Files
CypherCore/Source/Game/Entities/SceneObject.cs
T
2023-01-18 17:25:32 -05:00

222 lines
7.8 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Maps;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System.Collections.Generic;
namespace Game.Entities
{
public class SceneObject : WorldObject
{
SceneObjectData m_sceneObjectData;
Position _stationaryPosition = new();
ObjectGuid _createdBySpellCast;
public SceneObject() : base(false)
{
ObjectTypeMask |= TypeMask.SceneObject;
ObjectTypeId = TypeId.SceneObject;
m_updateFlag.Stationary = true;
m_updateFlag.SceneObject = true;
m_sceneObjectData = new();
_stationaryPosition = new();
}
public override void AddToWorld()
{
if (!IsInWorld)
{
GetMap().GetObjectsStore().Add(GetGUID(), this);
base.AddToWorld();
}
}
public override void RemoveFromWorld()
{
if (IsInWorld)
{
base.RemoveFromWorld();
GetMap().GetObjectsStore().Remove(GetGUID());
}
}
public override void Update(uint diff)
{
base.Update(diff);
if (ShouldBeRemoved())
Remove();
}
void Remove()
{
if (IsInWorld)
AddObjectToRemoveList();
}
bool ShouldBeRemoved()
{
Unit creator = Global.ObjAccessor.GetUnit(this, GetOwnerGUID());
if (creator == null)
return true;
if (!_createdBySpellCast.IsEmpty())
{
// search for a dummy aura on creator
Aura linkedAura = creator.GetAura(_createdBySpellCast.GetEntry(), aura => aura.GetCastId() == _createdBySpellCast);
if (linkedAura == null)
return true;
}
return false;
}
public static SceneObject CreateSceneObject(uint sceneId, Unit creator, Position pos, ObjectGuid privateObjectOwner)
{
SceneTemplate sceneTemplate = Global.ObjectMgr.GetSceneTemplate(sceneId);
if (sceneTemplate == null)
return null;
ulong lowGuid = creator.GetMap().GenerateLowGuid(HighGuid.SceneObject);
SceneObject sceneObject = new();
if (!sceneObject.Create(lowGuid, SceneType.Normal, sceneId, sceneTemplate != null ? sceneTemplate.ScenePackageId : 0, creator.GetMap(), creator, pos, privateObjectOwner))
{
sceneObject.Dispose();
return null;
}
return sceneObject;
}
bool Create(ulong lowGuid, SceneType type, uint sceneId, uint scriptPackageId, Map map, Unit creator, Position pos, ObjectGuid privateObjectOwner)
{
SetMap(map);
Relocate(pos);
RelocateStationaryPosition(pos);
SetPrivateObjectOwner(privateObjectOwner);
_Create(ObjectGuid.Create(HighGuid.SceneObject, GetMapId(), sceneId, lowGuid));
PhasingHandler.InheritPhaseShift(this, creator);
SetEntry(scriptPackageId);
SetObjectScale(1.0f);
SetUpdateFieldValue(m_values.ModifyValue(m_sceneObjectData).ModifyValue(m_sceneObjectData.ScriptPackageID), (int)scriptPackageId);
SetUpdateFieldValue(m_values.ModifyValue(m_sceneObjectData).ModifyValue(m_sceneObjectData.RndSeedVal), GameTime.GetGameTimeMS());
SetUpdateFieldValue(m_values.ModifyValue(m_sceneObjectData).ModifyValue(m_sceneObjectData.CreatedBy), creator.GetGUID());
SetUpdateFieldValue(m_values.ModifyValue(m_sceneObjectData).ModifyValue(m_sceneObjectData.SceneType), (uint)type);
if (!GetMap().AddToMap(this))
return false;
return true;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
m_objectData.WriteCreate(buffer, flags, this, target);
m_sceneObjectData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteUInt8((byte)flags);
data.WriteBytes(buffer);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
if (m_values.HasChanged(TypeId.SceneObject))
m_sceneObjectData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedSceneObjectMask, Player target)
{
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
if (requestedSceneObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.SceneObject);
WorldPacket buffer = new();
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
m_objectData.WriteUpdate(buffer, requestedObjectMask, true, this, target);
if (valuesMask[(int)TypeId.SceneObject])
m_sceneObjectData.WriteUpdate(buffer, requestedSceneObjectMask, true, this, target);
WorldPacket buffer1 = new();
buffer1.WriteUInt8((byte)UpdateType.Values);
buffer1.WritePackedGuid(GetGUID());
buffer1.WriteUInt32(buffer.GetSize());
buffer1.WriteBytes(buffer.GetData());
data.AddUpdateBlock(buffer1);
}
public override void ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(m_sceneObjectData);
base.ClearUpdateMask(remove);
}
public override ObjectGuid GetOwnerGUID() { return m_sceneObjectData.CreatedBy; }
public override uint GetFaction() { return 0; }
public override float GetStationaryX() { return _stationaryPosition.GetPositionX(); }
public override float GetStationaryY() { return _stationaryPosition.GetPositionY(); }
public override float GetStationaryZ() { return _stationaryPosition.GetPositionZ(); }
public override float GetStationaryO() { return _stationaryPosition.GetOrientation(); }
void RelocateStationaryPosition(Position pos) { _stationaryPosition.Relocate(pos); }
public void SetCreatedBySpellCast(ObjectGuid castId) { _createdBySpellCast = castId; }
class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
{
SceneObject Owner;
ObjectFieldData ObjectMask = new();
SceneObjectData SceneObjectMask = new();
public ValuesUpdateForPlayerWithMaskSender(SceneObject owner)
{
Owner = owner;
}
public void Invoke(Player player)
{
UpdateData udata = new(Owner.GetMapId());
Owner.BuildValuesUpdateForPlayerWithMask(udata, ObjectMask.GetUpdateMask(), SceneObjectMask.GetUpdateMask(), player);
udata.BuildPacket(out UpdateObject packet);
player.SendPacket(packet);
}
}
}
}