2377 lines
109 KiB
C#
2377 lines
109 KiB
C#
/*
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* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.Arenas;
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using Game.BattleGrounds;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Garrisons;
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using Game.Maps;
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using Game.Network;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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using System.Runtime.InteropServices;
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namespace Game.Achievements
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{
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public class CriteriaHandler
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{
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public virtual void Reset()
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{
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foreach (var iter in _criteriaProgress)
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SendCriteriaProgressRemoved(iter.Key);
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_criteriaProgress.Clear();
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}
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/// <summary>
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/// this function will be called whenever the user might have done a criteria relevant action
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/// </summary>
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/// <param name="type"></param>
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/// <param name="miscValue1"></param>
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/// <param name="miscValue2"></param>
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/// <param name="miscValue3"></param>
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/// <param name="unit"></param>
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/// <param name="referencePlayer"></param>
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public void UpdateCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, Unit unit = null, Player referencePlayer = null)
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{
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if (type >= CriteriaTypes.TotalTypes)
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{
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Log.outDebug(LogFilter.Achievement, "UpdateCriteria: Wrong criteria type {0}", type);
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return;
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}
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if (!referencePlayer)
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{
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Log.outDebug(LogFilter.Achievement, "UpdateCriteria: Player is NULL! Cant update criteria");
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return;
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}
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// disable for gamemasters with GM-mode enabled
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if (referencePlayer.IsGameMaster())
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{
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Log.outDebug(LogFilter.Achievement, "UpdateCriteria: [Player {0} GM mode on] {1}, {2} ({3}), {4}, {5}, {6}", referencePlayer.GetName(), GetOwnerInfo(), type, type, miscValue1, miscValue2, miscValue3);
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return;
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}
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Log.outDebug(LogFilter.Achievement, "UpdateCriteria({0}, {1}, {2}, {3}) {4}", type, type, miscValue1, miscValue2, miscValue3, GetOwnerInfo());
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List<Criteria> criteriaList = GetCriteriaByType(type);
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foreach (Criteria criteria in criteriaList)
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{
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List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.ID);
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if (!CanUpdateCriteria(criteria, trees, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
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continue;
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// requirements not found in the dbc
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CriteriaDataSet data = Global.CriteriaMgr.GetCriteriaDataSet(criteria);
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if (data != null)
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if (!data.Meets(referencePlayer, unit, (uint)miscValue1))
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continue;
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switch (type)
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{
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// std. case: increment at 1
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case CriteriaTypes.NumberOfTalentResets:
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case CriteriaTypes.LoseDuel:
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case CriteriaTypes.CreateAuction:
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case CriteriaTypes.WonAuctions: //FIXME: for online player only currently
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case CriteriaTypes.RollNeed:
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case CriteriaTypes.RollGreed:
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case CriteriaTypes.QuestAbandoned:
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case CriteriaTypes.FlightPathsTaken:
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case CriteriaTypes.AcceptedSummonings:
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case CriteriaTypes.LootEpicItem:
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case CriteriaTypes.ReceiveEpicItem:
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case CriteriaTypes.Death:
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case CriteriaTypes.CompleteDailyQuest:
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case CriteriaTypes.DeathAtMap:
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case CriteriaTypes.DeathInDungeon:
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case CriteriaTypes.KilledByCreature:
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case CriteriaTypes.KilledByPlayer:
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case CriteriaTypes.DeathsFrom:
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case CriteriaTypes.BeSpellTarget:
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case CriteriaTypes.BeSpellTarget2:
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case CriteriaTypes.CastSpell:
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case CriteriaTypes.CastSpell2:
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case CriteriaTypes.WinRatedArena:
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case CriteriaTypes.UseItem:
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case CriteriaTypes.RollNeedOnLoot:
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case CriteriaTypes.RollGreedOnLoot:
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case CriteriaTypes.DoEmote:
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case CriteriaTypes.UseGameobject:
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case CriteriaTypes.FishInGameobject:
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case CriteriaTypes.WinDuel:
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case CriteriaTypes.HkClass:
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case CriteriaTypes.HkRace:
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case CriteriaTypes.BgObjectiveCapture:
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case CriteriaTypes.HonorableKill:
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case CriteriaTypes.SpecialPvpKill:
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case CriteriaTypes.GetKillingBlows:
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case CriteriaTypes.HonorableKillAtArea:
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case CriteriaTypes.WinArena: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
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case CriteriaTypes.OnLogin:
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case CriteriaTypes.PlaceGarrisonBuilding:
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case CriteriaTypes.OwnBattlePetCount:
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case CriteriaTypes.HonorLevelReached:
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case CriteriaTypes.PrestigeReached:
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SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate);
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break;
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// std case: increment at miscValue1
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case CriteriaTypes.MoneyFromVendors:
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case CriteriaTypes.GoldSpentForTalents:
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case CriteriaTypes.MoneyFromQuestReward:
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case CriteriaTypes.GoldSpentForTravelling:
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case CriteriaTypes.GoldSpentAtBarber:
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case CriteriaTypes.GoldSpentForMail:
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case CriteriaTypes.LootMoney:
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case CriteriaTypes.GoldEarnedByAuctions: //FIXME: for online player only currently
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case CriteriaTypes.TotalDamageReceived:
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case CriteriaTypes.TotalHealingReceived:
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case CriteriaTypes.UseLfdToGroupWithPlayers:
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case CriteriaTypes.WinBg:
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case CriteriaTypes.CompleteBattleground:
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case CriteriaTypes.DamageDone:
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case CriteriaTypes.HealingDone:
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SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Accumulate);
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break;
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case CriteriaTypes.KillCreature:
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case CriteriaTypes.KillCreatureType:
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case CriteriaTypes.LootType:
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case CriteriaTypes.OwnItem:
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case CriteriaTypes.LootItem:
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case CriteriaTypes.Currency:
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SetCriteriaProgress(criteria, miscValue2, referencePlayer, ProgressType.Accumulate);
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break;
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// std case: high value at miscValue1
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case CriteriaTypes.HighestAuctionBid:
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case CriteriaTypes.HighestAuctionSold: //FIXME: for online player only currently
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case CriteriaTypes.HighestHitDealt:
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case CriteriaTypes.HighestHitReceived:
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case CriteriaTypes.HighestHealCasted:
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case CriteriaTypes.HighestHealingReceived:
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SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Highest);
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break;
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case CriteriaTypes.ReachLevel:
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SetCriteriaProgress(criteria, referencePlayer.getLevel(), referencePlayer);
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break;
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case CriteriaTypes.ReachSkillLevel:
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uint skillvalue = referencePlayer.GetBaseSkillValue((SkillType)criteria.Entry.Asset);
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if (skillvalue != 0)
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SetCriteriaProgress(criteria, skillvalue, referencePlayer);
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break;
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case CriteriaTypes.LearnSkillLevel:
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uint maxSkillvalue = referencePlayer.GetPureMaxSkillValue((SkillType)criteria.Entry.Asset);
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if (maxSkillvalue != 0)
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SetCriteriaProgress(criteria, maxSkillvalue, referencePlayer);
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break;
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case CriteriaTypes.CompleteQuestCount:
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SetCriteriaProgress(criteria, (uint)referencePlayer.GetRewardedQuestCount(), referencePlayer);
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break;
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case CriteriaTypes.CompleteDailyQuestDaily:
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{
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long nextDailyResetTime = Global.WorldMgr.GetNextDailyQuestsResetTime();
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CriteriaProgress progress = GetCriteriaProgress(criteria);
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if (miscValue1 == 0) // Login case.
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{
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// reset if player missed one day.
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if (progress != null && progress.Date < (nextDailyResetTime - 2 * Time.Day))
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SetCriteriaProgress(criteria, 0, referencePlayer);
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continue;
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}
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ProgressType progressType;
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if (progress == null)
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// 1st time. Start count.
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progressType = ProgressType.Set;
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else if (progress.Date < (nextDailyResetTime - 2 * Time.Day))
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// last progress is older than 2 days. Player missed 1 day => Restart count.
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progressType = ProgressType.Set;
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else if (progress.Date < (nextDailyResetTime - Time.Day))
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// last progress is between 1 and 2 days. => 1st time of the day.
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progressType = ProgressType.Accumulate;
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else
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// last progress is within the day before the reset => Already counted today.
