0f4130704a
Port From (https://github.com/TrinityCore/TrinityCore/commit/b888b1b09f71a8b8b4a9d45c804a1f164fb65ac3)
1411 lines
60 KiB
C#
1411 lines
60 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Collections;
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using Framework.Constants;
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using Framework.Database;
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using Game.Chat;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Guilds;
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using Game.Mails;
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using Game.Maps;
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using Game.Networking;
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using Game.Networking.Packets;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Game.Achievements
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{
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public class AchievementManager : CriteriaHandler
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{
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protected Dictionary<uint, CompletedAchievementData> _completedAchievements = new();
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protected uint _achievementPoints;
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/// <summary>
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/// called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
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/// </summary>
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/// <param name="referencePlayer"></param>
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public void CheckAllAchievementCriteria(Player referencePlayer)
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{
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// suppress sending packets
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for (CriteriaType i = 0; i < CriteriaType.Count; ++i)
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UpdateCriteria(i, 0, 0, 0, null, referencePlayer);
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}
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public bool HasAchieved(uint achievementId)
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{
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return _completedAchievements.ContainsKey(achievementId);
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}
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public uint GetAchievementPoints()
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{
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return _achievementPoints;
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}
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public ICollection<uint> GetCompletedAchievementIds()
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{
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return _completedAchievements.Keys;
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}
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public override bool CanUpdateCriteriaTree(Criteria criteria, CriteriaTree tree, Player referencePlayer)
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{
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AchievementRecord achievement = tree.Achievement;
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if (achievement == null)
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return false;
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if (HasAchieved(achievement.Id))
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{
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Log.outTrace(LogFilter.Achievement, "CanUpdateCriteriaTree: (Id: {0} Type {1} Achievement {2}) Achievement already earned",
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criteria.Id, criteria.Entry.Type, achievement.Id);
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return false;
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}
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if ((achievement.Faction == AchievementFaction.Horde && referencePlayer.GetTeam() != Team.Horde) ||
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(achievement.Faction == AchievementFaction.Alliance && referencePlayer.GetTeam() != Team.Alliance))
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{
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Log.outTrace(LogFilter.Achievement, "CanUpdateCriteriaTree: (Id: {0} Type {1} Achievement {2}) Wrong faction",
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criteria.Id, criteria.Entry.Type, achievement.Id);
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return false;
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}
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// Don't update realm first achievements if the player's account isn't allowed to do so
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if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
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if (referencePlayer.GetSession().HasPermission(RBACPermissions.CannotEarnRealmFirstAchievements))
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return false;
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if (achievement.CovenantID != 0 && referencePlayer.m_playerData.CovenantID != achievement.CovenantID)
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{
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Log.outTrace(LogFilter.Achievement, $"CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Achievement {achievement.Id}) Wrong covenant");
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return false;
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}
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return base.CanUpdateCriteriaTree(criteria, tree, referencePlayer);
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}
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public override bool CanCompleteCriteriaTree(CriteriaTree tree)
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{
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AchievementRecord achievement = tree.Achievement;
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if (achievement == null)
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return false;
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// counter can never complete
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if (achievement.Flags.HasAnyFlag(AchievementFlags.Counter))
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return false;
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if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
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{
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// someone on this realm has already completed that achievement
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if (Global.AchievementMgr.IsRealmCompleted(achievement))
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return false;
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}
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return true;
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}
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public override void CompletedCriteriaTree(CriteriaTree tree, Player referencePlayer)
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{
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AchievementRecord achievement = tree.Achievement;
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if (achievement == null)
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return;
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// counter can never complete
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if (achievement.Flags.HasAnyFlag(AchievementFlags.Counter))
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return;
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// already completed and stored
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if (HasAchieved(achievement.Id))
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return;
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if (IsCompletedAchievement(achievement))
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CompletedAchievement(achievement, referencePlayer);
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}
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public override void AfterCriteriaTreeUpdate(CriteriaTree tree, Player referencePlayer)
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{
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AchievementRecord achievement = tree.Achievement;
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if (achievement == null)
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return;
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// check again the completeness for SUMM and REQ COUNT achievements,
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// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
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if (achievement.Flags.HasAnyFlag(AchievementFlags.Summ))
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if (IsCompletedAchievement(achievement))
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CompletedAchievement(achievement, referencePlayer);
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var achRefList = Global.AchievementMgr.GetAchievementByReferencedId(achievement.Id);
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foreach (AchievementRecord refAchievement in achRefList)
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if (IsCompletedAchievement(refAchievement))
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CompletedAchievement(refAchievement, referencePlayer);
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}
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bool IsCompletedAchievement(AchievementRecord entry)
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{
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// counter can never complete
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if (entry.Flags.HasAnyFlag(AchievementFlags.Counter))
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return false;
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CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(entry.CriteriaTree);
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if (tree == null)
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return false;
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// For SUMM achievements, we have to count the progress of each criteria of the achievement.
