Files
CypherCore/Source/Game/Handlers/QuestHandler.cs
T

837 lines
38 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.BattleGrounds;
using Game.Entities;
using Game.Groups;
using Game.Networking;
using Game.Networking.Packets;
using Game.DataStorage;
using System.Collections.Generic;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.QuestGiverStatusQuery, Processing = PacketProcessing.Inplace)]
void HandleQuestgiverStatusQuery(QuestGiverStatusQuery packet)
{
QuestGiverStatus questStatus = QuestGiverStatus.None;
var questgiver = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject);
if (!questgiver)
{
Log.outInfo(LogFilter.Network, "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver {0}", packet.QuestGiverGUID.ToString());
return;
}
switch (questgiver.GetTypeId())
{
case TypeId.Unit:
if (!questgiver.ToCreature().IsHostileTo(GetPlayer()))// do not show quest status to enemies
questStatus = GetPlayer().GetQuestDialogStatus(questgiver);
break;
case TypeId.GameObject:
questStatus = GetPlayer().GetQuestDialogStatus(questgiver);
break;
default:
Log.outError(LogFilter.Network, "QuestGiver called for unexpected type {0}", questgiver.GetTypeId());
break;
}
//inform client about status of quest
GetPlayer().PlayerTalkClass.SendQuestGiverStatus(questStatus, packet.QuestGiverGUID);
}
[WorldPacketHandler(ClientOpcodes.QuestGiverHello, Processing = PacketProcessing.Inplace)]
void HandleQuestgiverHello(QuestGiverHello packet)
{
Creature creature = GetPlayer().GetNPCIfCanInteractWith(packet.QuestGiverGUID, NPCFlags.QuestGiver, NPCFlags2.None);
if (creature == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleQuestgiverHello - {0} not found or you can't interact with him.", packet.QuestGiverGUID.ToString());
return;
}
// remove fake death
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
// Stop the npc if moving
uint pause = creature.GetMovementTemplate().GetInteractionPauseTimer();
if (pause != 0)
creature.PauseMovement(pause);
creature.SetHomePosition(creature.GetPosition());
_player.PlayerTalkClass.ClearMenus();
if (creature.GetAI().OnGossipHello(_player))
return;
GetPlayer().PrepareGossipMenu(creature, creature.GetCreatureTemplate().GossipMenuId, true);
GetPlayer().SendPreparedGossip(creature);
}
[WorldPacketHandler(ClientOpcodes.QuestGiverAcceptQuest, Processing = PacketProcessing.Inplace)]
void HandleQuestgiverAcceptQuest(QuestGiverAcceptQuest packet)
{
WorldObject obj;
if (!packet.QuestGiverGUID.IsPlayer())
obj = Global.ObjAccessor.GetObjectByTypeMask(_player, packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject | TypeMask.Item);
else
obj = Global.ObjAccessor.FindPlayer(packet.QuestGiverGUID);
var CLOSE_GOSSIP_CLEAR_SHARING_INFO = new System.Action(() =>
{
GetPlayer().PlayerTalkClass.SendCloseGossip();
GetPlayer().ClearQuestSharingInfo();
});
// no or incorrect quest giver
if (obj == null)
{
CLOSE_GOSSIP_CLEAR_SHARING_INFO();
return;
}
Player playerQuestObject = obj.ToPlayer();
if (playerQuestObject)
{
if ((_player.GetPlayerSharingQuest().IsEmpty() && _player.GetPlayerSharingQuest() != packet.QuestGiverGUID) || !playerQuestObject.CanShareQuest(packet.QuestID))
{
CLOSE_GOSSIP_CLEAR_SHARING_INFO();
return;
}
if (!_player.IsInSameRaidWith(playerQuestObject))
{
CLOSE_GOSSIP_CLEAR_SHARING_INFO();
return;
}
}
else
{
if (!obj.HasQuest(packet.QuestID))
{
CLOSE_GOSSIP_CLEAR_SHARING_INFO();
return;
}
}
// some kind of WPE protection
if (!_player.CanInteractWithQuestGiver(obj))
