Files
CypherCore/Source/Game/Maps/GridDefines.cs
T
2018-01-02 13:02:21 -05:00

287 lines
8.0 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System;
namespace Game.Maps
{
public class GridDefines
{
public static bool IsValidMapCoord(float c)
{
return !float.IsInfinity(c) && (Math.Abs(c) <= (MapConst.MapHalfSize - 0.5f));
}
public static bool IsValidMapCoord(float x, float y)
{
return (IsValidMapCoord(x) && IsValidMapCoord(y));
}
public static bool IsValidMapCoord(float x, float y, float z)
{
return IsValidMapCoord(x, y) && IsValidMapCoord(z);
}
public static bool IsValidMapCoord(float x, float y, float z, float o)
{
return IsValidMapCoord(x, y, z) && !float.IsInfinity(o);
}
public static bool IsValidMapCoord(uint mapid, float x, float y)
{
return Global.MapMgr.IsValidMAP(mapid, false) && IsValidMapCoord(x, y);
}
public static bool IsValidMapCoord(uint mapid, float x, float y, float z)
{
return Global.MapMgr.IsValidMAP(mapid, false) && IsValidMapCoord(x, y, z);
}
public static bool IsValidMapCoord(uint mapid, float x, float y, float z, float o)
{
return Global.MapMgr.IsValidMAP(mapid, false) && IsValidMapCoord(x, y, z, o);
}
public static bool IsValidMapCoord(WorldLocation loc)
{
return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
}
public static void NormalizeMapCoord(ref float c)
{
if (c > MapConst.MapHalfSize - 0.5f)
c = MapConst.MapHalfSize - 0.5f;
else if (c < -(MapConst.MapHalfSize - 0.5f))
c = -(MapConst.MapHalfSize - 0.5f);
}
public static GridCoord ComputeGridCoord(float x, float y)
{
double x_offset = ((double)x - MapConst.CenterGridOffset) / MapConst.SizeofGrids;
double y_offset = ((double)y - MapConst.CenterGridOffset) / MapConst.SizeofGrids;
uint x_val = (uint)(x_offset + MapConst.CenterGridId + 0.5f);
uint y_val = (uint)(y_offset + MapConst.CenterGridId + 0.5f);
return new GridCoord(x_val, y_val);
}
public static CellCoord ComputeCellCoord(float x, float y)
{
double x_offset = ((double)x - MapConst.CenterGridCellOffset) / MapConst.SizeofCells;
double y_offset = ((double)y - MapConst.CenterGridCellOffset) / MapConst.SizeofCells;
uint x_val = (uint)(x_offset + MapConst.CenterGridCellId + 0.5f);
uint y_val = (uint)(y_offset + MapConst.CenterGridCellId + 0.5f);
return new CellCoord(x_val, y_val);
}
}
public class CellCoord : ICoord
{
const int Limit = MapConst.TotalCellsPerMap;
public CellCoord(uint x, uint y)
{
x_coord = x;
y_coord = y;
}
public CellCoord(CellCoord obj)
{
x_coord = obj.x_coord;
y_coord = obj.y_coord;
}
public bool IsCoordValid()
{
return x_coord < Limit && y_coord < Limit;
}
public ICoord normalize()
{
x_coord = Math.Min(x_coord, Limit - 1);
y_coord = Math.Min(y_coord, Limit - 1);
return this;
}
public uint GetId()
{
return y_coord * Limit + x_coord;
}
public void dec_x(uint val)
{
if (x_coord > val)
x_coord -= val;
else
x_coord = 0;
}
public void inc_x(uint val)
{
if (x_coord + val < Limit)
x_coord += val;
else
x_coord = Limit - 1;
}
public void dec_y(uint val)
{
if (y_coord > val)
y_coord -= val;
else
y_coord = 0;
}
public void inc_y(uint val)
{
if (y_coord + val < Limit)
y_coord += val;
else
y_coord = Limit - 1;
}
public static bool operator ==(CellCoord p1, CellCoord p2)
{
return (p1.x_coord == p2.x_coord && p1.y_coord == p2.y_coord);
}
public static bool operator !=(CellCoord p1, CellCoord p2)
{
return !(p1 == p2);
}
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public uint x_coord { get; set; }
public uint y_coord { get; set; }
}
public class GridCoord : ICoord
{
const int Limit = MapConst.MaxGrids;
public GridCoord(uint x, uint y)
{
x_coord = x;
y_coord = y;
}
public GridCoord(GridCoord obj)
{
x_coord = obj.x_coord;
y_coord = obj.y_coord;
}
public bool IsCoordValid()
{
return x_coord < Limit && y_coord < Limit;
}
public ICoord normalize()
{
x_coord = Math.Min(x_coord, Limit - 1);
y_coord = Math.Min(y_coord, Limit - 1);
return this;
}
public uint GetId()
{
return y_coord * Limit + x_coord;
}
public void dec_x(uint val)
{
if (x_coord > val)
x_coord -= val;
else
x_coord = 0;
}
public void inc_x(uint val)
{
if (x_coord + val < Limit)
x_coord += val;
else
x_coord = Limit - 1;
}
public void dec_y(uint val)
{
if (y_coord > val)
y_coord -= val;
else
y_coord = 0;
}
public void inc_y(uint val)
{
if (y_coord + val < Limit)
y_coord += val;
else
y_coord = Limit - 1;
}
public static bool operator ==(GridCoord first, GridCoord other)
{
if (ReferenceEquals(first, other))
return true;
if ((object)first == null || (object)other == null)
return false;
return first.Equals(other);
}
public static bool operator !=(GridCoord first, GridCoord other)
{
return !(first == other);
}
public override bool Equals(object obj)
{
return obj != null && obj is ObjectGuid && Equals((ObjectGuid)obj);
}
public bool Equals(GridCoord other)
{
return other.x_coord == x_coord && other.y_coord == y_coord;
}
public override int GetHashCode()
{
return new { x_coord, y_coord }.GetHashCode();
}
public uint x_coord { get; set; }
public uint y_coord { get; set; }
}
public interface ICoord
{
bool IsCoordValid();
ICoord normalize();
uint GetId();
void dec_x(uint val);
void inc_x(uint val);
void dec_y(uint val);
void inc_y(uint val);
uint x_coord { get; set; }
uint y_coord { get; set; }
}
}