Files
CypherCore/Source/Scripts/EasternKingdoms/TheStockade/InstanceTheStockade.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

51 lines
1.4 KiB
C#

using Game.Maps;
using Game.Scripting;
using Game.Entities;
namespace Scripts.EasternKingdoms.TheStockade
{
struct Misc
{
public static Position WardenThelwaterMovePos = new Position(152.019f, 106.198f, -35.1896f, 1.082104f);
public static Position WardenThelwaterPos = new Position(138.369f, 78.2932f, -33.85627f, 1.082104f);
}
struct DataTypes
{
public const uint RandolphMoloch = 0;
public const uint LordOverheat = 1;
public const uint Hogger = 2;
}
struct CreatureIds
{
public const uint RandolphMoloch = 46383;
public const uint LordOverheat = 46264;
public const uint Hogger = 46254;
public const uint WardenThelwater = 46409;
public const uint MortimerMoloch = 46482;
}
[Script]
class instance_the_stockade : InstanceMapScript
{
public instance_the_stockade() : base("instance_the_stockade", 34) { }
class instance_the_stockade_InstanceMapScript : InstanceScript
{
public instance_the_stockade_InstanceMapScript(Map map) : base(map)
{
SetHeaders("SS");
SetBossNumber(3);
}
}
public override InstanceScript GetInstanceScript(InstanceMap map)
{
return new instance_the_stockade_InstanceMapScript(map);
}
}
}