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CypherCore/Source/Game/Entities/Creature
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hondacrx 356bbb8823 Core/Objects: use the actual collision height of players and creatures to get more accurate liquid status results
Port From (https://github.com/TrinityCore/TrinityCore/commit/d5daa2ad49a5a5d23ec4fae7508998ff9b1b6ad1)
2021-11-29 17:27:43 -05:00
..
Creature.cs
Core/Objects: use the actual collision height of players and creatures to get more accurate liquid status results
2021-11-29 17:27:43 -05:00
Creature.Fields.cs
Core/AI: Add some checks to catch if the AI changes mid-update for players.
2021-11-15 23:22:08 -05:00
CreatureData.cs
Core/Movement: Allow using run when moving randomly
2021-11-29 14:21:33 -05:00
CreatureGroups.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
Gossip.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Trainer.cs
Core/Trainers: Implemented learning battle pets from trainers
2021-11-29 17:14:38 -05:00
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