{
CLOSE_GOSSIP_CLEAR_SHARING_INFO();
return;
}
Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);
if (quest != null)
{
// prevent cheating
if (!GetPlayer().CanTakeQuest(quest, true))
{
CLOSE_GOSSIP_CLEAR_SHARING_INFO();
return;
}
if (!_player.GetPlayerSharingQuest().IsEmpty())
{
Player player = Global.ObjAccessor.FindPlayer(_player.GetPlayerSharingQuest());
if (player != null)
{
player.SendPushToPartyResponse(_player, QuestPushReason.Accepted);
_player.ClearQuestSharingInfo();
}
}
if (_player.CanAddQuest(quest, true))
{
_player.AddQuestAndCheckCompletion(quest, obj);
if (quest.HasFlag(QuestFlags.PartyAccept))
{
var group = _player.GetGroup();
if (group)
{
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
{
Player player = refe.GetSource();
if (!player || player == _player || !player.IsInMap(_player)) // not self and in same map
continue;
if (player.CanTakeQuest(quest, true))
{
player.SetQuestSharingInfo(_player.GetGUID(), quest.Id);
//need confirmation that any gossip window will close
player.PlayerTalkClass.SendCloseGossip();
_player.SendQuestConfirmAccept(quest, player);
}
}
}
}
_player.PlayerTalkClass.SendCloseGossip();
return;
}
}
CLOSE_GOSSIP_CLEAR_SHARING_INFO();
}
[WorldPacketHandler(ClientOpcodes.QuestGiverQueryQuest, Processing = PacketProcessing.Inplace)]
void HandleQuestgiverQueryQuest(QuestGiverQueryQuest packet)
{
// Verify that the guid is valid and is a questgiver or involved in the requested quest
var obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, (TypeMask.Unit | TypeMask.GameObject | TypeMask.Item));
if (!obj || (!obj.HasQuest(packet.QuestID) && !obj.HasInvolvedQuest(packet.QuestID)))
{
GetPlayer().PlayerTalkClass.SendCloseGossip();
return;
}
Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);
if (quest != null)
{
if (!GetPlayer().CanTakeQuest(quest, true))
return;
if (quest.IsAutoAccept() && GetPlayer().CanAddQuest(quest, true))
GetPlayer().AddQuestAndCheckCompletion(quest, obj);
if (quest.IsAutoComplete())
GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, obj.GetGUID(), GetPlayer().CanCompleteQuest(quest.Id), true);
else
GetPlayer().PlayerTalkClass.SendQuestGiverQuestDetails(quest, obj.GetGUID(), true, false);
}
}
[WorldPacketHandler(ClientOpcodes.QueryQuestInfo, Processing = PacketProcessing.Inplace)]
void HandleQuestQuery(QueryQuestInfo packet)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);
if (quest != null)
_player.PlayerTalkClass.SendQuestQueryResponse(quest);
else
{
QueryQuestInfoResponse response = new();
response.QuestID = packet.QuestID;
SendPacket(response);
}
}
[WorldPacketHandler(ClientOpcodes.QuestGiverChooseReward, Processing = PacketProcessing.Inplace)]
void HandleQuestgiverChooseReward(QuestGiverChooseReward packet)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);
if (quest == null)
return;
if (packet.Choice.Item.ItemID != 0)
{
switch (packet.Choice.LootItemType)
{
case LootItemType.Item:
ItemTemplate rewardProto = Global.ObjectMgr.GetItemTemplate(packet.Choice.Item.ItemID);
if (rewardProto == null)
{
Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get invalid reward item (Item Entry: {2}) for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID);
return;
}
bool itemValid = false;
for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i)
{
if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Item && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID)
{