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// Oddly, the target count is NOT contained in the achievement, but in each individual criteria
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if (entry.Flags.HasAnyFlag(AchievementFlags.Summ))
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{
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long progress = 0;
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CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
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{
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if (criteriaTree.Criteria != null)
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{
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CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria);
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if (criteriaProgress != null)
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progress += (long)criteriaProgress.Counter;
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}
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});
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return progress >= tree.Entry.Amount;
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}
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return IsCompletedCriteriaTree(tree);
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}
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public override bool RequiredAchievementSatisfied(uint achievementId)
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{
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return HasAchieved(achievementId);
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}
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public virtual void CompletedAchievement(AchievementRecord entry, Player referencePlayer) { }
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public Func<uint, AchievementRecord> VisibleAchievementCheck = id =>
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{
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AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(id);
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if (achievement != null && !achievement.Flags.HasAnyFlag(AchievementFlags.Hidden))
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return achievement;
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return null;
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};
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}
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public class PlayerAchievementMgr : AchievementManager
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{
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Player _owner;
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public PlayerAchievementMgr(Player owner)
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{
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_owner = owner;
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}
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public override void Reset()
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{
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base.Reset();
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foreach (var iter in _completedAchievements)
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{
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AchievementDeleted achievementDeleted = new();
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achievementDeleted.AchievementID = iter.Key;
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SendPacket(achievementDeleted);
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}
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_completedAchievements.Clear();
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_achievementPoints = 0;
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DeleteFromDB(_owner.GetGUID());
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// re-fill data
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CheckAllAchievementCriteria(_owner);
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}
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public static void DeleteFromDB(ObjectGuid guid)
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{
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SQLTransaction trans = new();
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT);
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stmt.AddValue(0, guid.GetCounter());
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DB.Characters.Execute(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT_PROGRESS);
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stmt.AddValue(0, guid.GetCounter());
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DB.Characters.Execute(stmt);
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DB.Characters.CommitTransaction(trans);
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}
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public void LoadFromDB(SQLResult achievementResult, SQLResult criteriaResult)
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{
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if (!achievementResult.IsEmpty())
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{
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do
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{
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uint achievementid = achievementResult.Read<uint>(0);
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// must not happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements()
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AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(achievementid);
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if (achievement == null)
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continue;
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CompletedAchievementData ca = new();
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ca.Date = achievementResult.Read<long>(1);
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ca.Changed = false;
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_achievementPoints += achievement.Points;
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// title achievement rewards are retroactive
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var reward = Global.AchievementMgr.GetAchievementReward(achievement);
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if (reward != null)
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{
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uint titleId = reward.TitleId[Player.TeamForRace(_owner.GetRace()) == Team.Alliance ? 0 : 1];
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if (titleId != 0)
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{
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CharTitlesRecord titleEntry = CliDB.CharTitlesStorage.LookupByKey(titleId);
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if (titleEntry != null)
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_owner.SetTitle(titleEntry);
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}
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}
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_completedAchievements[achievementid] = ca;
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} while (achievementResult.NextRow());
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}
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if (!criteriaResult.IsEmpty())
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{
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var now = GameTime.GetGameTime();
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do
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{
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uint id = criteriaResult.Read<uint>(0);
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ulong counter = criteriaResult.Read<ulong>(1);
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long date = criteriaResult.Read<long>(2);
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Criteria criteria = Global.CriteriaMgr.GetCriteria(id);
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if (criteria == null)
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{
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// Removing non-existing criteria data for all characters
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Log.outError(LogFilter.Achievement, "Non-existing achievement criteria {0} data removed from table `character_achievement_progress`.", id);
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
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stmt.AddValue(0, id);
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DB.Characters.Execute(stmt);
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continue;
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}
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if (criteria.Entry.StartTimer != 0 && (date + criteria.Entry.StartTimer) < now)
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continue;
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CriteriaProgress progress = new();
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progress.Counter = counter;
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progress.Date = date;
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progress.PlayerGUID = _owner.GetGUID();
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progress.Changed = false;
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_criteriaProgress[id] = progress;
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} while (criteriaResult.NextRow());
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}
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}
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public void SaveToDB(SQLTransaction trans)
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{
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if (!_completedAchievements.Empty())
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{
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foreach (var pair in _completedAchievements)
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{
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if (!pair.Value.Changed)
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continue;
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
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stmt.AddValue(0, pair.Key);
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stmt.AddValue(1, _owner.GetGUID().GetCounter());
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trans.Append(stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_CHAR_ACHIEVEMENT);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, pair.Key);
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stmt.AddValue(2, pair.Value.Date);
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trans.Append(stmt);
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pair.Value.Changed = false;
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}
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}
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if (!_criteriaProgress.Empty())
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{
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foreach (var pair in _criteriaProgress)
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{
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if (!pair.Value.Changed)
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continue;
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PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, pair.Key);
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trans.Append(stmt);
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if (pair.Value.Counter != 0)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_CHAR_ACHIEVEMENT_PROGRESS);
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stmt.AddValue(0, _owner.GetGUID().GetCounter());
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stmt.AddValue(1, pair.Key);
