Files
CypherCore/Source/Game/Entities/Item/Item.cs
T

2945 lines
130 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Collections;
using Framework.Constants;
using Framework.Database;
using Framework.IO;
using Game.DataStorage;
using Game.Loots;
using Game.Network;
using Game.Network.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace Game.Entities
{
public class Item : WorldObject
{
public Item() : base(false)
{
objectTypeMask |= TypeMask.Item;
objectTypeId = TypeId.Item;
m_updateFlag = UpdateFlag.None;
valuesCount = (int)ItemFields.End;
_dynamicValuesCount = (int)ItemDynamicFields.End;
uState = ItemUpdateState.New;
uQueuePos = -1;
m_lastPlayedTimeUpdate = Time.UnixTime;
loot = new Loot();
}
public virtual bool Create(ulong guidlow, uint itemid, Player owner)
{
_Create(ObjectGuid.Create(HighGuid.Item, guidlow));
SetEntry(itemid);
SetObjectScale(1.0f);
if (owner)
{
SetOwnerGUID(owner.GetGUID());
SetGuidValue(ItemFields.Contained, owner.GetGUID());
}
ItemTemplate itemProto = Global.ObjectMgr.GetItemTemplate(itemid);
if (itemProto == null)
return false;
_bonusData = new BonusData(itemProto);
SetUInt32Value(ItemFields.StackCount, 1);
SetUInt32Value(ItemFields.MaxDurability, itemProto.MaxDurability);
SetUInt32Value(ItemFields.Durability, itemProto.MaxDurability);
for (var i = 0; i < itemProto.Effects.Count; ++i)
{
if (i < 5)
SetSpellCharges(i, itemProto.Effects[i].Charges);
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(itemProto.Effects[i].SpellID);
if (spellInfo != null)
{
if (spellInfo.HasEffect(SpellEffectName.GiveArtifactPower))
{
uint artifactKnowledgeLevel = owner.GetCurrency((uint)CurrencyTypes.ArtifactKnowledge);
if (artifactKnowledgeLevel != 0)
SetModifier(ItemModifier.ArtifactKnowledgeLevel, artifactKnowledgeLevel + 1);
}
}
}
SetUInt32Value(ItemFields.Duration, itemProto.GetDuration());
SetUInt32Value(ItemFields.CreatePlayedTime, 0);
if (itemProto.GetArtifactID() != 0)
{
InitArtifactPowers(itemProto.GetArtifactID(), 0);
foreach (ArtifactAppearanceRecord artifactAppearance in CliDB.ArtifactAppearanceStorage.Values)
{
ArtifactAppearanceSetRecord artifactAppearanceSet = CliDB.ArtifactAppearanceSetStorage.LookupByKey(artifactAppearance.ArtifactAppearanceSetID);
if (artifactAppearanceSet != null)
{
if (itemProto.GetArtifactID() != artifactAppearanceSet.ArtifactID)
continue;
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(artifactAppearance.UnlockPlayerConditionID);
if (playerCondition != null)
if (!owner || !ConditionManager.IsPlayerMeetingCondition(owner, playerCondition))
continue;
SetModifier(ItemModifier.ArtifactAppearanceId, artifactAppearance.Id);
SetAppearanceModId(artifactAppearance.ItemAppearanceModifierID);
break;
}
}
}
return true;
}
public bool IsNotEmptyBag()
{
Bag bag = ToBag();
if (bag != null)
return !bag.IsEmpty();
return false;
}
public void UpdateDuration(Player owner, uint diff)
{
uint dur = GetUInt32Value(ItemFields.Duration);
Log.outDebug(LogFilter.Player, "Item.UpdateDuration Item (Entry: {0} Duration {1} Diff {2})", GetEntry(), dur, diff);
if (dur <= diff)
{
Global.ScriptMgr.OnItemExpire(owner, GetTemplate());
owner.DestroyItem(GetBagSlot(), GetSlot(), true);
return;
}
SetUInt32Value(ItemFields.Duration, dur - diff);
SetState(ItemUpdateState.Changed, owner); // save new time in database
}
public virtual void SaveToDB(SQLTransaction trans)
{
PreparedStatement stmt;
switch (uState)
{
case ItemUpdateState.New:
case ItemUpdateState.Changed:
{
byte index = 0;
stmt = DB.Characters.GetPreparedStatement(uState == ItemUpdateState.New ? CharStatements.REP_ITEM_INSTANCE : CharStatements.UPD_ITEM_INSTANCE);
stmt.AddValue(index, GetEntry());
stmt.AddValue(++index, GetOwnerGUID().GetCounter());
stmt.AddValue(++index, GetGuidValue(ItemFields.Creator).GetCounter());
stmt.AddValue(++index, GetGuidValue(ItemFields.GiftCreator).GetCounter());
stmt.AddValue(++index, GetCount());
stmt.AddValue(++index, GetUInt32Value(ItemFields.Duration));
StringBuilder ss = new StringBuilder();
for (byte i = 0; i < ItemConst.MaxSpells; ++i)
ss.AppendFormat("{0} ", GetSpellCharges(i));
stmt.AddValue(++index, ss.ToString());
stmt.AddValue(++index, GetUInt32Value(ItemFields.Flags));
ss.Clear();
for (EnchantmentSlot slot = 0; slot < EnchantmentSlot.Max; ++slot)
ss.AppendFormat("{0} {1} {2} ", GetEnchantmentId(slot), GetEnchantmentDuration(slot), GetEnchantmentCharges(slot));
stmt.AddValue(++index, ss.ToString());
stmt.AddValue(++index, (byte)GetItemRandomEnchantmentId().Type);
stmt.AddValue(++index, GetItemRandomEnchantmentId().Id);
stmt.AddValue(++index, GetUInt32Value(ItemFields.Durability));
stmt.AddValue(++index, GetUInt32Value(ItemFields.CreatePlayedTime));
stmt.AddValue(++index, m_text);
stmt.AddValue(++index, GetModifier(ItemModifier.UpgradeId));
stmt.AddValue(++index, GetModifier(ItemModifier.BattlePetSpeciesId));
stmt.AddValue(++index, GetModifier(ItemModifier.BattlePetBreedData));
stmt.AddValue(++index, GetModifier(ItemModifier.BattlePetLevel));
stmt.AddValue(++index, GetModifier(ItemModifier.BattlePetDisplayId));
stmt.AddValue(++index, (byte)GetUInt32Value(ItemFields.Context));
ss.Clear();
foreach (uint bonusListID in GetDynamicValues(ItemDynamicFields.BonusListIds))
ss.Append(bonusListID + ' ');
stmt.AddValue(++index, ss.ToString());
stmt.AddValue(++index, GetGUID().GetCounter());
DB.Characters.Execute(stmt);
if ((uState == ItemUpdateState.Changed) && HasFlag(ItemFields.Flags, ItemFieldFlags.Wrapped))
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GIFT_OWNER);
stmt.AddValue(0, GetOwnerGUID().GetCounter());
stmt.AddValue(1, GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_GEMS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
if (!GetGems().Empty())
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_GEMS);
stmt.AddValue(0, GetGUID().GetCounter());
int i = 0;
int gemFields = 4;
foreach (ItemDynamicFieldGems gemData in GetGems())
{
if (gemData.ItemId != 0)
{
stmt.AddValue(1 + i * gemFields, gemData.ItemId);
StringBuilder gemBonusListIDs = new StringBuilder();
foreach (ushort bonusListID in gemData.BonusListIDs)
{
if (bonusListID != 0)
gemBonusListIDs.AppendFormat("{0} ", bonusListID);
}
stmt.AddValue(2 + i * gemFields, gemBonusListIDs.ToString());
stmt.AddValue(3 + i * gemFields, gemData.Context);
stmt.AddValue(4 + i * gemFields, m_gemScalingLevels[i]);
}
else
{
stmt.AddValue(1 + i * gemFields, 0);
stmt.AddValue(2 + i * gemFields, "");
stmt.AddValue(3 + i * gemFields, 0);
stmt.AddValue(4 + i * gemFields, 0);
}
++i;
}
for (; i < ItemConst.MaxGemSockets; ++i)
{
stmt.AddValue(1 + i * gemFields, 0);
stmt.AddValue(2 + i * gemFields, "");
stmt.AddValue(3 + i * gemFields, 0);
stmt.AddValue(4 + i * gemFields, 0);
}
trans.Append(stmt);
}
ItemModifier[] transmogMods =
{
ItemModifier.TransmogAppearanceAllSpecs,
ItemModifier.TransmogAppearanceSpec1,
ItemModifier.TransmogAppearanceSpec2,
ItemModifier.TransmogAppearanceSpec3,
ItemModifier.TransmogAppearanceSpec4,
ItemModifier.EnchantIllusionAllSpecs,
ItemModifier.EnchantIllusionSpec1,
ItemModifier.EnchantIllusionSpec2,
ItemModifier.EnchantIllusionSpec3,
ItemModifier.EnchantIllusionSpec4,
};
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_TRANSMOG);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
if (transmogMods.Any(modifier => { return GetModifier(modifier) != 0; }))
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_TRANSMOG);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, GetModifier(ItemModifier.TransmogAppearanceAllSpecs));
stmt.AddValue(2, GetModifier(ItemModifier.TransmogAppearanceSpec1));
stmt.AddValue(3, GetModifier(ItemModifier.TransmogAppearanceSpec2));
stmt.AddValue(4, GetModifier(ItemModifier.TransmogAppearanceSpec3));
stmt.AddValue(5, GetModifier(ItemModifier.TransmogAppearanceSpec4));
stmt.AddValue(6, GetModifier(ItemModifier.EnchantIllusionAllSpecs));
stmt.AddValue(7, GetModifier(ItemModifier.EnchantIllusionSpec1));
stmt.AddValue(8, GetModifier(ItemModifier.EnchantIllusionSpec2));
stmt.AddValue(9, GetModifier(ItemModifier.EnchantIllusionSpec3));
stmt.AddValue(10, GetModifier(ItemModifier.EnchantIllusionSpec4));
trans.Append(stmt);
}
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_ARTIFACT);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_ARTIFACT_POWERS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
if (GetTemplate().GetArtifactID() != 0)
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_ARTIFACT);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, GetUInt64Value(ItemFields.ArtifactXp));
stmt.AddValue(2, GetModifier(ItemModifier.ArtifactAppearanceId));
trans.Append(stmt);
foreach (ItemDynamicFieldArtifactPowers artifactPower in GetArtifactPowers())
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_ARTIFACT_POWERS);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, artifactPower.ArtifactPowerId);
stmt.AddValue(2, artifactPower.PurchasedRank);
trans.Append(stmt);
}
}
ItemModifier[] modifiersTable =
{
ItemModifier.ScalingStatDistributionFixedLevel,
ItemModifier.ArtifactKnowledgeLevel
};
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_MODIFIERS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
if (modifiersTable.Any(modifier => { return GetModifier(modifier) != 0; }))
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_MODIFIERS);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, GetModifier(ItemModifier.ScalingStatDistributionFixedLevel));
stmt.AddValue(2, GetModifier(ItemModifier.ArtifactKnowledgeLevel));
trans.Append(stmt);
}
break;
}
case ItemUpdateState.Removed:
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_GEMS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_TRANSMOG);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_ARTIFACT);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_ARTIFACT_POWERS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_MODIFIERS);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
if (HasFlag(ItemFields.Flags, ItemFieldFlags.Wrapped))
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GIFT);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
}
// Delete the items if this is a container
if (!loot.isLooted())
ItemContainerDeleteLootMoneyAndLootItemsFromDB();
Dispose();
return;
}
case ItemUpdateState.Unchanged:
break;
}
SetState(ItemUpdateState.Unchanged);
}
public virtual bool LoadFromDB(ulong guid, ObjectGuid ownerGuid, SQLFields fields, uint entry)
{
// create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
_Create(ObjectGuid.Create(HighGuid.Item, guid));
SetEntry(entry);
SetObjectScale(1.0f);
ItemTemplate proto = GetTemplate();
if (proto == null)
return false;
_bonusData = new BonusData(proto);