itemValid = true;
break;
}
}
if (!itemValid && quest.PackageID != 0)
{
var questPackageItems = Global.DB2Mgr.GetQuestPackageItems(quest.PackageID);
if (questPackageItems != null)
{
foreach (var questPackageItem in questPackageItems)
{
if (questPackageItem.ItemID != packet.Choice.Item.ItemID)
continue;
if (_player.CanSelectQuestPackageItem(questPackageItem))
{
itemValid = true;
break;
}
}
}
if (!itemValid)
{
var questPackageItems1 = Global.DB2Mgr.GetQuestPackageItemsFallback(quest.PackageID);
if (questPackageItems1 != null)
{
foreach (var questPackageItem in questPackageItems1)
{
if (questPackageItem.ItemID != packet.Choice.Item.ItemID)
continue;
itemValid = true;
break;
}
}
}
}
if (!itemValid)
{
Log.outError(LogFilter.Network, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {0} ({1}) tried to get reward item (Item Entry: {2}) wich is not a reward for quest {3} (possible packet-hacking detected)", GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.Choice.Item.ItemID, packet.QuestID);
return;
}
break;
case LootItemType.Currency:
if (!CliDB.CurrencyTypesStorage.HasRecord(packet.Choice.Item.ItemID))
{
Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get invalid reward currency (Currency ID: {packet.Choice.Item.ItemID}) for quest {packet.QuestID} (possible packet-hacking detected)");
return;
}
bool currencyValid = false;
for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i)
{
if (quest.RewardChoiceItemId[i] != 0 && quest.RewardChoiceItemType[i] == LootItemType.Currency && quest.RewardChoiceItemId[i] == packet.Choice.Item.ItemID)
{
currencyValid = true;
break;
}
}
if (!currencyValid)
{
Log.outError(LogFilter.Player, $"Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {_player.GetName()} ({_player.GetGUID()}) tried to get reward currency (Currency ID: {packet.Choice.Item.ItemID}) wich is not a reward for quest {packet.QuestID} (possible packet-hacking detected)");
return;
}
break;
}
}
WorldObject obj = GetPlayer();
if (!quest.HasFlag(QuestFlags.AutoComplete))
{
obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject);
if (!obj || !obj.HasInvolvedQuest(packet.QuestID))
return;
// some kind of WPE protection
if (!GetPlayer().CanInteractWithQuestGiver(obj))
return;
}
if ((!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None) ||
(GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete && !quest.IsAutoComplete()))
{
Log.outError(LogFilter.Network, "Error in QuestStatus.Complete: player {0} ({1}) tried to complete quest {2}, but is not allowed to do so (possible packet-hacking or high latency)",
GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID);
return;
}
if (GetPlayer().CanRewardQuest(quest, true)) // First, check if player is allowed to turn the quest in (all objectives completed). If not, we send players to the offer reward screen
{
if (GetPlayer().CanRewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, true)) // Then check if player can receive the reward item (if inventory is not full, if player doesn't have too many unique items, and so on). If not, the client will close the gossip window
{
Battleground bg = _player.GetBattleground();
if (bg != null)
bg.HandleQuestComplete(packet.QuestID, _player);
GetPlayer().RewardQuest(quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID, obj);
switch (obj.GetTypeId())
{
case TypeId.Unit:
case TypeId.Player:
{
//For AutoSubmition was added plr case there as it almost same exclute AI script cases.