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stmt.AddValue(2, pair.Value.Counter);
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stmt.AddValue(3, pair.Value.Date);
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trans.Append(stmt);
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}
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pair.Value.Changed = false;
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}
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}
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}
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public override void SendAllData(Player receiver)
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{
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AllAccountCriteria allAccountCriteria = new();
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AllAchievementData achievementData = new();
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foreach (var (id, completedAchievement) in _completedAchievements)
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{
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AchievementRecord achievement = VisibleAchievementCheck(id);
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if (achievement == null)
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continue;
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EarnedAchievement earned = new();
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earned.Id = id;
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earned.Date.SetUtcTimeFromUnixTime(completedAchievement.Date);
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if (!achievement.Flags.HasAnyFlag(AchievementFlags.Account))
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{
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earned.Owner = _owner.GetGUID();
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earned.VirtualRealmAddress = earned.NativeRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
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}
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achievementData.Data.Earned.Add(earned);
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}
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foreach (var (id, criteriaProgres) in _criteriaProgress)
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{
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Criteria criteria = Global.CriteriaMgr.GetCriteria(id);
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CriteriaProgressPkt progress = new();
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progress.Id = id;
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progress.Quantity = criteriaProgres.Counter;
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progress.Player = criteriaProgres.PlayerGUID;
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progress.Flags = 0;
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progress.Date.SetUtcTimeFromUnixTime(criteriaProgres.Date);
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progress.Date += _owner.GetSession().GetTimezoneOffset();
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progress.TimeFromStart = 0;
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progress.TimeFromCreate = 0;
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achievementData.Data.Progress.Add(progress);
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if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Account))
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{
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CriteriaProgressPkt accountProgress = new();
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accountProgress.Id = id;
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accountProgress.Quantity = criteriaProgres.Counter;
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accountProgress.Player = _owner.GetSession().GetBattlenetAccountGUID();
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accountProgress.Flags = 0;
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accountProgress.Date.SetUtcTimeFromUnixTime(criteriaProgres.Date);
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accountProgress.Date += _owner.GetSession().GetTimezoneOffset();
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accountProgress.TimeFromStart = 0;
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accountProgress.TimeFromCreate = 0;
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allAccountCriteria.Progress.Add(accountProgress);
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}
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}
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if (!allAccountCriteria.Progress.Empty())
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SendPacket(allAccountCriteria);
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SendPacket(achievementData);
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}
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public void SendAchievementInfo(Player receiver)
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{
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RespondInspectAchievements inspectedAchievements = new();
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inspectedAchievements.Player = _owner.GetGUID();
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foreach (var (id, completedAchievement) in _completedAchievements)
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{
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AchievementRecord achievement = VisibleAchievementCheck(id);
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if (achievement == null)
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continue;
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EarnedAchievement earned = new();
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earned.Id = id;
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earned.Date.SetUtcTimeFromUnixTime(completedAchievement.Date);
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earned.Date += receiver.GetSession().GetTimezoneOffset();
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if (!achievement.Flags.HasAnyFlag(AchievementFlags.Account))
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{
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earned.Owner = _owner.GetGUID();
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earned.VirtualRealmAddress = earned.NativeRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
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}
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inspectedAchievements.Data.Earned.Add(earned);
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}
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foreach (var (id, criteriaProgres) in _criteriaProgress)
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{
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CriteriaProgressPkt progress = new();
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progress.Id = id;
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progress.Quantity = criteriaProgres.Counter;
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progress.Player = criteriaProgres.PlayerGUID;
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progress.Flags = 0;
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progress.Date.SetUtcTimeFromUnixTime(criteriaProgres.Date);
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progress.Date += receiver.GetSession().GetTimezoneOffset();
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progress.TimeFromStart = 0;
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progress.TimeFromCreate = 0;
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inspectedAchievements.Data.Progress.Add(progress);
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}
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receiver.SendPacket(inspectedAchievements);
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}
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public override void CompletedAchievement(AchievementRecord achievement, Player referencePlayer)
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{
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// Disable for GameMasters with GM-mode enabled or for players that don't have the related RBAC permission
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if (_owner.IsGameMaster() || _owner.GetSession().HasPermission(RBACPermissions.CannotEarnAchievements))
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return;
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if ((achievement.Faction == AchievementFaction.Horde && referencePlayer.GetTeam() != Team.Horde) ||
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(achievement.Faction == AchievementFaction.Alliance && referencePlayer.GetTeam() != Team.Alliance))
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return;
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if (achievement.Flags.HasAnyFlag(AchievementFlags.Counter) || HasAchieved(achievement.Id))
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return;
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if (achievement.Flags.HasAnyFlag(AchievementFlags.ShowInGuildNews))
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{
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Guild guild = referencePlayer.GetGuild();
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if (guild != null)
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guild.AddGuildNews(GuildNews.PlayerAchievement, referencePlayer.GetGUID(), (uint)(achievement.Flags & AchievementFlags.ShowInGuildHeader), achievement.Id);
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}
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if (!_owner.GetSession().PlayerLoading())
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SendAchievementEarned(achievement);
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Log.outDebug(LogFilter.Achievement, "PlayerAchievementMgr.CompletedAchievement({0}). {1}", achievement.Id, GetOwnerInfo());
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CompletedAchievementData ca = new();
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ca.Date = GameTime.GetGameTime();
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ca.Changed = true;
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_completedAchievements[achievement.Id] = ca;
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if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
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Global.AchievementMgr.SetRealmCompleted(achievement);
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if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
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_achievementPoints += achievement.Points;
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referencePlayer.UpdateCriteria(CriteriaType.EarnAchievement, achievement.Id, 0, 0, null);
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referencePlayer.UpdateCriteria(CriteriaType.EarnAchievementPoints, achievement.Points, 0, 0, null);
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Global.ScriptMgr.OnAchievementCompleted(referencePlayer, achievement);
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// reward items and titles if any
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AchievementReward reward = Global.AchievementMgr.GetAchievementReward(achievement);
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// no rewards
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if (reward == null)
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return;
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// titles
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//! Currently there's only one achievement that deals with gender-specific titles.
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//! Since no common attributes were found, (not even in titleRewardFlags field)
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//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
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//! condition fields to the condition system.
