Files
CypherCore/Game/Combat/HostileRegManager.cs
T
hondacrx 0707f9b377 Fixed appearance validation
Implemented proper facial hair validation
Implemented transmog Set
fix interaction of spells like Shadowmeld with Threat reducing effects
2017-08-24 18:01:44 -04:00

378 lines
12 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
using Game.Spells;
namespace Game.Combat
{
public class HostileRefManager : RefManager<Unit, ThreatManager>
{
Unit Owner;
public HostileRefManager(Unit owner)
{
Owner = owner;
}
Unit getOwner() { return Owner; }
// send threat to all my haters for the victim
// The victim is then hated by them as well
// use for buffs and healing threat functionality
public void threatAssist(Unit victim, float baseThreat, SpellInfo threatSpell = null)
{
float threat = ThreatManager.calcThreat(victim, Owner, baseThreat, (threatSpell != null ? threatSpell.GetSchoolMask() : SpellSchoolMask.Normal), threatSpell);
threat /= getSize();
HostileReference refe = getFirst();
while (refe != null)
{
if (ThreatManager.isValidProcess(victim, refe.GetSource().GetOwner(), threatSpell))
refe.GetSource().doAddThreat(victim, threat);
refe = refe.next();
}
}
public void addTempThreat(float threat, bool apply)
{
HostileReference refe = getFirst();
while (refe != null)
{
if (apply)
{
if (refe.getTempThreatModifier() == 0.0f)
refe.addTempThreat(threat);
}
else
refe.resetTempThreat();
refe = refe.next();
}
}
void addThreatPercent(int percent)
{
HostileReference refe = getFirst();
while (refe != null)
{
refe.addThreatPercent(percent);
refe = refe.next();
}
}
// The references are not needed anymore
// tell the source to remove them from the list and free the mem
public void deleteReferences()
{
HostileReference refe = getFirst();
while (refe != null)
{
HostileReference nextRef = refe.next();
refe.removeReference();
refe = nextRef;
}
}
// Remove specific faction references
public void deleteReferencesForFaction(uint faction)
{
HostileReference refe = getFirst();
while (refe != null)
{
HostileReference nextRef = refe.next();
if (refe.GetSource().GetOwner().GetFactionTemplateEntry().Faction == faction)
{
refe.removeReference();
}
refe = nextRef;
}
}
public new HostileReference getFirst() { return ((HostileReference)base.getFirst()); }
public void updateThreatTables()
{
HostileReference refe = getFirst();
while (refe != null)
{
refe.updateOnlineStatus();
refe = refe.next();
}
}
public void setOnlineOfflineState(bool isOnline)
{
HostileReference refe = getFirst();
while (refe != null)
{
refe.setOnlineOfflineState(isOnline);
refe = refe.next();
}
}
// set state for one reference, defined by Unit
public void setOnlineOfflineState(Unit creature, bool isOnline)
{
HostileReference refe = getFirst();
while (refe != null)
{
HostileReference nextRef = refe.next();
if (refe.GetSource().GetOwner() == creature)
{
refe.setOnlineOfflineState(isOnline);
break;
}
refe = nextRef;
}
}
// delete one reference, defined by Unit
public void deleteReference(Unit creature)
{
HostileReference refe = getFirst();
while (refe != null)
{
HostileReference nextRef = refe.next();
if (refe.GetSource().GetOwner() == creature)
{
refe.removeReference();
break;
}
refe = nextRef;
}
}
public void UpdateVisibility()
{
HostileReference refe = getFirst();
while (refe != null)
{
HostileReference nextRef = refe.next();
if (!refe.GetSource().GetOwner().CanSeeOrDetect(getOwner()))
{
nextRef = refe.next();
refe.removeReference();
}
refe = nextRef;
}
}
}
public class HostileReference : Reference<Unit, ThreatManager>
{
public HostileReference(Unit refUnit, ThreatManager threatManager, float threat)
{
iThreat = threat;
iTempThreatModifier = 0.0f;
link(refUnit, threatManager);
iUnitGuid = refUnit.GetGUID();
iOnline = true;
iAccessible = true;
}
public override void targetObjectBuildLink()
{
getTarget().addHatedBy(this);
}
public override void targetObjectDestroyLink()
{