// Send next quest
Quest nextQuest = _player.GetNextQuest(packet.QuestGiverGUID, quest);
if (nextQuest != null)
{
// Only send the quest to the player if the conditions are met
if (_player.CanTakeQuest(nextQuest, false))
{
if (nextQuest.IsAutoAccept() && _player.CanAddQuest(nextQuest, true))
_player.AddQuestAndCheckCompletion(nextQuest, obj);
_player.PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
}
}
_player.PlayerTalkClass.ClearMenus();
Creature creatureQGiver = obj.ToCreature();
if (creatureQGiver != null)
creatureQGiver.GetAI().OnQuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID);
break;
}
case TypeId.GameObject:
{
GameObject questGiver = obj.ToGameObject();
// Send next quest
Quest nextQuest = _player.GetNextQuest(packet.QuestGiverGUID, quest);
if (nextQuest != null)
{
// Only send the quest to the player if the conditions are met
if (_player.CanTakeQuest(nextQuest, false))
{
if (nextQuest.IsAutoAccept() && _player.CanAddQuest(nextQuest, true))
_player.AddQuestAndCheckCompletion(nextQuest, obj);
_player.PlayerTalkClass.SendQuestGiverQuestDetails(nextQuest, packet.QuestGiverGUID, true, false);
}
}
_player.PlayerTalkClass.ClearMenus();
questGiver.GetAI().OnQuestReward(_player, quest, packet.Choice.LootItemType, packet.Choice.Item.ItemID);
break;
}
default:
break;
}
}
}
else
GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true);
}
[WorldPacketHandler(ClientOpcodes.QuestGiverRequestReward, Processing = PacketProcessing.Inplace)]
void HandleQuestgiverRequestReward(QuestGiverRequestReward packet)
{
WorldObject obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject);
if (obj == null || !obj.HasInvolvedQuest(packet.QuestID))
return;
// some kind of WPE protection
if (!GetPlayer().CanInteractWithQuestGiver(obj))
return;
if (GetPlayer().CanCompleteQuest(packet.QuestID))
GetPlayer().CompleteQuest(packet.QuestID);
if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete)
return;
Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);
if (quest != null)
GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true);
}
[WorldPacketHandler(ClientOpcodes.QuestLogRemoveQuest, Processing = PacketProcessing.Inplace)]
void HandleQuestLogRemoveQuest(QuestLogRemoveQuest packet)
{
if (packet.Entry < SharedConst.MaxQuestLogSize)
{
uint questId = GetPlayer().GetQuestSlotQuestId(packet.Entry);
if (questId != 0)
{
if (!GetPlayer().TakeQuestSourceItem(questId, true))
return; // can't un-equip some items, reject quest cancel
Quest quest = Global.ObjectMgr.GetQuestTemplate(questId);
QuestStatus oldStatus = _player.GetQuestStatus(questId);
if (quest != null)
{
if (quest.LimitTime != 0)
GetPlayer().RemoveTimedQuest(questId);
if (quest.HasFlag(QuestFlags.Pvp))
{
GetPlayer().pvpInfo.IsHostile = GetPlayer().pvpInfo.IsInHostileArea || GetPlayer().HasPvPForcingQuest();
GetPlayer().UpdatePvPState();
}
}
GetPlayer().SetQuestSlot(packet.Entry, 0);
GetPlayer().TakeQuestSourceItem(questId, true); // remove quest src item from player
GetPlayer().AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
GetPlayer().RemoveActiveQuest(questId);
GetPlayer().RemoveCriteriaTimer(CriteriaStartEvent.AcceptQuest, questId);
Log.outInfo(LogFilter.Network, "Player {0} abandoned quest {1}", GetPlayer().GetGUID().ToString(), questId);
Global.ScriptMgr.OnQuestStatusChange(_player, questId);
if (quest != null)
Global.ScriptMgr.OnQuestStatusChange(_player, quest, oldStatus, QuestStatus.None);
}
GetPlayer().UpdateCriteria(CriteriaType.AbandonAnyQuest, 1);
}
}
[WorldPacketHandler(ClientOpcodes.QuestConfirmAccept)]
void HandleQuestConfirmAccept(QuestConfirmAccept packet)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);
if (quest != null)
{
if (!quest.HasFlag(QuestFlags.PartyAccept))
return;
Player originalPlayer = Global.ObjAccessor.FindPlayer(GetPlayer().GetPlayerSharingQuest());
if (originalPlayer == null)
return;
if (!GetPlayer().IsInSameRaidWith(originalPlayer))
return;
if (!originalPlayer.IsActiveQuest(packet.QuestID))
return;
if (!GetPlayer().CanTakeQuest(quest, true))
return;
if (GetPlayer().CanAddQuest(quest, true))
{
GetPlayer().AddQuestAndCheckCompletion(quest, null); // NULL, this prevent DB script from duplicate running
if (quest.SourceSpellID > 0)
_player.CastSpell(_player, quest.SourceSpellID, true);
}
}
GetPlayer().ClearQuestSharingInfo();
}
[WorldPacketHandler(ClientOpcodes.QuestGiverCompleteQuest, Processing = PacketProcessing.Inplace)]
void HandleQuestgiverCompleteQuest(QuestGiverCompleteQuest packet)
{
bool autoCompleteMode = packet.FromScript; // 0 - standart complete quest mode with npc, 1 - auto-complete mode
Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);
if (quest == null)
return;
if (autoCompleteMode && !quest.HasFlag(QuestFlags.AutoComplete))
return;
WorldObject obj;
if (autoCompleteMode)
obj = GetPlayer();
else
obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject);
if (!obj)
return;
if (!autoCompleteMode)
{
if (!obj.HasInvolvedQuest(packet.QuestID))
return;
// some kind of WPE protection
if (!GetPlayer().CanInteractWithQuestGiver(obj))
return;
}
else
{
// Do not allow completing quests on other players.
