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CypherCore/Source/Game/Spells
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hondacrx 2bff624426 Re-check target evade state on projectile impact and adjust accordingly. This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug
Port From (https://github.com/TrinityCore/TrinityCore/commit/323e3b9cdeda96d5f0d5be1c615de489ee41ad85)
2020-07-22 14:08:25 -04:00
..
Auras
Core/Auras: Named two test realm aura types
2020-07-19 16:44:55 -04:00
Skills
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Spell.cs
Re-check target evade state on projectile impact and adjust accordingly. This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug
2020-07-22 14:08:25 -04:00
SpellCastTargets.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellEffects.cs
Core/Spells: Assign spell effect handles for new apply aura effects
2020-07-12 00:39:37 -04:00
SpellHistory.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellInfo.cs
Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
2020-07-22 00:50:15 -04:00
SpellManager.cs
Core/Spells: Include more than first 2 spell effects when determining if a spell is negative
2020-07-14 16:58:41 -04:00
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