// set owner (not if item is only loaded for gbank/auction/mail
if (!ownerGuid.IsEmpty())
SetOwnerGUID(ownerGuid);
uint itemFlags = fields.Read<uint>(7);
bool need_save = false;
ulong creator = fields.Read<ulong>(2);
if (creator != 0)
{
if (!Convert.ToBoolean(itemFlags & (int)ItemFieldFlags.Child))
SetGuidValue(ItemFields.Creator, ObjectGuid.Create(HighGuid.Player, creator));
else
SetGuidValue(ItemFields.Creator, ObjectGuid.Create(HighGuid.Item, creator));
}
ulong giftCreator = fields.Read<ulong>(3);
if (giftCreator != 0)
SetGuidValue(ItemFields.GiftCreator, ObjectGuid.Create(HighGuid.Player, giftCreator));
SetCount(fields.Read<uint>(4));
uint duration = fields.Read<uint>(5);
SetUInt32Value(ItemFields.Duration, duration);
// update duration if need, and remove if not need
if (proto.GetDuration() != duration)
{
SetUInt32Value(ItemFields.Duration, proto.GetDuration());
need_save = true;
}
var tokens = new StringArray(fields.Read<string>(6), ' ');
if (tokens.Length == ItemConst.MaxProtoSpells)
for (byte i = 0; i < ItemConst.MaxProtoSpells; ++i)
{
if (int.TryParse(tokens[i], out int value))
SetSpellCharges(i, value);
}
SetUInt32Value(ItemFields.Flags, itemFlags);
_LoadIntoDataField(fields.Read<string>(8), (uint)ItemFields.Enchantment, (uint)EnchantmentSlot.Max * (uint)EnchantmentOffset.Max);
m_randomEnchantment.Type = (ItemRandomEnchantmentType)fields.Read<byte>(9);
m_randomEnchantment.Id = fields.Read<uint>(10);
if (m_randomEnchantment.Type == ItemRandomEnchantmentType.Property)
SetUInt32Value(ItemFields.RandomPropertiesId, m_randomEnchantment.Id);
else if (m_randomEnchantment.Type == ItemRandomEnchantmentType.Suffix)
{
SetInt32Value(ItemFields.RandomPropertiesId, -(int)m_randomEnchantment.Id);
// recalculate suffix factor
UpdateItemSuffixFactor();
}
uint durability = fields.Read<uint>(11);
SetUInt32Value(ItemFields.Durability, durability);
// update max durability (and durability) if need
SetUInt32Value(ItemFields.MaxDurability, proto.MaxDurability);
if (durability > proto.MaxDurability)
{
SetUInt32Value(ItemFields.Durability, proto.MaxDurability);
need_save = true;
}
SetUInt32Value(ItemFields.CreatePlayedTime, fields.Read<uint>(12));
SetText(fields.Read<string>(13));
uint upgradeId = fields.Read<uint>(14);
ItemUpgradeRecord rulesetUpgrade = CliDB.ItemUpgradeStorage.LookupByKey(Global.DB2Mgr.GetRulesetItemUpgrade(entry));
ItemUpgradeRecord upgrade = CliDB.ItemUpgradeStorage.LookupByKey(upgradeId);
if (rulesetUpgrade == null || upgrade == null || rulesetUpgrade.ItemUpgradePathID != upgrade.ItemUpgradePathID)
{
upgradeId = 0;
need_save = true;
}
if (rulesetUpgrade != null && upgradeId == 0)
{
upgradeId = rulesetUpgrade.Id;
need_save = true;
}
SetModifier(ItemModifier.UpgradeId, upgradeId);
SetModifier(ItemModifier.BattlePetSpeciesId, fields.Read<uint>(15));
SetModifier(ItemModifier.BattlePetBreedData, fields.Read<uint>(16));
SetModifier(ItemModifier.BattlePetLevel, fields.Read<ushort>(17));
SetModifier(ItemModifier.BattlePetDisplayId, fields.Read<uint>(18));
SetUInt32Value(ItemFields.Context, fields.Read<byte>(19));
var bonusListIDs = new StringArray(fields.Read<string>(20), ' ');
for (var i = 0; i < bonusListIDs.Length; ++i)
{
if (uint.TryParse(tokens[i], out uint bonusListID))
AddBonuses(bonusListID);
}
SetModifier(ItemModifier.TransmogAppearanceAllSpecs, fields.Read<uint>(21));
SetModifier(ItemModifier.TransmogAppearanceSpec1, fields.Read<uint>(22));
SetModifier(ItemModifier.TransmogAppearanceSpec2, fields.Read<uint>(23));
SetModifier(ItemModifier.TransmogAppearanceSpec3, fields.Read<uint>(24));
SetModifier(ItemModifier.TransmogAppearanceSpec4, fields.Read<uint>(25));
SetModifier(ItemModifier.EnchantIllusionAllSpecs, fields.Read<uint>(26));
SetModifier(ItemModifier.EnchantIllusionSpec1, fields.Read<uint>(27));
SetModifier(ItemModifier.EnchantIllusionSpec2, fields.Read<uint>(28));
SetModifier(ItemModifier.EnchantIllusionSpec3, fields.Read<uint>(29));
SetModifier(ItemModifier.EnchantIllusionSpec4, fields.Read<uint>(30));
int gemFields = 4;
ItemDynamicFieldGems[] gemData = new ItemDynamicFieldGems[ItemConst.MaxGemSockets];
for (int i = 0; i < ItemConst.MaxGemSockets; ++i)
{
gemData[i] = new ItemDynamicFieldGems();
gemData[i].ItemId = fields.Read<uint>(31 + i * gemFields);
var gemBonusListIDs = new StringArray(fields.Read<string>(32 + i * gemFields), ' ');
uint b = 0;
foreach (string token in gemBonusListIDs)
{
if (uint.TryParse(token, out uint bonusListID) && bonusListID != 0)
gemData[i].BonusListIDs[b++] = (ushort)bonusListID;
}
gemData[i].Context = fields.Read<byte>(33 + i * gemFields);
if (gemData[i].ItemId != 0)
SetGem((ushort)i, gemData[i], fields.Read<uint>(34 + i * gemFields));
}
SetModifier(ItemModifier.ScalingStatDistributionFixedLevel, fields.Read<uint>(43));
SetModifier(ItemModifier.ArtifactKnowledgeLevel, fields.Read<uint>(44));
// Remove bind flag for items vs NO_BIND set
if (IsSoulBound() && GetBonding() == ItemBondingType.None)
{
ApplyModFlag(ItemFields.Flags, ItemFieldFlags.Soulbound, false);
need_save = true;
}
if (need_save) // normal item changed state set not work at loading
{
byte index = 0;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ITEM_INSTANCE_ON_LOAD);
stmt.AddValue(index++, GetUInt32Value(ItemFields.Duration));
stmt.AddValue(index++, GetUInt32Value(ItemFields.Flags));
stmt.AddValue(index++, GetUInt32Value(ItemFields.Durability));
stmt.AddValue(index++, GetModifier(ItemModifier.UpgradeId));
stmt.AddValue(index++, guid);
DB.Characters.Execute(stmt);
}
return true;
}
public void LoadArtifactData(Player owner, ulong xp, uint artifactAppearanceId, List<ItemDynamicFieldArtifactPowers> powers)
{
InitArtifactPowers(GetTemplate().GetArtifactID(), 0);
SetUInt64Value(ItemFields.ArtifactXp, xp);
SetModifier(ItemModifier.ArtifactAppearanceId, artifactAppearanceId);
ArtifactAppearanceRecord artifactAppearance = CliDB.ArtifactAppearanceStorage.LookupByKey(artifactAppearanceId);
if (artifactAppearance != null)
SetAppearanceModId(artifactAppearance.ItemAppearanceModifierID);
byte totalPurchasedRanks = 0;
foreach (ItemDynamicFieldArtifactPowers power in powers)
{
power.CurrentRankWithBonus += power.PurchasedRank;
totalPurchasedRanks += power.PurchasedRank;
ArtifactPowerRecord artifactPower = CliDB.ArtifactPowerStorage.LookupByKey(power.ArtifactPowerId);
for (var e = EnchantmentSlot.Sock1; e <= EnchantmentSlot.Sock3; ++e)
{
SpellItemEnchantmentRecord enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(GetEnchantmentId(e));
if (enchant != null)
{
for (uint i = 0; i < ItemConst.MaxItemEnchantmentEffects; ++i)
{
switch (enchant.Effect[i])
{
case ItemEnchantmentType.ArtifactPowerBonusRankByType:
if (artifactPower.Label == enchant.EffectArg[i])
power.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
break;
case ItemEnchantmentType.ArtifactPowerBonusRankByID:
if (artifactPower.Id == enchant.EffectArg[i])
power.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
break;
case ItemEnchantmentType.ArtifactPowerBonusRankPicker:
if (_bonusData.GemRelicType[e - EnchantmentSlot.Sock1] != -1)
{
ArtifactPowerPickerRecord artifactPowerPicker = CliDB.ArtifactPowerPickerStorage.LookupByKey(enchant.EffectArg[i]);
if (artifactPowerPicker != null)
{
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(artifactPowerPicker.PlayerConditionID);
if (playerCondition == null || ConditionManager.IsPlayerMeetingCondition(owner, playerCondition))
if (artifactPower.Label == _bonusData.GemRelicType[e - EnchantmentSlot.Sock1])
power.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
}
}
break;
default:
break;
}
}
}
}
SetArtifactPower(power);
}
foreach (ItemDynamicFieldArtifactPowers power in powers)
{
ArtifactPowerRecord scaledArtifactPowerEntry = CliDB.ArtifactPowerStorage.LookupByKey(power.ArtifactPowerId);
if (!scaledArtifactPowerEntry.Flags.HasAnyFlag(ArtifactPowerFlag.ScalesWithNumPowers))
continue;
power.CurrentRankWithBonus = (byte)(totalPurchasedRanks + 1);
SetArtifactPower(power);
}
}
public static void DeleteFromDB(SQLTransaction trans, ulong itemGuid)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE);
stmt.AddValue(0, itemGuid);
trans.Append(stmt);
}
public virtual void DeleteFromDB(SQLTransaction trans)
{
DeleteFromDB(trans, GetGUID().GetCounter());
// Delete the items if this is a container
if (!loot.isLooted())
ItemContainerDeleteLootMoneyAndLootItemsFromDB();
}
public static void DeleteFromInventoryDB(SQLTransaction trans, ulong itemGuid)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_INVENTORY_BY_ITEM);
stmt.AddValue(0, itemGuid);
trans.Append(stmt);
}
public void DeleteFromInventoryDB(SQLTransaction trans)
{
DeleteFromInventoryDB(trans, GetGUID().GetCounter());
}
public ItemTemplate GetTemplate()
{
return Global.ObjectMgr.GetItemTemplate(GetEntry());
}
public Player GetOwner()
{
return Global.ObjAccessor.FindPlayer(GetOwnerGUID());
}
public SkillType GetSkill()
{
ItemTemplate proto = GetTemplate();
return proto.GetSkill();
}
public void SetItemRandomProperties(ItemRandomEnchantmentId randomPropId)
{
if (randomPropId.Id == 0)
return;
switch (randomPropId.Type)
{
case ItemRandomEnchantmentType.Property:
{
ItemRandomPropertiesRecord item_rand = CliDB.ItemRandomPropertiesStorage.LookupByKey(randomPropId.Id);
if (item_rand != null)
{
if (GetUInt32Value(ItemFields.RandomPropertiesId) != randomPropId.Id)
{
SetUInt32Value(ItemFields.RandomPropertiesId, randomPropId.Id);
SetState(ItemUpdateState.Changed, GetOwner());
}
for (EnchantmentSlot i = EnchantmentSlot.Prop0; i <= EnchantmentSlot.Prop4; ++i)
SetEnchantment(i, item_rand.Enchantment[i - EnchantmentSlot.Prop0], 0, 0);
}
}
break;
case ItemRandomEnchantmentType.Suffix:
{
ItemRandomSuffixRecord item_rand = CliDB.ItemRandomSuffixStorage.LookupByKey(randomPropId.Id);
if (item_rand != null)
{
if (GetInt32Value(ItemFields.RandomPropertiesId) != -(int)randomPropId.Id || GetItemSuffixFactor() == 0)
{
SetInt32Value(ItemFields.RandomPropertiesId, -(int)randomPropId.Id);
UpdateItemSuffixFactor();
SetState(ItemUpdateState.Changed, GetOwner());
}
for (var i = EnchantmentSlot.Prop0; i <= EnchantmentSlot.Prop4; ++i)
SetEnchantment(i, item_rand.Enchantment[i - EnchantmentSlot.Prop0], 0, 0);
}
}
break;
case ItemRandomEnchantmentType.BonusList:
AddBonuses(randomPropId.Id);
break;
default:
break;
}
}
void UpdateItemSuffixFactor()
{
uint suffixFactor = ItemEnchantment.GenerateEnchSuffixFactor(GetEntry());
if (GetItemSuffixFactor() == suffixFactor)
return;
SetUInt32Value(ItemFields.PropertySeed, suffixFactor);
}
public void SetState(ItemUpdateState state, Player forplayer = null)
{
if (uState == ItemUpdateState.New && state == ItemUpdateState.Removed)
{
// pretend the item never existed
if (forplayer)
{