if (packet.QuestGiverGUID != GetPlayer().GetGUID())
return;
}
if (!GetPlayer().CanSeeStartQuest(quest) && GetPlayer().GetQuestStatus(packet.QuestID) == QuestStatus.None)
{
Log.outError(LogFilter.Network, "Possible hacking attempt: Player {0} ({1}) tried to complete quest [entry: {2}] without being in possession of the quest!",
GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), packet.QuestID);
return;
}
if (GetPlayer().GetQuestStatus(packet.QuestID) != QuestStatus.Complete)
{
if (quest.IsRepeatable())
GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanCompleteRepeatableQuest(quest), false);
else
GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false);
}
else
{
if (quest.HasQuestObjectiveType(QuestObjectiveType.Item)) // some items required
GetPlayer().PlayerTalkClass.SendQuestGiverRequestItems(quest, packet.QuestGiverGUID, GetPlayer().CanRewardQuest(quest, false), false);
else // no items required
GetPlayer().PlayerTalkClass.SendQuestGiverOfferReward(quest, packet.QuestGiverGUID, true);
}
}
[WorldPacketHandler(ClientOpcodes.QuestGiverCloseQuest, Processing = PacketProcessing.Inplace)]
void HandleQuestgiverCloseQuest(QuestGiverCloseQuest questGiverCloseQuest)
{
if (_player.FindQuestSlot(questGiverCloseQuest.QuestID) >= SharedConst.MaxQuestLogSize)
return;
Quest quest = Global.ObjectMgr.GetQuestTemplate(questGiverCloseQuest.QuestID);
if (quest == null)
return;
Global.ScriptMgr.OnQuestAcknowledgeAutoAccept(_player, quest);
}
[WorldPacketHandler(ClientOpcodes.PushQuestToParty)]
void HandlePushQuestToParty(PushQuestToParty packet)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate(packet.QuestID);
if (quest == null)
return;
Player sender = GetPlayer();
if (!_player.CanShareQuest(packet.QuestID))
{
sender.SendPushToPartyResponse(sender, QuestPushReason.NotAllowed);
return;
}
// in pool and not currently available (wintergrasp weekly, dalaran weekly) - can't share
if (Global.QuestPoolMgr.IsQuestActive(packet.QuestID))
{
sender.SendPushToPartyResponse(sender, QuestPushReason.NotDaily);
return;
}
Group group = sender.GetGroup();
if (!group)
{
sender.SendPushToPartyResponse(sender, QuestPushReason.NotInParty);
return;
}
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
{
Player receiver = refe.GetSource();
if (!receiver || receiver == sender)
continue;
if (!receiver.GetPlayerSharingQuest().IsEmpty())
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.Busy);
continue;
}
if (!receiver.IsAlive())
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.Dead);
receiver.SendPushToPartyResponse(sender, QuestPushReason.DeadToRecipient, quest);
continue;
}
switch (receiver.GetQuestStatus(packet.QuestID))
{
case QuestStatus.Rewarded:
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.AlreadyDone);
receiver.SendPushToPartyResponse(sender, QuestPushReason.AlreadyDoneToRecipient, quest);
continue;
}
case QuestStatus.Incomplete:
case QuestStatus.Complete:
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.OnQuest);
receiver.SendPushToPartyResponse(sender, QuestPushReason.OnQuestToRecipient, quest);
continue;
}
default:
break;
}
if (!receiver.SatisfyQuestLog(false))
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.LogFull);