|
|
uint titleId = reward.TitleId[achievement.Id == 1793 ? (int)_owner.GetNativeGender() : (_owner.GetTeam() == Team.Alliance ? 0 : 1)];
|
|
if (titleId != 0)
|
|
{
|
|
CharTitlesRecord titleEntry = CliDB.CharTitlesStorage.LookupByKey(titleId);
|
|
if (titleEntry != null)
|
|
_owner.SetTitle(titleEntry);
|
|
}
|
|
|
|
// mail
|
|
if (reward.SenderCreatureId != 0)
|
|
{
|
|
MailDraft draft = new(reward.MailTemplateId);
|
|
|
|
if (reward.MailTemplateId == 0)
|
|
{
|
|
// subject and text
|
|
string subject = reward.Subject;
|
|
string text = reward.Body;
|
|
|
|
Locale localeConstant = _owner.GetSession().GetSessionDbLocaleIndex();
|
|
if (localeConstant != Locale.enUS)
|
|
{
|
|
AchievementRewardLocale loc = Global.AchievementMgr.GetAchievementRewardLocale(achievement);
|
|
if (loc != null)
|
|
{
|
|
ObjectManager.GetLocaleString(loc.Subject, localeConstant, ref subject);
|
|
ObjectManager.GetLocaleString(loc.Body, localeConstant, ref text);
|
|
}
|
|
}
|
|
|
|
draft = new MailDraft(subject, text);
|
|
}
|
|
|
|
SQLTransaction trans = new();
|
|
|
|
Item item = reward.ItemId != 0 ? Item.CreateItem(reward.ItemId, 1, ItemContext.None, _owner) : null;
|
|
if (item != null)
|
|
{
|
|
// save new item before send
|
|
item.SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
|
|
|
|
// item
|
|
draft.AddItem(item);
|
|
}
|
|
|
|
draft.SendMailTo(trans, _owner, new MailSender(MailMessageType.Creature, reward.SenderCreatureId));
|
|
DB.Characters.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
public bool ModifierTreeSatisfied(uint modifierTreeId)
|
|
{
|
|
ModifierTreeNode modifierTree = Global.CriteriaMgr.GetModifierTree(modifierTreeId);
|
|
if (modifierTree != null)
|
|
return ModifierTreeSatisfied(modifierTree, 0, 0, null, _owner);
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted)
|
|
{
|
|
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Account))
|
|
{
|
|
AccountCriteriaUpdate criteriaUpdate = new();
|
|
criteriaUpdate.Progress.Id = criteria.Id;
|
|
criteriaUpdate.Progress.Quantity = progress.Counter;
|
|
criteriaUpdate.Progress.Player = _owner.GetSession().GetBattlenetAccountGUID();
|
|
criteriaUpdate.Progress.Flags = 0;
|
|
if (criteria.Entry.StartTimer != 0)
|
|
criteriaUpdate.Progress.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
|
|
|
|
criteriaUpdate.Progress.Date.SetUtcTimeFromUnixTime(progress.Date);
|
|
criteriaUpdate.Progress.Date += _owner.GetSession().GetTimezoneOffset();
|
|
criteriaUpdate.Progress.TimeFromStart = (uint)timeElapsed.TotalSeconds;
|
|
criteriaUpdate.Progress.TimeFromCreate = 0;
|
|
SendPacket(criteriaUpdate);
|
|
}
|
|
|
|
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Player))
|
|
{
|
|
CriteriaUpdate criteriaUpdate = new();
|
|
|
|
criteriaUpdate.CriteriaID = criteria.Id;
|
|
criteriaUpdate.Quantity = progress.Counter;
|
|
criteriaUpdate.PlayerGUID = _owner.GetGUID();
|
|
criteriaUpdate.Flags = 0;
|
|
if (criteria.Entry.StartTimer != 0)
|
|
criteriaUpdate.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
|
|
|
|
criteriaUpdate.CurrentTime.SetUtcTimeFromUnixTime(progress.Date);
|
|
criteriaUpdate.CurrentTime += _owner.GetSession().GetTimezoneOffset();
|
|
criteriaUpdate.ElapsedTime = (uint)timeElapsed.TotalSeconds;
|
|
criteriaUpdate.CreationTime = 0;
|
|
|
|
SendPacket(criteriaUpdate);
|
|
}
|
|
}
|
|
|
|
public override void SendCriteriaProgressRemoved(uint criteriaId)
|
|
{
|
|
CriteriaDeleted criteriaDeleted = new();
|
|
criteriaDeleted.CriteriaID = criteriaId;
|
|
SendPacket(criteriaDeleted);
|
|
}
|
|
|
|
void SendAchievementEarned(AchievementRecord achievement)
|
|
{
|
|
// Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN
|
|
if (achievement.Flags.HasAnyFlag(AchievementFlags.Hidden))
|
|
return;
|
|
|
|
Log.outDebug(LogFilter.Achievement, "PlayerAchievementMgr.SendAchievementEarned({0})", achievement.Id);
|
|
|
|
if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
|
|
{
|
|
Guild guild = Global.GuildMgr.GetGuildById(_owner.GetGuildId());
|
|
if (guild != null)
|
|
{
|
|
BroadcastTextBuilder say_builder = new(_owner, ChatMsg.GuildAchievement, (uint)BroadcastTextIds.AchivementEarned, _owner.GetNativeGender(), _owner, achievement.Id);
|
|
var say_do = new LocalizedDo(say_builder);
|
|
guild.BroadcastWorker(say_do, _owner);
|
|
}
|
|
|
|
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
|
|
{
|
|
// broadcast realm first reached
|
|
BroadcastAchievement serverFirstAchievement = new();
|
|
serverFirstAchievement.Name = _owner.GetName();
|
|
serverFirstAchievement.PlayerGUID = _owner.GetGUID();
|
|
serverFirstAchievement.AchievementID = achievement.Id;
|
|
Global.WorldMgr.SendGlobalMessage(serverFirstAchievement);
|
|
}
|
|
// if player is in world he can tell his friends about new achievement
|
|
else if (_owner.IsInWorld)
|
|
{
|
|
BroadcastTextBuilder _builder = new(_owner, ChatMsg.Achievement, (uint)BroadcastTextIds.AchivementEarned, _owner.GetNativeGender(), _owner, achievement.Id);
|
|
var _localizer = new LocalizedDo(_builder);
|
|