RemoveItemFromUpdateQueueOf(this, forplayer);
forplayer.DeleteRefundReference(GetGUID());
}
return;
}
if (state != ItemUpdateState.Unchanged)
{
// new items must stay in new state until saved
if (uState != ItemUpdateState.New)
uState = state;
if (forplayer)
AddItemToUpdateQueueOf(this, forplayer);
}
else
{
// unset in queue
// the item must be removed from the queue manually
uQueuePos = -1;
uState = ItemUpdateState.Unchanged;
}
}
static void AddItemToUpdateQueueOf(Item item, Player player)
{
if (item.IsInUpdateQueue())
return;
Contract.Assert(player != null);
if (player.GetGUID() != item.GetOwnerGUID())
{
Log.outError(LogFilter.Player, "Item.AddToUpdateQueueOf - Owner's guid ({0}) and player's guid ({1}) don't match!", item.GetOwnerGUID(), player.GetGUID().ToString());
return;
}
if (player.m_itemUpdateQueueBlocked)
return;
player.ItemUpdateQueue.Add(item);
item.uQueuePos = player.ItemUpdateQueue.Count - 1;
}
public static void RemoveItemFromUpdateQueueOf(Item item, Player player)
{
if (!item.IsInUpdateQueue())
return;
Contract.Assert(player != null);
if (player.GetGUID() != item.GetOwnerGUID())
{
Log.outError(LogFilter.Player, "Item.RemoveFromUpdateQueueOf - Owner's guid ({0}) and player's guid ({1}) don't match!", item.GetOwnerGUID().ToString(), player.GetGUID().ToString());
return;
}
if (player.m_itemUpdateQueueBlocked)
return;
player.ItemUpdateQueue[item.uQueuePos] = null;
item.uQueuePos = -1;
}
public byte GetBagSlot()
{
return m_container != null ? m_container.GetSlot() : InventorySlots.Bag0;
}
public bool IsEquipped() { return !IsInBag() && m_slot < EquipmentSlot.End; }
public bool CanBeTraded(bool mail = false, bool trade = false)
{
if (m_lootGenerated)
return false;
if ((!mail || !IsBoundAccountWide()) && (IsSoulBound() && (!HasFlag(ItemFields.Flags, ItemFieldFlags.BopTradeable) || !trade)))
return false;
if (IsBag() && (Player.IsBagPos(GetPos()) || !ToBag().IsEmpty()))
return false;
Player owner = GetOwner();
if (owner != null)
{
if (owner.CanUnequipItem(GetPos(), false) != InventoryResult.Ok)
return false;
if (owner.GetLootGUID() == GetGUID())
return false;
}
if (IsBoundByEnchant())
return false;
return true;
}
public void SetCount(uint value)
{
SetUInt32Value(ItemFields.StackCount, value);
Player player = GetOwner();
if (player)
{
TradeData tradeData = player.GetTradeData();
if (tradeData != null)
{
TradeSlots slot = tradeData.GetTradeSlotForItem(GetGUID());
if (slot != TradeSlots.Invalid)
tradeData.SetItem(slot, this, true);
}
}
}
bool HasEnchantRequiredSkill(Player player)
{
// Check all enchants for required skill
for (var enchant_slot = EnchantmentSlot.Perm; enchant_slot < EnchantmentSlot.Max; ++enchant_slot)
{
uint enchant_id = GetEnchantmentId(enchant_slot);
if (enchant_id != 0)
{
SpellItemEnchantmentRecord enchantEntry = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchant_id);
if (enchantEntry != null)
if (enchantEntry.RequiredSkillID != 0 && player.GetSkillValue((SkillType)enchantEntry.RequiredSkillID) < enchantEntry.RequiredSkillRank)
return false;
}
}
return true;
}
uint GetEnchantRequiredLevel()
{
uint level = 0;
// Check all enchants for required level
for (var enchant_slot = EnchantmentSlot.Perm; enchant_slot < EnchantmentSlot.Max; ++enchant_slot)
{
uint enchant_id = GetEnchantmentId(enchant_slot);
if (enchant_id != 0)
{
var enchantEntry = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchant_id);
if (enchantEntry != null)
if (enchantEntry.MinLevel > level)
level = enchantEntry.MinLevel;
}
}
return level;
}
bool IsBoundByEnchant()
{
// Check all enchants for soulbound
for (var enchant_slot = EnchantmentSlot.Perm; enchant_slot < EnchantmentSlot.Max; ++enchant_slot)
{
uint enchant_id = GetEnchantmentId(enchant_slot);
if (enchant_id != 0)
{
var enchantEntry = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchant_id);
if (enchantEntry != null)
if (enchantEntry.Flags.HasAnyFlag(EnchantmentSlotMask.CanSouldBound))
return true;
}
}
return false;
}
public InventoryResult CanBeMergedPartlyWith(ItemTemplate proto)
{
// not allow merge looting currently items
if (m_lootGenerated)
return InventoryResult.LootGone;
// check item type
if (GetEntry() != proto.GetId())
return InventoryResult.CantStack;
// check free space (full stacks can't be target of merge
if (GetCount() >= proto.GetMaxStackSize())
return InventoryResult.CantStack;
return InventoryResult.Ok;
}
public bool IsFitToSpellRequirements(SpellInfo spellInfo)
{
ItemTemplate proto = GetTemplate();
bool isEnchantSpell = spellInfo.HasEffect(SpellEffectName.EnchantItem) || spellInfo.HasEffect(SpellEffectName.EnchantItemTemporary) || spellInfo.HasEffect(SpellEffectName.EnchantItemPrismatic);
if ((int)spellInfo.EquippedItemClass != -1) // -1 == any item class
{
if (isEnchantSpell && proto.GetFlags3().HasAnyFlag(ItemFlags3.CanStoreEnchants))
return true;
if (spellInfo.EquippedItemClass != proto.GetClass())
return false; // wrong item class
if (spellInfo.EquippedItemSubClassMask != 0) // 0 == any subclass
{
if ((spellInfo.EquippedItemSubClassMask & (1 << (int)proto.GetSubClass())) == 0)
return false; // subclass not present in mask
}
}
if (isEnchantSpell && spellInfo.EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
{
// Special case - accept weapon type for main and offhand requirements
if (proto.GetInventoryType() == InventoryType.Weapon &&
Convert.ToBoolean(spellInfo.EquippedItemInventoryTypeMask & (1 << (int)InventoryType.WeaponMainhand)) ||
Convert.ToBoolean(spellInfo.EquippedItemInventoryTypeMask & (1 << (int)InventoryType.WeaponOffhand)))
return true;
else if ((spellInfo.EquippedItemInventoryTypeMask & (1 << (int)proto.GetInventoryType())) == 0)
return false; // inventory type not present in mask
}
return true;
}
public void SetEnchantment(EnchantmentSlot slot, uint id, uint duration, uint charges, ObjectGuid caster = default(ObjectGuid))
{
// Better lost small time at check in comparison lost time at item save to DB.
if ((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges))
return;
Player owner = GetOwner();
if (slot < EnchantmentSlot.MaxInspected)
{
uint oldEnchant = GetEnchantmentId(slot);
if (oldEnchant != 0)
owner.GetSession().SendEnchantmentLog(GetOwnerGUID(), ObjectGuid.Empty, GetGUID(), GetEntry(), oldEnchant, (uint)slot);
if (id != 0)
owner.GetSession().SendEnchantmentLog(GetOwnerGUID(), caster, GetGUID(), GetEntry(), id, (uint)slot);
}
ApplyArtifactPowerEnchantmentBonuses(slot, GetEnchantmentId(slot), false, owner);
ApplyArtifactPowerEnchantmentBonuses(slot, id, true, owner);
SetUInt32Value(ItemFields.Enchantment + (int)slot * (int)EnchantmentOffset.Max + (int)EnchantmentOffset.Id, id);
SetUInt32Value(ItemFields.Enchantment + (int)slot * (int)EnchantmentOffset.Max + (int)EnchantmentOffset.Duration, duration);
SetUInt32Value(ItemFields.Enchantment + (int)slot * (int)EnchantmentOffset.Max + (int)EnchantmentOffset.Charges, charges);
SetState(ItemUpdateState.Changed, owner);
}
public void SetEnchantmentDuration(EnchantmentSlot slot, uint duration, Player owner)
{
if (GetEnchantmentDuration(slot) == duration)
return;
SetUInt32Value(ItemFields.Enchantment + (int)slot * (int)EnchantmentOffset.Max + (int)EnchantmentOffset.Duration, duration);
SetState(ItemUpdateState.Changed, owner);
// Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking
}
public void SetEnchantmentCharges(EnchantmentSlot slot, uint charges)
{
if (GetEnchantmentCharges(slot) == charges)
return;
SetUInt32Value(ItemFields.Enchantment + (int)slot * (int)EnchantmentOffset.Max + (int)EnchantmentOffset.Charges, charges);
SetState(ItemUpdateState.Changed, GetOwner());
}
public void ClearEnchantment(EnchantmentSlot slot)
{
if (GetEnchantmentId(slot) == 0)
return;
for (byte x = 0; x < ItemConst.MaxItemEnchantmentEffects; ++x)
SetUInt32Value(ItemFields.Enchantment + (int)slot * (int)EnchantmentOffset.Max + x, 0);
SetState(ItemUpdateState.Changed, GetOwner());
}
public List<ItemDynamicFieldGems> GetGems()
{
return GetDynamicStructuredValues<ItemDynamicFieldGems>(ItemDynamicFields.Gems);
}
public ItemDynamicFieldGems GetGem(ushort slot)
{
//ASSERT(slot < MAX_GEM_SOCKETS);
return GetDynamicStructuredValue<ItemDynamicFieldGems>(ItemDynamicFields.Gems, slot);
}
public void SetGem(ushort slot, ItemDynamicFieldGems gem, uint gemScalingLevel)
{
//ASSERT(slot < MAX_GEM_SOCKETS);
m_gemScalingLevels[slot] = gemScalingLevel;
_bonusData.GemItemLevelBonus[slot] = 0;
ItemTemplate gemTemplate = Global.ObjectMgr.GetItemTemplate(gem.ItemId);
if (gemTemplate != null)
{
GemPropertiesRecord gemProperties = CliDB.GemPropertiesStorage.LookupByKey(gemTemplate.GetGemProperties());
if (gemProperties != null)
{
SpellItemEnchantmentRecord gemEnchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(gemProperties.EnchantId);
if (gemEnchant != null)
{
BonusData gemBonus = new BonusData(gemTemplate);
foreach (var bonusListId in gem.BonusListIDs)
{
var bonuses = Global.DB2Mgr.GetItemBonusList(bonusListId);
if (bonuses != null)
{
foreach (ItemBonusRecord itemBonus in bonuses)
gemBonus.AddBonus(itemBonus.Type, itemBonus.Value);
}
uint gemBaseItemLevel = gemTemplate.GetBaseItemLevel();
ScalingStatDistributionRecord ssd = CliDB.ScalingStatDistributionStorage.LookupByKey(gemBonus.ScalingStatDistribution);
if (ssd != null)
{
uint scaledIlvl = (uint)Global.DB2Mgr.GetCurveValueAt(ssd.PlayerLevelToItemLevelCurveID, gemScalingLevel);
if (scaledIlvl != 0)
gemBaseItemLevel = scaledIlvl;
}
_bonusData.GemRelicType[slot] = gemBonus.RelicType;
for (uint i = 0; i < ItemConst.MaxItemEnchantmentEffects; ++i)
{
switch (gemEnchant.Effect[i])
{
case ItemEnchantmentType.BonusListID:
{
var bonusesEffect = Global.DB2Mgr.GetItemBonusList(gemEnchant.EffectArg[i]);
if (bonusesEffect != null)
{
foreach (ItemBonusRecord itemBonus in bonusesEffect)
if (itemBonus.Type == ItemBonusType.ItemLevel)
_bonusData.GemItemLevelBonus[slot] += (uint)itemBonus.Value[0];
}
break;
}
case ItemEnchantmentType.BonusListCurve:
{
uint artifactrBonusListId = Global.DB2Mgr.GetItemBonusListForItemLevelDelta((short)Global.DB2Mgr.GetCurveValueAt((uint)Curves.ArtifactRelicItemLevelBonus, gemBaseItemLevel + gemBonus.ItemLevelBonus));
if (artifactrBonusListId != 0)
{
var bonusesEffect = Global.DB2Mgr.GetItemBonusList(artifactrBonusListId);
if (bonusesEffect != null)
foreach (ItemBonusRecord itemBonus in bonusesEffect)
if (itemBonus.Type == ItemBonusType.ItemLevel)
_bonusData.GemItemLevelBonus[slot] += (uint)itemBonus.Value[0];
}
break;
}
default:
break;
}
}
}
}
}
}
SetDynamicStructuredValue(ItemDynamicFields.Gems, slot, gem);
}
public bool GemsFitSockets()
{
uint gemSlot = 0;
foreach (ItemDynamicFieldGems gemData in GetGems())
{
SocketColor SocketColor = GetTemplate().GetSocketColor(gemSlot);
