Files
CypherCore/Source/Game/Maps/AreaBoundary.cs
T

254 lines
8.8 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Game.Entities;
using System.Collections.Generic;
namespace Game.Maps
{
public class AreaBoundary
{
public AreaBoundary(bool isInverted)
{
_isInvertedBoundary = isInverted;
}
public bool IsWithinBoundary(Position pos) { return pos != null && (IsWithinBoundaryArea(pos) != _isInvertedBoundary); }
public virtual bool IsWithinBoundaryArea(Position pos) { return false; }
bool _isInvertedBoundary;
public class DoublePosition : Position
{
public DoublePosition(double x = 0.0, double y = 0.0, double z = 0.0, float o = 0f) : base((float)x, (float)y, (float)z, o)
{
doublePosX = x;
doublePosY = y;
doublePosZ = z;
}
public DoublePosition(float x, float y = 0f, float z = 0f, float o = 0f) : base(x, y, z, o)
{
doublePosX = x;
doublePosY = y;
doublePosZ = z;
}
public DoublePosition(Position pos) : this(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()) { }
public double GetDoublePositionX() { return doublePosX; }
public double GetDoublePositionY() { return doublePosY; }
public double GetDoublePositionZ() { return doublePosZ; }
public double GetDoubleExactDist2dSq(DoublePosition pos)
{
double offX = GetDoublePositionX() - pos.GetDoublePositionX();
double offY = GetDoublePositionY() - pos.GetDoublePositionY();
return (offX * offX) + (offY * offY);
}
public Position Sync()
{
posX = (float)doublePosX;
posY = (float)doublePosY;
posZ = (float)doublePosZ;
return this;
}
double doublePosX;
double doublePosY;
double doublePosZ;
}
}
public class RectangleBoundary : AreaBoundary
{
// X axis is north/south, Y axis is east/west, larger values are northwest
public RectangleBoundary(float southX, float northX, float eastY, float westY, bool isInverted = false) : base(isInverted)
{
_minX = southX;
_maxX = northX;
_minY = eastY;
_maxY = westY;
}
public override bool IsWithinBoundaryArea(Position pos)
{
return !(pos.GetPositionX() < _minX || pos.GetPositionX() > _maxX || pos.GetPositionY() < _minY || pos.GetPositionY() > _maxY);
}
float _minX;
float _maxX;
float _minY;
float _maxY;
}
public class CircleBoundary : AreaBoundary
{
public CircleBoundary(Position center, float radius, bool isInverted = false) : base(isInverted)
{
_center = new Position(center);
_radiusSq = radius * radius;
}
public CircleBoundary(Position center, Position pointOnCircle, bool isInverted = false) : base(isInverted)
{
_center = new Position(center);
_radiusSq = _center.GetExactDist2dSq(new Position(pointOnCircle));
}
public override bool IsWithinBoundaryArea(Position pos)
{
return _center.GetExactDistSq(pos) <= _radiusSq;
}
Position _center;
float _radiusSq;
}
public class EllipseBoundary : AreaBoundary
{
public EllipseBoundary(Position center, float radiusX, float radiusY, bool isInverted = false) : base(isInverted)
{
_center = new Position(center);
_radiusYSq = radiusY * radiusY;
_scaleXSq = _radiusYSq / (radiusX * radiusX);
}
public override bool IsWithinBoundaryArea(Position pos)
{
float offX = _center.GetPositionX() - pos.GetPositionX();
float offY = _center.GetPositionY() - pos.GetPositionY();
return (offX * offX) * _scaleXSq + (offY * offY) <= _radiusYSq;
}
Position _center;
float _radiusYSq;
float _scaleXSq;
}
public class TriangleBoundary : AreaBoundary
{
public TriangleBoundary(Position pointA, Position pointB, Position pointC, bool isInverted = false) : base(isInverted)
{
_a = new Position(pointA);