getTarget().removeHatedBy(this);
}
public override void sourceObjectDestroyLink()
{
setOnlineOfflineState(false);
}
void fireStatusChanged(ThreatRefStatusChangeEvent threatRefStatusChangeEvent)
{
if (GetSource() != null)
GetSource().processThreatEvent(threatRefStatusChangeEvent);
}
public void addThreat(float modThreat)
{
if (modThreat == 0.0f)
return;
iThreat += modThreat;
// the threat is changed. Source and target unit have to be available
// if the link was cut before relink it again
if (!isOnline())
updateOnlineStatus();
ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefThreatChange, this, modThreat);
fireStatusChanged(Event);
if (isValid() && modThreat > 0.0f)
{
Unit victimOwner = getTarget().GetCharmerOrOwner();
if (victimOwner != null && victimOwner.IsAlive())
GetSource().addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
}
}
public void addThreatPercent(int percent)
{
addThreat(MathFunctions.CalculatePct(iThreat, percent));
}
// check, if source can reach target and set the status
public void updateOnlineStatus()
{
bool online = false;
bool accessible = false;
if (!isValid())
{
Unit target = Global.ObjAccessor.GetUnit(getSourceUnit(), getUnitGuid());
if (target != null)
link(target, GetSource());
}
// only check for online status if
// ref is valid
// target is no player or not gamemaster
// target is not in flight
if (isValid()
&& (getTarget().IsTypeId(TypeId.Player) || !getTarget().ToPlayer().IsGameMaster())
&& !getTarget().HasUnitState(UnitState.InFlight)
&& getTarget().IsInMap(getSourceUnit())
&& getTarget().IsInPhase(getSourceUnit())
)
{
Creature creature = getSourceUnit().ToCreature();
online = getTarget().isInAccessiblePlaceFor(creature);
if (!online)
{
if (creature.IsWithinCombatRange(getTarget(), creature.m_CombatDistance))
online = true; // not accessible but stays online
}
else
accessible = true;
}
setAccessibleState(accessible);
setOnlineOfflineState(online);
}
public void setOnlineOfflineState(bool isOnline)
{
if (iOnline != isOnline)
{
iOnline = isOnline;
if (!iOnline)
setAccessibleState(false); // if not online that not accessable as well
ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefOnlineStatus, this);
fireStatusChanged(Event);
}
}
void setAccessibleState(bool isAccessible)
{
if (iAccessible != isAccessible)
{
iAccessible = isAccessible;
ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefAccessibleStatus, this);
fireStatusChanged(Event);
}
}
// reference is not needed anymore. realy delete it !
public void removeReference()
{
invalidate();
ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefRemoveFromList, this);
fireStatusChanged(Event);
}
Unit getSourceUnit()
{
return GetSource().GetOwner();
}
public void setThreat(float threat)
{
addThreat(threat - iThreat);
}
public float getThreat()
{
return iThreat + iTempThreatModifier;
}
public bool isOnline()
{
return iOnline;
}
// The Unit might be in water and the creature can not enter the water, but has range attack
// in this case online = true, but accessible = false
bool isAccessible()
{
return iAccessible;
}
// used for temporary setting a threat and reducing it later again.
// the threat modification is stored
public void setTempThreat(float threat)
{
addTempThreat(threat - iTempThreatModifier);
}
public void addTempThreat(float threat)
{
if (threat == 0.0f)
return;
iTempThreatModifier += threat;
ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefThreatChange, this, threat);
fireStatusChanged(Event);
}
public void resetTempThreat()
{
addTempThreat(-iTempThreatModifier);
}
public float getTempThreatModifier()
{
return iTempThreatModifier;
}
public ObjectGuid getUnitGuid()
{
return iUnitGuid;
}
public new HostileReference next() { return (HostileReference)base.next(); }
float iThreat;
float iTempThreatModifier; // used for SPELL_AURA_MOD_TOTAL_THREAT
ObjectGuid iUnitGuid;
bool iOnline;
bool iAccessible;
}
}