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continue;
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SetCriteriaProgress(criteria, 1, referencePlayer, progressType);
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break;
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}
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case CriteriaTypes.CompleteQuestsInZone:
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{
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uint counter = 0;
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var rewQuests = referencePlayer.getRewardedQuests();
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foreach (var id in rewQuests)
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{
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Quest quest = Global.ObjectMgr.GetQuestTemplate(id);
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if (quest != null && quest.QuestSortID >= 0 && quest.QuestSortID == criteria.Entry.Asset)
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++counter;
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}
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SetCriteriaProgress(criteria, counter, referencePlayer);
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break;
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}
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case CriteriaTypes.FallWithoutDying:
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// miscValue1 is the ingame fallheight*100 as stored in dbc
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SetCriteriaProgress(criteria, miscValue1, referencePlayer);
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break;
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case CriteriaTypes.CompleteQuest:
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case CriteriaTypes.LearnSpell:
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case CriteriaTypes.ExploreArea:
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case CriteriaTypes.VisitBarberShop:
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case CriteriaTypes.EquipEpicItem:
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case CriteriaTypes.EquipItem:
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case CriteriaTypes.CompleteAchievement:
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case CriteriaTypes.RecruitGarrisonFollower:
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case CriteriaTypes.OwnBattlePet:
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SetCriteriaProgress(criteria, 1, referencePlayer);
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break;
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case CriteriaTypes.BuyBankSlot:
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SetCriteriaProgress(criteria, referencePlayer.GetBankBagSlotCount(), referencePlayer);
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break;
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case CriteriaTypes.GainReputation:
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{
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int reputation = referencePlayer.GetReputationMgr().GetReputation(criteria.Entry.Asset);
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if (reputation > 0)
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SetCriteriaProgress(criteria, (uint)reputation, referencePlayer);
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break;
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}
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case CriteriaTypes.GainExaltedReputation:
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SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetExaltedFactionCount(), referencePlayer);
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break;
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case CriteriaTypes.LearnSkilllineSpells:
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case CriteriaTypes.LearnSkillLine:
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{
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uint spellCount = 0;
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foreach (var spell in referencePlayer.GetSpellMap())
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{
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var bounds = Global.SpellMgr.GetSkillLineAbilityMapBounds(spell.Key);
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foreach (var skill in bounds)
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{
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if (skill.SkillLine == criteria.Entry.Asset)
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spellCount++;
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}
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}
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SetCriteriaProgress(criteria, spellCount, referencePlayer);
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break;
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}
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case CriteriaTypes.GainReveredReputation:
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SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetReveredFactionCount(), referencePlayer);
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break;
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case CriteriaTypes.GainHonoredReputation:
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SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetHonoredFactionCount(), referencePlayer);
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break;
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case CriteriaTypes.KnownFactions:
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SetCriteriaProgress(criteria, referencePlayer.GetReputationMgr().GetVisibleFactionCount(), referencePlayer);
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break;
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case CriteriaTypes.EarnHonorableKill:
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SetCriteriaProgress(criteria, referencePlayer.GetUInt32Value(PlayerFields.LifetimeHonorableKills), referencePlayer);
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break;
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case CriteriaTypes.HighestGoldValueOwned:
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SetCriteriaProgress(criteria, referencePlayer.GetMoney(), referencePlayer, ProgressType.Highest);
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break;
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case CriteriaTypes.EarnAchievementPoints:
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if (miscValue1 == 0)
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continue;
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SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Accumulate);
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break;
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case CriteriaTypes.HighestPersonalRating:
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{
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uint reqTeamType = criteria.Entry.Asset;
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if (miscValue1 != 0)
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{
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if (miscValue2 != reqTeamType)
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continue;
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SetCriteriaProgress(criteria, miscValue1, referencePlayer, ProgressType.Highest);
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}
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else // login case
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{
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for (byte arena_slot = 0; arena_slot < SharedConst.MaxArenaSlot; ++arena_slot)
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{
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uint teamId = referencePlayer.GetArenaTeamId(arena_slot);
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if (teamId == 0)
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continue;
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ArenaTeam team = Global.ArenaTeamMgr.GetArenaTeamById(teamId);
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if (team == null || team.GetArenaType() != reqTeamType)
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continue;
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ArenaTeamMember member = team.GetMember(referencePlayer.GetGUID());
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if (member != null)
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{
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SetCriteriaProgress(criteria, member.PersonalRating, referencePlayer, ProgressType.Highest);
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break;
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}
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}
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}
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break;
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}
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case CriteriaTypes.ReachGuildLevel:
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SetCriteriaProgress(criteria, miscValue1, referencePlayer);
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break;
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case CriteriaTypes.TransmogSetUnlocked:
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if (miscValue1 != criteria.Entry.Asset)
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continue;
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SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate);
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break;
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case CriteriaTypes.AppearanceUnlockedBySlot:
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if (miscValue2 == 0 /*login case*/ || miscValue1 != criteria.Entry.Asset)
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continue;
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SetCriteriaProgress(criteria, 1, referencePlayer, ProgressType.Accumulate);
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break;
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// FIXME: not triggered in code as result, need to implement
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case CriteriaTypes.CompleteRaid:
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case CriteriaTypes.PlayArena:
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case CriteriaTypes.HighestTeamRating:
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case CriteriaTypes.OwnRank:
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case CriteriaTypes.SpentGoldGuildRepairs:
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case CriteriaTypes.CraftItemsGuild:
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case CriteriaTypes.CatchFromPool:
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case CriteriaTypes.BuyGuildBankSlots:
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case CriteriaTypes.EarnGuildAchievementPoints:
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case CriteriaTypes.WinRatedBattleground:
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case CriteriaTypes.ReachBgRating:
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case CriteriaTypes.BuyGuildTabard:
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case CriteriaTypes.CompleteQuestsGuild:
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case CriteriaTypes.HonorableKillsGuild:
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case CriteriaTypes.KillCreatureTypeGuild:
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case CriteriaTypes.CompleteArchaeologyProjects:
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case CriteriaTypes.CompleteGuildChallengeType:
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case CriteriaTypes.CompleteGuildChallenge:
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case CriteriaTypes.LfrDungeonsCompleted:
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case CriteriaTypes.LfrLeaves:
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case CriteriaTypes.LfrVoteKicksInitiatedByPlayer:
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case CriteriaTypes.LfrVoteKicksNotInitByPlayer:
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case CriteriaTypes.BeKickedFromLfr:
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case CriteriaTypes.CountOfLfrQueueBoostsByTank:
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case CriteriaTypes.CompleteScenarioCount:
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case CriteriaTypes.CompleteScenario:
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case CriteriaTypes.CaptureBattlePet:
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case CriteriaTypes.WinPetBattle:
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case CriteriaTypes.LevelBattlePet:
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case CriteriaTypes.CaptureBattlePetCredit:
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case CriteriaTypes.LevelBattlePetCredit:
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case CriteriaTypes.EnterArea:
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case CriteriaTypes.LeaveArea:
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case CriteriaTypes.CompleteDungeonEncounter:
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case CriteriaTypes.UpgradeGarrisonBuilding:
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case CriteriaTypes.ConstructGarrisonBuilding:
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case CriteriaTypes.UpgradeGarrison:
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case CriteriaTypes.StartGarrisonMission:
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case CriteriaTypes.CompleteGarrisonMissionCount:
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case CriteriaTypes.CompleteGarrisonMission:
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case CriteriaTypes.RecruitGarrisonFollowerCount:
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case CriteriaTypes.LearnGarrisonBlueprintCount:
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case CriteriaTypes.CompleteGarrisonShipment:
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case CriteriaTypes.RaiseGarrisonFollowerItemLevel:
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case CriteriaTypes.RaiseGarrisonFollowerLevel:
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case CriteriaTypes.OwnToy:
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case CriteriaTypes.OwnToyCount:
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case CriteriaTypes.OwnHeirlooms:
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case CriteriaTypes.SurveyGameobject:
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case CriteriaTypes.ClearDigsite:
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case CriteriaTypes.ManualCompleteCriteria:
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case CriteriaTypes.CompleteChallengeModeGuild:
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case CriteriaTypes.DefeatCreatureGroup:
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case CriteriaTypes.CompleteChallengeMode:
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case CriteriaTypes.SendEvent:
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case CriteriaTypes.CookRecipesGuild:
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case CriteriaTypes.EarnPetBattleAchievementPoints:
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case CriteriaTypes.SendEventScenario:
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case CriteriaTypes.ReleaseSpirit:
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case CriteriaTypes.OwnPet:
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case CriteriaTypes.GarrisonCompleteDungeonEncounter:
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case CriteriaTypes.CompleteLfgDungeon:
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case CriteriaTypes.LfgVoteKicksInitiatedByPlayer:
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case CriteriaTypes.LfgVoteKicksNotInitByPlayer:
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case CriteriaTypes.BeKickedFromLfg:
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case CriteriaTypes.LfgLeaves:
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case CriteriaTypes.CountOfLfgQueueBoostsByTank:
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case CriteriaTypes.ReachAreatriggerWithActionset:
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case CriteriaTypes.StartOrderHallMission:
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case CriteriaTypes.RecruitGarrisonFollowerWithQuality:
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case CriteriaTypes.ArtifactPowerEarned:
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case CriteriaTypes.ArtifactTraitsUnlocked:
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case CriteriaTypes.OrderHallTalentLearned:
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case CriteriaTypes.OrderHallRecruitTroop:
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case CriteriaTypes.CompleteWorldQuest:
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case CriteriaTypes.GainParagonReputation:
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case CriteriaTypes.EarnHonorXp:
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case CriteriaTypes.RelicTalentUnlocked:
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break; // Not implemented yet :(
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}
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foreach (CriteriaTree tree in trees)
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{
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if (IsCompletedCriteriaTree(tree))
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CompletedCriteriaTree(tree, referencePlayer);
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AfterCriteriaTreeUpdate(tree, referencePlayer);
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}
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}
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}
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public void UpdateTimedCriteria(uint timeDiff)
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{
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if (!_timeCriteriaTrees.Empty())
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{
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foreach (var key in _timeCriteriaTrees.Keys.ToList())
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{
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var value = _timeCriteriaTrees[key];
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// Time is up, remove timer and reset progress
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if (value <= timeDiff)
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{
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CriteriaTree criteriaTree = Global.CriteriaMgr.GetCriteriaTree(key);
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if (criteriaTree.Criteria != null)
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RemoveCriteriaProgress(criteriaTree.Criteria);
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_timeCriteriaTrees.Remove(key);
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}
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else
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{
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_timeCriteriaTrees[key] -= timeDiff;
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}
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}
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}
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}
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public void StartCriteriaTimer(CriteriaTimedTypes type, uint entry, uint timeLost = 0)
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{
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List<Criteria> criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(type);
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foreach (Criteria criteria in criteriaList)
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{
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if (criteria.Entry.StartAsset != entry)
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continue;
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List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.ID);
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bool canStart = false;
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foreach (CriteriaTree tree in trees)
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{
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if (!_timeCriteriaTrees.ContainsKey(tree.ID) && !IsCompletedCriteriaTree(tree))
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{
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// Start the timer
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if (criteria.Entry.StartTimer * Time.InMilliseconds > timeLost)
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{
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_timeCriteriaTrees[tree.ID] = (uint)(criteria.Entry.StartTimer * Time.InMilliseconds - timeLost);
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canStart = true;
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}
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}
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}
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|
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if (!canStart)
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continue;
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|
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// and at client too
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SetCriteriaProgress(criteria, 0, null, ProgressType.Set);
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|
}
|
|
}
|
|
|
|
public void RemoveCriteriaTimer(CriteriaTimedTypes type, uint entry)
|
|
{
|
|
List<Criteria> criteriaList = Global.CriteriaMgr.GetTimedCriteriaByType(type);
|
|
foreach (Criteria criteria in criteriaList)
|
|
{
|
|
if (criteria.Entry.StartAsset != entry)
|
|
continue;
|
|
|
|
List<CriteriaTree> trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.ID);
|
|
// Remove the timer from all trees
|
|
foreach (CriteriaTree tree in trees)
|
|
_timeCriteriaTrees.Remove(tree.ID);
|
|
|
|
// remove progress
|
|
RemoveCriteriaProgress(criteria);
|
|
}
|
|
}
|
|
|
|
public CriteriaProgress GetCriteriaProgress(Criteria entry)
|
|
{
|
|
return _criteriaProgress.LookupByKey(entry.ID);
|
|
}
|
|
|
|
public void SetCriteriaProgress(Criteria criteria, ulong changeValue, Player referencePlayer, ProgressType progressType = ProgressType.Set)
|
|
{
|
|
// Don't allow to cheat - doing timed criteria without timer active
|
|
List<CriteriaTree> trees = null;
|
|
if (criteria.Entry.StartTimer != 0)
|
|
{
|
|
trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.ID);
|
|
if (trees.Empty())
|
|
return;
|
|
|
|
bool hasTreeForTimed = false;
|
|
foreach (CriteriaTree tree in trees)
|
|
{
|
|
var timedIter = _timeCriteriaTrees.LookupByKey(tree.ID);
|
|
if (timedIter != 0)
|
|
{
|
|
hasTreeForTimed = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!hasTreeForTimed)
|
|
return;
|
|
}
|
|
|
|
Log.outDebug(LogFilter.Achievement, "SetCriteriaProgress({0}, {1}) for {2}", criteria.ID, changeValue, GetOwnerInfo());
|
|
|
|
CriteriaProgress progress = GetCriteriaProgress(criteria);
|
|
if (progress == null)
|
|
{
|
|
// not create record for 0 counter but allow it for timed criteria
|
|
// we will need to send 0 progress to client to start the timer
|
|
if (changeValue == 0 && criteria.Entry.StartTimer == 0)
|
|
return;
|
|
|
|
progress = new CriteriaProgress();
|
|
progress.Counter = changeValue;
|
|
|
|
}
|
|
else
|
|
{
|
|
ulong newValue = 0;
|
|
switch (progressType)
|
|
{
|
|
case ProgressType.Set:
|
|
newValue = changeValue;
|
|
break;
|
|
case ProgressType.Accumulate:
|
|
{
|
|
// avoid overflow
|
|
ulong max_value = ulong.MaxValue;
|
|
newValue = max_value - progress.Counter > changeValue ? progress.Counter + changeValue : max_value;
|
|
break;
|
|
}
|
|
case ProgressType.Highest:
|
|
newValue = progress.Counter < changeValue ? changeValue : progress.Counter;
|
|
break;
|
|
}
|
|
|
|
// not update (not mark as changed) if counter will have same value
|
|
if (progress.Counter == newValue && criteria.Entry.StartTimer == 0)
|
|
return;
|
|
|
|
progress.Counter = newValue;
|
|
}
|
|
|
|
progress.Changed = true;
|
|
progress.Date = Time.UnixTime; // set the date to the latest update.
