0707f9b377
Implemented proper facial hair validation Implemented transmog Set fix interaction of spells like Shadowmeld with Threat reducing effects
1109 lines
54 KiB
C#
1109 lines
54 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Framework.IO;
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using Game.Entities;
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using Game.Loots;
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using Game.Spells;
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namespace Game.Chat
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{
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[CommandGroup("reload", RBACPermissions.CommandReload, true)]
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class ReloadCommand
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{
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[Command("access_requirement", RBACPermissions.CommandReloadAccessRequirement, true)]
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static bool HandleReloadAccessRequirementCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Access Requirement definitions...");
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Global.ObjectMgr.LoadAccessRequirements();
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handler.SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
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return true;
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}
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[Command("achievement_reward", RBACPermissions.CommandReloadAchievementReward, true)]
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static bool HandleReloadAchievementRewardCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Achievement Reward Data...");
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Global.AchievementMgr.LoadRewards();
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handler.SendGlobalGMSysMessage("DB table `achievement_reward` reloaded.");
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return true;
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}
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[Command("areatrigger_involvedrelation", RBACPermissions.CommandReloadAreatriggerInvolvedrelation, true)]
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static bool HandleReloadQuestAreaTriggersCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Quest Area Triggers...");
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Global.ObjectMgr.LoadQuestAreaTriggers();
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handler.SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
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return true;
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}
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[Command("areatrigger_tavern", RBACPermissions.CommandReloadAreatriggerTavern, true)]
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static bool HandleReloadAreaTriggerTavernCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Tavern Area Triggers...");
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Global.ObjectMgr.LoadTavernAreaTriggers();
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handler.SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded.");
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return true;
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}
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[Command("areatrigger_teleport", RBACPermissions.CommandReloadAreatriggerTeleport, true)]
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static bool HandleReloadAreaTriggerTeleportCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading AreaTrigger teleport definitions...");
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Global.ObjectMgr.LoadAreaTriggerTeleports();
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handler.SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
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return true;
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}
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[Command("areatrigger_template", RBACPermissions.CommandReloacSceneTemplate, true)]
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static bool HandleReloadAreaTriggerTemplateCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Reloading areatrigger_template table...");
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Global.AreaTriggerDataStorage.LoadAreaTriggerTemplates();
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handler.SendGlobalGMSysMessage("AreaTrigger templates reloaded. Already spawned AT won't be affected. New scriptname need a reboot.");
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return true;
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}
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[Command("auctions", RBACPermissions.CommandReloadAuctions, true)]
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static bool HandleReloadAuctionsCommand(StringArguments args, CommandHandler handler)
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{
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// Reload dynamic data tables from the database
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Log.outInfo(LogFilter.Server, "Re-Loading Auctions...");
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Global.AuctionMgr.LoadAuctionItems();
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Global.AuctionMgr.LoadAuctions();
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handler.SendGlobalGMSysMessage("Auctions reloaded.");
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return true;
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}
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[Command("autobroadcast", RBACPermissions.CommandReloadAutobroadcast, true)]
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static bool HandleReloadAutobroadcastCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Autobroadcasts...");
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Global.WorldMgr.LoadAutobroadcasts();
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handler.SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
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return true;
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}
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[Command("battleground_template", RBACPermissions.CommandReloadBattlegroundTemplate, true)]
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static bool HandleReloadBattlegroundTemplate(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Misc, "Re-Loading Battleground Templates...");
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Global.BattlegroundMgr.LoadBattlegroundTemplates();
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handler.SendGlobalGMSysMessage("DB table `battleground_template` reloaded.");
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return true;
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}
