAMEOBJECT_TYPE_SUMMONING_RITUAL where GO is not summoned (no owner)
|
|
List<ObjectGuid> m_unique_users = new List<ObjectGuid>();
|
|
uint m_usetimes;
|
|
|
|
ObjectGuid m_lootRecipient;
|
|
ObjectGuid m_lootRecipientGroup;
|
|
LootModes m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable
|
|
public uint m_groupLootTimer; // (msecs)timer used for group loot
|
|
public ObjectGuid lootingGroupLowGUID; // used to find group which is looting
|
|
long m_packedRotation;
|
|
Quaternion m_worldRotation;
|
|
public Position m_stationaryPosition { get; set; }
|
|
|
|
GameObjectAI m_AI;
|
|
ushort _animKitId;
|
|
uint _worldEffectID;
|
|
|
|
GameObjectState m_prevGoState; // What state to set whenever resetting
|
|
|
|
Dictionary<uint, ObjectGuid> ChairListSlots = new Dictionary<uint, ObjectGuid>();
|
|
List<ObjectGuid> m_SkillupList = new List<ObjectGuid>();
|
|
|
|
public Loot loot = new Loot();
|
|
|
|
public GameObjectModel m_model;
|
|
|
|
ObjectGuid m_linkedTrap;
|
|
#endregion
|
|
}
|
|
|
|
class GameObjectModelOwnerImpl : GameObjectModelOwnerBase
|
|
{
|
|
public GameObjectModelOwnerImpl(GameObject owner)
|
|
{
|
|
_owner = owner;
|
|
}
|
|
|
|
public override bool IsSpawned() { return _owner.isSpawned(); }
|
|
public override uint GetDisplayId() { return _owner.GetDisplayId(); }
|
|
public override byte GetNameSetId() { return _owner.GetNameSetId(); }
|
|
public override bool IsInPhase(PhaseShift phaseShift) { return _owner.GetPhaseShift().CanSee(phaseShift); }
|
|
public override Vector3 GetPosition() { return new Vector3(_owner.GetPositionX(), _owner.GetPositionY(), _owner.GetPositionZ()); }
|
|
public override float GetOrientation() { return _owner.GetOrientation(); }
|
|
public override float GetScale() { return _owner.GetObjectScale(); }
|
|
|
|
GameObject _owner;
|
|
}
|
|
|
|
public struct GameObjectValue
|
|
{
|
|
public transport Transport;
|
|
|
|
public fishinghole FishingHole;
|
|
|
|
public building Building;
|
|
|
|
//11 GAMEOBJECT_TYPE_TRANSPORT
|
|
public struct transport
|
|
{
|
|
public uint PathProgress;
|
|
public TransportAnimation AnimationInfo;
|
|
public uint CurrentSeg;
|
|
public List<uint> StopFrames;
|
|
public uint StateUpdateTimer;
|
|
}
|
|
|
|
//25 GAMEOBJECT_TYPE_FISHINGHOLE
|
|
public struct fishinghole
|
|
{
|
|
public uint MaxOpens;
|
|
}
|
|
|
|
//33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
|
|
public struct building
|
|
{
|
|
public uint Health;
|
|
public uint MaxHealth;
|
|
}
|
|
}
|
|
} |