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091272755cf8e49ce0d582d9d20d8f3c5722470c
CypherCore/Source/Game/Scripting
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hondacrx 091272755c Core/Spells: rework part 3: spells only handle at most one UnitAura and one DynObjAura during its lifetime
Port From (https://github.com/TrinityCore/TrinityCore/commit/f3548d45d0a74203ef6f5c7282c31ba794ddf7a1)
2021-08-28 17:03:47 -04:00
..
CoreScripts.cs
Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
2021-08-09 09:37:36 -04:00
ScriptManager.cs
Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
2021-08-09 09:37:36 -04:00
SpellScript.cs
Core/Spells: rework part 3: spells only handle at most one UnitAura and one DynObjAura during its lifetime
2021-08-28 17:03:47 -04:00
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