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[Command("character_template", RBACPermissions.CommandReloadCharacterTemplate, true)]
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static bool HandleReloadCharacterTemplate(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Character Templates...");
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Global.CharacterTemplateDataStorage.LoadCharacterTemplates();
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handler.SendGlobalGMSysMessage("DB table `character_template` and `character_template_class` reloaded.");
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return true;
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}
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[Command("command", RBACPermissions.CommandReloadCommand, true)]
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static bool HandleReloadCommandCommand(StringArguments args, CommandHandler handler) { return true; }
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[Command("conditions", RBACPermissions.CommandReloadConditions, true)]
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static bool HandleReloadConditions(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Conditions...");
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Global.ConditionMgr.LoadConditions(true);
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handler.SendGlobalGMSysMessage("Conditions reloaded.");
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return true;
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}
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[Command("config", RBACPermissions.CommandReloadConfig, true)]
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static bool HandleReloadConfigCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading config settings...");
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Global.WorldMgr.LoadConfigSettings(true);
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Global.MapMgr.InitializeVisibilityDistanceInfo();
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handler.SendGlobalGMSysMessage("World config settings reloaded.");
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return true;
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}
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[Command("conversation_template", RBACPermissions.CommandReloadConversationTemplate, true)]
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static bool HandleReloadConversationTemplateCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Reloading conversation_* tables...");
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Global.ConversationDataStorage.LoadConversationTemplates();
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handler.SendGlobalGMSysMessage("Conversation templates reloaded.");
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return true;
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}
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[Command("creature_linked_respawn", RBACPermissions.CommandReloadCreatureLinkedRespawn, true)]
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static bool HandleReloadLinkedRespawnCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Loading Linked Respawns... (`creature_linked_respawn`)");
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Global.ObjectMgr.LoadLinkedRespawn();
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handler.SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
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return true;
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}
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[Command("creature_loot_template", RBACPermissions.CommandReloadCreatureLootTemplate, true)]
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static bool HandleReloadLootTemplatesCreatureCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`creature_loot_template`)");
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LootManager.LoadLootTemplates_Creature();
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LootStorage.Creature.CheckLootRefs();
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handler.SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded.");
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Global.ConditionMgr.LoadConditions(true);
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return true;
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}
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[Command("creature_onkill_reputation", RBACPermissions.CommandReloadCreatureOnkillReputation, true)]
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static bool HandleReloadOnKillReputationCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading creature award reputation definitions...");
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Global.ObjectMgr.LoadReputationOnKill();
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handler.SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
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return true;
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}
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[Command("creature_questender", RBACPermissions.CommandReloadCreatureQuestender, true)]
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static bool HandleReloadCreatureQuestEnderCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Loading Quests Relations... (`creature_questender`)");
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Global.ObjectMgr.LoadCreatureQuestEnders();
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handler.SendGlobalGMSysMessage("DB table `creature_questender` reloaded.");
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return true;
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}
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[Command("creature_queststarter", RBACPermissions.CommandReloadCreatureQueststarter, true)]
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static bool HandleReloadCreatureQuestStarterCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Loading Quests Relations... (`creature_queststarter`)");
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Global.ObjectMgr.LoadCreatureQuestStarters();
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handler.SendGlobalGMSysMessage("DB table `creature_queststarter` reloaded.");
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return true;
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}
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[Command("creature_summon_groups", RBACPermissions.CommandReloadCreatureSummonGroups, true)]
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static bool HandleReloadCreatureSummonGroupsCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Reloading creature summon groups...");
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Global.ObjectMgr.LoadTempSummons();
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handler.SendGlobalGMSysMessage("DB table `creature_summon_groups` reloaded.");