|
|
progress.PlayerGUID = referencePlayer ? referencePlayer.GetGUID() : ObjectGuid.Empty;
|
|
_criteriaProgress[criteria.ID] = progress;
|
|
|
|
uint timeElapsed = 0;
|
|
if (criteria.Entry.StartTimer != 0)
|
|
{
|
|
Contract.Assert(trees != null);
|
|
|
|
foreach (CriteriaTree tree in trees)
|
|
{
|
|
var timedIter = _timeCriteriaTrees.LookupByKey(tree.ID);
|
|
if (timedIter != 0)
|
|
{
|
|
// Client expects this in packet
|
|
timeElapsed = criteria.Entry.StartTimer - (timedIter / Time.InMilliseconds);
|
|
|
|
// Remove the timer, we wont need it anymore
|
|
if (IsCompletedCriteriaTree(tree))
|
|
_timeCriteriaTrees.Remove(tree.ID);
|
|
}
|
|
}
|
|
}
|
|
|
|
SendCriteriaUpdate(criteria, progress, timeElapsed, true);
|
|
}
|
|
|
|
public void RemoveCriteriaProgress(Criteria criteria)
|
|
{
|
|
if (criteria == null)
|
|
return;
|
|
|
|
if (!_criteriaProgress.ContainsKey(criteria.ID))
|
|
return;
|
|
|
|
SendCriteriaProgressRemoved(criteria.ID);
|
|
|
|
_criteriaProgress.Remove(criteria.ID);
|
|
}
|
|
|
|
public bool IsCompletedCriteriaTree(CriteriaTree tree)
|
|
{
|
|
if (!CanCompleteCriteriaTree(tree))
|
|
return false;
|
|
|
|
ulong requiredCount = tree.Entry.Amount;
|
|
switch ((CriteriaTreeOperator)tree.Entry.Operator)
|
|
{
|
|
case CriteriaTreeOperator.Single:
|
|
return tree.Criteria != null && IsCompletedCriteria(tree.Criteria, requiredCount);
|
|
case CriteriaTreeOperator.SinglerNotCompleted:
|
|
return tree.Criteria == null || !IsCompletedCriteria(tree.Criteria, requiredCount);
|
|
case CriteriaTreeOperator.All:
|
|
foreach (CriteriaTree node in tree.Children)
|
|
if (!IsCompletedCriteriaTree(node))
|
|
return false;
|
|
return true;
|
|
case CriteriaTreeOperator.SumChildren:
|
|
{
|
|
ulong progress = 0;
|
|
CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
|
|
{
|
|
if (criteriaTree.Criteria != null)
|
|
{
|
|
CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria);
|
|
if (criteriaProgress != null)
|
|
progress += criteriaProgress.Counter;
|
|
}
|
|
});
|
|
return progress >= requiredCount;
|
|
}
|
|
case CriteriaTreeOperator.MaxChild:
|
|
{
|
|
ulong progress = 0;
|
|
CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
|
|
{
|
|
if (criteriaTree.Criteria != null)
|
|
{
|
|
CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria);
|
|
if (criteriaProgress != null)
|
|
if (criteriaProgress.Counter > progress)
|
|
progress = criteriaProgress.Counter;
|
|
}
|
|
});
|
|
return progress >= requiredCount;
|
|
}
|
|
case CriteriaTreeOperator.CountDirectChildren:
|
|
{
|
|
ulong progress = 0;
|
|
foreach (CriteriaTree node in tree.Children)
|
|
{
|
|
if (node.Criteria != null)
|
|
{
|
|
CriteriaProgress criteriaProgress = GetCriteriaProgress(node.Criteria);
|
|
if (criteriaProgress != null)
|
|
if (criteriaProgress.Counter >= 1)
|
|
if (++progress >= requiredCount)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
case CriteriaTreeOperator.Any:
|
|
{
|
|
ulong progress = 0;
|
|
foreach (CriteriaTree node in tree.Children)
|
|
if (IsCompletedCriteriaTree(node))
|
|
if (++progress >= requiredCount)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
case CriteriaTreeOperator.SumChildrenWeight:
|
|
{
|
|
ulong progress = 0;
|
|
CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
|
|
{
|
|
if (criteriaTree.Criteria != null)
|
|
{
|
|
CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria);
|
|
if (criteriaProgress != null)
|
|
progress += criteriaProgress.Counter * criteriaTree.Entry.Amount;
|
|
}
|
|
});
|
|
return progress >= requiredCount;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public virtual bool CanUpdateCriteriaTree(Criteria criteria, CriteriaTree tree, Player referencePlayer)
|
|
{
|
|
if ((tree.Entry.Flags.HasAnyFlag(CriteriaTreeFlags.HordeOnly) && referencePlayer.GetTeam() != Team.Horde) ||
|
|
(tree.Entry.Flags.HasAnyFlag(CriteriaTreeFlags.AllianceOnly) && referencePlayer.GetTeam() != Team.Alliance))
|
|
{
|
|
Log.outTrace(LogFilter.Achievement, "CriteriaHandler.CanUpdateCriteriaTree: (Id: {0} Type {1} CriteriaTree {2}) Wrong faction",
|
|
criteria.ID, criteria.Entry.Type, tree.Entry.Id);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public virtual bool CanCompleteCriteriaTree(CriteriaTree tree)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool IsCompletedCriteria(Criteria criteria, ulong requiredAmount)
|
|
{
|
|
CriteriaProgress progress = GetCriteriaProgress(criteria);
|
|
if (progress == null)
|
|
return false;
|
|
|
|
switch (criteria.Entry.Type)
|
|
{
|
|
case CriteriaTypes.WinBg:
|
|
case CriteriaTypes.KillCreature:
|
|
case CriteriaTypes.ReachLevel:
|
|
case CriteriaTypes.ReachGuildLevel:
|
|
case CriteriaTypes.ReachSkillLevel:
|
|
case CriteriaTypes.CompleteQuestCount:
|
|
case CriteriaTypes.CompleteDailyQuestDaily:
|
|
case CriteriaTypes.CompleteQuestsInZone:
|
|
case CriteriaTypes.DamageDone:
|
|
case CriteriaTypes.HealingDone:
|
|
case CriteriaTypes.CompleteDailyQuest:
|
|
case CriteriaTypes.FallWithoutDying:
|
|
case CriteriaTypes.BeSpellTarget:
|
|
case CriteriaTypes.BeSpellTarget2:
|
|
case CriteriaTypes.CastSpell:
|
|
case CriteriaTypes.CastSpell2:
|
|
case CriteriaTypes.BgObjectiveCapture:
|
|
case CriteriaTypes.HonorableKillAtArea:
|
|
case CriteriaTypes.HonorableKill:
|
|
case CriteriaTypes.EarnHonorableKill:
|
|
case CriteriaTypes.OwnItem:
|
|
case CriteriaTypes.WinRatedArena:
|
|
case CriteriaTypes.HighestPersonalRating:
|
|
case CriteriaTypes.UseItem:
|
|
case CriteriaTypes.LootItem:
|
|
case CriteriaTypes.BuyBankSlot:
|
|
case CriteriaTypes.GainReputation:
|
|
case CriteriaTypes.GainExaltedReputation:
|
|
case CriteriaTypes.VisitBarberShop:
|
|
case CriteriaTypes.EquipEpicItem:
|
|
case CriteriaTypes.RollNeedOnLoot:
|
|
case CriteriaTypes.RollGreedOnLoot:
|
|
case CriteriaTypes.HkClass:
|
|
case CriteriaTypes.HkRace:
|
|
case CriteriaTypes.DoEmote:
|
|
case CriteriaTypes.EquipItem:
|
|
case CriteriaTypes.MoneyFromQuestReward:
|
|
case CriteriaTypes.LootMoney:
|
|
case CriteriaTypes.UseGameobject:
|
|
case CriteriaTypes.SpecialPvpKill:
|
|
case CriteriaTypes.FishInGameobject:
|
|
case CriteriaTypes.LearnSkilllineSpells:
|
|
case CriteriaTypes.LearnSkillLine:
|
|
case CriteriaTypes.WinDuel:
|
|
case CriteriaTypes.LootType:
|
|
case CriteriaTypes.UseLfdToGroupWithPlayers:
|
|
case CriteriaTypes.GetKillingBlows:
|
|
case CriteriaTypes.Currency:
|
|
case CriteriaTypes.PlaceGarrisonBuilding:
|
|
case CriteriaTypes.OwnBattlePetCount:
|
|
case CriteriaTypes.AppearanceUnlockedBySlot:
|
|
case CriteriaTypes.GainParagonReputation:
|
|
case CriteriaTypes.EarnHonorXp:
|
|
case CriteriaTypes.RelicTalentUnlocked:
|
|
return progress.Counter >= requiredAmount;
|
|
case CriteriaTypes.CompleteAchievement:
|
|
case CriteriaTypes.CompleteQuest:
|
|
case CriteriaTypes.LearnSpell:
|
|
case CriteriaTypes.ExploreArea:
|
|
case CriteriaTypes.RecruitGarrisonFollower:
|
|
case CriteriaTypes.OwnBattlePet:
|
|
case CriteriaTypes.HonorLevelReached:
|
|
case CriteriaTypes.PrestigeReached:
|
|
case CriteriaTypes.TransmogSetUnlocked:
|
|
return progress.Counter >= 1;
|
|
case CriteriaTypes.LearnSkillLevel:
|
|
return progress.Counter >= (requiredAmount * 75);
|
|
case CriteriaTypes.EarnAchievementPoints:
|
|
return progress.Counter >= 9000;
|
|
case CriteriaTypes.WinArena:
|
|
return requiredAmount != 0 && progress.Counter >= requiredAmount;
|
|
case CriteriaTypes.OnLogin:
|
|
return true;
|
|
// handle all statistic-only criteria here
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CanUpdateCriteria(Criteria criteria, List<CriteriaTree> trees, ulong miscValue1, ulong miscValue2, ulong miscValue3, Unit unit, Player referencePlayer)
|
|
{
|
|
if (Global.DisableMgr.IsDisabledFor(DisableType.Criteria, criteria.ID, null))
|
|
{
|
|
Log.outError(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Disabled", criteria.ID, criteria.Entry.Type);
|
|
return false;
|
|
}
|
|
|
|
bool treeRequirementPassed = false;
|
|
foreach (CriteriaTree tree in trees)
|
|
{
|
|
if (!CanUpdateCriteriaTree(criteria, tree, referencePlayer))
|
|
continue;
|
|
|
|
treeRequirementPassed = true;
|
|
break;
|
|
}
|
|
|
|
if (!treeRequirementPassed)
|
|
return false;
|
|
|
|
if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
|
|
{
|
|
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Requirements not satisfied", criteria.ID, criteria.Entry.Type);
|
|
return false;
|
|
}
|
|
|
|
if (criteria.Modifier != null && !AdditionalRequirementsSatisfied(criteria.Modifier, miscValue1, miscValue2, unit, referencePlayer))
|
|
{
|
|
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Requirements have not been satisfied", criteria.ID, criteria.Entry.Type);
|
|
return false;
|
|
}
|
|
|
|
if (!ConditionsSatisfied(criteria, referencePlayer))
|
|
{
|
|
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteria: (Id: {0} Type {1}) Conditions have not been satisfied", criteria.ID, criteria.Entry.Type);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ConditionsSatisfied(Criteria criteria, Player referencePlayer)
|
|
{
|
|
if (criteria.Entry.FailEvent == 0)
|
|
return true;
|
|
|
|
switch ((CriteriaCondition)criteria.Entry.FailEvent)
|
|
{
|
|
case CriteriaCondition.BgMap:
|
|
if (!referencePlayer.InBattleground())
|
|
return false;
|
|
break;
|
|
case CriteriaCondition.NotInGroup:
|
|
if (referencePlayer.GetGroup())
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RequirementsSatisfied(Criteria criteria, ulong miscValue1, ulong miscValue2, ulong miscValue3, Unit unit, Player referencePlayer)
|
|
{
|
|
switch (criteria.Entry.Type)
|
|
{
|
|