var _worker = new PlayerDistWorker(_owner, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay), _localizer);
|
|
Cell.VisitWorldObjects(_owner, _worker, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay));
|
|
}
|
|
}
|
|
|
|
var achievementEarnedBuilder = (Player receiver) =>
|
|
{
|
|
AchievementEarned achievementEarned = new();
|
|
achievementEarned.Sender = _owner.GetGUID();
|
|
achievementEarned.Earner = _owner.GetGUID();
|
|
achievementEarned.EarnerNativeRealm = achievementEarned.EarnerVirtualRealm = Global.WorldMgr.GetVirtualRealmAddress();
|
|
achievementEarned.AchievementID = achievement.Id;
|
|
achievementEarned.Time = GameTime.GetUtcWowTime();
|
|
achievementEarned.Time += receiver.GetSession().GetTimezoneOffset();
|
|
receiver.SendPacket(achievementEarned);
|
|
};
|
|
|
|
if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
|
|
{
|
|
float dist = WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay);
|
|
MessageDistDeliverer notifier = new(_owner, achievementEarnedBuilder, dist);
|
|
Cell.VisitWorldObjects(_owner, notifier, dist);
|
|
}
|
|
else
|
|
achievementEarnedBuilder(_owner);
|
|
}
|
|
|
|
public override void SendPacket(ServerPacket data)
|
|
{
|
|
_owner.SendPacket(data);
|
|
}
|
|
|
|
public override List<Criteria> GetCriteriaByType(CriteriaType type, uint asset)
|
|
{
|
|
return Global.CriteriaMgr.GetPlayerCriteriaByType(type, asset);
|
|
}
|
|
|
|
public override string GetOwnerInfo()
|
|
{
|
|
return $"{_owner.GetGUID()} {_owner.GetName()}";
|
|
}
|
|
}
|
|
|
|
public class GuildAchievementMgr : AchievementManager
|
|
{
|
|
Guild _owner;
|
|
|
|
public GuildAchievementMgr(Guild owner)
|
|
{
|
|
_owner = owner;
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
base.Reset();
|
|
|
|
ObjectGuid guid = _owner.GetGUID();
|
|
foreach (var (id, _) in _completedAchievements)
|
|
{
|
|
_owner.BroadcastWorker(receiver =>
|
|
{
|
|
GuildAchievementDeleted guildAchievementDeleted = new();
|
|
guildAchievementDeleted.AchievementID = id;
|
|
guildAchievementDeleted.GuildGUID = guid;
|
|
guildAchievementDeleted.TimeDeleted = GameTime.GetUtcWowTime();
|
|
guildAchievementDeleted.TimeDeleted += receiver.GetSession().GetTimezoneOffset();
|
|
receiver.SendPacket(guildAchievementDeleted);
|
|
});
|
|
}
|
|
|
|
_achievementPoints = 0;
|
|
_completedAchievements.Clear();
|
|
DeleteFromDB(guid);
|
|
}
|
|
|
|
public static void DeleteFromDB(ObjectGuid guid)
|
|
{
|
|
SQLTransaction trans = new();
|
|
|
|
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ALL_GUILD_ACHIEVEMENTS);
|
|
stmt.AddValue(0, guid.GetCounter());
|
|
trans.Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA);
|
|
stmt.AddValue(0, guid.GetCounter());
|
|
trans.Append(stmt);
|
|
|
|
DB.Characters.CommitTransaction(trans);
|
|
}
|
|
|
|
public void LoadFromDB(SQLResult achievementResult, SQLResult criteriaResult)
|
|
{
|
|
if (!achievementResult.IsEmpty())
|
|
{
|
|
do
|
|
{
|
|
uint achievementid = achievementResult.Read<uint>(0);
|
|
|
|
// must not happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements()
|
|
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(achievementid);
|
|
if (achievement == null)
|
|
continue;
|
|
|
|
CompletedAchievementData ca = _completedAchievements[achievementid];
|
|
ca.Date = achievementResult.Read<long>(1);
|
|
var guids = new StringArray(achievementResult.Read<string>(2), ',');
|
|
if (!guids.IsEmpty())
|
|
{
|
|
for (int i = 0; i < guids.Length; ++i)
|
|
{
|
|
if (ulong.TryParse(guids[i], out ulong guid))
|
|
ca.CompletingPlayers.Add(ObjectGuid.Create(HighGuid.Player, guid));
|
|
}
|
|
}
|
|
|
|
ca.Changed = false;
|
|
|
|
_achievementPoints += achievement.Points;
|
|
} while (achievementResult.NextRow());
|
|
}
|
|
|
|
if (!criteriaResult.IsEmpty())
|
|
{
|
|
long now = GameTime.GetGameTime();
|
|
do
|
|
{
|
|
uint id = criteriaResult.Read<uint>(0);
|
|
ulong counter = criteriaResult.Read<ulong>(1);
|
|
long date = criteriaResult.Read<long>(2);
|
|
ulong guidLow = criteriaResult.Read<ulong>(3);
|
|
|
|
Criteria criteria = Global.CriteriaMgr.GetCriteria(id);
|
|
if (criteria == null)
|
|
{
|
|
// we will remove not existed criteria for all guilds
|
|
Log.outError(LogFilter.Achievement, "Non-existing achievement criteria {0} data removed from table `guild_achievement_progress`.", id);
|
|
|
|
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD);
|
|
stmt.AddValue(0, id);
|
|
DB.Characters.Execute(stmt);
|
|
continue;
|
|
}
|
|
|
|
if (criteria.Entry.StartTimer != 0 && date + criteria.Entry.StartTimer < now)
|
|
continue;
|
|
|
|
CriteriaProgress progress = new();
|
|
progress.Counter = counter;
|
|
progress.Date = date;
|
|
progress.PlayerGUID = ObjectGuid.Create(HighGuid.Player, guidLow);
|
|
progress.Changed = false;
|
|
|
|
_criteriaProgress[id] = progress;
|
|
|
|
} while (criteriaResult.NextRow());
|
|
}
|
|
}
|
|
|
|
public void SaveToDB(SQLTransaction trans)
|
|
{
|
|
PreparedStatement stmt;
|
|
StringBuilder guidstr = new();
|
|
foreach (var pair in _completedAchievements)
|
|
{
|
|