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return true;
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}
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[Command("creature_template", RBACPermissions.CommandReloadCreatureTemplate, true)]
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static bool HandleReloadCreatureTemplateCommand(StringArguments args, CommandHandler handler)
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{
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if (args.Empty())
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return false;
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uint entry = 0;
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while ((entry = args.NextUInt32()) != 0)
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{
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_CREATURE_TEMPLATE);
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stmt.AddValue(0, entry);
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SQLResult result = DB.World.Query(stmt);
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if (result.IsEmpty())
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{
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handler.SendSysMessage(CypherStrings.CommandCreaturetemplateNotfound, entry);
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continue;
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}
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CreatureTemplate cInfo = Global.ObjectMgr.GetCreatureTemplate(entry);
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if (cInfo == null)
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{
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handler.SendSysMessage(CypherStrings.CommandCreaturestorageNotfound, entry);
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continue;
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}
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Log.outInfo(LogFilter.Server, "Reloading creature template entry {0}", entry);
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Global.ObjectMgr.LoadCreatureTemplate(result.GetFields());
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Global.ObjectMgr.CheckCreatureTemplate(cInfo);
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}
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handler.SendGlobalGMSysMessage("Creature template reloaded.");
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return true;
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}
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[Command("creature_text", RBACPermissions.CommandReloadCreatureText, true)]
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static bool HandleReloadCreatureText(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Creature Texts...");
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Global.CreatureTextMgr.LoadCreatureTexts();
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handler.SendGlobalGMSysMessage("Creature Texts reloaded.");
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return true;
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}
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[Command("trinity_string", RBACPermissions.CommandReloadCypherString, true)]
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static bool HandleReloadCypherStringCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading trinity_string Table!");
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Global.ObjectMgr.LoadCypherStrings();
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handler.SendGlobalGMSysMessage("DB table `trinity_string` reloaded.");
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return true;
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}
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[Command("criteria_data", RBACPermissions.CommandReloadCriteriaData, true)]
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static bool HandleReloadCriteriaDataCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Additional Criteria Data...");
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Global.CriteriaMgr.LoadCriteriaData();
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handler.SendGlobalGMSysMessage("DB table `criteria_data` reloaded.");
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return true;
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}
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[Command("disables", RBACPermissions.CommandReloadDisables, true)]
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static bool HandleReloadDisablesCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading disables table...");
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Global.DisableMgr.LoadDisables();
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Log.outInfo(LogFilter.Server, "Checking quest disables...");
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Global.DisableMgr.CheckQuestDisables();
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handler.SendGlobalGMSysMessage("DB table `disables` reloaded.");
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return true;
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}
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[Command("disenchant_loot_template", RBACPermissions.CommandReloadDisenchantLootTemplate, true)]
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static bool HandleReloadLootTemplatesDisenchantCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`disenchant_loot_template`)");
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LootManager.LoadLootTemplates_Disenchant();
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LootStorage.Disenchant.CheckLootRefs();
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handler.SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded.");
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Global.ConditionMgr.LoadConditions(true);
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return true;
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}
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[Command("event_scripts", RBACPermissions.CommandReloadEventScripts, true)]
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static bool HandleReloadEventScriptsCommand(StringArguments args, CommandHandler handler)
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{
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if (Global.MapMgr.IsScriptScheduled())
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{
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handler.SendSysMessage("DB scripts used currently, please attempt reload later.");
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return false;
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}
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if (args != null)
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Log.outInfo(LogFilter.Server, "Re-Loading Scripts from `event_scripts`...");