case CriteriaTypes.AcceptedSummonings:
|
|
case CriteriaTypes.CompleteDailyQuest:
|
|
case CriteriaTypes.CreateAuction:
|
|
case CriteriaTypes.FallWithoutDying:
|
|
case CriteriaTypes.FlightPathsTaken:
|
|
case CriteriaTypes.GetKillingBlows:
|
|
case CriteriaTypes.GoldEarnedByAuctions:
|
|
case CriteriaTypes.GoldSpentAtBarber:
|
|
case CriteriaTypes.GoldSpentForMail:
|
|
case CriteriaTypes.GoldSpentForTalents:
|
|
case CriteriaTypes.GoldSpentForTravelling:
|
|
case CriteriaTypes.HighestAuctionBid:
|
|
case CriteriaTypes.HighestAuctionSold:
|
|
case CriteriaTypes.HighestHealingReceived:
|
|
case CriteriaTypes.HighestHealCasted:
|
|
case CriteriaTypes.HighestHitDealt:
|
|
case CriteriaTypes.HighestHitReceived:
|
|
case CriteriaTypes.HonorableKill:
|
|
case CriteriaTypes.LootMoney:
|
|
case CriteriaTypes.LoseDuel:
|
|
case CriteriaTypes.MoneyFromQuestReward:
|
|
case CriteriaTypes.MoneyFromVendors:
|
|
case CriteriaTypes.NumberOfTalentResets:
|
|
case CriteriaTypes.QuestAbandoned:
|
|
case CriteriaTypes.ReachGuildLevel:
|
|
case CriteriaTypes.RollGreed:
|
|
case CriteriaTypes.RollNeed:
|
|
case CriteriaTypes.SpecialPvpKill:
|
|
case CriteriaTypes.TotalDamageReceived:
|
|
case CriteriaTypes.TotalHealingReceived:
|
|
case CriteriaTypes.UseLfdToGroupWithPlayers:
|
|
case CriteriaTypes.VisitBarberShop:
|
|
case CriteriaTypes.WinDuel:
|
|
case CriteriaTypes.WinRatedArena:
|
|
case CriteriaTypes.WonAuctions:
|
|
if (miscValue1 == 0)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.BuyBankSlot:
|
|
case CriteriaTypes.CompleteDailyQuestDaily:
|
|
case CriteriaTypes.CompleteQuestCount:
|
|
case CriteriaTypes.EarnAchievementPoints:
|
|
case CriteriaTypes.GainExaltedReputation:
|
|
case CriteriaTypes.GainHonoredReputation:
|
|
case CriteriaTypes.GainReveredReputation:
|
|
case CriteriaTypes.HighestGoldValueOwned:
|
|
case CriteriaTypes.HighestPersonalRating:
|
|
case CriteriaTypes.KnownFactions:
|
|
case CriteriaTypes.ReachLevel:
|
|
case CriteriaTypes.OnLogin:
|
|
break;
|
|
case CriteriaTypes.CompleteAchievement:
|
|
if (!RequiredAchievementSatisfied(criteria.Entry.Asset))
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.WinBg:
|
|
case CriteriaTypes.CompleteBattleground:
|
|
case CriteriaTypes.DeathAtMap:
|
|
if (miscValue1 == 0 || criteria.Entry.Asset != referencePlayer.GetMapId())
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.KillCreature:
|
|
case CriteriaTypes.KilledByCreature:
|
|
if (miscValue1 == 0 || criteria.Entry.Asset != miscValue1)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.ReachSkillLevel:
|
|
case CriteriaTypes.LearnSkillLevel:
|
|
// update at loading or specific skill update
|
|
if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.CompleteQuestsInZone:
|
|
if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.Death:
|
|
{
|
|
if (miscValue1 == 0)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaTypes.DeathInDungeon:
|
|
{
|
|
if (miscValue1 == 0)
|
|
return false;
|
|
|
|
Map map = referencePlayer.IsInWorld ? referencePlayer.GetMap() : Global.MapMgr.FindMap(referencePlayer.GetMapId(), referencePlayer.GetInstanceId());
|
|
if (!map || !map.IsDungeon())
|
|
return false;
|
|
|
|
//FIXME: work only for instances where max == min for players
|
|
if (map.ToInstanceMap().GetMaxPlayers() != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaTypes.KilledByPlayer:
|
|
if (miscValue1 == 0 || !unit || !unit.IsTypeId(TypeId.Player))
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.DeathsFrom:
|
|
if (miscValue1 == 0 || miscValue2 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.CompleteQuest:
|
|
{
|
|
// if miscValues != 0, it contains the questID.
|
|
if (miscValue1 != 0)
|
|
{
|
|
if (miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// login case.
|
|
if (!referencePlayer.GetQuestRewardStatus(criteria.Entry.Asset))
|
|
return false;
|
|
}
|
|
CriteriaDataSet data = Global.CriteriaMgr.GetCriteriaDataSet(criteria);
|
|
if (data != null)
|
|
if (!data.Meets(referencePlayer, unit))
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaTypes.BeSpellTarget:
|
|
case CriteriaTypes.BeSpellTarget2:
|
|
case CriteriaTypes.CastSpell:
|
|
case CriteriaTypes.CastSpell2:
|
|
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.LearnSpell:
|
|
if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
|
|
if (!referencePlayer.HasSpell(criteria.Entry.Asset))
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.LootType:
|
|
// miscValue1 = itemId - miscValue2 = count of item loot
|
|
// miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
|
|
if (miscValue1 == 0 || miscValue2 == 0 || miscValue3 == 0 || miscValue3 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.OwnItem:
|
|
if (miscValue1 != 0 && criteria.Entry.Asset != miscValue1)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.UseItem:
|
|
case CriteriaTypes.LootItem:
|
|
case CriteriaTypes.EquipItem:
|
|
if (miscValue1 == 0 || criteria.Entry.Asset != miscValue1)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.ExploreArea:
|
|
{
|
|
WorldMapOverlayRecord worldOverlayEntry = CliDB.WorldMapOverlayStorage.LookupByKey(criteria.Entry.Asset);
|
|
if (worldOverlayEntry == null)
|
|
break;
|
|
|
|
bool matchFound = false;
|
|
for (int j = 0; j < SharedConst.MaxWorldMapOverlayArea; ++j)
|
|
{
|
|
AreaTableRecord area = CliDB.AreaTableStorage.LookupByKey(worldOverlayEntry.AreaID[j]);
|
|
if (area == null)
|
|
break;
|
|
|
|
if (area.AreaBit < 0)
|
|
continue;
|
|
|
|
int playerIndexOffset = (int)((uint)area.AreaBit / 32);
|
|
if (playerIndexOffset >= PlayerConst.ExploredZonesSize)
|
|
continue;
|
|
|
|
uint mask = 1u << (int)((uint)area.AreaBit % 32);
|
|
if (Convert.ToBoolean(referencePlayer.GetUInt32Value(PlayerFields.ExploredZones1 + playerIndexOffset) & mask))
|
|
{
|
|
matchFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!matchFound)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaTypes.GainReputation:
|
|
if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.EquipEpicItem:
|
|
// miscValue1 = itemid miscValue2 = itemSlot
|
|
if (miscValue1 == 0 || miscValue2 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.RollNeedOnLoot:
|
|
case CriteriaTypes.RollGreedOnLoot:
|
|
{
|
|
// miscValue1 = itemid miscValue2 = diced value
|
|
if (miscValue1 == 0 || miscValue2 != criteria.Entry.Asset)
|
|
return false;
|
|
|
|
ItemTemplate proto = Global.ObjectMgr.GetItemTemplate((uint)miscValue1);
|
|
if (proto == null)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaTypes.DoEmote:
|
|
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.DamageDone:
|
|
case CriteriaTypes.HealingDone:
|
|
if (miscValue1 == 0)
|
|
return false;
|
|
|
|
if (criteria.Entry.FailEvent == (uint)CriteriaCondition.BgMap)
|
|
{
|
|
if (!referencePlayer.InBattleground())
|
|
return false;
|
|
|
|
// map specific case (BG in fact) expected player targeted damage/heal
|
|
if (!unit || !unit.IsTypeId(TypeId.Player))
|
|
return false;
|
|
}
|
|
break;
|
|
case CriteriaTypes.UseGameobject:
|
|
case CriteriaTypes.FishInGameobject:
|
|
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.LearnSkilllineSpells:
|
|
case CriteriaTypes.LearnSkillLine:
|
|
if (miscValue1 != 0 && miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.LootEpicItem:
|
|
case CriteriaTypes.ReceiveEpicItem:
|
|
{
|
|
if (miscValue1 == 0)
|
|
return false;
|
|
ItemTemplate proto = Global.ObjectMgr.GetItemTemplate((uint)miscValue1);
|
|
if (proto == null || proto.GetQuality() < ItemQuality.Epic)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaTypes.HkClass:
|
|
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.HkRace:
|
|
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.BgObjectiveCapture:
|
|
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.HonorableKillAtArea:
|
|
if (miscValue1 == 0 || miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.Currency:
|
|
if (miscValue1 == 0 || miscValue2 == 0 || (long)miscValue2 < 0
|
|
|| miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.WinArena:
|
|
if (miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
case CriteriaTypes.HighestTeamRating:
|
|
return false;
|
|
case CriteriaTypes.PlaceGarrisonBuilding:
|
|
if (miscValue1 != criteria.Entry.Asset)
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public bool AdditionalRequirementsSatisfied(ModifierTreeNode tree, ulong miscValue1, ulong miscValue2, Unit unit, Player referencePlayer)
|
|
{
|
|
foreach (ModifierTreeNode node in tree.Children)
|
|
if (!AdditionalRequirementsSatisfied(node, miscValue1, miscValue2, unit, referencePlayer))
|
|
return false;
|
|
|
|
uint reqType = tree.Entry.Type;
|
|
if (reqType == 0)
|
|
return true;
|
|
|
|
uint reqValue = tree.Entry.Asset;
|
|
switch ((CriteriaAdditionalCondition)reqType)
|
|
{
|
|
case CriteriaAdditionalCondition.ItemLevel: // 3
|
|
{
|
|
// miscValue1 is itemid
|
|
ItemTemplate item = Global.ObjectMgr.GetItemTemplate((uint)miscValue1);
|
|
if (item == null || item.GetBaseItemLevel() < reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.TargetCreatureEntry: // 4
|
|
if (unit == null || unit.GetEntry() != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetMustBePlayer: // 5
|
|
if (unit == null || !unit.IsTypeId(TypeId.Player))
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetMustBeDead: // 6
|
|
if (unit == null || unit.IsAlive())
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetMustBeEnemy: // 7
|
|
if (unit == null || !referencePlayer.IsHostileTo(unit))
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.SourceHasAura: // 8
|
|