_b = new Position(pointB);
_c = new Position(pointC);
_abx = _b.GetPositionX() - _a.GetPositionX();
_bcx = _c.GetPositionX() - _b.GetPositionX();
_cax = _a.GetPositionX() - _c.GetPositionX();
_aby = _b.GetPositionY() - _a.GetPositionY();
_bcy = _c.GetPositionY() - _b.GetPositionY();
_cay = _a.GetPositionY() - _c.GetPositionY();
}
public override bool IsWithinBoundaryArea(Position pos)
{
// half-plane signs
bool sign1 = ((-_b.GetPositionX() + pos.GetPositionX()) * _aby - (-_b.GetPositionY() + pos.GetPositionY()) * _abx) < 0;
bool sign2 = ((-_c.GetPositionX() + pos.GetPositionX()) * _bcy - (-_c.GetPositionY() + pos.GetPositionY()) * _bcx) < 0;
bool sign3 = ((-_a.GetPositionX() + pos.GetPositionX()) * _cay - (-_a.GetPositionY() + pos.GetPositionY()) * _cax) < 0;
// if all signs are the same, the point is inside the triangle
return ((sign1 == sign2) && (sign2 == sign3));
}
Position _a;
Position _b;
Position _c;
float _abx;
float _bcx;
float _cax;
float _aby;
float _bcy;
float _cay;
}
public class ParallelogramBoundary : AreaBoundary
{
// Note: AB must be orthogonal to AD
public ParallelogramBoundary(Position cornerA, Position cornerB, Position cornerD, bool isInverted = false) : base(isInverted)
{
_a = new Position(cornerA);
_b = new Position(cornerB);
_d = new Position(cornerD);
_c = new Position(_d.GetPositionX() + (_b.GetPositionX() - _a.GetPositionX()), _d.GetPositionY() + (_b.GetPositionY() - _a.GetPositionY()));
_abx = _b.GetPositionX() - _a.GetPositionX();
_dax = _a.GetPositionX() - _d.GetPositionX();
_aby = _b.GetPositionY() - _a.GetPositionY();
_day = _a.GetPositionY() - _d.GetPositionY();
}
public override bool IsWithinBoundaryArea(Position pos)
{
// half-plane signs
bool sign1 = ((-_b.GetPositionX() + pos.GetPositionX()) * _aby - (-_b.GetPositionY() + pos.GetPositionY()) * _abx) < 0;
bool sign2 = ((-_a.GetPositionX() + pos.GetPositionX()) * _day - (-_a.GetPositionY() + pos.GetPositionY()) * _dax) < 0;
bool sign3 = ((-_d.GetPositionY() + pos.GetPositionY()) * _abx - (-_d.GetPositionX() + pos.GetPositionX()) * _aby) < 0; // AB = -CD
bool sign4 = ((-_c.GetPositionY() + pos.GetPositionY()) * _dax - (-_c.GetPositionX() + pos.GetPositionX()) * _day) < 0; // DA = -BC
// if all signs are equal, the point is inside
return ((sign1 == sign2) && (sign2 == sign3) && (sign3 == sign4));
}
Position _a;
Position _b;
Position _d;
Position _c;
float _abx;
float _dax;
float _aby;
float _day;
}
public class ZRangeBoundary : AreaBoundary
{
public ZRangeBoundary(float minZ, float maxZ, bool isInverted = false) : base(isInverted)
{
_minZ = minZ;
_maxZ = maxZ;
}
public override bool IsWithinBoundaryArea(Position pos)
{
return pos.GetPositionZ() >= _minZ && pos.GetPositionZ() <= _maxZ;
}
float _minZ;
float _maxZ;
}
class PolygonBoundary : AreaBoundary
{
Position _origin;
List<Position> _vertices;
public PolygonBoundary(Position origin, List<Position> vertices, bool isInverted = false) : base(isInverted)
{
_origin = origin;
_vertices = vertices;
}
public override bool IsWithinBoundaryArea(Position pos)
{
return pos.IsInPolygon2D(_origin, _vertices);
}
}
class BoundaryUnionBoundary : AreaBoundary
{
public BoundaryUnionBoundary(AreaBoundary b1, AreaBoundary b2, bool isInverted = false) : base(isInverted)
{
_b1 = b1;
_b2 = b2;
}
public override bool IsWithinBoundaryArea(Position pos)
{
return _b1.IsWithinBoundary(pos) || _b2.IsWithinBoundary(pos);
}
AreaBoundary _b1;
AreaBoundary _b2;
}
}