if (SocketColor == 0) // no socket slot
continue;
SocketColor GemColor = 0;
ItemTemplate gemProto = Global.ObjectMgr.GetItemTemplate(gemData.ItemId);
if (gemProto != null)
{
GemPropertiesRecord gemProperty = CliDB.GemPropertiesStorage.LookupByKey(gemProto.GetGemProperties());
if (gemProperty != null)
GemColor = gemProperty.Type;
}
if (!GemColor.HasAnyFlag(ItemConst.SocketColorToGemTypeMask[(int)SocketColor])) // bad gem color on this socket
return false;
}
return true;
}
public byte GetGemCountWithID(uint GemID)
{
return (byte)GetGems().Count(gemData =>
{
return gemData.ItemId == GemID;
});
}
public byte GetGemCountWithLimitCategory(uint limitCategory)
{
return (byte)GetGems().Count(gemData =>
{
ItemTemplate gemProto = Global.ObjectMgr.GetItemTemplate(gemData.ItemId);
if (gemProto == null)
return false;
return gemProto.GetItemLimitCategory() == limitCategory;
});
}
public bool IsLimitedToAnotherMapOrZone(uint cur_mapId, uint cur_zoneId)
{
ItemTemplate proto = GetTemplate();
return proto != null && ((proto.GetMap() != 0 && proto.GetMap() != cur_mapId) || (proto.GetArea() != 0 && proto.GetArea() != cur_zoneId));
}
public void SendUpdateSockets()
{
SocketGemsResult socketGems = new SocketGemsResult();
socketGems.Item = GetGUID();
GetOwner().SendPacket(socketGems);
}
public void SendTimeUpdate(Player owner)
{
uint duration = GetUInt32Value(ItemFields.Duration);
if (duration == 0)
return;
ItemTimeUpdate itemTimeUpdate = new ItemTimeUpdate();
itemTimeUpdate.ItemGuid = GetGUID();
itemTimeUpdate.DurationLeft = duration;
owner.SendPacket(itemTimeUpdate);
}
public static Item CreateItem(uint item, uint count, Player player = null)
{
if (count < 1)
return null; //don't create item at zero count
var pProto = Global.ObjectMgr.GetItemTemplate(item);
if (pProto != null)
{
if (count > pProto.GetMaxStackSize())
count = pProto.GetMaxStackSize();
Item pItem = Bag.NewItemOrBag(pProto);
if (pItem.Create(Global.ObjectMgr.GetGenerator(HighGuid.Item).Generate(), item, player))
{
pItem.SetCount(count);
return pItem;
}
}
return null;
}
public Item CloneItem(uint count, Player player = null)
{
Item newItem = CreateItem(GetEntry(), count, player);
if (newItem == null)
return null;
newItem.SetUInt32Value(ItemFields.Creator, GetUInt32Value(ItemFields.Creator));
newItem.SetUInt32Value(ItemFields.GiftCreator, GetUInt32Value(ItemFields.GiftCreator));
newItem.SetUInt32Value(ItemFields.Flags, GetUInt32Value(ItemFields.Flags));
newItem.SetUInt32Value(ItemFields.Duration, GetUInt32Value(ItemFields.Duration));
// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
if (player != null)
newItem.SetItemRandomProperties(GetItemRandomEnchantmentId());
return newItem;
}
public bool IsBindedNotWith(Player player)
{
// not binded item
if (!IsSoulBound())
return false;
// own item
if (GetOwnerGUID() == player.GetGUID())
return false;
if (HasFlag(ItemFields.Flags, ItemFieldFlags.BopTradeable))
if (allowedGUIDs.Contains(player.GetGUID()))
return false;
// BOA item case
if (IsBoundAccountWide())
return false;
return true;
}
public override void BuildUpdate(Dictionary<Player, UpdateData> data)
{
Player owner = GetOwner();
if (owner != null)
BuildFieldsUpdate(owner, data);
ClearUpdateMask(false);
}
public override void BuildDynamicValuesUpdate(UpdateType updateType, WorldPacket data, Player target)
{
if (!target)
return;
ByteBuffer fieldBuffer = new ByteBuffer();
UpdateMask fieldMask = new UpdateMask(_dynamicValuesCount);
uint[] flags = null;
uint visibleFlag = GetDynamicUpdateFieldData(target, out flags);
for (ushort index = 0; index < _dynamicValuesCount; ++index)
{
var values = _dynamicValues[index];
if (_fieldNotifyFlags.HasAnyFlag(flags[index]) ||
((updateType == UpdateType.Values ? _dynamicChangesMask[index] != DynamicFieldChangeType.Unchanged : !values.Empty()) && flags[index].HasAnyFlag(visibleFlag)))
{
ByteBuffer arrayValuesBuffer = new ByteBuffer();
fieldMask.SetBit(index);
DynamicUpdateMask arrayValuesMask = new DynamicUpdateMask((uint)values.Length);
arrayValuesMask.EncodeDynamicFieldChangeType(_dynamicChangesMask[index], updateType);
if (updateType == UpdateType.Values && _dynamicChangesMask[index] == DynamicFieldChangeType.ValueAndSizeChanged)
arrayValuesMask.SetCount(values.Length);
if (index != (int)ItemDynamicFields.Modifiers)
{
for (var v = 0; v < values.Length; ++v)
{
if (updateType != UpdateType.Values || _dynamicChangesArrayMask[index].Get(v))
{
arrayValuesMask.SetBit(v);
arrayValuesBuffer.WriteUInt32(values[v]);
}
}
}
else
{
int m = 0;
if (updateType == UpdateType.Values && _dynamicChangesMask[index] != DynamicFieldChangeType.ValueAndSizeChanged && _changesMask.Get((int)ItemFields.ModifiersMask))
{
arrayValuesMask.DynamicFieldChangeType |= (int)DynamicFieldChangeType.ValueAndSizeChanged;
arrayValuesMask.SetCount(m);
}
// in case of ITEM_DYNAMIC_FIELD_MODIFIERS it is ITEM_FIELD_MODIFIERS_MASK that controls index of each value, not updatemask
// so we just have to write this starting from 0 index
for (var v = 0; v < values.Length; ++v)
{
if (values[v] != 0)
{
arrayValuesMask.SetBit(m++);
arrayValuesBuffer.WriteUInt32(values[v]);
}
}
if (updateType == UpdateType.Values && _changesMask.Get((int)ItemFields.ModifiersMask))
arrayValuesMask.SetCount(m);
}
arrayValuesMask.AppendToPacket(fieldBuffer);
fieldBuffer.WriteBytes(arrayValuesBuffer);
}
}
fieldMask.AppendToPacket(data);
data.WriteBytes(fieldBuffer);
}
public override void AddToObjectUpdate()
{
Player owner = GetOwner();
if (owner)
owner.GetMap().AddUpdateObject(this);
}
public override void RemoveFromObjectUpdate()
{
Player owner = GetOwner();
if (owner)
owner.GetMap().RemoveUpdateObject(this);
}
public void SaveRefundDataToDB()
{
DeleteRefundDataFromDB();
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_ITEM_REFUND_INSTANCE);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, GetRefundRecipient().GetCounter());
stmt.AddValue(2, GetPaidMoney());
stmt.AddValue(3, (ushort)GetPaidExtendedCost());
DB.Characters.Execute(stmt);
}
public void DeleteRefundDataFromDB(SQLTransaction trans = null)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_REFUND_INSTANCE);
stmt.AddValue(0, GetGUID().GetCounter());
if (trans != null)
trans.Append(stmt);
else
DB.Characters.Execute(stmt);
}
public void SetNotRefundable(Player owner, bool changestate = true, SQLTransaction trans = null, bool addToCollection = true)
{
if (!HasFlag(ItemFields.Flags, ItemFieldFlags.Refundable))
return;
ItemExpirePurchaseRefund itemExpirePurchaseRefund = new ItemExpirePurchaseRefund();
itemExpirePurchaseRefund.ItemGUID = GetGUID();
owner.SendPacket(itemExpirePurchaseRefund);
RemoveFlag(ItemFields.Flags, ItemFieldFlags.Refundable);
// Following is not applicable in the trading procedure
if (changestate)
SetState(ItemUpdateState.Changed, owner);
SetRefundRecipient(ObjectGuid.Empty);
SetPaidMoney(0);
SetPaidExtendedCost(0);
DeleteRefundDataFromDB(trans);
owner.DeleteRefundReference(GetGUID());
if (addToCollection)
owner.GetSession().GetCollectionMgr().AddItemAppearance(this);
}
public void UpdatePlayedTime(Player owner)
{
// Get current played time
uint current_playtime = GetUInt32Value(ItemFields.CreatePlayedTime);
// Calculate time elapsed since last played time update
long curtime = Time.UnixTime;
uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate);
uint new_playtime = current_playtime + elapsed;
// Check if the refund timer has expired yet
if (new_playtime <= 2 * Time.Hour)
{
// No? Proceed.
// Update the data field
SetUInt32Value(ItemFields.CreatePlayedTime, new_playtime);
// Flag as changed to get saved to DB
SetState(ItemUpdateState.Changed, owner);
// Speaks for itself
m_lastPlayedTimeUpdate = curtime;
return;
}
// Yes
SetNotRefundable(owner);
}
public uint GetPlayedTime()
{
long curtime = Time.UnixTime;
uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate);
return GetUInt32Value(ItemFields.CreatePlayedTime) + elapsed;
}
public bool IsRefundExpired()
{
return (GetPlayedTime() > 2 * Time.Hour);
}
public void SetSoulboundTradeable(List<ObjectGuid> allowedLooters)
{
SetFlag(ItemFields.Flags, ItemFieldFlags.BopTradeable);
allowedGUIDs = allowedLooters;
}
public void ClearSoulboundTradeable(Player currentOwner)
{
RemoveFlag(ItemFields.Flags, ItemFieldFlags.BopTradeable);
if (allowedGUIDs.Empty())
return;
currentOwner.GetSession().GetCollectionMgr().AddItemAppearance(this);
allowedGUIDs.Clear();
SetState(ItemUpdateState.Changed, currentOwner);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEM_BOP_TRADE);
stmt.AddValue(0, GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
public bool CheckSoulboundTradeExpire()
{
// called from owner's update - GetOwner() MUST be valid
if (GetUInt32Value(ItemFields.CreatePlayedTime) + 2 * Time.Hour < GetOwner().GetTotalPlayedTime())
{
ClearSoulboundTradeable(GetOwner());
return true; // remove from tradeable list
}
return false;
}
bool IsValidTransmogrificationTarget()
{
ItemTemplate proto = GetTemplate();
if (proto == null)
return false;
if (proto.GetClass() != ItemClass.Armor &&
proto.GetClass() != ItemClass.Weapon)
return false;
if (proto.GetClass() == ItemClass.Weapon && proto.GetSubClass() == (uint)ItemSubClassWeapon.FishingPole)
return false;
if (proto.GetFlags2().HasAnyFlag(ItemFlags2.NoAlterItemVisual))
return false;
if (!HasStats())
return false;
return true;
}
bool HasStats()
{
if (GetItemRandomPropertyId() != 0)
return true;
ItemTemplate proto = GetTemplate();
Player owner = GetOwner();
for (byte i = 0; i < ItemConst.MaxStats; ++i)
{
if ((owner ? GetItemStatValue(i, owner) : proto.GetItemStatValue(i)) != 0)
return true;
}
return false;
}
static bool HasStats(ItemInstance itemInstance, BonusData bonus)
{
if (itemInstance.RandomPropertiesID != 0)
return true;
for (byte i = 0; i < ItemConst.MaxStats; ++i)
{
if (bonus.ItemStatValue[i] != 0)
return true;
}
return false;
}
static ItemTransmogrificationWeaponCategory GetTransmogrificationWeaponCategory(ItemTemplate proto)
{
if (proto.GetClass() == ItemClass.Weapon)
{
switch ((ItemSubClassWeapon)proto.GetSubClass())
{
case ItemSubClassWeapon.Axe2:
case ItemSubClassWeapon.Mace2:
case ItemSubClassWeapon.Sword2:
case ItemSubClassWeapon.Staff:
case ItemSubClassWeapon.Polearm:
return ItemTransmogrificationWeaponCategory.Melee2H;
case ItemSubClassWeapon.Bow:
case ItemSubClassWeapon.Gun:
case ItemSubClassWeapon.Crossbow:
return ItemTransmogrificationWeaponCategory.Ranged;
case ItemSubClassWeapon.Axe:
case ItemSubClassWeapon.Mace:
case ItemSubClassWeapon.Sword:
case ItemSubClassWeapon.Warglaives:
return ItemTransmogrificationWeaponCategory.AxeMaceSword1H;
case ItemSubClassWeapon.Dagger:
return ItemTransmogrificationWeaponCategory.Dagger;