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Global.ObjectMgr.LoadEventScripts();
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if (args != null)
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handler.SendGlobalGMSysMessage("DB table `event_scripts` reloaded.");
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return true;
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}
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[Command("fishing_loot_template", RBACPermissions.CommandReloadFishingLootTemplate, true)]
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static bool HandleReloadLootTemplatesFishingCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`fishing_loot_template`)");
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LootManager.LoadLootTemplates_Fishing();
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LootStorage.Fishing.CheckLootRefs();
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handler.SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded.");
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Global.ConditionMgr.LoadConditions(true);
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return true;
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}
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[Command("graveyard_zone", RBACPermissions.CommandReloadGraveyardZone, true)]
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static bool HandleReloadGameGraveyardZoneCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Graveyard-zone links...");
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Global.ObjectMgr.LoadGraveyardZones();
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handler.SendGlobalGMSysMessage("DB table `game_graveyard_zone` reloaded.");
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return true;
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}
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[Command("game_tele", RBACPermissions.CommandReloadGameTele, true)]
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static bool HandleReloadGameTeleCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Game Tele coordinates...");
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Global.ObjectMgr.LoadGameTele();
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handler.SendGlobalGMSysMessage("DB table `game_tele` reloaded.");
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return true;
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}
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[Command("gameobject_loot_template", RBACPermissions.CommandReloadGameobjectQuestLootTemplate, true)]
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static bool HandleReloadLootTemplatesGameobjectCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`gameobject_loot_template`)");
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LootManager.LoadLootTemplates_Gameobject();
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LootStorage.Gameobject.CheckLootRefs();
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handler.SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded.");
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Global.ConditionMgr.LoadConditions(true);
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return true;
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}
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[Command("gameobject_questender", RBACPermissions.CommandReloadGameobjectQuestender, true)]
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static bool HandleReloadGOQuestEnderCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Loading Quests Relations... (`gameobject_questender`)");
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Global.ObjectMgr.LoadGameobjectQuestEnders();
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handler.SendGlobalGMSysMessage("DB table `gameobject_questender` reloaded.");
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return true;
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}
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[Command("gameobject_queststarter", RBACPermissions.CommandReloadGameobjectQueststarter, true)]
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static bool HandleReloadGOQuestStarterCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Loading Quests Relations... (`gameobject_queststarter`)");
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Global.ObjectMgr.LoadGameobjectQuestStarters();
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handler.SendGlobalGMSysMessage("DB table `gameobject_queststarter` reloaded.");
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return true;
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}
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[Command("gossip_menu", RBACPermissions.CommandReloadGossipMenu, true)]
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static bool HandleReloadGossipMenuCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading `gossip_menu` Table!");
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Global.ObjectMgr.LoadGossipMenu();
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handler.SendGlobalGMSysMessage("DB table `gossip_menu` reloaded.");
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Global.ConditionMgr.LoadConditions(true);
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return true;
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}
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[Command("gossip_menu_option", RBACPermissions.CommandReloadGossipMenuOption, true)]
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static bool HandleReloadGossipMenuOptionCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading `gossip_menu_option` Table!");
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Global.ObjectMgr.LoadGossipMenuItems();
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handler.SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded.");
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Global.ConditionMgr.LoadConditions(true);
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return true;
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}
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[Command("item_enchantment_template", RBACPermissions.CommandReloadItemEnchantmentTemplate, true)]
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static bool HandleReloadItemEnchantementsCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Item Random Enchantments Table...");
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ItemEnchantment.LoadRandomEnchantmentsTable();
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handler.SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded.");
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return true;
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}
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[Command("item_loot_template", RBACPermissions.CommandReloadItemLootTemplate, true)]