receiver.SendPushToPartyResponse(sender, QuestPushReason.LogFullToRecipient, quest);
continue;
}
if (!receiver.SatisfyQuestDay(quest, false))
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.AlreadyDone);
receiver.SendPushToPartyResponse(sender, QuestPushReason.AlreadyDoneToRecipient, quest);
continue;
}
if (!receiver.SatisfyQuestMinLevel(quest, false))
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.LowLevel);
receiver.SendPushToPartyResponse(sender, QuestPushReason.LowLevelToRecipient, quest);
continue;
}
if (!receiver.SatisfyQuestMaxLevel(quest, false))
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.HighLevel);
receiver.SendPushToPartyResponse(sender, QuestPushReason.HighLevelToRecipient, quest);
continue;
}
if (!receiver.SatisfyQuestClass(quest, false))
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.Class);
receiver.SendPushToPartyResponse(sender, QuestPushReason.ClassToRecipient, quest);
continue;
}
if (!receiver.SatisfyQuestRace(quest, false))
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.Race);
receiver.SendPushToPartyResponse(sender, QuestPushReason.RaceToRecipient, quest);
continue;
}
if (!receiver.SatisfyQuestReputation(quest, false))
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.LowFaction);
receiver.SendPushToPartyResponse(sender, QuestPushReason.LowFactionToRecipient, quest);
continue;
}
if (!receiver.SatisfyQuestDependentQuests(quest, false))
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.Prerequisite);
receiver.SendPushToPartyResponse(sender, QuestPushReason.PrerequisiteToRecipient, quest);
continue;
}
if (!receiver.SatisfyQuestExpansion(quest, false))
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.Expansion);
receiver.SendPushToPartyResponse(sender, QuestPushReason.ExpansionToRecipient, quest);
continue;
}
if (!receiver.CanTakeQuest(quest, false))
{
sender.SendPushToPartyResponse(receiver, QuestPushReason.Invalid);
receiver.SendPushToPartyResponse(sender, QuestPushReason.InvalidToRecipient, quest);
continue;
}
sender.SendPushToPartyResponse(receiver, QuestPushReason.Success);
if ((quest.IsAutoComplete() && quest.IsRepeatable() && !quest.IsDailyOrWeekly()) || quest.HasFlag(QuestFlags.AutoComplete))
receiver.PlayerTalkClass.SendQuestGiverRequestItems(quest, sender.GetGUID(), receiver.CanCompleteRepeatableQuest(quest), true);
else
{
receiver.SetQuestSharingInfo(sender.GetGUID(), quest.Id);
receiver.PlayerTalkClass.SendQuestGiverQuestDetails(quest, receiver.GetGUID(), true, false);
if (quest.IsAutoAccept() && receiver.CanAddQuest(quest, true) && receiver.CanTakeQuest(quest, true))
{
receiver.AddQuestAndCheckCompletion(quest, sender);
sender.SendPushToPartyResponse(receiver, QuestPushReason.Accepted);
receiver.ClearQuestSharingInfo();
}
}
}
}
[WorldPacketHandler(ClientOpcodes.QuestPushResult)]
void HandleQuestPushResult(QuestPushResult packet)
{
if (!GetPlayer().GetPlayerSharingQuest().IsEmpty())
{
if (_player.GetPlayerSharingQuest() == packet.SenderGUID)
{
Player player = Global.ObjAccessor.FindPlayer(_player.GetPlayerSharingQuest());
if (player)
player.SendPushToPartyResponse(_player, packet.Result);
}
_player.ClearQuestSharingInfo();
}
}