case ItemSubClassWeapon.Fist:
return ItemTransmogrificationWeaponCategory.Fist;
default:
break;
}
}
return ItemTransmogrificationWeaponCategory.Invalid;
}
public static int[] ItemTransmogrificationSlots =
{
-1, // INVTYPE_NON_EQUIP
EquipmentSlot.Head, // INVTYPE_HEAD
-1, // INVTYPE_NECK
EquipmentSlot.Shoulders, // INVTYPE_SHOULDERS
EquipmentSlot.Shirt, // INVTYPE_BODY
EquipmentSlot.Chest, // INVTYPE_CHEST
EquipmentSlot.Waist, // INVTYPE_WAIST
EquipmentSlot.Legs, // INVTYPE_LEGS
EquipmentSlot.Feet, // INVTYPE_FEET
EquipmentSlot.Wrist, // INVTYPE_WRISTS
EquipmentSlot.Hands, // INVTYPE_HANDS
-1, // INVTYPE_FINGER
-1, // INVTYPE_TRINKET
-1, // INVTYPE_WEAPON
EquipmentSlot.OffHand, // INVTYPE_SHIELD
EquipmentSlot.MainHand, // INVTYPE_RANGED
EquipmentSlot.Cloak, // INVTYPE_CLOAK
EquipmentSlot.MainHand, // INVTYPE_2HWEAPON
-1, // INVTYPE_BAG
EquipmentSlot.Tabard, // INVTYPE_TABARD
EquipmentSlot.Chest, // INVTYPE_ROBE
EquipmentSlot.MainHand, // INVTYPE_WEAPONMAINHAND
EquipmentSlot.MainHand, // INVTYPE_WEAPONOFFHAND
EquipmentSlot.OffHand, // INVTYPE_HOLDABLE
-1, // INVTYPE_AMMO
-1, // INVTYPE_THROWN
EquipmentSlot.MainHand, // INVTYPE_RANGEDRIGHT
-1, // INVTYPE_QUIVER
-1 // INVTYPE_RELIC
};
public static bool CanTransmogrifyItemWithItem(Item item, ItemModifiedAppearanceRecord itemModifiedAppearance)
{
ItemTemplate source = Global.ObjectMgr.GetItemTemplate(itemModifiedAppearance.ItemID); // source
ItemTemplate target = item.GetTemplate(); // dest
if (source == null || target == null)
return false;
if (itemModifiedAppearance == item.GetItemModifiedAppearance())
return false;
if (!item.IsValidTransmogrificationTarget())
return false;
if (source.GetClass() != target.GetClass())
return false;
if (source.GetInventoryType() == InventoryType.Bag ||
source.GetInventoryType() == InventoryType.Relic ||
source.GetInventoryType() == InventoryType.Finger ||
source.GetInventoryType() == InventoryType.Trinket ||
source.GetInventoryType() == InventoryType.Ammo ||
source.GetInventoryType() == InventoryType.Quiver)
return false;
if (source.GetSubClass() != target.GetSubClass())
{
switch (source.GetClass())
{
case ItemClass.Weapon:
if (GetTransmogrificationWeaponCategory(source) != GetTransmogrificationWeaponCategory(target))
return false;
break;
case ItemClass.Armor:
if ((ItemSubClassArmor)source.GetSubClass() != ItemSubClassArmor.Cosmetic)
return false;
if (source.GetInventoryType() != target.GetInventoryType())
if (ItemTransmogrificationSlots[(int)source.GetInventoryType()] != ItemTransmogrificationSlots[(int)target.GetInventoryType()])
return false;
break;
default:
return false;
}
}
return true;
}
uint GetBuyPrice(Player owner, out bool standardPrice)
{
return GetBuyPrice(GetTemplate(), (uint)GetQuality(), GetItemLevel(owner), out standardPrice);
}
static uint GetBuyPrice(ItemTemplate proto, uint quality, uint itemLevel, out bool standardPrice)
{
standardPrice = true;
if (proto.GetFlags2().HasAnyFlag(ItemFlags2.OverrideGoldCost))
return proto.GetBuyPrice();
var qualityPrice = CliDB.ImportPriceQualityStorage.LookupByKey(quality + 1);
if (qualityPrice == null)
return 0;
var basePrice = CliDB.ItemPriceBaseStorage.LookupByKey(proto.GetBaseItemLevel());
if (basePrice == null)
return 0;
float qualityFactor = qualityPrice.Data;
float baseFactor = 0.0f;
var inventoryType = proto.GetInventoryType();
if (inventoryType == InventoryType.Weapon ||
inventoryType == InventoryType.Weapon2Hand ||
inventoryType == InventoryType.WeaponMainhand ||
inventoryType == InventoryType.WeaponOffhand ||
inventoryType == InventoryType.Ranged ||
inventoryType == InventoryType.Thrown ||
inventoryType == InventoryType.RangedRight)
baseFactor = basePrice.Weapon;
else
baseFactor = basePrice.Armor;
if (inventoryType == InventoryType.Robe)
inventoryType = InventoryType.Chest;
if (proto.GetClass() == ItemClass.Gem && (ItemSubClassGem)proto.GetSubClass() == ItemSubClassGem.ArtifactRelic)
{
inventoryType = InventoryType.Weapon;
baseFactor = basePrice.Weapon / 3.0f;
}
float typeFactor = 0.0f;
sbyte weapType = -1;
switch (inventoryType)
{
case InventoryType.Head:
case InventoryType.Neck:
case InventoryType.Shoulders:
case InventoryType.Chest:
case InventoryType.Waist:
case InventoryType.Legs:
case InventoryType.Feet:
case InventoryType.Wrists:
case InventoryType.Hands:
case InventoryType.Finger:
case InventoryType.Trinket:
case InventoryType.Cloak:
case InventoryType.Holdable:
{
var armorPrice = CliDB.ImportPriceArmorStorage.LookupByKey(inventoryType);
if (armorPrice == null)
return 0;
switch ((ItemSubClassArmor)proto.GetSubClass())
{
case ItemSubClassArmor.Miscellaneous:
case ItemSubClassArmor.Cloth:
typeFactor = armorPrice.ClothModifier;
break;
case ItemSubClassArmor.Leather:
typeFactor = armorPrice.LeatherModifier;
break;
case ItemSubClassArmor.Mail:
typeFactor = armorPrice.ChainModifier;
break;
case ItemSubClassArmor.Plate:
typeFactor = armorPrice.PlateModifier;
break;
default:
typeFactor = 1.0f;
break;
}
break;
}
case InventoryType.Shield:
{
var shieldPrice = CliDB.ImportPriceShieldStorage.LookupByKey(2); // it only has two rows, it's unclear which is the one used
if (shieldPrice == null)
return 0;
typeFactor = shieldPrice.Data;
break;
}
case InventoryType.WeaponMainhand:
weapType = 0;
break;
case InventoryType.WeaponOffhand:
weapType = 1;
break;
case InventoryType.Weapon:
weapType = 2;
break;
case InventoryType.Weapon2Hand:
weapType = 3;
break;
case InventoryType.Ranged:
case InventoryType.RangedRight:
case InventoryType.Relic:
weapType = 4;
break;
default:
return proto.GetBuyPrice();
}
if (weapType != -1)
{
var weaponPrice = CliDB.ImportPriceWeaponStorage.LookupByKey(weapType + 1);
if (weaponPrice == null)
return 0;
typeFactor = weaponPrice.Data;
}
standardPrice = false;
return (uint)(proto.GetPriceVariance() * typeFactor * baseFactor * qualityFactor * proto.GetPriceRandomValue());
}
public uint GetSellPrice(Player owner)
{
return GetSellPrice(GetTemplate(), (uint)GetQuality(), GetItemLevel(owner));
}
public static uint GetSellPrice(ItemTemplate proto, uint quality, uint itemLevel)
{
if (proto.GetFlags2().HasAnyFlag(ItemFlags2.OverrideGoldCost))
return proto.GetSellPrice();
bool standardPrice;
uint cost = GetBuyPrice(proto, quality, itemLevel, out standardPrice);
if (standardPrice)
{
ItemClassRecord classEntry = Global.DB2Mgr.GetItemClassByOldEnum(proto.GetClass());
if (classEntry != null)
{
uint buyCount = Math.Max(proto.GetBuyCount(), 1u);
return (uint)(cost * classEntry.PriceModifier / buyCount);
}
return 0;
}
else
return proto.GetSellPrice();
}
public int GetReforgableStat(ItemModType statType)
{
ItemTemplate proto = GetTemplate();
for (uint i = 0; i < ItemConst.MaxStats; ++i)
if ((ItemModType)proto.GetItemStatType(i) == statType)
return proto.GetItemStatValue(i);
int randomPropId = GetItemRandomPropertyId();
if (randomPropId == 0)
return 0;
if (randomPropId < 0)
{
ItemRandomSuffixRecord randomSuffix = CliDB.ItemRandomSuffixStorage.LookupByKey(-randomPropId);
if (randomSuffix == null)
return 0;
for (var e = EnchantmentSlot.Prop0; e <= EnchantmentSlot.Prop4; ++e)
{
var enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(GetEnchantmentId(e));
if (enchant != null)
for (uint f = 0; f < ItemConst.MaxItemEnchantmentEffects; ++f)
if (enchant.Effect[f] == ItemEnchantmentType.Stat && (ItemModType)enchant.EffectArg[f] == statType)
for (int k = 0; k < 5; ++k)
if (randomSuffix.Enchantment[k] == enchant.Id)
return (int)((randomSuffix.AllocationPct[k] * GetItemSuffixFactor()) / 10000);
}
}
else
{
var randomProp = CliDB.ItemRandomPropertiesStorage.LookupByKey(randomPropId);
if (randomProp == null)
return 0;
for (var e = EnchantmentSlot.Prop0; e <= EnchantmentSlot.Prop4; ++e)
{
var enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(GetEnchantmentId(e));
if (enchant != null)
for (uint f = 0; f < ItemConst.MaxItemEnchantmentEffects; ++f)
if (enchant.Effect[f] == ItemEnchantmentType.Stat && (ItemModType)enchant.EffectArg[f] == statType)
for (int k = 0; k < ItemConst.MaxItemRandomProperties; ++k)
if (randomProp.Enchantment[k] == enchant.Id)
return (int)(enchant.EffectPointsMin[k]);
}
}
return 0;
}
public void ItemContainerSaveLootToDB()
{
// Saves the money and item loot associated with an openable item to the DB
if (loot.isLooted()) // no money and no loot
return;
SQLTransaction trans = new SQLTransaction();
loot.containerID = GetGUID(); // Save this for when a LootItem is removed
// Save money
if (loot.gold > 0)
{
PreparedStatement stmt_money = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEMCONTAINER_MONEY);
stmt_money.AddValue(0, loot.containerID.GetCounter());
trans.Append(stmt_money);
stmt_money = DB.Characters.GetPreparedStatement(CharStatements.INS_ITEMCONTAINER_MONEY);
stmt_money.AddValue(0, loot.containerID.GetCounter());
stmt_money.AddValue(1, loot.gold);
trans.Append(stmt_money);
}
// Save items
if (!loot.isLooted())
{
PreparedStatement stmt_items = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEMCONTAINER_ITEMS);
stmt_items.AddValue(0, loot.containerID.GetCounter());
trans.Append(stmt_items);
// Now insert the items
foreach (var _li in loot.items)
{
// When an item is looted, it doesn't get removed from the items collection
// but we don't want to resave it.
if (!_li.canSave)
continue;
Player guid = GetOwner();
if (!_li.AllowedForPlayer(guid))
continue;
stmt_items = DB.Characters.GetPreparedStatement(CharStatements.INS_ITEMCONTAINER_ITEMS);
// container_id, item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_prop, rnd_suffix
stmt_items.AddValue(0, loot.containerID.GetCounter());
stmt_items.AddValue(1, _li.itemid);
stmt_items.AddValue(2, _li.count);
stmt_items.AddValue(3, _li.follow_loot_rules);
stmt_items.AddValue(4, _li.freeforall);
stmt_items.AddValue(5, _li.is_blocked);
stmt_items.AddValue(6, _li.is_counted);
stmt_items.AddValue(7, _li.is_underthreshold);
stmt_items.AddValue(8, _li.needs_quest);
stmt_items.AddValue(9, (byte)_li.randomPropertyId.Type);
stmt_items.AddValue(10, _li.randomPropertyId.Id);
stmt_items.AddValue(11, _li.randomSuffix);
stmt_items.AddValue(12, _li.context);
string bonusListIDs = "";
foreach (int bonusListID in _li.BonusListIDs)
bonusListIDs += bonusListID + ' ';
stmt_items.AddValue(13, bonusListIDs);
trans.Append(stmt_items);
}
}
DB.Characters.CommitTransaction(trans);
}
public bool ItemContainerLoadLootFromDB()
{
// Loads the money and item loot associated with an openable item from the DB
// Default. If there are no records for this item then it will be rolled for in Player.SendLoot()
m_lootGenerated = false;
// Save this for later use
loot.containerID = GetGUID();
// First, see if there was any money loot. This gets added directly to the container.