if (!pair.Value.Changed)
|
|
continue;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_ACHIEVEMENT);
|
|
stmt.AddValue(0, _owner.GetId());
|
|
stmt.AddValue(1, pair.Key);
|
|
trans.Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_ACHIEVEMENT);
|
|
stmt.AddValue(0, _owner.GetId());
|
|
stmt.AddValue(1, pair.Key);
|
|
stmt.AddValue(2, pair.Value.Date);
|
|
foreach (var guid in pair.Value.CompletingPlayers)
|
|
guidstr.AppendFormat("{0},", guid.GetCounter());
|
|
|
|
stmt.AddValue(3, guidstr.ToString());
|
|
trans.Append(stmt);
|
|
|
|
guidstr.Clear();
|
|
}
|
|
|
|
foreach (var pair in _criteriaProgress)
|
|
{
|
|
if (!pair.Value.Changed)
|
|
continue;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_GUILD_ACHIEVEMENT_CRITERIA);
|
|
stmt.AddValue(0, _owner.GetId());
|
|
stmt.AddValue(1, pair.Key);
|
|
trans.Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_GUILD_ACHIEVEMENT_CRITERIA);
|
|
stmt.AddValue(0, _owner.GetId());
|
|
stmt.AddValue(1, pair.Key);
|
|
stmt.AddValue(2, pair.Value.Counter);
|
|
stmt.AddValue(3, pair.Value.Date);
|
|
stmt.AddValue(4, pair.Value.PlayerGUID.GetCounter());
|
|
trans.Append(stmt);
|
|
}
|
|
}
|
|
|
|
public override void SendAllData(Player receiver)
|
|
{
|
|
AllGuildAchievements allGuildAchievements = new();
|
|
|
|
foreach (var (id, completedAchievement) in _completedAchievements)
|
|
{
|
|
AchievementRecord achievement = VisibleAchievementCheck(id);
|
|
if (achievement == null)
|
|
continue;
|
|
|
|
EarnedAchievement earned = new();
|
|
earned.Id = id;
|
|
earned.Date.SetUtcTimeFromUnixTime(completedAchievement.Date);
|
|
earned.Date += receiver.GetSession().GetTimezoneOffset();
|
|
allGuildAchievements.Earned.Add(earned);
|
|
}
|
|
|
|
receiver.SendPacket(allGuildAchievements);
|
|
}
|
|
|
|
public void SendAchievementInfo(Player receiver, uint achievementId = 0)
|
|
{
|
|
GuildCriteriaUpdate guildCriteriaUpdate = new();
|
|
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(achievementId);
|
|
if (achievement != null)
|
|
{
|
|
CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(achievement.CriteriaTree);
|
|
if (tree != null)
|
|
{
|
|
CriteriaManager.WalkCriteriaTree(tree, node =>
|
|
{
|
|
if (node.Criteria != null)
|
|
{
|
|
var progress = _criteriaProgress.LookupByKey(node.Criteria.Id);
|
|
if (progress != null)
|
|
{
|
|
GuildCriteriaProgress guildCriteriaProgress = new();
|
|
guildCriteriaProgress.CriteriaID = node.Criteria.Id;
|
|
guildCriteriaProgress.DateCreated = 0;
|
|
guildCriteriaProgress.DateStarted = 0;
|
|
guildCriteriaProgress.DateUpdated.SetUtcTimeFromUnixTime(progress.Date);
|
|
guildCriteriaProgress.DateUpdated += receiver.GetSession().GetTimezoneOffset();
|
|
guildCriteriaProgress.Quantity = progress.Counter;
|
|
guildCriteriaProgress.PlayerGUID = progress.PlayerGUID;
|
|
guildCriteriaProgress.Flags = 0;
|
|
|
|
guildCriteriaUpdate.Progress.Add(guildCriteriaProgress);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
receiver.SendPacket(guildCriteriaUpdate);
|
|
}
|
|
|
|
public void SendAllTrackedCriterias(Player receiver, List<uint> trackedCriterias)
|
|
{
|
|
GuildCriteriaUpdate guildCriteriaUpdate = new();
|
|
|
|
foreach (uint criteriaId in trackedCriterias)
|
|
{
|
|
var progress = _criteriaProgress.LookupByKey(criteriaId);
|
|
if (progress == null)
|
|
continue;
|
|
|
|
GuildCriteriaProgress guildCriteriaProgress = new();
|
|
guildCriteriaProgress.CriteriaID = criteriaId;
|
|
guildCriteriaProgress.DateCreated = 0;
|
|
guildCriteriaProgress.DateStarted = 0;
|
|
guildCriteriaProgress.DateUpdated.SetUtcTimeFromUnixTime(progress.Date);
|
|
guildCriteriaProgress.DateUpdated += receiver.GetSession().GetTimezoneOffset();
|
|
guildCriteriaProgress.Quantity = progress.Counter;
|
|
guildCriteriaProgress.PlayerGUID = progress.PlayerGUID;
|
|
guildCriteriaProgress.Flags = 0;
|
|
|
|
guildCriteriaUpdate.Progress.Add(guildCriteriaProgress);
|
|
}
|
|
|
|
receiver.SendPacket(guildCriteriaUpdate);
|
|
}
|
|
|
|
public void SendAchievementMembers(Player receiver, uint achievementId)
|
|
{
|
|
var achievementData = _completedAchievements.LookupByKey(achievementId);
|
|
if (achievementData != null)
|
|
{
|
|
GuildAchievementMembers guildAchievementMembers = new();
|
|
guildAchievementMembers.GuildGUID = _owner.GetGUID();
|
|
guildAchievementMembers.AchievementID = achievementId;
|
|
|
|
foreach (ObjectGuid guid in achievementData.CompletingPlayers)
|
|
guildAchievementMembers.Member.Add(guid);
|
|
|
|
receiver.SendPacket(guildAchievementMembers);
|
|
}
|
|
}
|
|
|
|
public override void CompletedAchievement(AchievementRecord achievement, Player referencePlayer)
|
|
{
|
|
Log.outDebug(LogFilter.Achievement, "CompletedAchievement({0})", achievement.Id);
|
|
|
|
if (achievement.Flags.HasAnyFlag(AchievementFlags.Counter) || HasAchieved(achievement.Id))
|
|
return;
|
|
|
|
if (achievement.Flags.HasAnyFlag(AchievementFlags.ShowInGuildNews))
|
|
{
|
|
Guild guild = referencePlayer.GetGuild();
|
|
if (guild != null)
|
|