[WorldPacketHandler(ClientOpcodes.QuestGiverStatusMultipleQuery)]
void HandleQuestgiverStatusMultipleQuery(QuestGiverStatusMultipleQuery packet)
{
_player.SendQuestGiverStatusMultiple();
}
[WorldPacketHandler(ClientOpcodes.QuestGiverStatusTrackedQuery)]
void HandleQuestgiverStatusTrackedQueryOpcode(QuestGiverStatusTrackedQuery questGiverStatusTrackedQuery)
{
_player.SendQuestGiverStatusMultiple(questGiverStatusTrackedQuery.QuestGiverGUIDs);
}
[WorldPacketHandler(ClientOpcodes.RequestWorldQuestUpdate)]
void HandleRequestWorldQuestUpdate(RequestWorldQuestUpdate packet)
{
WorldQuestUpdateResponse response = new();
// @todo: 7.x Has to be implemented
//response.WorldQuestUpdates.push_back(WorldPackets::Quest::WorldQuestUpdateInfo(lastUpdate, questID, timer, variableID, value));
SendPacket(response);
}
[WorldPacketHandler(ClientOpcodes.ChoiceResponse)]
void HandlePlayerChoiceResponse(ChoiceResponse choiceResponse)
{
if (_player.PlayerTalkClass.GetInteractionData().PlayerChoiceId != choiceResponse.ChoiceID)
{
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to respond to invalid player choice {choiceResponse.ChoiceID} (allowed {_player.PlayerTalkClass.GetInteractionData().PlayerChoiceId}) (possible packet-hacking detected)");
return;
}
PlayerChoice playerChoice = Global.ObjectMgr.GetPlayerChoice(choiceResponse.ChoiceID);
if (playerChoice == null)
return;
PlayerChoiceResponse playerChoiceResponse = playerChoice.GetResponseByIdentifier(choiceResponse.ResponseIdentifier);
if (playerChoiceResponse == null)
{
Log.outError(LogFilter.Player, $"Error in CMSG_CHOICE_RESPONSE: {GetPlayerInfo()} tried to select invalid player choice response {choiceResponse.ResponseIdentifier} (possible packet-hacking detected)");
return;
}
Global.ScriptMgr.OnPlayerChoiceResponse(GetPlayer(), (uint)choiceResponse.ChoiceID, (uint)choiceResponse.ResponseIdentifier);
if (playerChoiceResponse.Reward != null)
{
var reward = playerChoiceResponse.Reward;
if (reward.TitleId != 0)
_player.SetTitle(CliDB.CharTitlesStorage.LookupByKey(reward.TitleId), false);
if (reward.PackageId != 0)
_player.RewardQuestPackage((uint)reward.PackageId);
if (reward.SkillLineId != 0 && _player.HasSkill((SkillType)reward.SkillLineId))
_player.UpdateSkillPro((uint)reward.SkillLineId, 1000, reward.SkillPointCount);
if (reward.HonorPointCount != 0)
_player.AddHonorXP(reward.HonorPointCount);
if (reward.Money != 0)
_player.ModifyMoney((long)reward.Money, false);
if (reward.Xp != 0)
_player.GiveXP(reward.Xp, null, 0.0f);
foreach (PlayerChoiceResponseRewardItem item in reward.Items)
{
List<ItemPosCount> dest = new();
if (_player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.Id, (uint)item.Quantity) == InventoryResult.Ok)
{
Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, ItemContext.QuestReward, item.BonusListIDs);
_player.SendNewItem(newItem, (uint)item.Quantity, true, false);
}
}
foreach (PlayerChoiceResponseRewardEntry currency in reward.Currency)
_player.ModifyCurrency(currency.Id, currency.Quantity);
foreach (PlayerChoiceResponseRewardEntry faction in reward.Faction)
_player.GetReputationMgr().ModifyReputation(CliDB.FactionStorage.LookupByKey(faction.Id), faction.Quantity);
}
}
}
}