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_ITEMCONTAINER_MONEY);
stmt.AddValue(0, loot.containerID.GetCounter());
SQLResult money_result = DB.Characters.Query(stmt);
if (!money_result.IsEmpty())
{
loot.gold = money_result.Read<uint>(0);
}
// Next, load any items that were saved
stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_ITEMCONTAINER_ITEMS);
stmt.AddValue(0, loot.containerID.GetCounter());
SQLResult item_result = DB.Characters.Query(stmt);
if (!item_result.IsEmpty())
{
// Get a LootTemplate for the container item. This is where
// the saved loot was originally rolled from, we will copy conditions from it
LootTemplate lt = LootStorage.Items.GetLootFor(GetEntry());
if (lt != null)
{
do
{
// Create an empty LootItem
LootItem loot_item = new LootItem();
// item_id, itm_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_prop, rnd_suffix
loot_item.itemid = item_result.Read<uint>(0);
loot_item.count = item_result.Read<byte>(1);
loot_item.follow_loot_rules = item_result.Read<bool>(2);
loot_item.freeforall = item_result.Read<bool>(3);
loot_item.is_blocked = item_result.Read<bool>(4);
loot_item.is_counted = item_result.Read<bool>(5);
loot_item.canSave = true;
loot_item.is_underthreshold = item_result.Read<bool>(6);
loot_item.needs_quest = item_result.Read<bool>(7);
loot_item.randomPropertyId = new ItemRandomEnchantmentId((ItemRandomEnchantmentType)item_result.Read<byte>(8), item_result.Read<uint>(9));
loot_item.randomSuffix = item_result.Read<uint>(10);
loot_item.context = item_result.Read<byte>(11);
StringArray bonusLists = new StringArray(item_result.Read<string>(12), ' ');
foreach (string line in bonusLists)
{
if (uint.TryParse(line, out uint id))
loot_item.BonusListIDs.Add(id);
}
// Copy the extra loot conditions from the item in the loot template
lt.CopyConditions(loot_item);
// If container item is in a bag, add that player as an allowed looter
if (GetBagSlot() != 0)
loot_item.AddAllowedLooter(GetOwner());
// Finally add the LootItem to the container
loot.items.Add(loot_item);
// Increment unlooted count
loot.unlootedCount++;
}
while (item_result.NextRow());
}
}
// Mark the item if it has loot so it won't be generated again on open
m_lootGenerated = !loot.isLooted();
return m_lootGenerated;
}
void ItemContainerDeleteLootItemsFromDB()
{
// Deletes items associated with an openable item from the DB
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEMCONTAINER_ITEMS);
stmt.AddValue(0, GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
void ItemContainerDeleteLootItemFromDB(uint itemID)
{
// Deletes a single item associated with an openable item from the DB
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEMCONTAINER_ITEM);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, itemID);
DB.Characters.Execute(stmt);
}
void ItemContainerDeleteLootMoneyFromDB()
{
// Deletes the money loot associated with an openable item from the DB
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ITEMCONTAINER_MONEY);
stmt.AddValue(0, GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
public void ItemContainerDeleteLootMoneyAndLootItemsFromDB()
{
// Deletes money and items associated with an openable item from the DB
ItemContainerDeleteLootMoneyFromDB();
ItemContainerDeleteLootItemsFromDB();
}
public uint GetItemLevel(Player owner)
{
uint minItemLevel = owner.GetUInt32Value(UnitFields.MinItemLevel);
uint minItemLevelCutoff = owner.GetUInt32Value(UnitFields.MinItemLevelCutoff);
uint maxItemLevel = GetTemplate().GetFlags3().HasAnyFlag(ItemFlags3.IgnoreItemLevelCapInPvp) ? 0 : owner.GetUInt32Value(UnitFields.MaxItemlevel);
bool pvpBonus = owner.IsUsingPvpItemLevels();
return GetItemLevel(GetTemplate(), _bonusData, owner.getLevel(), GetModifier(ItemModifier.ScalingStatDistributionFixedLevel), GetModifier(ItemModifier.UpgradeId),
minItemLevel, minItemLevelCutoff, maxItemLevel, pvpBonus);
}
public static uint GetItemLevel(ItemTemplate itemTemplate, BonusData bonusData, uint level, uint fixedLevel, uint upgradeId,
uint minItemLevel, uint minItemLevelCutoff, uint maxItemLevel, bool pvpBonus)
{
if (itemTemplate == null)
return 1;
uint itemLevel = itemTemplate.GetBaseItemLevel();
ScalingStatDistributionRecord ssd = CliDB.ScalingStatDistributionStorage.LookupByKey(bonusData.ScalingStatDistribution);
if (ssd != null)
{
if (fixedLevel != 0)
level = fixedLevel;
else
level = Math.Min(Math.Max(level, ssd.MinLevel), ssd.MaxLevel);
SandboxScalingRecord sandbox = CliDB.SandboxScalingStorage.LookupByKey(bonusData.SandboxScalingId);
if (sandbox != null)
if ((Convert.ToBoolean(sandbox.Flags & 2) || sandbox.MinLevel != 0 || sandbox.MaxLevel != 0) && !Convert.ToBoolean(sandbox.Flags & 4))
level = Math.Min(Math.Max(level, sandbox.MinLevel), sandbox.MaxLevel);
uint heirloomIlvl = (uint)Global.DB2Mgr.GetCurveValueAt(ssd.PlayerLevelToItemLevelCurveID, level);
if (heirloomIlvl != 0)
itemLevel = heirloomIlvl;
}
itemLevel += (uint)bonusData.ItemLevelBonus;
for (uint i = 0; i < ItemConst.MaxGemSockets; ++i)
itemLevel += bonusData.GemItemLevelBonus[i];
uint itemLevelBeforeUpgrades = itemLevel;
ItemUpgradeRecord upgrade = CliDB.ItemUpgradeStorage.LookupByKey(upgradeId);
if (upgrade != null)
itemLevel += upgrade.ItemLevelIncrement;
if (pvpBonus)
itemLevel += Global.DB2Mgr.GetPvpItemLevelBonus(itemTemplate.GetId());
if (itemTemplate.GetInventoryType() != InventoryType.NonEquip)
{
if (minItemLevel != 0 && (minItemLevelCutoff == 0 || itemLevelBeforeUpgrades >= minItemLevelCutoff) && itemLevel < minItemLevel)
itemLevel = minItemLevel;
if (maxItemLevel != 0 && itemLevel > maxItemLevel)
itemLevel = maxItemLevel;
}
return Math.Min(Math.Max(itemLevel, 1), 1300);
}
public int GetItemStatValue(uint index, Player owner)
{
Contract.Assert(index < ItemConst.MaxStats);
uint itemLevel = GetItemLevel(owner);
uint randomPropPoints = ItemEnchantment.GetRandomPropertyPoints(itemLevel, GetQuality(), GetTemplate().GetInventoryType(), GetTemplate().GetSubClass());
if (randomPropPoints != 0)
{
float statValue = (_bonusData.ItemStatAllocation[index] * randomPropPoints) * 0.0001f;
GtItemSocketCostPerLevelRecord gtCost = CliDB.ItemSocketCostPerLevelGameTable.GetRow(itemLevel);
if (gtCost != null)
statValue -= (_bonusData.ItemStatSocketCostMultiplier[index] * gtCost.SocketCost);
return (int)(Math.Floor(statValue + 0.5f));
}
return _bonusData.ItemStatValue[index];
}
public ItemDisenchantLootRecord GetDisenchantLoot(Player owner)
{
return GetDisenchantLoot(GetTemplate(), (uint)GetQuality(), GetItemLevel(owner));
}
public static ItemDisenchantLootRecord GetDisenchantLoot(ItemTemplate itemTemplate, uint quality, uint itemLevel)
{
if (itemTemplate.GetFlags().HasAnyFlag(ItemFlags.Conjured | ItemFlags.NoDisenchant) || itemTemplate.GetBonding() == ItemBondingType.Quest)
return null;
if (itemTemplate.GetArea() != 0 || itemTemplate.GetMap() != 0 || itemTemplate.GetMaxStackSize() > 1)
return null;
if (GetSellPrice(itemTemplate, quality, itemLevel) == 0 && !Global.DB2Mgr.HasItemCurrencyCost(itemTemplate.GetId()))
return null;
byte itemClass = (byte)itemTemplate.GetClass();
uint itemSubClass = itemTemplate.GetSubClass();
byte expansion = itemTemplate.GetRequiredExpansion();
foreach (ItemDisenchantLootRecord disenchant in CliDB.ItemDisenchantLootStorage.Values)
{
if (disenchant.ClassID != itemClass)
continue;
if (disenchant.Subclass >= 0 && itemSubClass != 0)
continue;
if (disenchant.Quality != quality)
continue;
if (disenchant.MinLevel > itemLevel || disenchant.MaxLevel < itemLevel)
continue;
if (disenchant.ExpansionID != -2 && disenchant.ExpansionID != expansion)
continue;
return disenchant;
}
return null;
}
public uint GetDisplayId(Player owner)
{
ItemModifier transmogModifier = ItemModifier.TransmogAppearanceAllSpecs;
if (HasFlag(ItemFields.ModifiersMask, ItemConst.AppearanceModifierMaskSpecSpecific))
transmogModifier = ItemConst.AppearanceModifierSlotBySpec[owner.GetActiveTalentGroup()];
ItemModifiedAppearanceRecord transmog = CliDB.ItemModifiedAppearanceStorage.LookupByKey(GetModifier(transmogModifier));
if (transmog != null)
{
ItemAppearanceRecord itemAppearance = CliDB.ItemAppearanceStorage.LookupByKey(transmog.ItemAppearanceID);
if (itemAppearance != null)
return itemAppearance.ItemDisplayInfoID;
}
return Global.DB2Mgr.GetItemDisplayId(GetEntry(), GetAppearanceModId());
}
public ItemModifiedAppearanceRecord GetItemModifiedAppearance()
{
return Global.DB2Mgr.GetItemModifiedAppearance(GetEntry(), _bonusData.AppearanceModID);
}
public uint GetModifier(ItemModifier modifier)
{
return GetDynamicValue(ItemDynamicFields.Modifiers, (byte)modifier);
}
public void SetModifier(ItemModifier modifier, uint value)
{
ApplyModFlag(ItemFields.ModifiersMask, 1 << (int)modifier, value != 0);
SetDynamicValue(ItemDynamicFields.Modifiers, (byte)modifier, value);
}
public uint GetVisibleEntry(Player owner)
{
ItemModifier transmogModifier = ItemModifier.TransmogAppearanceAllSpecs;
if (HasFlag(ItemFields.ModifiersMask, ItemConst.AppearanceModifierMaskSpecSpecific))
transmogModifier = ItemConst.AppearanceModifierSlotBySpec[owner.GetActiveTalentGroup()];
ItemModifiedAppearanceRecord transmog = CliDB.ItemModifiedAppearanceStorage.LookupByKey(GetModifier(transmogModifier));
if (transmog != null)
return transmog.ItemID;
return GetEntry();
}
public ushort GetVisibleAppearanceModId(Player owner)
{
ItemModifier transmogModifier = ItemModifier.TransmogAppearanceAllSpecs;
if (HasFlag(ItemFields.ModifiersMask, ItemConst.AppearanceModifierMaskSpecSpecific))
transmogModifier = ItemConst.AppearanceModifierSlotBySpec[owner.GetActiveTalentGroup()];
ItemModifiedAppearanceRecord transmog = CliDB.ItemModifiedAppearanceStorage.LookupByKey(GetModifier(transmogModifier));
if (transmog != null)
return transmog.ItemAppearanceModifierID;
return (ushort)GetAppearanceModId();
}
public uint GetVisibleEnchantmentId(Player owner)
{
ItemModifier illusionModifier = ItemModifier.TransmogAppearanceAllSpecs;
if (HasFlag(ItemFields.ModifiersMask, ItemConst.IllusionModifierMaskSpecSpecific))
illusionModifier = ItemConst.IllusionModifierSlotBySpec[owner.GetActiveTalentGroup()];
uint enchantIllusion = GetModifier(illusionModifier);
if (enchantIllusion != 0)
return enchantIllusion;
return GetEnchantmentId(EnchantmentSlot.Perm);
}
public ushort GetVisibleItemVisual(Player owner)
{
SpellItemEnchantmentRecord enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(GetVisibleEnchantmentId(owner));
if (enchant != null)
return enchant.ItemVisual;
return 0;
}
public void AddBonuses(uint bonusListID)
{
var bonuses = Global.DB2Mgr.GetItemBonusList(bonusListID);
if (bonuses != null)
{
AddDynamicValue(ItemDynamicFields.BonusListIds, bonusListID);
foreach (ItemBonusRecord bonus in bonuses)
_bonusData.AddBonus((ItemBonusType)bonus.Type, bonus.Value);
SetUInt32Value(ItemFields.AppearanceModId, _bonusData.AppearanceModID);
}
}
public List<ItemDynamicFieldArtifactPowers> GetArtifactPowers()
{
return GetDynamicStructuredValues<ItemDynamicFieldArtifactPowers>(ItemDynamicFields.ArtifactPowers);
}
public ItemDynamicFieldArtifactPowers GetArtifactPower(uint artifactPowerId)
{
var index = m_artifactPowerIdToIndex.LookupByKey(artifactPowerId);
if (index != 0)
return GetDynamicStructuredValue<ItemDynamicFieldArtifactPowers>(ItemDynamicFields.ArtifactPowers, index);
return null;
}
