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08ef556a36cd52a57d6712d11e5774063de252cd
CypherCore/Source/Game/AI/CoreAI
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hondacrx 08ef556a36 Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Port From (https://github.com/TrinityCore/TrinityCore/commit/129dd7c9091d3fafc0f5e10b795224bc9418d006)
2020-08-24 11:26:27 -04:00
..
AreaTriggerAI.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
CombatAI.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
CreatureAI.cs
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
2020-08-24 11:26:27 -04:00
GameObjectAI.cs
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
2020-07-22 14:21:29 -04:00
GuardAI.cs
Combat/Threat rewrite - prep & refactor
2020-08-22 11:58:19 -04:00
PassiveAI.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
PetAI.cs
Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
2020-07-24 16:35:22 -04:00
TotemAI.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
UnitAI.cs
Core/AI: UnitAI::SelectTarget now applies offset BEFORE filtering by predicate (to match expected behavior).
2020-08-22 14:47:58 -04:00
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