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static bool HandleReloadLootTemplatesItemCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`item_loot_template`)");
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LootManager.LoadLootTemplates_Item();
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LootStorage.Items.CheckLootRefs();
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handler.SendGlobalGMSysMessage("DB table `item_loot_template` reloaded.");
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Global.ConditionMgr.LoadConditions(true);
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return true;
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}
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[Command("lfg_dungeon_rewards", RBACPermissions.CommandReloadLfgDungeonRewards, true)]
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static bool HandleReloadLfgRewardsCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading lfg dungeon rewards...");
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Global.LFGMgr.LoadRewards();
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handler.SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded.");
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return true;
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}
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[Command("locales_achievement_reward", RBACPermissions.CommandReloadLocalesAchievementReward, true)]
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static bool HandleReloadLocalesAchievementRewardCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Locales Achievement Reward Data...");
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Global.AchievementMgr.LoadRewardLocales();
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handler.SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded.");
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return true;
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}
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[Command("locales_creature", RBACPermissions.CommandReloadLocalesCreature, true)]
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static bool HandleReloadLocalesCreatureCommand(StringArguments args, CommandHandler handler)
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{
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Log.outInfo(LogFilter.Server, "Re-Loading Locales Creature ...");
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Global.ObjectMgr.LoadCreatureLocales();
|
|
handler.SendGlobalGMSysMessage("DB table `locales_creature` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("locales_creature_text", RBACPermissions.CommandReloadLocalesCreatureText, true)]
|
|
static bool HandleReloadLocalesCreatureTextCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Locales Creature Texts...");
|
|
Global.CreatureTextMgr.LoadCreatureTextLocales();
|
|
handler.SendGlobalGMSysMessage("DB table `locales_creature_text` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("locales_gameobject", RBACPermissions.CommandReloadLocalesGameobject, true)]
|
|
static bool HandleReloadLocalesGameobjectCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Locales Gameobject ... ");
|
|
Global.ObjectMgr.LoadGameObjectLocales();
|
|
handler.SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("locales_gossip_menu_option", RBACPermissions.CommandReloadLocalesGossipMenuOption, true)]
|
|
static bool HandleReloadLocalesGossipMenuOptionCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Locales Gossip Menu Option ... ");
|
|
Global.ObjectMgr.LoadGossipMenuItemsLocales();
|
|
handler.SendGlobalGMSysMessage("DB table `locales_gossip_menu_option` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("locales_page_text", RBACPermissions.CommandReloadLocalesPageText, true)]
|
|
static bool HandleReloadLocalesPageTextCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Locales Page Text ... ");
|
|
Global.ObjectMgr.LoadPageTextLocales();
|
|
handler.SendGlobalGMSysMessage("DB table `locales_page_text` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("locales_points_of_interest", RBACPermissions.CommandReloadLocalesPointsOfInterest, true)]
|
|
static bool HandleReloadLocalesPointsOfInterestCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Locales Points Of Interest ... ");
|
|
Global.ObjectMgr.LoadPointOfInterestLocales();
|
|
handler.SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("mail_level_reward", RBACPermissions.CommandReloadMailLevelReward, true)]
|
|
static bool HandleReloadMailLevelRewardCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Player level dependent mail rewards...");
|
|
Global.ObjectMgr.LoadMailLevelRewards();
|
|
handler.SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("mail_loot_template", RBACPermissions.CommandReloadMailLootTemplate, true)]
|
|
static bool HandleReloadLootTemplatesMailCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`mail_loot_template`)");
|
|
LootManager.LoadLootTemplates_Mail();
|
|
LootStorage.Mail.CheckLootRefs();
|
|
handler.SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded.");
|
|
Global.ConditionMgr.LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
[Command("milling_loot_template", RBACPermissions.CommandReloadMillingLootTemplate, true)]
|
|
static bool HandleReloadLootTemplatesMillingCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`milling_loot_template`)");
|
|
LootManager.LoadLootTemplates_Milling();
|
|
LootStorage.Milling.CheckLootRefs();
|
|
handler.SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded.");
|
|
Global.ConditionMgr.LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
[Command("npc_spellclick_spells", RBACPermissions.CommandReloadNpcSpellclickSpells, true)]
|
|
static bool HandleReloadSpellClickSpellsCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading `npc_spellclick_spells` Table!");
|
|
Global.ObjectMgr.LoadNPCSpellClickSpells();
|
|
handler.SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("npc_vendor", RBACPermissions.CommandReloadNpcVendor, true)]
|
|
static bool HandleReloadNpcVendorCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading `npc_vendor` Table!");
|
|
Global.ObjectMgr.LoadVendors();
|
|
handler.SendGlobalGMSysMessage("DB table `npc_vendor` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("page_text", RBACPermissions.CommandReloadPageText, true)]
|
|
static bool HandleReloadPageTextsCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Page Text...");
|
|
Global.ObjectMgr.LoadPageTexts();
|
|
handler.SendGlobalGMSysMessage("DB table `page_text` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("pickpocketing_loot_template", RBACPermissions.CommandReloadPickpocketingLootTemplate, true)]
|
|
static bool HandleReloadLootTemplatesPickpocketingCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
|
|
LootManager.LoadLootTemplates_Pickpocketing();
|
|
LootStorage.Pickpocketing.CheckLootRefs();
|
|
handler.SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded.");
|
|
Global.ConditionMgr.LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