if (!referencePlayer.HasAura(reqValue))
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetHasAura: // 10
|
|
if (unit == null || !unit.HasAura(reqValue))
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetHasAuraType: // 11
|
|
if (unit == null || !unit.HasAuraType((AuraType)reqValue))
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.ItemQualityMin: // 14
|
|
{
|
|
// miscValue1 is itemid
|
|
ItemTemplate item = Global.ObjectMgr.GetItemTemplate((uint)miscValue1);
|
|
if (item == null || (uint)item.GetQuality() < reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.ItemQualityEquals: // 15
|
|
{
|
|
// miscValue1 is itemid
|
|
ItemTemplate item = Global.ObjectMgr.GetItemTemplate((uint)miscValue1);
|
|
if (item == null || (uint)item.GetQuality() != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.SourceAreaOrZone: // 17
|
|
{
|
|
uint zoneId, areaId;
|
|
referencePlayer.GetZoneAndAreaId(out zoneId, out areaId);
|
|
if (zoneId != reqValue && areaId != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.TargetAreaOrZone: // 18
|
|
{
|
|
if (unit == null)
|
|
return false;
|
|
uint zoneId, areaId;
|
|
unit.GetZoneAndAreaId(out zoneId, out areaId);
|
|
if (zoneId != reqValue && areaId != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.MapDifficultyOld: // 20
|
|
DifficultyRecord difficulty = CliDB.DifficultyStorage.LookupByKey(referencePlayer.GetMap().GetDifficultyID());
|
|
if (difficulty == null || difficulty.OldEnumValue == -1 || difficulty.OldEnumValue != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.ArenaType: // 24
|
|
{
|
|
Battleground bg = referencePlayer.GetBattleground();
|
|
if (!bg || !bg.isArena() || bg.GetArenaType() != (ArenaTypes)reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.SourceRace: // 25
|
|
if ((uint)referencePlayer.GetRace() != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.SourceClass: // 26
|
|
if ((uint)referencePlayer.GetClass() != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetRace: // 27
|
|
if (unit == null || !unit.IsTypeId(TypeId.Player) || (uint)unit.GetRace() != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetClass: // 28
|
|
if (unit == null || !unit.IsTypeId(TypeId.Player) || (uint)unit.GetClass() != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.MaxGroupMembers: // 29
|
|
if (referencePlayer.GetGroup() && referencePlayer.GetGroup().GetMembersCount() >= reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetCreatureType: // 30
|
|
{
|
|
if (unit == null)
|
|
return false;
|
|
|
|
if (!unit.IsTypeId(TypeId.Unit) || (uint)unit.GetCreatureType() != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.SourceMap: // 32
|
|
if (referencePlayer.GetMapId() != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TitleBitIndex: // 38 // miscValue1 is title's bit index
|
|
if (miscValue1 != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.SourceLevel: // 39
|
|
if (referencePlayer.getLevel() != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetLevel: // 40
|
|
if (unit == null || unit.GetLevelForTarget(referencePlayer) != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetZone: // 41
|
|
if (unit == null || unit.GetZoneId() != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.TargetHealthPercentBelow: // 46
|
|
if (unit == null || unit.GetHealthPct() >= reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.RatedBattlegroundRating: // 64
|
|
if (referencePlayer.GetRBGPersonalRating() < reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.BattlePetSpecies: // 91
|
|
if (miscValue1 != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.GarrisonFollowerEntry: // 144
|
|
{
|
|
if (!referencePlayer)
|
|
return false;
|
|
Garrison garrison = referencePlayer.GetGarrison();
|
|
if (garrison == null)
|
|
return false;
|
|
Garrison.Follower follower = garrison.GetFollower(miscValue1);
|
|
if (follower == null || follower.PacketInfo.GarrFollowerID != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.GarrisonFollowerQuality: // 145
|
|
{
|
|
if (!referencePlayer)
|
|
return false;
|
|
Garrison garrison = referencePlayer.GetGarrison();
|
|
if (garrison == null)
|
|
return false;
|
|
Garrison.Follower follower = garrison.GetFollower(miscValue1);
|
|
if (follower == null || follower.PacketInfo.Quality != reqValue)
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.GarrisonFollowerLevel: // 146
|
|
{
|
|
if (!referencePlayer)
|
|
return false;
|
|
Garrison garrison = referencePlayer.GetGarrison();
|
|
if (garrison == null)
|
|
return false;
|
|
Garrison.Follower follower = garrison.GetFollower(miscValue1);
|
|
if (follower == null || follower.PacketInfo.FollowerLevel < reqValue)
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.GarrisonFollowILvl: // 184
|
|
{
|
|
if (!referencePlayer)
|
|
return false;
|
|
Garrison garrison = referencePlayer.GetGarrison();
|
|
if (garrison == null)
|
|
return false;
|
|
Garrison.Follower follower = garrison.GetFollower(miscValue1);
|
|
if (follower == null || follower.GetItemLevel() < reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case CriteriaAdditionalCondition.HonorLevel: // 193
|
|
if (!referencePlayer || referencePlayer.GetHonorLevel() != reqValue)
|
|
return false;
|
|
break;
|
|
case CriteriaAdditionalCondition.PrestigeLevel: // 194
|
|
if (!referencePlayer || referencePlayer.GetPrestigeLevel() != reqValue)
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public virtual void SendAllData(Player receiver) { }
|
|
public virtual void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, uint timeElapsed, bool timedCompleted) { }
|
|
public virtual void SendCriteriaProgressRemoved(uint criteriaId) { }
|
|
|
|
public virtual void CompletedCriteriaTree(CriteriaTree tree, Player referencePlayer) { }
|
|
public virtual void AfterCriteriaTreeUpdate(CriteriaTree tree, Player referencePlayer) { }
|
|
|
|
public virtual void SendPacket(ServerPacket data) { }
|
|
|
|
public virtual bool RequiredAchievementSatisfied(uint achievementId) { return false; }
|
|
|
|
public virtual string GetOwnerInfo() { return ""; }
|
|
public virtual List<Criteria> GetCriteriaByType(CriteriaTypes type) { return null; }
|
|
|
|
protected Dictionary<uint, CriteriaProgress> _criteriaProgress = new Dictionary<uint, CriteriaProgress>();
|
|
Dictionary<uint, uint /*ms time left*/> _timeCriteriaTrees = new Dictionary<uint, uint>();
|
|
}
|
|
|
|
public class CriteriaManager : Singleton<CriteriaManager>
|
|
{
|
|
CriteriaManager() { }
|
|
|
|
public void LoadCriteriaModifiersTree()
|
|
{
|
|
uint oldMSTime = Time.GetMSTime();
|
|
|
|
if (CliDB.ModifierTreeStorage.Empty())
|
|
{
|
|
Log.outError(LogFilter.ServerLoading, "Loaded 0 criteria modifiers.");
|
|
return;
|
|
}
|
|
|
|
// Load modifier tree nodes
|
|
foreach (var tree in CliDB.ModifierTreeStorage.Values)
|
|
{
|
|
ModifierTreeNode node = new ModifierTreeNode();
|
|
node.Entry = tree;
|
|
_criteriaModifiers[node.Entry.Id] = node;
|
|
}
|
|
|
|
// Build tree
|
|
foreach (var treeNode in _criteriaModifiers.Values)
|
|
{
|
|
if (treeNode.Entry.Parent == 0)
|
|
continue;
|
|
|
|
var parent = _criteriaModifiers.LookupByKey(treeNode.Entry.Parent);
|
|
if (parent != null)
|
|
parent.Children.Add(treeNode);
|
|
}
|
|
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} criteria modifiers in {1} ms", _criteriaModifiers.Count, Time.GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
T GetEntry<T>(Dictionary<uint, T> map, CriteriaTreeRecord tree) where T : new()
|
|
{
|
|
CriteriaTreeRecord cur = tree;
|
|
var obj = map.LookupByKey(tree.Id);
|
|
while (obj == null)
|
|
{
|
|
if (cur.Parent == 0)
|
|
break;
|
|
|
|
cur = CliDB.CriteriaTreeStorage.LookupByKey(cur.Parent);
|
|
if (cur == null)
|
|
break;
|
|
|
|
obj = map.LookupByKey(cur.Id);
|
|
}
|
|
|
|
if (obj == null)
|
|
return default(T);
|
|
|
|
return obj;
|
|
}
|
|
|
|
public void LoadCriteriaList()
|
|
{
|
|
uint oldMSTime = Time.GetMSTime();
|
|
|
|
if (CliDB.CriteriaTreeStorage.Empty())
|
|
{
|
|
Log.outError(LogFilter.ServerLoading, "Loaded 0 criteria.");
|
|
return;
|
|
}
|
|
|
|
Dictionary<uint /*criteriaTreeID*/, AchievementRecord> achievementCriteriaTreeIds = new Dictionary<uint, AchievementRecord>();
|
|
foreach (AchievementRecord achievement in CliDB.AchievementStorage.Values)
|
|
if (achievement.CriteriaTree != 0)
|
|
achievementCriteriaTreeIds[achievement.CriteriaTree] = achievement;
|
|
|
|
Dictionary<uint, ScenarioStepRecord> scenarioCriteriaTreeIds = new Dictionary<uint, ScenarioStepRecord>();
|
|
foreach (ScenarioStepRecord scenarioStep in CliDB.ScenarioStepStorage.Values)
|
|
{
|
|
if (scenarioStep.CriteriaTreeId != 0)
|
|
scenarioCriteriaTreeIds[scenarioStep.CriteriaTreeId] = scenarioStep;
|
|
}
|
|
|
|
Dictionary<uint /*criteriaTreeID*/, QuestObjective> questObjectiveCriteriaTreeIds = new Dictionary<uint, QuestObjective>();
|
|
foreach (var pair in Global.ObjectMgr.GetQuestTemplates())
|
|
{
|
|
foreach (QuestObjective objective in pair.Value.Objectives)
|
|
{
|
|
if (objective.Type != QuestObjectiveType.CriteriaTree)
|
|
continue;
|
|
|
|
if (objective.ObjectID != 0)
|
|
questObjectiveCriteriaTreeIds[(uint)objective.ObjectID] = objective;
|
|
}
|
|
}
|
|
|
|
// Load criteria tree nodes
|
|
foreach (CriteriaTreeRecord tree in CliDB.CriteriaTreeStorage.Values)
|
|
{
|
|
// Find linked achievement
|
|
AchievementRecord achievement = GetEntry(achievementCriteriaTreeIds, tree);
|
|
ScenarioStepRecord scenarioStep = GetEntry(scenarioCriteriaTreeIds, tree);
|
|
QuestObjective questObjective = GetEntry(questObjectiveCriteriaTreeIds, tree);
