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077cdc5d23d4ccd61115bcfbb8eda6de7b812224
CypherCore/Source/Game/AI
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hondacrx 077cdc5d23 Core/AI: No longer override chase movement with follow movement if the creature engages before JustAppeared has had a chance to fire.
Port From (https://github.com/TrinityCore/TrinityCore/commit/a4c2c0fb1d1b9fae832ecc52aa68fe3fb8d1ca52)
2022-01-01 17:08:13 -05:00
..
CoreAI
Core/AI: No longer override chase movement with follow movement if the creature engages before JustAppeared has had a chance to fire.
2022-01-01 17:08:13 -05:00
PlayerAI
Core/PlayerAI: apply some movement related corrections
2021-12-07 18:23:50 -05:00
ScriptedAI
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged.
2022-01-01 17:05:29 -05:00
SmartScripts
Core/SmartAI: add missing movement generator type check on SmartAI::SetCombatMove
2022-01-01 16:17:58 -05:00
AISelector.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
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