[Command("points_of_interest", RBACPermissions.CommandReloadPointsOfInterest, true)]
|
|
static bool HandleReloadPointsOfInterestCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading `points_of_interest` Table!");
|
|
Global.ObjectMgr.LoadPointsOfInterest();
|
|
handler.SendGlobalGMSysMessage("DB table `points_of_interest` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("prospecting_loot_template", RBACPermissions.CommandReloadProspectingLootTemplate, true)]
|
|
static bool HandleReloadLootTemplatesProspectingCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`prospecting_loot_template`)");
|
|
LootManager.LoadLootTemplates_Prospecting();
|
|
LootStorage.Prospecting.CheckLootRefs();
|
|
handler.SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded.");
|
|
Global.ConditionMgr.LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
[Command("quest_greeting", RBACPermissions.CommandReloadQuestGreeting, true)]
|
|
static bool HandleReloadQuestGreetingCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Quest Greeting ... ");
|
|
Global.ObjectMgr.LoadQuestGreetings();
|
|
handler.SendGlobalGMSysMessage("DB table `quest_greeting` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("quest_locale", RBACPermissions.CommandReloadQuestLocale, true)]
|
|
static bool HandleReloadQuestLocaleCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Quest Locale ... ");
|
|
Global.ObjectMgr.LoadQuestTemplateLocale();
|
|
Global.ObjectMgr.LoadQuestObjectivesLocale();
|
|
Global.ObjectMgr.LoadQuestOfferRewardLocale();
|
|
Global.ObjectMgr.LoadQuestRequestItemsLocale();
|
|
handler.SendGlobalGMSysMessage("DB table `quest_template_locale` reloaded.");
|
|
handler.SendGlobalGMSysMessage("DB table `quest_objectives_locale` reloaded.");
|
|
handler.SendGlobalGMSysMessage("DB table `quest_offer_reward_locale` reloaded.");
|
|
handler.SendGlobalGMSysMessage("DB table `quest_request_items_locale` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("quest_poi", RBACPermissions.CommandReloadQuestPoi, true)]
|
|
static bool HandleReloadQuestPOICommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Quest POI ...");
|
|
Global.ObjectMgr.LoadQuestPOI();
|
|
handler.SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("quest_template", RBACPermissions.CommandReloadQuestTemplate, true)]
|
|
static bool HandleReloadQuestTemplateCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Quest Templates...");
|
|
Global.ObjectMgr.LoadQuests();
|
|
handler.SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
|
|
|
|
/// dependent also from `gameobject` but this table not reloaded anyway
|
|
Log.outInfo(LogFilter.Server, "Re-Loading GameObjects for quests...");
|
|
Global.ObjectMgr.LoadGameObjectForQuests();
|
|
handler.SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("rbac", RBACPermissions.CommandReloadRbac, true)]
|
|
static bool HandleReloadRBACCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Reloading RBAC tables...");
|
|
Global.AccountMgr.LoadRBAC();
|
|
Global.WorldMgr.ReloadRBAC();
|
|
handler.SendGlobalGMSysMessage("RBAC data reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("reference_loot_template", RBACPermissions.CommandReloadReferenceLootTemplate, true)]
|
|
static bool HandleReloadLootTemplatesReferenceCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`reference_loot_template`)");
|
|
LootManager.LoadLootTemplates_Reference();
|
|
handler.SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded.");
|
|
Global.ConditionMgr.LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
[Command("reputation_reward_rate", RBACPermissions.CommandReloadReputationRewardRate, true)]
|
|
static bool HandleReloadReputationRewardRateCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading `reputation_reward_rate` Table!");
|
|
Global.ObjectMgr.LoadReputationRewardRate();
|
|
handler.SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("reputation_spillover_template", RBACPermissions.CommandReloadSpilloverTemplate, true)]
|
|
static bool HandleReloadReputationSpilloverTemplateCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading `reputation_spillover_template` Table!");
|
|
Global.ObjectMgr.LoadReputationSpilloverTemplate();
|
|
handler.SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("reserved_name", RBACPermissions.CommandReloadReservedName, true)]
|
|
static bool HandleReloadReservedNameCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Loading ReservedNames... (`reserved_name`)");
|
|
Global.ObjectMgr.LoadReservedPlayersNames();
|
|
handler.SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("scene_template", RBACPermissions.CommandReloacSceneTemplate, true)]
|
|
static bool HandleReloadSceneTemplateCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Misc, "Reloading scene_template table...");
|
|
Global.ObjectMgr.LoadSceneTemplates();
|
|
handler.SendGlobalGMSysMessage("Scenes templates reloaded. New scriptname need a reboot.");
|
|
return true;
|
|
}
|
|
|
|
[Command("skill_discovery_template", RBACPermissions.CommandReloadSkillDiscoveryTemplate, true)]
|
|
static bool HandleReloadSkillDiscoveryTemplateCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Skill Discovery Table...");
|
|
SkillDiscovery.LoadSkillDiscoveryTable();
|
|
handler.SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleReloadSkillPerfectItemTemplateCommand(StringArguments args, CommandHandler handler)
|
|
{ // latched onto HandleReloadSkillExtraItemTemplateCommand as it's part of that table group (and i don't want to chance all the command IDs)
|
|
Log.outInfo(LogFilter.Misc, "Re-Loading Skill Perfection Data Table...");
|
|
SkillPerfectItems.LoadSkillPerfectItemTable();
|
|
handler.SendGlobalGMSysMessage("DB table `skill_perfect_item_template` (perfect item procs when crafting) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("skill_extra_item_template", RBACPermissions.CommandReloadSkillExtraItemTemplate, true)]
|
|
static bool HandleReloadSkillExtraItemTemplateCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Skill Extra Item Table...");
|
|
SkillExtraItems.LoadSkillExtraItemTable();
|
|
handler.SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
|
|
|
|
return HandleReloadSkillPerfectItemTemplateCommand(args, handler);
|
|
}
|
|
|
|
[Command("skill_fishing_base_level", RBACPermissions.CommandReloadSkillFishingBaseLevel, true)]
|
|
static bool HandleReloadSkillFishingBaseLevelCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Skill Fishing base level requirements...");
|
|
Global.ObjectMgr.LoadFishingBaseSkillLevel();
|
|
handler.SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("skinning_loot_template", RBACPermissions.CommandReloadSkinningLootTemplate, true)]
|
|
static bool HandleReloadLootTemplatesSkinningCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`skinning_loot_template`)");
|
|
LootManager.LoadLootTemplates_Skinning();
|
|
LootStorage.Skinning.CheckLootRefs();
|
|
handler.SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded.");
|
|
Global.ConditionMgr.LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
[Command("smart_scripts", RBACPermissions.CommandReloadSmartScripts, true)]