|
|
if (achievement == null && scenarioStep == null && questObjective == null)
|
|
continue;
|
|
|
|
CriteriaTree criteriaTree = new CriteriaTree();
|
|
criteriaTree.ID = tree.Id;
|
|
criteriaTree.Achievement = achievement;
|
|
criteriaTree.ScenarioStep = scenarioStep;
|
|
criteriaTree.QuestObjective = questObjective;
|
|
criteriaTree.Entry = tree;
|
|
|
|
_criteriaTrees[criteriaTree.Entry.Id] = criteriaTree;
|
|
}
|
|
|
|
// Build tree
|
|
foreach (var pair in _criteriaTrees)
|
|
{
|
|
if (pair.Value.Entry.Parent == 0)
|
|
continue;
|
|
|
|
var parent = _criteriaTrees.LookupByKey(pair.Value.Entry.Parent);
|
|
if (parent != null)
|
|
{
|
|
parent.Children.Add(pair.Value);
|
|
while (parent != null)
|
|
{
|
|
var cur = parent;
|
|
parent = _criteriaTrees.LookupByKey(parent.Entry.Parent);
|
|
if (parent == null)
|
|
{
|
|
if (CliDB.CriteriaStorage.ContainsKey(pair.Value.Entry.CriteriaID))
|
|
_criteriaTreeByCriteria.Add(pair.Value.Entry.CriteriaID, cur);
|
|
}
|
|
}
|
|
}
|
|
else if (CliDB.CriteriaStorage.ContainsKey(pair.Value.Entry.CriteriaID))
|
|
_criteriaTreeByCriteria.Add(pair.Value.Entry.CriteriaID, pair.Value);
|
|
}
|
|
|
|
// Load criteria
|
|
uint criterias = 0;
|
|
uint guildCriterias = 0;
|
|
uint scenarioCriterias = 0;
|
|
uint questObjectiveCriterias = 0;
|
|
foreach (CriteriaRecord criteriaEntry in CliDB.CriteriaStorage.Values)
|
|
{
|
|
Contract.Assert(criteriaEntry.Type < CriteriaTypes.TotalTypes,
|
|
$"CRITERIA_TYPE_TOTAL must be greater than or equal to {criteriaEntry.Type + 1} but is currently equal to {CriteriaTypes.TotalTypes}");
|
|
|
|
var treeList = _criteriaTreeByCriteria.LookupByKey(criteriaEntry.Id);
|
|
if (treeList.Empty())
|
|
continue;
|
|
|
|
Criteria criteria = new Criteria();
|
|
criteria.ID = criteriaEntry.Id;
|
|
criteria.Entry = criteriaEntry;
|
|
var mod = _criteriaModifiers.LookupByKey(criteriaEntry.ModifierTreeId);
|
|
if (mod != null)
|
|
criteria.Modifier = mod;
|
|
|
|
_criteria[criteria.ID] = criteria;
|
|
|
|
foreach (CriteriaTree tree in treeList)
|
|
{
|
|
AchievementRecord achievement = tree.Achievement;
|
|
if (achievement != null)
|
|
{
|
|
if (achievement.Flags.HasAnyFlag(AchievementFlags.Guild))
|
|
criteria.FlagsCu |= CriteriaFlagsCu.Guild;
|
|
else if (achievement.Flags.HasAnyFlag(AchievementFlags.Account))
|
|
criteria.FlagsCu |= CriteriaFlagsCu.Account;
|
|
else
|
|
criteria.FlagsCu |= CriteriaFlagsCu.Player;
|
|
}
|
|
else if (tree.ScenarioStep != null)
|
|
criteria.FlagsCu |= CriteriaFlagsCu.Scenario;
|
|
else if (tree.QuestObjective != null)
|
|
criteria.FlagsCu |= CriteriaFlagsCu.QuestObjective;
|
|
}
|
|
|
|
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Player | CriteriaFlagsCu.Account))
|
|
{
|
|
++criterias;
|
|
_criteriasByType.Add(criteriaEntry.Type, criteria);
|
|
}
|
|
|
|
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Guild))
|
|
{
|
|
++guildCriterias;
|
|
_guildCriteriasByType.Add(criteriaEntry.Type, criteria);
|
|
}
|
|
|
|
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Scenario))
|
|
{
|
|
++scenarioCriterias;
|
|
_scenarioCriteriasByType.Add(criteriaEntry.Type, criteria);
|
|
}
|
|
|
|
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.QuestObjective))
|
|
{
|
|
++questObjectiveCriterias;
|
|
_questObjectiveCriteriasByType.Add(criteriaEntry.Type, criteria);
|
|
}
|
|
|
|
if (criteriaEntry.StartTimer != 0)
|
|
_criteriasByTimedType.Add(criteriaEntry.StartEvent, criteria);
|
|
}
|
|
|
|
foreach (var p in _criteriaTrees)
|
|
p.Value.Criteria = GetCriteria(p.Value.Entry.CriteriaID);
|
|
|
|
Log.outInfo(LogFilter.ServerLoading, $"Loaded {criterias} criteria, {guildCriterias} guild criteria, {scenarioCriterias} scenario criteria and {questObjectiveCriterias} quest objective criteria in {Time.GetMSTimeDiffToNow(oldMSTime)} ms.");
|
|
}
|
|
|
|
public void LoadCriteriaData()
|
|
{
|
|
uint oldMSTime = Time.GetMSTime();
|
|
|
|
_criteriaDataMap.Clear(); // need for reload case
|
|
|
|
SQLResult result = DB.World.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM criteria_data");
|
|
if (result.IsEmpty())
|
|
{
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 additional criteria data. DB table `criteria_data` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint count = 0;
|
|
do
|
|
{
|
|
uint criteria_id = result.Read<uint>(0);
|
|
|
|
Criteria criteria = GetCriteria(criteria_id);
|
|
if (criteria == null)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` contains data for non-existing criteria (Entry: {0}). Ignored.", criteria_id);
|
|
continue;
|
|
}
|
|
|
|
CriteriaDataType dataType = (CriteriaDataType)result.Read<byte>(1);
|
|
string scriptName = result.Read<string>(4);
|
|
uint scriptId = 0;
|
|
if (!scriptName.IsEmpty())
|
|
{
|
|
if (dataType != CriteriaDataType.Script)
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` contains a ScriptName for non-scripted data type (Entry: {0}, type {1}), useless data.", criteria_id, dataType);
|
|
else
|
|
scriptId = Global.ObjectMgr.GetScriptId(scriptName);
|
|
}
|
|
|
|
CriteriaData data = new CriteriaData(dataType, result.Read<uint>(2), result.Read<uint>(3), scriptId);
|
|
|
|
if (!data.IsValid(criteria))
|
|
continue;
|
|
|
|
// this will allocate empty data set storage
|
|
CriteriaDataSet dataSet = new CriteriaDataSet();
|
|
dataSet.SetCriteriaId(criteria_id);
|
|
|
|
// add real data only for not NONE data types
|
|
if (data.DataType != CriteriaDataType.None)
|
|
dataSet.Add(data);
|
|
|
|
_criteriaDataMap[criteria_id] = dataSet;
|
|
// counting data by and data types
|
|
++count;
|
|
}
|
|
while (result.NextRow());
|
|
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} additional criteria data in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
public CriteriaTree GetCriteriaTree(uint criteriaTreeId)
|
|
{
|
|
return _criteriaTrees.LookupByKey(criteriaTreeId);
|
|
}
|
|
|
|
public Criteria GetCriteria(uint criteriaId)
|
|
{
|
|
return _criteria.LookupByKey(criteriaId);
|
|
}
|
|
|
|
public ModifierTreeNode GetModifierTree(uint modifierTreeId)
|
|
{
|
|
return _criteriaModifiers.LookupByKey(modifierTreeId);
|
|
}
|
|
|
|
public List<Criteria> GetPlayerCriteriaByType(CriteriaTypes type)
|
|
{
|
|
return _criteriasByType.LookupByKey(type);
|
|
}
|
|
|
|
public List<Criteria> GetGuildCriteriaByType(CriteriaTypes type)
|
|
{
|
|
return _guildCriteriasByType.LookupByKey(type);
|
|
}
|
|
|
|
public List<Criteria> GetScenarioCriteriaByType(CriteriaTypes type)
|
|
{
|
|
return _scenarioCriteriasByType.LookupByKey(type);
|
|
}
|
|
|
|
public List<Criteria> GetQuestObjectiveCriteriaByType(CriteriaTypes type)
|
|
{
|
|
return _questObjectiveCriteriasByType[type];
|
|
}
|
|
|
|
public List<CriteriaTree> GetCriteriaTreesByCriteria(uint criteriaId)
|
|
{
|
|
return _criteriaTreeByCriteria.LookupByKey(criteriaId);
|
|
}
|
|
|
|
public List<Criteria> GetTimedCriteriaByType(CriteriaTimedTypes type)
|
|
{
|
|
return _criteriasByTimedType.LookupByKey(type);
|
|
}
|
|
|
|
public CriteriaDataSet GetCriteriaDataSet(Criteria criteria)
|
|
{
|
|
return _criteriaDataMap.LookupByKey(criteria.ID);
|
|
}
|
|
|
|
public static bool IsGroupCriteriaType(CriteriaTypes type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case CriteriaTypes.KillCreature:
|
|
case CriteriaTypes.WinBg:
|
|
case CriteriaTypes.BeSpellTarget: // NYI
|
|
case CriteriaTypes.WinRatedArena:
|
|
case CriteriaTypes.BeSpellTarget2: // NYI
|
|
case CriteriaTypes.WinRatedBattleground: // NYI
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static void WalkCriteriaTree(CriteriaTree tree, Action<CriteriaTree> func)
|
|
{
|
|
foreach (CriteriaTree node in tree.Children)
|
|
WalkCriteriaTree(node, func);
|
|
|
|
func(tree);
|
|
}
|
|
|
|
Dictionary<uint, CriteriaDataSet> _criteriaDataMap = new Dictionary<uint, CriteriaDataSet>();
|
|
|
|
Dictionary<uint, CriteriaTree> _criteriaTrees = new Dictionary<uint, CriteriaTree>();
|
|
Dictionary<uint, Criteria> _criteria = new Dictionary<uint, Criteria>();
|
|
Dictionary<uint, ModifierTreeNode> _criteriaModifiers = new Dictionary<uint, ModifierTreeNode>();
|
|
|
|
MultiMap<uint, CriteriaTree> _criteriaTreeByCriteria = new MultiMap<uint, CriteriaTree>();
|
|
|
|
// store criterias by type to speed up lookup
|
|
MultiMap<CriteriaTypes, Criteria> _criteriasByType = new MultiMap<CriteriaTypes, Criteria>();
|
|
MultiMap<CriteriaTypes, Criteria> _guildCriteriasByType = new MultiMap<CriteriaTypes, Criteria>();
|
|
MultiMap<CriteriaTypes, Criteria> _scenarioCriteriasByType = new MultiMap<CriteriaTypes, Criteria>();
|
|
MultiMap<CriteriaTypes, Criteria> _questObjectiveCriteriasByType = new MultiMap<CriteriaTypes, Criteria>();
|
|
|
|
MultiMap<CriteriaTimedTypes, Criteria> _criteriasByTimedType = new MultiMap<CriteriaTimedTypes, Criteria>();
|
|
}
|
|
|
|
public class ModifierTreeNode
|
|
{
|
|
public ModifierTreeRecord Entry;
|
|
public List<ModifierTreeNode> Children = new List<ModifierTreeNode>();
|
|
}
|
|
|
|
public class Criteria
|
|
{
|
|
public uint ID;
|
|
public CriteriaRecord Entry;
|
|
public ModifierTreeNode Modifier;
|
|
public CriteriaFlagsCu FlagsCu;
|
|
}
|
|
|
|
public class CriteriaTree
|
|
{
|
|
public uint ID;
|
|
public CriteriaTreeRecord Entry;
|
|
public AchievementRecord Achievement;
|
|
public ScenarioStepRecord ScenarioStep;
|
|
public QuestObjective QuestObjective;
|
|
public Criteria Criteria;
|
|
public List<CriteriaTree> Children = new List<CriteriaTree>();
|
|
}
|
|
|
|
public class CriteriaProgress
|
|
{
|
|
public ulong Counter;
|
|
public long Date; // latest update time.