guild.AddGuildNews(GuildNews.Achievement, ObjectGuid.Empty, (uint)(achievement.Flags & AchievementFlags.ShowInGuildHeader), achievement.Id);
|
|
}
|
|
|
|
SendAchievementEarned(achievement);
|
|
CompletedAchievementData ca = new();
|
|
ca.Date = GameTime.GetGameTime();
|
|
ca.Changed = true;
|
|
|
|
if (achievement.Flags.HasAnyFlag(AchievementFlags.ShowGuildMembers))
|
|
{
|
|
if (referencePlayer.GetGuildId() == _owner.GetId())
|
|
ca.CompletingPlayers.Add(referencePlayer.GetGUID());
|
|
|
|
Group group = referencePlayer.GetGroup();
|
|
if (group != null)
|
|
{
|
|
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
|
|
{
|
|
Player groupMember = refe.GetSource();
|
|
if (groupMember != null)
|
|
if (groupMember.GetGuildId() == _owner.GetId())
|
|
ca.CompletingPlayers.Add(groupMember.GetGUID());
|
|
}
|
|
}
|
|
}
|
|
|
|
_completedAchievements[achievement.Id] = ca;
|
|
|
|
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
|
|
Global.AchievementMgr.SetRealmCompleted(achievement);
|
|
|
|
if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
|
|
_achievementPoints += achievement.Points;
|
|
|
|
UpdateCriteria(CriteriaType.EarnAchievement, achievement.Id, 0, 0, null, referencePlayer);
|
|
UpdateCriteria(CriteriaType.EarnAchievementPoints, achievement.Points, 0, 0, null, referencePlayer);
|
|
|
|
Global.ScriptMgr.OnAchievementCompleted(referencePlayer, achievement);
|
|
}
|
|
|
|
public override void SendCriteriaUpdate(Criteria entry, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted)
|
|
{
|
|
foreach (Player member in _owner.GetMembersTrackingCriteria(entry.Id))
|
|
{
|
|
GuildCriteriaUpdate guildCriteriaUpdate = new();
|
|
GuildCriteriaProgress guildCriteriaProgress = new();
|
|
guildCriteriaProgress.CriteriaID = entry.Id;
|
|
guildCriteriaProgress.DateCreated = 0;
|
|
guildCriteriaProgress.DateStarted = 0;
|
|
guildCriteriaProgress.DateUpdated.SetUtcTimeFromUnixTime(progress.Date);
|
|
guildCriteriaProgress.DateUpdated += member.GetSession().GetTimezoneOffset();
|
|
guildCriteriaProgress.Quantity = progress.Counter;
|
|
guildCriteriaProgress.PlayerGUID = progress.PlayerGUID;
|
|
guildCriteriaProgress.Flags = 0;
|
|
guildCriteriaUpdate.Progress.Add(guildCriteriaProgress);
|
|
|
|
member.SendPacket(guildCriteriaUpdate);
|
|
}
|
|
}
|
|
|
|
public override void SendCriteriaProgressRemoved(uint criteriaId)
|
|
{
|
|
GuildCriteriaDeleted guildCriteriaDeleted = new();
|
|
guildCriteriaDeleted.GuildGUID = _owner.GetGUID();
|
|
guildCriteriaDeleted.CriteriaID = criteriaId;
|
|
SendPacket(guildCriteriaDeleted);
|
|
}
|
|
|
|
void SendAchievementEarned(AchievementRecord achievement)
|
|
{
|
|
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
|
|
{
|
|
// broadcast realm first reached
|
|
BroadcastAchievement serverFirstAchievement = new();
|
|
serverFirstAchievement.Name = _owner.GetName();
|
|
serverFirstAchievement.PlayerGUID = _owner.GetGUID();
|
|
serverFirstAchievement.AchievementID = achievement.Id;
|
|
serverFirstAchievement.GuildAchievement = true;
|
|
Global.WorldMgr.SendGlobalMessage(serverFirstAchievement);
|
|
}
|
|
|
|
var guildAchievementEarnedBuilder = (Player receiver) =>
|
|
{
|
|
GuildAchievementEarned guildAchievementEarned = new();
|
|
guildAchievementEarned.AchievementID = achievement.Id;
|
|
guildAchievementEarned.GuildGUID = _owner.GetGUID();
|
|
guildAchievementEarned.TimeEarned = GameTime.GetUtcWowTime();
|
|
guildAchievementEarned.TimeEarned += receiver.GetSession().GetTimezoneOffset();
|
|
receiver.SendPacket(guildAchievementEarned);
|
|
};
|
|
|
|
_owner.BroadcastWorker(guildAchievementEarnedBuilder);
|
|
}
|
|
|
|
public override void SendPacket(ServerPacket data)
|
|
{
|
|
_owner.BroadcastPacket(data);
|
|
}
|
|
|
|
public override List<Criteria> GetCriteriaByType(CriteriaType type, uint asset)
|
|
{
|
|
return Global.CriteriaMgr.GetGuildCriteriaByType(type);
|
|
}
|
|
|
|
public override string GetOwnerInfo()
|
|
{
|
|
return $"Guild ID {_owner.GetId()} {_owner.GetName()}";
|
|
}
|
|
}
|
|
|
|
public class AchievementGlobalMgr : Singleton<AchievementGlobalMgr>
|
|
{
|
|
// store achievements by referenced achievement id to speed up lookup
|
|
MultiMap<uint, AchievementRecord> _achievementListByReferencedId = new();
|
|
|
|
// store realm first achievements
|
|
Dictionary<uint /*achievementId*/, DateTime /*completionTime*/> _allCompletedAchievements = new();
|
|
|
|
Dictionary<uint, AchievementReward> _achievementRewards = new();
|
|
Dictionary<uint, AchievementRewardLocale> _achievementRewardLocales = new();
|
|
Dictionary<uint, uint> _achievementScripts = new();
|
|
|
|
AchievementGlobalMgr() { }
|
|
|
|
public List<AchievementRecord> GetAchievementByReferencedId(uint id)
|
|
{
|
|
return _achievementListByReferencedId.LookupByKey(id);
|
|
}
|
|
|
|
public AchievementReward GetAchievementReward(AchievementRecord achievement)
|
|
{
|
|
return _achievementRewards.LookupByKey(achievement.Id);
|
|
}
|
|
|
|
public AchievementRewardLocale GetAchievementRewardLocale(AchievementRecord achievement)
|
|
{
|
|
return _achievementRewardLocales.LookupByKey(achievement.Id);