public void SetArtifactPower(ItemDynamicFieldArtifactPowers artifactPower, bool createIfMissing = false)
{
var foundIndex = m_artifactPowerIdToIndex.LookupByKey(artifactPower.ArtifactPowerId);
ushort index;
if (foundIndex != 0)
index = foundIndex;
else
{
if (!createIfMissing)
return;
index = (ushort)m_artifactPowerIdToIndex.Count;
m_artifactPowerIdToIndex[artifactPower.ArtifactPowerId] = index;
}
SetDynamicStructuredValue(ItemDynamicFields.ArtifactPowers, index, artifactPower);
}
void InitArtifactPowers(byte artifactId, byte artifactTier)
{
foreach (ArtifactPowerRecord artifactPower in Global.DB2Mgr.GetArtifactPowers(artifactId))
{
if (artifactPower.Tier != artifactTier)
continue;
if (m_artifactPowerIdToIndex.ContainsKey(artifactPower.Id))
continue;
ItemDynamicFieldArtifactPowers powerData = new ItemDynamicFieldArtifactPowers();
powerData.ArtifactPowerId = artifactPower.Id;
powerData.PurchasedRank = 0;
powerData.CurrentRankWithBonus = (byte)(artifactPower.Flags.HasAnyFlag(ArtifactPowerFlag.First) ? 1 : 0);
SetArtifactPower(powerData, true);
}
}
public uint GetTotalPurchasedArtifactPowers()
{
uint purchasedRanks = 0;
foreach (ItemDynamicFieldArtifactPowers power in GetArtifactPowers())
purchasedRanks += power.PurchasedRank;
return purchasedRanks;
}
void ApplyArtifactPowerEnchantmentBonuses(EnchantmentSlot slot, uint enchantId, bool apply, Player owner)
{
SpellItemEnchantmentRecord enchant = CliDB.SpellItemEnchantmentStorage.LookupByKey(enchantId);
if (enchant != null)
{
for (uint i = 0; i < ItemConst.MaxItemEnchantmentEffects; ++i)
{
switch (enchant.Effect[i])
{
case ItemEnchantmentType.ArtifactPowerBonusRankByType:
{
foreach (ItemDynamicFieldArtifactPowers artifactPower in GetArtifactPowers())
{
if (CliDB.ArtifactPowerStorage.LookupByKey(artifactPower.ArtifactPowerId).Label == enchant.EffectArg[i])
{
ItemDynamicFieldArtifactPowers newPower = artifactPower;
if (apply)
newPower.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
else
newPower.CurrentRankWithBonus -= (byte)enchant.EffectPointsMin[i];
if (IsEquipped())
{
ArtifactPowerRankRecord artifactPowerRank = Global.DB2Mgr.GetArtifactPowerRank(artifactPower.ArtifactPowerId, (byte)(newPower.CurrentRankWithBonus != 0 ? newPower.CurrentRankWithBonus - 1 : 0));
if (artifactPowerRank != null)
owner.ApplyArtifactPowerRank(this, artifactPowerRank, newPower.CurrentRankWithBonus != 0);
}
SetArtifactPower(newPower);
}
}
}
break;
case ItemEnchantmentType.ArtifactPowerBonusRankByID:
{
ItemDynamicFieldArtifactPowers artifactPower = GetArtifactPower(enchant.EffectArg[i]);
if (artifactPower != null)
{
ItemDynamicFieldArtifactPowers newPower = artifactPower;
if (apply)
newPower.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
else
newPower.CurrentRankWithBonus -= (byte)enchant.EffectPointsMin[i];
if (IsEquipped())
{
ArtifactPowerRankRecord artifactPowerRank = Global.DB2Mgr.GetArtifactPowerRank(artifactPower.ArtifactPowerId, (byte)(newPower.CurrentRankWithBonus != 0 ? newPower.CurrentRankWithBonus - 1 : 0));
if (artifactPowerRank != null)
owner.ApplyArtifactPowerRank(this, artifactPowerRank, newPower.CurrentRankWithBonus != 0);
}
SetArtifactPower(newPower);
}
}
break;
case ItemEnchantmentType.ArtifactPowerBonusRankPicker:
if (slot >= EnchantmentSlot.Sock1 && slot <= EnchantmentSlot.Sock3 && _bonusData.GemRelicType[slot - EnchantmentSlot.Sock1] != -1)
{
ArtifactPowerPickerRecord artifactPowerPicker = CliDB.ArtifactPowerPickerStorage.LookupByKey(enchant.EffectArg[i]);
if (artifactPowerPicker != null)
{
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(artifactPowerPicker.PlayerConditionID);
if (playerCondition == null || ConditionManager.IsPlayerMeetingCondition(owner, playerCondition))
{
foreach (ItemDynamicFieldArtifactPowers artifactPower in GetArtifactPowers())
{
if (CliDB.ArtifactPowerStorage.LookupByKey(artifactPower.ArtifactPowerId).Label == _bonusData.GemRelicType[slot - EnchantmentSlot.Sock1])
{
ItemDynamicFieldArtifactPowers newPower = artifactPower;
if (apply)
newPower.CurrentRankWithBonus += (byte)enchant.EffectPointsMin[i];
else
newPower.CurrentRankWithBonus -= (byte)enchant.EffectPointsMin[i];
if (IsEquipped())
{
ArtifactPowerRankRecord artifactPowerRank = Global.DB2Mgr.GetArtifactPowerRank(artifactPower.ArtifactPowerId, (byte)(newPower.CurrentRankWithBonus != 0 ? newPower.CurrentRankWithBonus - 1 : 0));
if (artifactPowerRank != null)
owner.ApplyArtifactPowerRank(this, artifactPowerRank, newPower.CurrentRankWithBonus != 0);
}
SetArtifactPower(newPower);
}
}
}
}
}
break;
default:
break;
}
}
}
}
public void CopyArtifactDataFromParent(Item parent)
{
Array.Copy(parent.GetBonus().GemItemLevelBonus, _bonusData.GemItemLevelBonus, _bonusData.GemItemLevelBonus.Length);
SetModifier(ItemModifier.ArtifactAppearanceId, parent.GetModifier(ItemModifier.ArtifactAppearanceId));
SetAppearanceModId(parent.GetAppearanceModId());
}
public void GiveArtifactXp(ulong amount, Item sourceItem, uint artifactCategoryId)
{
Player owner = GetOwner();
if (!owner)
return;
if (artifactCategoryId != 0)
{
ArtifactCategoryRecord artifactCategory = CliDB.ArtifactCategoryStorage.LookupByKey(artifactCategoryId);
if (artifactCategory != null)
{
uint artifactKnowledgeLevel = 1;
if (sourceItem && sourceItem.GetModifier(ItemModifier.ArtifactKnowledgeLevel) != 0)
artifactKnowledgeLevel = sourceItem.GetModifier(ItemModifier.ArtifactKnowledgeLevel);
else
artifactKnowledgeLevel = owner.GetCurrency(artifactCategory.XpMultCurrencyID) + 1;
GtArtifactKnowledgeMultiplierRecord artifactKnowledge = CliDB.ArtifactKnowledgeMultiplierGameTable.GetRow(artifactKnowledgeLevel);
if (artifactKnowledge != null)
amount = (ulong)(amount * artifactKnowledge.Multiplier);
if (amount >= 5000)
amount = 50 * (amount / 50);
else if (amount >= 1000)
amount = 25 * (amount / 25);
else if (amount >= 50)
amount = 5 * (amount / 5);
}
}
SetUInt64Value(ItemFields.ArtifactXp, GetUInt64Value(ItemFields.ArtifactXp) + amount);
ArtifactXpGain artifactXpGain = new ArtifactXpGain();
artifactXpGain.ArtifactGUID = GetGUID();
artifactXpGain.Amount = amount;
owner.SendPacket(artifactXpGain);
SetState(ItemUpdateState.Changed, owner);
}
public static void AddItemsSetItem(Player player, Item item)
{
ItemTemplate proto = item.GetTemplate();
uint setid = proto.GetItemSet();
ItemSetRecord set = CliDB.ItemSetStorage.LookupByKey(setid);
if (set == null)
{
Log.outError(LogFilter.Sql, "Item set {0} for item (id {1}) not found, mods not applied.", setid, proto.GetId());
return;
}
if (set.RequiredSkill != 0 && player.GetSkillValue((SkillType)set.RequiredSkill) < set.RequiredSkillRank)
return;
if (set.SetFlags.HasAnyFlag(ItemSetFlags.LegacyInactive))
return;
ItemSetEffect eff = null;
for (int x = 0; x < player.ItemSetEff.Count; ++x)
{
if (player.ItemSetEff[x]?.ItemSetID == setid)
{
eff = player.ItemSetEff[x];
break;
}
}
if (eff == null)
{
eff = new ItemSetEffect();
eff.ItemSetID = setid;
int x = 0;
for (; x < player.ItemSetEff.Count; ++x)
if (player.ItemSetEff[x] == null)
break;
if (x < player.ItemSetEff.Count)
player.ItemSetEff[x] = eff;
else
player.ItemSetEff.Add(eff);
}
++eff.EquippedItemCount;
List<ItemSetSpellRecord> itemSetSpells = Global.DB2Mgr.GetItemSetSpells(setid);
foreach (var itemSetSpell in itemSetSpells)
{
//not enough for spell
if (itemSetSpell.Threshold > eff.EquippedItemCount)
continue;
if (eff.SetBonuses.Contains(itemSetSpell))
continue;
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(itemSetSpell.SpellID);
if (spellInfo == null)
{
Log.outError(LogFilter.Player, "WORLD: unknown spell id {0} in items set {1} effects", itemSetSpell.SpellID, setid);
continue;
}
eff.SetBonuses.Add(itemSetSpell);
// spell cast only if fit form requirement, in other case will cast at form change
if (itemSetSpell.ChrSpecID == 0 || itemSetSpell.ChrSpecID == player.GetUInt32Value(PlayerFields.CurrentSpecId))
player.ApplyEquipSpell(spellInfo, null, true);
}
}
public static void RemoveItemsSetItem(Player player, ItemTemplate proto)
{
uint setid = proto.GetItemSet();
ItemSetRecord set = CliDB.ItemSetStorage.LookupByKey(setid);
if (set == null)
{
Log.outError(LogFilter.Sql, "Item set {0} for item {1} not found, mods not removed.", setid, proto.GetId());
return;
}
ItemSetEffect eff = null;
int setindex = 0;
for (; setindex < player.ItemSetEff.Count; setindex++)
{
if (player.ItemSetEff[setindex] != null && player.ItemSetEff[setindex].ItemSetID == setid)
{
eff = player.ItemSetEff[setindex];
break;
}
}
// can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough
if (eff == null)
return;
--eff.EquippedItemCount;
List<ItemSetSpellRecord> itemSetSpells = Global.DB2Mgr.GetItemSetSpells(setid);
foreach (ItemSetSpellRecord itemSetSpell in itemSetSpells)
{
// enough for spell
if (itemSetSpell.Threshold <= eff.EquippedItemCount)
continue;
if (!eff.SetBonuses.Contains(itemSetSpell))
continue;
player.ApplyEquipSpell(Global.SpellMgr.GetSpellInfo(itemSetSpell.SpellID), null, false);
eff.SetBonuses.Remove(itemSetSpell);
}
if (eff.EquippedItemCount == 0) //all items of a set were removed
{
Contract.Assert(eff == player.ItemSetEff[setindex]);
player.ItemSetEff[setindex] = null;
}
}
public BonusData GetBonus() { return _bonusData; }
public ObjectGuid GetOwnerGUID() { return GetGuidValue(ItemFields.Owner); }
public void SetOwnerGUID(ObjectGuid guid) { SetGuidValue(ItemFields.Owner, guid); }
public ItemBondingType GetBonding() { return _bonusData.Bonding; }
public void SetBinding(bool val) { ApplyModFlag(ItemFields.Flags, (uint)ItemFieldFlags.Soulbound, val); }
public bool IsSoulBound() { return HasFlag(ItemFields.Flags, ItemFieldFlags.Soulbound); }
public bool IsBoundAccountWide() { return GetTemplate().GetFlags().HasAnyFlag(ItemFlags.IsBoundToAccount); }
bool IsBattlenetAccountBound() { return GetTemplate().GetFlags2().HasAnyFlag(ItemFlags2.BnetAccountTradeOk); }
public Bag ToBag()
{
if (IsBag())
return (this as Bag);
else
return null;
}
public bool IsLocked() { return !HasFlag(ItemFields.Flags, ItemFieldFlags.Unlocked); }
public bool IsBag() { return GetTemplate().GetInventoryType() == InventoryType.Bag; }
public bool IsCurrencyToken() { return GetTemplate().IsCurrencyToken(); }
public bool IsBroken() { return GetUInt32Value(ItemFields.MaxDurability) > 0 && GetUInt32Value(ItemFields.Durability) == 0; }
public void SetInTrade(bool b = true) { mb_in_trade = b; }
public bool IsInTrade() { return mb_in_trade; }
public uint GetCount() { return GetUInt32Value(ItemFields.StackCount); }
public uint GetMaxStackCount() { return GetTemplate().GetMaxStackSize(); }
public byte GetSlot() { return m_slot; }
public Bag GetContainer() { return m_container; }
public void SetSlot(byte slot) { m_slot = slot; }
public ushort GetPos() { return (ushort)(GetBagSlot() << 8 | GetSlot()); }
public void SetContainer(Bag container) { m_container = container; }
bool IsInBag() { return m_container != null; }
public int GetItemRandomPropertyId() { return GetInt32Value(ItemFields.RandomPropertiesId); }
public uint GetItemSuffixFactor() { return GetUInt32Value(ItemFields.PropertySeed); }
public ItemRandomEnchantmentId GetItemRandomEnchantmentId() { return m_randomEnchantment; }
public uint GetEnchantmentId(EnchantmentSlot slot)
{
return GetUInt32Value(ItemFields.Enchantment + (int)slot * (int)EnchantmentOffset.Max + (int)EnchantmentOffset.Id);
}