|
|
public ObjectGuid PlayerGUID; // GUID of the player that completed this criteria (guild achievements)
|
|
public bool Changed;
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
public class CriteriaData
|
|
{
|
|
public CriteriaData()
|
|
{
|
|
DataType = CriteriaDataType.None;
|
|
|
|
Raw.Value1 = 0;
|
|
Raw.Value2 = 0;
|
|
ScriptId = 0;
|
|
}
|
|
|
|
public CriteriaData(CriteriaDataType _dataType, uint _value1, uint _value2, uint _scriptId)
|
|
{
|
|
DataType = _dataType;
|
|
|
|
Raw.Value1 = _value1;
|
|
Raw.Value2 = _value2;
|
|
ScriptId = _scriptId;
|
|
}
|
|
|
|
public bool IsValid(Criteria criteria)
|
|
{
|
|
if (DataType >= CriteriaDataType.Max)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` for criteria (Entry: {0}) has wrong data type ({1}), ignored.", criteria.ID, DataType);
|
|
return false;
|
|
}
|
|
|
|
switch (criteria.Entry.Type)
|
|
{
|
|
case CriteriaTypes.KillCreature:
|
|
case CriteriaTypes.KillCreatureType:
|
|
case CriteriaTypes.WinBg:
|
|
case CriteriaTypes.FallWithoutDying:
|
|
case CriteriaTypes.CompleteQuest: // only hardcoded list
|
|
case CriteriaTypes.CastSpell:
|
|
case CriteriaTypes.WinRatedArena:
|
|
case CriteriaTypes.DoEmote:
|
|
case CriteriaTypes.SpecialPvpKill:
|
|
case CriteriaTypes.WinDuel:
|
|
case CriteriaTypes.LootType:
|
|
case CriteriaTypes.CastSpell2:
|
|
case CriteriaTypes.BeSpellTarget:
|
|
case CriteriaTypes.BeSpellTarget2:
|
|
case CriteriaTypes.EquipEpicItem:
|
|
case CriteriaTypes.RollNeedOnLoot:
|
|
case CriteriaTypes.RollGreedOnLoot:
|
|
case CriteriaTypes.BgObjectiveCapture:
|
|
case CriteriaTypes.HonorableKill:
|
|
case CriteriaTypes.CompleteDailyQuest: // only Children's Week achievements
|
|
case CriteriaTypes.UseItem: // only Children's Week achievements
|
|
case CriteriaTypes.GetKillingBlows:
|
|
case CriteriaTypes.ReachLevel:
|
|
case CriteriaTypes.OnLogin:
|
|
case CriteriaTypes.LootEpicItem:
|
|
case CriteriaTypes.ReceiveEpicItem:
|
|
break;
|
|
default:
|
|
if (DataType != CriteriaDataType.Script)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` has data for non-supported criteria type (Entry: {0} Type: {1}), ignored.", criteria.ID, (CriteriaTypes)criteria.Entry.Type);
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
switch (DataType)
|
|
{
|
|
case CriteriaDataType.None:
|
|
case CriteriaDataType.InstanceScript:
|
|
return true;
|
|
case CriteriaDataType.TCreature:
|
|
if (Creature.Id == 0 || Global.ObjectMgr.GetCreatureTemplate(Creature.Id) == null)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_CREATURE ({2}) has non-existing creature id in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, Creature.Id);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.TPlayerClassRace:
|
|
if (ClassRace.ClassId == 0 && ClassRace.RaceId == 0)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({2}) must not have 0 in either value field, ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType);
|
|
return false;
|
|
}
|
|
if (ClassRace.ClassId != 0 && ((1 << (int)(ClassRace.ClassId - 1)) & (int)Class.ClassMaskAllPlayable) == 0)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({2}) has non-existing class in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, ClassRace.ClassId);
|
|
return false;
|
|
}
|
|
if (ClassRace.RaceId != 0 && ((1 << (int)(ClassRace.RaceId - 1)) & (int)Race.RaceMaskAllPlayable) == 0)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE ({2}) has non-existing race in value2 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, ClassRace.RaceId);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.TPlayerLessHealth:
|
|
if (Health.Percent < 1 || Health.Percent > 100)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH ({2}) has wrong percent value in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, Health.Percent);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.SAura:
|
|
case CriteriaDataType.TAura:
|
|
{
|
|
SpellInfo spellEntry = Global.SpellMgr.GetSpellInfo(Aura.SpellId);
|
|
if (spellEntry == null)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has wrong spell id in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, Aura.SpellId);
|
|
return false;
|
|
}
|
|
SpellEffectInfo effect = spellEntry.GetEffect(Difficulty.None, Aura.EffectIndex);
|
|
if (effect == null)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has wrong spell effect index in value2 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, Aura.EffectIndex);
|
|
return false;
|
|
}
|
|
if (effect.ApplyAuraName == 0)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type {2} has non-aura spell effect (ID: {3} Effect: {4}), ignores.",
|
|
criteria.ID, criteria.Entry.Type, DataType, Aura.SpellId, Aura.EffectIndex);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
case CriteriaDataType.Value:
|
|
if (Value.ComparisonType >= (int)ComparisionType.Max)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_VALUE ({2}) has wrong ComparisionType in value2 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, Value.ComparisonType);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.TLevel:
|
|
if (Level.Min > SharedConst.GTMaxLevel)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_LEVEL ({2}) has wrong minlevel in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, Level.Min);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.TGender:
|
|
if (Gender.Gender > (int)Framework.Constants.Gender.None)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_GENDER ({2}) has wrong gender in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, Gender.Gender);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.Script:
|
|
if (ScriptId == 0)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_SCRIPT ({2}) does not have ScriptName set, ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.MapPlayerCount:
|
|
if (MapPlayers.MaxCount <= 0)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT ({2}) has wrong max players count in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, MapPlayers.MaxCount);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.TTeam:
|
|
if (TeamId.Team != (int)Team.Alliance && TeamId.Team != (int)Team.Horde)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_T_TEAM ({2}) has unknown team in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, TeamId.Team);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.SDrunk:
|
|
if (Drunk.State >= 4)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_DRUNK ({2}) has unknown drunken state in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, Drunk.State);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.Holiday:
|
|
if (!CliDB.HolidaysStorage.ContainsKey(Holiday.Id))
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data`(Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_HOLIDAY ({2}) has unknown holiday in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, Holiday.Id);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.GameEvent:
|
|
{
|
|
var events = Global.GameEventMgr.GetEventMap();
|
|
if (GameEvent.Id < 1 || GameEvent.Id >= events.Length)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_GAME_EVENT ({2}) has unknown game_event in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, GameEvent.Id);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
case CriteriaDataType.BgLossTeamScore:
|
|
return true; // not check correctness node indexes
|
|
case CriteriaDataType.SEquippedItem:
|
|
if (EquippedItem.ItemQuality >= (uint)ItemQuality.Max)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `achievement_criteria_requirement` (Entry: {0} Type: {1}) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM ({2}) has unknown quality state in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, EquippedItem.ItemQuality);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.MapId:
|
|
if (!CliDB.MapStorage.ContainsKey(MapId.Id))
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_MAP_ID ({2}) contains an unknown map entry in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, MapId.Id);
|
|
}
|
|
return true;
|
|
case CriteriaDataType.SPlayerClassRace:
|
|
if (ClassRace.ClassId == 0 && ClassRace.RaceId == 0)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({2}) must not have 0 in either value field, ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType);
|
|
return false;
|
|
}
|
|
if (ClassRace.ClassId != 0 && ((1 << (int)(ClassRace.ClassId - 1)) & (int)Class.ClassMaskAllPlayable) == 0)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({2}) has non-existing class in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, ClassRace.ClassId);
|
|
return false;
|
|
}
|
|
if (ClassRace.RaceId != 0 && ((1 << (int)(ClassRace.RaceId - 1)) & (int)Race.RaceMaskAllPlayable) == 0)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE ({2}) has non-existing race in value2 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, ClassRace.RaceId);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.SKnownTitle:
|
|
if (!CliDB.CharTitlesStorage.ContainsKey(KnownTitle.Id))
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_KNOWN_TITLE ({2}) contains an unknown title_id in value1 ({3}), ignore.",
|
|
criteria.ID, criteria.Entry.Type, DataType, KnownTitle.Id);
|
|
return false;
|
|
}
|
|
return true;
|
|
case CriteriaDataType.SItemQuality:
|
|