|
|
static bool HandleReloadSmartScripts(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Smart Scripts...");
|
|
Global.SmartAIMgr.LoadFromDB();
|
|
handler.SendGlobalGMSysMessage("Smart Scripts reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_area", RBACPermissions.CommandReloadSpellArea, true)]
|
|
static bool HandleReloadSpellAreaCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading SpellArea Data...");
|
|
Global.SpellMgr.LoadSpellAreas();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_group", RBACPermissions.CommandReloadSpellGroup, true)]
|
|
static bool HandleReloadSpellGroupsCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Spell Groups...");
|
|
Global.SpellMgr.LoadSpellGroups();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_group_stack_rules", RBACPermissions.CommandReloadSpellGroupStackRules, true)]
|
|
static bool HandleReloadSpellGroupStackRulesCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Spell Group Stack Rules...");
|
|
Global.SpellMgr.LoadSpellGroupStackRules();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_learn_spell", RBACPermissions.CommandReloadSpellLearnSpell, true)]
|
|
static bool HandleReloadSpellLearnSpellCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Spell Learn Spells...");
|
|
Global.SpellMgr.LoadSpellLearnSpells();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_learn_spell` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_linked_spell", RBACPermissions.CommandReloadSpellLinkedSpell, true)]
|
|
static bool HandleReloadSpellLinkedSpellCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Spell Linked Spells...");
|
|
Global.SpellMgr.LoadSpellLinked();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_loot_template", RBACPermissions.CommandReloadSpellLootTemplate, true)]
|
|
static bool HandleReloadLootTemplatesSpellCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables... (`spell_loot_template`)");
|
|
LootManager.LoadLootTemplates_Spell();
|
|
LootStorage.Spell.CheckLootRefs();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded.");
|
|
Global.ConditionMgr.LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_pet_auras", RBACPermissions.CommandReloadSpellPetAuras, true)]
|
|
static bool HandleReloadSpellPetAurasCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Spell pet auras...");
|
|
Global.SpellMgr.LoadSpellPetAuras();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_proc", RBACPermissions.CommandReloadSpellProc, true)]
|
|
static bool HandleReloadSpellProcsCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Spell Proc conditions and data...");
|
|
Global.SpellMgr.LoadSpellProcs();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_proc` (spell proc conditions and data) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_required", RBACPermissions.CommandReloadSpellRequired, true)]
|
|
static bool HandleReloadSpellRequiredCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Spell Required Data... ");
|
|
Global.SpellMgr.LoadSpellRequired();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_required` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_scripts", RBACPermissions.CommandReloadSpellScripts, true)]
|
|
static bool HandleReloadSpellScriptsCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
if (Global.MapMgr.IsScriptScheduled())
|
|
{
|
|
handler.SendSysMessage("DB scripts used currently, please attempt reload later.");
|
|
return false;
|
|
}
|
|
|
|
if (args != null)
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Scripts from `spell_scripts`...");
|
|
|
|
Global.ObjectMgr.LoadSpellScripts();
|
|
|
|
if (args != null)
|
|
handler.SendGlobalGMSysMessage("DB table `spell_scripts` reloaded.");
|
|
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_target_position", RBACPermissions.CommandReloadSpellTargetPosition, true)]
|
|
static bool HandleReloadSpellTargetPositionCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Spell target coordinates...");
|
|
Global.SpellMgr.LoadSpellTargetPositions();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("spell_threats", RBACPermissions.CommandReloadSpellThreats, true)]
|
|
static bool HandleReloadSpellThreatsCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Aggro Spells Definitions...");
|
|
Global.SpellMgr.LoadSpellThreats();
|
|
handler.SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("support", RBACPermissions.CommandReloadSupportSystem, true)]
|
|
static bool HandleReloadSupportSystemCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Support System Tables...");
|
|
Global.SupportMgr.LoadBugTickets();
|
|
Global.SupportMgr.LoadComplaintTickets();
|
|
Global.SupportMgr.LoadSuggestionTickets();
|
|
handler.SendGlobalGMSysMessage("DB tables `gm_*` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("trainer", RBACPermissions.CommandReloadTrainer, true)]
|
|
static bool HandleReloadTrainerCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Misc, "Re-Loading `trainer` Table!");
|
|
Global.ObjectMgr.LoadTrainers();
|
|
Global.ObjectMgr.LoadCreatureDefaultTrainers();
|
|
handler.SendGlobalGMSysMessage("DB table `trainer` reloaded.");
|
|
handler.SendGlobalGMSysMessage("DB table `trainer_locale` reloaded.");
|
|
handler.SendGlobalGMSysMessage("DB table `trainer_spell` reloaded.");
|
|
handler.SendGlobalGMSysMessage("DB table `creature_default_trainer` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("vehicle_accessory", RBACPermissions.CommandReloadVehicleAccesory, true)]
|
|
static bool HandleReloadVehicleAccessoryCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Reloading vehicle_accessory table...");
|
|
Global.ObjectMgr.LoadVehicleAccessories();
|
|
handler.SendGlobalGMSysMessage("Vehicle accessories reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("vehicle_template_accessory", RBACPermissions.CommandReloadVehicleTemplateAccessory, true)]
|
|
static bool HandleReloadVehicleTemplateAccessoryCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Reloading vehicle_template_accessory table...");
|
|
Global.ObjectMgr.LoadVehicleTemplateAccessories();
|
|
handler.SendGlobalGMSysMessage("Vehicle template accessories reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("warden_action", RBACPermissions.CommandReloadWardenAction, true)]
|
|
static bool HandleReloadWardenactionCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
if (!WorldConfig.GetBoolValue(WorldCfg.WardenEnabled))
|
|
{
|
|
handler.SendSysMessage("Warden system disabled by config - reloading warden_action skipped.");
|
|
return false;
|
|
}
|
|
|
|
//Log.outInfo(LogFilter.Misc, "Re-Loading warden_action Table!");
|
|
//Global.WardenCheckMgr.LoadWardenOverrides();
|
|
//handler.SendGlobalGMSysMessage("DB table `warden_action` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("waypoint_data", RBACPermissions.CommandReloadWaypointData, true)]
|
|
static bool HandleReloadWpCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
if (args != null)
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Waypoints data from 'waypoints_data'");
|
|
|
|
Global.WaypointMgr.Load();
|
|
|
|