public uint GetEnchantmentDuration(EnchantmentSlot slot)
{
return GetUInt32Value(ItemFields.Enchantment + (int)slot * (int)EnchantmentOffset.Max + (int)EnchantmentOffset.Duration);
}
public uint GetEnchantmentCharges(EnchantmentSlot slot)
{
return GetUInt32Value(ItemFields.Enchantment + (int)slot * (int)EnchantmentOffset.Max + (int)EnchantmentOffset.Charges);
}
public string GetText() { return m_text; }
public void SetText(string text) { m_text = text; }
public int GetSpellCharges(int index = 0) { return GetInt32Value(ItemFields.SpellCharges + index); }
public void SetSpellCharges(int index, int value) { SetInt32Value(ItemFields.SpellCharges + index, value); }
public ItemUpdateState GetState() { return uState; }
public bool IsInUpdateQueue() { return uQueuePos != -1; }
public int GetQueuePos() { return uQueuePos; }
public void FSetState(ItemUpdateState state)// forced
{
uState = state;
}
public override bool hasQuest(uint quest_id) { return GetTemplate().GetStartQuest() == quest_id; }
public override bool hasInvolvedQuest(uint quest_id) { return false; }
public bool IsPotion() { return GetTemplate().IsPotion(); }
public bool IsVellum() { return GetTemplate().IsVellum(); }
public bool IsConjuredConsumable() { return GetTemplate().IsConjuredConsumable(); }
public bool IsRangedWeapon() { return GetTemplate().IsRangedWeapon(); }
public ItemQuality GetQuality() { return _bonusData.Quality; }
public int GetRequiredLevel() { return _bonusData.RequiredLevel; }
public int GetItemStatType(uint index)
{
Contract.Assert(index < ItemConst.MaxStats);
return _bonusData.ItemStatType[index];
}
public SocketColor GetSocketColor(uint index)
{
Contract.Assert(index < ItemConst.MaxGemSockets);
return _bonusData.socketColor[index];
}
public uint GetAppearanceModId() { return GetUInt32Value(ItemFields.AppearanceModId); }
public void SetAppearanceModId(uint appearanceModId) { SetUInt32Value(ItemFields.AppearanceModId, appearanceModId); }
public uint GetArmor(Player owner) { return GetTemplate().GetArmor(GetItemLevel(owner)); }
public void GetDamage(Player owner, out float minDamage, out float maxDamage) { GetTemplate().GetDamage(GetItemLevel(owner), out minDamage, out maxDamage); }
public float GetRepairCostMultiplier() { return _bonusData.RepairCostMultiplier; }
public uint GetScalingStatDistribution() { return _bonusData.ScalingStatDistribution; }
public void SetRefundRecipient(ObjectGuid guid) { m_refundRecipient = guid; }
public void SetPaidMoney(ulong money) { m_paidMoney = money; }
public void SetPaidExtendedCost(uint iece) { m_paidExtendedCost = iece; }
public ObjectGuid GetRefundRecipient() { return m_refundRecipient; }
public ulong GetPaidMoney() { return m_paidMoney; }
public uint GetPaidExtendedCost() { return m_paidExtendedCost; }
public uint GetScriptId() { return GetTemplate().ScriptId; }
public ObjectGuid GetChildItem() { return m_childItem; }
public void SetChildItem(ObjectGuid childItem) { m_childItem = childItem; }
//Static
public static bool ItemCanGoIntoBag(ItemTemplate pProto, ItemTemplate pBagProto)
{
if (pProto == null || pBagProto == null)
return false;
switch (pBagProto.GetClass())
{
case ItemClass.Container:
switch ((ItemSubClassContainer)pBagProto.GetSubClass())
{
case ItemSubClassContainer.Container:
return true;
case ItemSubClassContainer.SoulContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.SoulShards))
return false;
return true;
case ItemSubClassContainer.HerbContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.Herbs))
return false;
return true;
case ItemSubClassContainer.EnchantingContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.EnchantingSupp))
return false;
return true;
case ItemSubClassContainer.MiningContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.MiningSupp))
return false;
return true;
case ItemSubClassContainer.EngineeringContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.EngineeringSupp))
return false;
return true;
case ItemSubClassContainer.GemContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.Gems))
return false;
return true;
case ItemSubClassContainer.LeatherworkingContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.LeatherworkingSupp))
return false;
return true;
case ItemSubClassContainer.InscriptionContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.InscriptionSupp))
return false;
return true;
case ItemSubClassContainer.TackleContainer:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.FishingSupp))
return false;
return true;
case ItemSubClassContainer.CookingContainer:
if (!pProto.GetBagFamily().HasAnyFlag(BagFamilyMask.CookingSupp))
return false;
return true;
default:
return false;
}
//can remove?
case ItemClass.Quiver:
switch ((ItemSubClassQuiver)pBagProto.GetSubClass())
{
case ItemSubClassQuiver.Quiver:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.Arrows))
return false;
return true;
case ItemSubClassQuiver.AmmoPouch:
if (!Convert.ToBoolean(pProto.GetBagFamily() & BagFamilyMask.Bullets))
return false;
return true;
default:
return false;
}
}
return false;
}
public static uint ItemSubClassToDurabilityMultiplierId(ItemClass ItemClass, uint ItemSubClass)
{
switch (ItemClass)
{
case ItemClass.Weapon: return ItemSubClass;
case ItemClass.Armor: return ItemSubClass + 21;
}
return 0;
}
#region Fields
public bool m_lootGenerated;
public Loot loot;
internal BonusData _bonusData;
ItemUpdateState uState;
uint m_paidExtendedCost;
ulong m_paidMoney;
ObjectGuid m_refundRecipient;
byte m_slot;
Bag m_container;
int uQueuePos;
string m_text;
bool mb_in_trade;
long m_lastPlayedTimeUpdate;
List<ObjectGuid> allowedGUIDs = new List<ObjectGuid>();
ItemRandomEnchantmentId m_randomEnchantment; // store separately to easily find which bonus list is the one randomly given for stat rerolling
ObjectGuid m_childItem;
Dictionary<uint, ushort> m_artifactPowerIdToIndex = new Dictionary<uint, ushort>();
Array<uint> m_gemScalingLevels = new Array<uint>(ItemConst.MaxGemSockets);
#endregion
}
public class ItemPosCount
{
public ItemPosCount(ushort _pos, uint _count)
{
pos = _pos;
count = _count;
}
public bool isContainedIn(List<ItemPosCount> vec)
{
foreach (var posCount in vec)
if (posCount.pos == pos)
return true;
return false;
}
public ushort pos;
public uint count;
}
public enum EnchantmentOffset
{
Id = 0,
Duration = 1,
Charges = 2, // now here not only charges, but something new in wotlk
Max = 3
}
public class ItemSetEffect
{
public uint ItemSetID;
public uint EquippedItemCount;
public List<ItemSetSpellRecord> SetBonuses = new List<ItemSetSpellRecord>();
}
public class BonusData
{
public BonusData(ItemTemplate proto)
{
if (proto == null)
return;
Quality = proto.GetQuality();
ItemLevelBonus = 0;
RequiredLevel = proto.GetBaseRequiredLevel();
for (uint i = 0; i < ItemConst.MaxStats; ++i)
ItemStatType[i] = proto.GetItemStatType(i);
for (uint i = 0; i < ItemConst.MaxStats; ++i)
ItemStatValue[i] = proto.GetItemStatValue(i);
for (uint i = 0; i < ItemConst.MaxStats; ++i)
ItemStatAllocation[i] = proto.GetItemStatAllocation(i);
for (uint i = 0; i < ItemConst.MaxStats; ++i)
ItemStatSocketCostMultiplier[i] = proto.GetItemStatSocketCostMultiplier(i);
for (uint i = 0; i < ItemConst.MaxGemSockets; ++i)
{
socketColor[i] = proto.GetSocketColor(i);
GemItemLevelBonus[i] = 0;
GemRelicType[i] = -1;
GemRelicRankBonus[i] = 0;
}
Bonding = proto.GetBonding();
AppearanceModID = 0;
RepairCostMultiplier = 1.0f;
ScalingStatDistribution = proto.GetScalingStatDistribution();
RelicType = -1;
HasItemLevelBonus = false;
_state.AppearanceModPriority = int.MaxValue;
_state.ScalingStatDistributionPriority = int.MaxValue;
_state.HasQualityBonus = false;
}
public BonusData(ItemInstance itemInstance) : this(Global.ObjectMgr.GetItemTemplate(itemInstance.ItemID))
{
if (itemInstance.ItemBonus.HasValue)
{
foreach (uint bonusListID in itemInstance.ItemBonus.Value.BonusListIDs)
{
var bonuses = Global.DB2Mgr.GetItemBonusList(bonusListID);
if (bonuses != null)
{
foreach (ItemBonusRecord bonus in bonuses)
AddBonus(bonus.Type, bonus.Value);
}
}
}
}
public void AddBonus(ItemBonusType type, int[] values)
{
switch (type)
{
case ItemBonusType.ItemLevel:
ItemLevelBonus += values[0];
HasItemLevelBonus = true;
break;
case ItemBonusType.Stat:
{
uint statIndex = 0;
for (statIndex = 0; statIndex < ItemConst.MaxStats; ++statIndex)
if (ItemStatType[statIndex] == values[0] || ItemStatType[statIndex] == -1)
break;
if (statIndex < ItemConst.MaxStats)
{
ItemStatType[statIndex] = values[0];
ItemStatAllocation[statIndex] += values[1];
}
break;
}
case ItemBonusType.Quality:
if (!_state.HasQualityBonus)
{
Quality = (ItemQuality)values[0];
_state.HasQualityBonus = true;
}
else if ((uint)Quality < values[0])
Quality = (ItemQuality)values[0];
break;
case ItemBonusType.Socket:
{
uint socketCount = (uint)values[0];
for (uint i = 0; i < ItemConst.MaxGemSockets && socketCount != 0; ++i)
{
if (socketColor[i] == 0)
{
socketColor[i] = (SocketColor)values[1];
--socketCount;
}
}
break;
}
case ItemBonusType.Appearance:
if (values[1] < _state.AppearanceModPriority)
{
AppearanceModID = Convert.ToUInt32(values[0]);
_state.AppearanceModPriority = values[1];
}
break;
case ItemBonusType.RequiredLevel:
RequiredLevel += values[0];
break;
case ItemBonusType.RepairCostMuliplier:
RepairCostMultiplier *= Convert.ToSingle(values[0]) * 0.01f;
break;
case ItemBonusType.ScalingStatDistribution:
case ItemBonusType.ScalingStatDistribution2:
if (values[1] < _state.ScalingStatDistributionPriority)
{
ScalingStatDistribution = (uint)values[0];
SandboxScalingId = (uint)values[2];
_state.ScalingStatDistributionPriority = values[1];
}
break;
case ItemBonusType.Bounding:
Bonding = (ItemBondingType)values[0];
break;
case ItemBonusType.RelicType:
RelicType = values[0];
break;
case ItemBonusType.OverrideRequiredLevel:
RequiredLevel = values[0];
break;
}
}
public ItemQuality Quality;
public int ItemLevelBonus;
public int RequiredLevel;
public int[] ItemStatType = new int[ItemConst.MaxStats];
public int[] ItemStatValue = new int[ItemConst.MaxStats];
public int[] ItemStatAllocation = new int[ItemConst.MaxStats];
public float[] ItemStatSocketCostMultiplier = new float[ItemConst.MaxStats];
public SocketColor[] socketColor = new SocketColor[ItemConst.MaxGemSockets];
public ItemBondingType Bonding;
public uint AppearanceModID;
public float RepairCostMultiplier;
public uint ScalingStatDistribution;
public uint SandboxScalingId;
public uint DisenchantLootId;
public uint[] GemItemLevelBonus = new uint[ItemConst.MaxGemSockets];
public int[] GemRelicType = new int[ItemConst.MaxGemSockets];
public ushort[] GemRelicRankBonus = new ushort[ItemConst.MaxGemSockets];
public int RelicType;
public bool HasItemLevelBonus;
State _state;
struct State
{
public int AppearanceModPriority;
public int ScalingStatDistributionPriority;
public bool HasQualityBonus;
}
}
[StructLayout(LayoutKind.Sequential)]
public class ItemDynamicFieldArtifactPowers
{
public uint ArtifactPowerId;
public byte PurchasedRank;
public byte CurrentRankWithBonus;
public ushort Padding;
}
[StructLayout(LayoutKind.Sequential)]
public class ItemDynamicFieldGems
{
public uint ItemId;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public ushort[] BonusListIDs = new ushort[16];
public byte Context;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 3)]
public byte[] Padding = new byte[3];
}
}