if (itemQuality.Quality >= (uint)ItemQuality.Max)
|
|
{
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) for data type CRITERIA_DATA_TYPE_S_ITEM_QUALITY ({2}) contains an unknown quality state value in value1 ({3}), ignored.",
|
|
criteria.ID, criteria.Entry.Type, DataType, itemQuality.Quality);
|
|
return false;
|
|
}
|
|
return true;
|
|
default:
|
|
Log.outError(LogFilter.Sql, "Table `criteria_data` (Entry: {0} Type: {1}) contains data of a non-supported data type ({2}), ignored.", criteria.ID, criteria.Entry.Type, DataType);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public bool Meets(uint criteria_id, Player source, Unit target, uint miscValue1 = 0)
|
|
{
|
|
switch (DataType)
|
|
{
|
|
case CriteriaDataType.None:
|
|
return true;
|
|
case CriteriaDataType.TCreature:
|
|
if (target == null || !target.IsTypeId(TypeId.Unit))
|
|
return false;
|
|
return target.GetEntry() == Creature.Id;
|
|
case CriteriaDataType.TPlayerClassRace:
|
|
if (target == null || !target.IsTypeId(TypeId.Player))
|
|
return false;
|
|
if (ClassRace.ClassId != 0 && ClassRace.ClassId != (uint)target.ToPlayer().GetClass())
|
|
return false;
|
|
if (ClassRace.RaceId != 0 && ClassRace.RaceId != (uint)target.ToPlayer().GetRace())
|
|
return false;
|
|
return true;
|
|
case CriteriaDataType.SPlayerClassRace:
|
|
if (source == null || !source.IsTypeId(TypeId.Player))
|
|
return false;
|
|
if (ClassRace.ClassId != 0 && ClassRace.ClassId != (uint)source.ToPlayer().GetClass())
|
|
return false;
|
|
if (ClassRace.RaceId != 0 && ClassRace.RaceId != (uint)source.ToPlayer().GetRace())
|
|
return false;
|
|
return true;
|
|
case CriteriaDataType.TPlayerLessHealth:
|
|
if (target == null || !target.IsTypeId(TypeId.Player))
|
|
return false;
|
|
return !target.HealthAbovePct((int)Health.Percent);
|
|
case CriteriaDataType.SAura:
|
|
return source.HasAuraEffect(Aura.SpellId, (byte)Aura.EffectIndex);
|
|
case CriteriaDataType.TAura:
|
|
return target != null && target.HasAuraEffect(Aura.SpellId, (byte)Aura.EffectIndex);
|
|
case CriteriaDataType.Value:
|
|
return MathFunctions.CompareValues((ComparisionType)Value.ComparisonType, miscValue1, Value.Value);
|
|
case CriteriaDataType.TLevel:
|
|
if (target == null)
|
|
return false;
|
|
return target.GetLevelForTarget(source) >= Level.Min;
|
|
case CriteriaDataType.TGender:
|
|
if (target == null)
|
|
return false;
|
|
return (uint)target.GetGender() == Gender.Gender;
|
|
case CriteriaDataType.Script:
|
|
return Global.ScriptMgr.OnCriteriaCheck(ScriptId, source, target);
|
|
case CriteriaDataType.MapPlayerCount:
|
|
return source.GetMap().GetPlayersCountExceptGMs() <= MapPlayers.MaxCount;
|
|
case CriteriaDataType.TTeam:
|
|
if (target == null || !target.IsTypeId(TypeId.Player))
|
|
return false;
|
|
return (uint)target.ToPlayer().GetTeam() == TeamId.Team;
|
|
case CriteriaDataType.SDrunk:
|
|
return Player.GetDrunkenstateByValue(source.GetDrunkValue()) >= (DrunkenState)Drunk.State;
|
|
case CriteriaDataType.Holiday:
|
|
return Global.GameEventMgr.IsHolidayActive((HolidayIds)Holiday.Id);
|
|
case CriteriaDataType.GameEvent:
|
|
return Global.GameEventMgr.IsEventActive((ushort)GameEvent.Id);
|
|
case CriteriaDataType.BgLossTeamScore:
|
|
{
|
|
Battleground bg = source.GetBattleground();
|
|
if (!bg)
|
|
return false;
|
|
|
|
int score = (int)bg.GetTeamScore(source.GetTeam() == Team.Alliance ? Framework.Constants.TeamId.Horde : Framework.Constants.TeamId.Alliance);
|
|
return score >= BattlegroundScore.Min && score <= BattlegroundScore.Max;
|
|
}
|
|
case CriteriaDataType.InstanceScript:
|
|
{
|
|
if (!source.IsInWorld)
|
|
return false;
|
|
Map map = source.GetMap();
|
|
if (!map.IsDungeon())
|
|
{
|
|
Log.outError(LogFilter.Achievement, "Achievement system call AchievementCriteriaDataType.InstanceScript ({0}) for achievement criteria {1} for non-dungeon/non-raid map {2}",
|
|
CriteriaDataType.InstanceScript, criteria_id, map.GetId());
|
|
return false;
|
|
}
|
|
InstanceScript instance = ((InstanceMap)map).GetInstanceScript();
|
|
if (instance == null)
|
|
{
|
|
Log.outError(LogFilter.Achievement, "Achievement system call criteria_data_INSTANCE_SCRIPT ({0}) for achievement criteria {1} for map {2} but map does not have a instance script",
|
|
CriteriaDataType.InstanceScript, criteria_id, map.GetId());
|
|
return false;
|
|
}
|
|
return instance.CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1);
|
|
}
|
|
case CriteriaDataType.SEquippedItem:
|
|
{
|
|
ItemTemplate pProto = Global.ObjectMgr.GetItemTemplate(miscValue1);
|
|
if (pProto == null)
|
|
return false;
|
|
return pProto.GetBaseItemLevel() >= EquippedItem.ItemLevel && (int)pProto.GetQuality() >= EquippedItem.ItemQuality;
|
|
}
|
|
case CriteriaDataType.MapId:
|
|
return source.GetMapId() == MapId.Id;
|
|
case CriteriaDataType.SKnownTitle:
|
|
{
|
|
CharTitlesRecord titleInfo = CliDB.CharTitlesStorage.LookupByKey(KnownTitle.Id);
|
|
if (titleInfo != null)
|
|
return source && source.HasTitle(titleInfo.MaskID);
|
|
|
|
return false;
|
|
}
|
|
case CriteriaDataType.SItemQuality:
|
|
{
|
|
ItemTemplate pProto = Global.ObjectMgr.GetItemTemplate(miscValue1);
|
|
if (pProto == null)
|
|
return false;
|
|
return (uint)pProto.GetQuality() == itemQuality.Quality;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
[FieldOffset(0)]
|
|
public CriteriaDataType DataType;
|
|
|
|
[FieldOffset(4)]
|
|
public CreatureStruct Creature;
|
|
|
|
[FieldOffset(4)]
|
|
public ClassRaceStruct ClassRace;
|
|
|
|
[FieldOffset(4)]
|
|
public HealthStruct Health;
|
|
|
|
[FieldOffset(4)]
|
|
public AuraStruct Aura;
|
|
|
|
[FieldOffset(4)]
|
|
public ValueStruct Value;
|
|
|
|
[FieldOffset(4)]
|
|
public LevelStruct Level;
|
|
|
|
[FieldOffset(4)]
|
|
public GenderStruct Gender;
|
|
|
|
[FieldOffset(4)]
|
|
public MapPlayersStruct MapPlayers;
|
|
|
|
[FieldOffset(4)]
|
|
public TeamStruct TeamId;
|
|
|
|
[FieldOffset(4)]
|
|
public DrunkStruct Drunk;
|
|
|
|
[FieldOffset(4)]
|
|
public HolidayStruct Holiday;
|
|
|
|
[FieldOffset(4)]
|
|
public BgLossTeamScoreStruct BattlegroundScore;
|
|
|
|
[FieldOffset(4)]
|
|
public EquippedItemStruct EquippedItem;
|
|
|
|
[FieldOffset(4)]
|
|
public MapIdStruct MapId;
|
|
|
|
[FieldOffset(4)]
|
|
public KnownTitleStruct KnownTitle;
|
|
|
|
[FieldOffset(4)]
|
|
public GameEventStruct GameEvent;
|
|
|
|
[FieldOffset(4)]
|
|
public ItemQualityStruct itemQuality;
|
|
|
|
[FieldOffset(4)]
|
|
public RawStruct Raw;
|
|
|
|
[FieldOffset(12)]
|
|
public uint ScriptId;
|
|
|
|
#region Structs
|
|
// criteria_data_TYPE_NONE = 0 (no data)
|
|
// criteria_data_TYPE_T_CREATURE = 1
|
|
public struct CreatureStruct
|
|
{
|
|
public uint Id;
|
|
}
|
|
// criteria_data_TYPE_T_PLAYER_CLASS_RACE = 2
|
|
// criteria_data_TYPE_S_PLAYER_CLASS_RACE = 21
|
|
public struct ClassRaceStruct
|
|
{
|
|
public uint ClassId;
|
|
public uint RaceId;
|
|
}
|
|
// criteria_data_TYPE_T_PLAYER_LESS_HEALTH = 3
|
|
public struct HealthStruct
|
|
{
|
|
public uint Percent;
|
|
}
|
|
// criteria_data_TYPE_S_AURA = 5
|
|
// criteria_data_TYPE_T_AURA = 7
|
|
public struct AuraStruct
|
|
{
|
|
public uint SpellId;
|
|
public uint EffectIndex;
|
|
}
|
|
// criteria_data_TYPE_VALUE = 8
|
|
public struct ValueStruct
|
|
{
|
|
public uint Value;
|
|
public uint ComparisonType;
|
|
}
|
|
// criteria_data_TYPE_T_LEVEL = 9
|
|
public struct LevelStruct
|
|
{
|
|
public uint Min;
|
|
}
|
|
// criteria_data_TYPE_T_GENDER = 10
|
|
public struct GenderStruct
|
|
{
|
|
public uint Gender;
|
|
}
|
|
// criteria_data_TYPE_SCRIPT = 11 (no data)
|
|
// criteria_data_TYPE_MAP_PLAYER_COUNT = 13
|
|
public struct MapPlayersStruct
|
|
{
|
|
public uint MaxCount;
|
|
}
|
|
// criteria_data_TYPE_T_TEAM = 14
|
|
public struct TeamStruct
|
|
{
|
|
public uint Team;
|
|
}
|
|
// criteria_data_TYPE_S_DRUNK = 15
|
|
public struct DrunkStruct
|
|
{
|
|
public uint State;
|
|
}
|
|
// criteria_data_TYPE_HOLIDAY = 16
|
|
public struct HolidayStruct
|
|
{
|
|
public uint Id;
|
|
}
|
|
// criteria_data_TYPE_BG_LOSS_TEAM_SCORE= 17
|
|
public struct BgLossTeamScoreStruct
|
|
{
|
|
public uint Min;
|
|
public uint Max;
|
|
}
|
|
// criteria_data_INSTANCE_SCRIPT = 18 (no data)
|
|
// criteria_data_TYPE_S_EQUIPED_ITEM = 19
|
|
public struct EquippedItemStruct
|
|
{
|
|
public uint ItemLevel;
|
|
public uint ItemQuality;
|
|
}
|
|
// criteria_data_TYPE_MAP_ID = 20
|
|
public struct MapIdStruct
|
|
{
|
|
public uint Id;
|
|
}
|
|
// criteria_data_TYPE_KNOWN_TITLE = 23
|
|
public struct KnownTitleStruct
|
|
{
|
|
public uint Id;
|
|
}
|
|
// CRITERIA_DATA_TYPE_S_ITEM_QUALITY = 24
|
|
public struct ItemQualityStruct
|
|
{
|
|
public uint Quality;
|
|
}
|
|
// criteria_data_TYPE_GAME_EVENT = 25
|
|
public struct GameEventStruct
|
|
{
|
|
public uint Id;
|
|
}
|
|
// raw
|
|
public struct RawStruct
|
|
{
|
|
public uint Value1;
|
|
public uint Value2;
|
|
}
|
|
#endregion
|
|
}
|
|
|
|
public class CriteriaDataSet
|
|
{
|
|
public void Add(CriteriaData data) { storage.Add(data); }
|
|
|
|
public bool Meets(Player source, Unit target, uint miscValue = 0)
|
|
{
|
|
foreach (var data in storage)
|
|
if (!data.Meets(criteria_id, source, target, miscValue))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public void SetCriteriaId(uint id) { criteria_id = id; }
|
|
|
|
uint criteria_id;
|
|
List<CriteriaData> storage = new List<CriteriaData>();
|
|
}
|
|
}
|