if (args != null)
|
|
handler.SendGlobalGMSysMessage("DB Table 'waypoint_data' reloaded.");
|
|
|
|
return true;
|
|
}
|
|
|
|
[Command("waypoint_scripts", RBACPermissions.CommandReloadWaypointScripts, true)]
|
|
static bool HandleReloadWpScriptsCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
if (Global.MapMgr.IsScriptScheduled())
|
|
{
|
|
handler.SendSysMessage("DB scripts used currently, please attempt reload later.");
|
|
return false;
|
|
}
|
|
|
|
if (args != null)
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Scripts from `waypoint_scripts`...");
|
|
|
|
Global.ObjectMgr.LoadWaypointScripts();
|
|
|
|
if (args != null)
|
|
handler.SendGlobalGMSysMessage("DB table `waypoint_scripts` reloaded.");
|
|
|
|
return true;
|
|
}
|
|
|
|
[CommandGroup("all", RBACPermissions.CommandReloadAll, true)]
|
|
class AllCommand
|
|
{
|
|
[Command("", RBACPermissions.CommandReloadAll, true)]
|
|
static bool HandleReloadAllCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
HandleReloadSkillFishingBaseLevelCommand(args, handler);
|
|
|
|
HandleReloadAllAchievementCommand(args, handler);
|
|
HandleReloadAllAreaCommand(args, handler);
|
|
HandleReloadAllLootCommand(args, handler);
|
|
HandleReloadAllNpcCommand(args, handler);
|
|
HandleReloadAllQuestCommand(args, handler);
|
|
HandleReloadAllSpellCommand(args, handler);
|
|
HandleReloadAllItemCommand(args, handler);
|
|
HandleReloadAllGossipsCommand(args, handler);
|
|
HandleReloadAllLocalesCommand(args, handler);
|
|
|
|
HandleReloadAccessRequirementCommand(args, handler);
|
|
HandleReloadMailLevelRewardCommand(args, handler);
|
|
HandleReloadReservedNameCommand(args, handler);
|
|
HandleReloadCypherStringCommand(args, handler);
|
|
HandleReloadGameTeleCommand(args, handler);
|
|
|
|
HandleReloadCreatureSummonGroupsCommand(args, handler);
|
|
|
|
HandleReloadVehicleAccessoryCommand(args, handler);
|
|
HandleReloadVehicleTemplateAccessoryCommand(args, handler);
|
|
|
|
HandleReloadAutobroadcastCommand(args, handler);
|
|
HandleReloadBattlegroundTemplate(args, handler);
|
|
HandleReloadCharacterTemplate(args, handler);
|
|
return true;
|
|
}
|
|
|
|
[Command("achievement", RBACPermissions.CommandReloadAllAchievement, true)]
|
|
static bool HandleReloadAllAchievementCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
HandleReloadCriteriaDataCommand(args, handler);
|
|
HandleReloadAchievementRewardCommand(args, handler);
|
|
return true;
|
|
}
|
|
|
|
[Command("area", RBACPermissions.CommandReloadAllArea, true)]
|
|
static bool HandleReloadAllAreaCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
HandleReloadAreaTriggerTeleportCommand(args, handler);
|
|
HandleReloadAreaTriggerTavernCommand(args, handler);
|
|
HandleReloadGameGraveyardZoneCommand(args, handler);
|
|
return true;
|
|
}
|
|
|
|
[Command("gossips", RBACPermissions.CommandReloadAllGossip, true)]
|
|
static bool HandleReloadAllGossipsCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
HandleReloadGossipMenuCommand(null, handler);
|
|
HandleReloadGossipMenuOptionCommand(null, handler);
|
|
if (args == null) // already reload from all_scripts
|
|
HandleReloadPointsOfInterestCommand(null, handler);
|
|
return true;
|
|
}
|
|
|
|
[Command("item", RBACPermissions.CommandReloadAllItem, true)]
|
|
static bool HandleReloadAllItemCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
HandleReloadPageTextsCommand(null, handler);
|
|
HandleReloadItemEnchantementsCommand(null, handler);
|
|
return true;
|
|
}
|
|
|
|
[Command("locales", RBACPermissions.CommandReloadAllLocales, true)]
|
|
static bool HandleReloadAllLocalesCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
HandleReloadLocalesAchievementRewardCommand(null, handler);
|
|
HandleReloadLocalesCreatureCommand(null, handler);
|
|
HandleReloadLocalesCreatureTextCommand(null, handler);
|
|
HandleReloadLocalesGameobjectCommand(null, handler);
|
|
HandleReloadLocalesGossipMenuOptionCommand(null, handler);
|
|
HandleReloadLocalesPageTextCommand(null, handler);
|
|
HandleReloadLocalesPointsOfInterestCommand(null, handler);
|
|
HandleReloadQuestLocaleCommand(null, handler);
|
|
return true;
|
|
}
|
|
|
|
[Command("loot", RBACPermissions.CommandReloadAllLoot, true)]
|
|
static bool HandleReloadAllLootCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Loot Tables...");
|
|
LootManager.LoadLootTables();
|
|
handler.SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded.");
|
|
Global.ConditionMgr.LoadConditions(true);
|
|
return true;
|
|
}
|
|
|
|
[Command("npc", RBACPermissions.CommandReloadAllNpc, true)]
|
|
static bool HandleReloadAllNpcCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
if (args != null) // will be reloaded from all_gossips
|
|
{
|
|
HandleReloadTrainerCommand(null, handler);
|
|
HandleReloadNpcVendorCommand(null, handler);
|
|
HandleReloadPointsOfInterestCommand(null, handler);
|
|
HandleReloadSpellClickSpellsCommand(null, handler);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
[Command("quest", RBACPermissions.CommandReloadAllQuest, true)]
|
|
static bool HandleReloadAllQuestCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
HandleReloadQuestAreaTriggersCommand(null, handler);
|
|
HandleReloadQuestGreetingCommand(null, handler);
|
|
HandleReloadQuestPOICommand(null, handler);
|
|
HandleReloadQuestTemplateCommand(null, handler);
|
|
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Quests Relations...");
|
|
Global.ObjectMgr.LoadQuestStartersAndEnders();
|
|
handler.SendGlobalGMSysMessage("DB tables `*_queststarter` and `*_questender` reloaded.");
|
|
return true;
|
|
}
|
|
|
|
[Command("scripts", RBACPermissions.CommandReloadAllScripts, true)]
|
|
static bool HandleReloadAllScriptsCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
if (Global.MapMgr.IsScriptScheduled())
|
|
{
|
|
handler.SendSysMessage("DB scripts used currently, please attempt reload later.");
|
|
return false;
|
|
}
|
|
|
|
Log.outInfo(LogFilter.Server, "Re-Loading Scripts...");
|
|
HandleReloadEventScriptsCommand(null, handler);
|
|
HandleReloadSpellScriptsCommand(null, handler);
|
|
handler.SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
|
|
HandleReloadWpScriptsCommand(null, handler);
|
|
HandleReloadWpCommand(null, handler);
|
|
return true;
|
|
}
|
|
|
|
[Command("spell", RBACPermissions.CommandReloadAllSpell, true)]
|
|
static bool HandleReloadAllSpellCommand(StringArguments args, CommandHandler handler)
|
|
{
|
|
HandleReloadSkillDiscoveryTemplateCommand(null, handler);
|
|
HandleReloadSkillExtraItemTemplateCommand(null, handler);
|
|
HandleReloadSpellRequiredCommand(null, handler);
|
|
HandleReloadSpellAreaCommand(null, handler);
|
|
HandleReloadSpellGroupsCommand(null, handler);
|
|
HandleReloadSpellLearnSpellCommand(null, handler);
|
|
HandleReloadSpellLinkedSpellCommand(null, handler);
|
|
HandleReloadSpellProcsCommand(null, handler);
|
|
HandleReloadSpellTargetPositionCommand(null, handler);
|
|
HandleReloadSpellThreatsCommand(null, handler);
|
|
HandleReloadSpellGroupStackRulesCommand(null, handler);
|
|
HandleReloadSpellPetAurasCommand(null, handler);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|