|
|
}
|
|
|
|
public bool IsRealmCompleted(AchievementRecord achievement)
|
|
{
|
|
var time = _allCompletedAchievements.LookupByKey(achievement.Id);
|
|
if (time == default)
|
|
return false;
|
|
|
|
if (time == DateTime.MinValue)
|
|
return false;
|
|
|
|
if (time == DateTime.MaxValue)
|
|
return true;
|
|
|
|
// Allow completing the realm first kill for entire minute after first person did it
|
|
// it may allow more than one group to achieve it (highly unlikely)
|
|
// but apparently this is how blizz handles it as well
|
|
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstKill))
|
|
return (DateTime.Now - time) > TimeSpan.FromMinutes(1);
|
|
|
|
return true;
|
|
}
|
|
|
|
public void SetRealmCompleted(AchievementRecord achievement)
|
|
{
|
|
if (IsRealmCompleted(achievement))
|
|
return;
|
|
|
|
_allCompletedAchievements[achievement.Id] = DateTime.Now;
|
|
}
|
|
|
|
//==========================================================
|
|
public void LoadAchievementReferenceList()
|
|
{
|
|
uint oldMSTime = Time.GetMSTime();
|
|
|
|
if (CliDB.AchievementStorage.Empty())
|
|
{
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 achievement references.");
|
|
return;
|
|
}
|
|
|
|
uint count = 0;
|
|
foreach (var achievement in CliDB.AchievementStorage.Values)
|
|
{
|
|
if (achievement.SharesCriteria == 0)
|
|
continue;
|
|
|
|
_achievementListByReferencedId.Add(achievement.SharesCriteria, achievement);
|
|
++count;
|
|
}
|
|
|
|
// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
|
|
AchievementRecord achievement1 = CliDB.AchievementStorage.LookupByKey(4539);
|
|
if (achievement1 != null)
|
|
achievement1.InstanceID = 631; // Correct map requirement (currently has Ulduar); 6.0.3 note - it STILL has ulduar requirement
|
|
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} achievement references in {1} ms.", count, Time.GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
public void LoadAchievementScripts()
|
|
{
|
|
uint oldMSTime = Time.GetMSTime();
|
|
|
|
_achievementScripts.Clear(); // need for reload case
|
|
|
|
SQLResult result = DB.World.Query("SELECT AchievementId, ScriptName FROM achievement_scripts");
|
|
if (result.IsEmpty())
|
|
{
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 achievement scripts. DB table `achievement_scripts` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
uint achievementId = result.Read<uint>(0);
|
|
string scriptName = result.Read<string>(1);
|
|
|
|
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(achievementId);
|
|
if (achievement == null)
|
|
{
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_scripts` contains non-existing Achievement (ID: {achievementId}), skipped.");
|
|
continue;
|
|
}
|
|
_achievementScripts[achievementId] = Global.ObjectMgr.GetScriptId(scriptName);
|
|
}
|
|
while (result.NextRow());
|
|
|
|
Log.outInfo(LogFilter.ServerLoading, $"Loaded {_achievementScripts.Count} achievement scripts in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
|
|
}
|
|
|
|
public void LoadCompletedAchievements()
|
|
{
|
|
uint oldMSTime = Time.GetMSTime();
|
|
|
|
// Populate _allCompletedAchievements with all realm first achievement ids to make multithreaded access safer
|
|
// while it will not prevent races, it will prevent crashes that happen because std::unordered_map key was added
|
|
// instead the only potential race will happen on value associated with the key
|
|
foreach (AchievementRecord achievement in CliDB.AchievementStorage.Values)
|
|
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
|
|
_allCompletedAchievements[achievement.Id] = DateTime.MinValue;
|
|
|
|
SQLResult result = DB.Characters.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
|
|
if (result.IsEmpty())
|
|
{
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 realm first completed achievements. DB table `character_achievement` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
uint achievementId = result.Read<uint>(0);
|
|
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(achievementId);
|
|
if (achievement == null)
|
|
{
|
|
// Remove non-existing achievements from all characters
|
|
Log.outError(LogFilter.Achievement, "Non-existing achievement {0} data has been removed from the table `character_achievement`.", achievementId);
|
|
|
|
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_INVALID_ACHIEVMENT);
|
|
stmt.AddValue(0, achievementId);
|
|
DB.Characters.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
else if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
|
|
_allCompletedAchievements[achievementId] = DateTime.MaxValue;
|
|
}
|
|
while (result.NextRow());
|
|
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} realm first completed achievements in {1} ms.", _allCompletedAchievements.Count, Time.GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
public void LoadRewards()
|
|
{
|
|
uint oldMSTime = Time.GetMSTime();
|
|
|
|
_achievementRewards.Clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7
|
|
SQLResult result = DB.World.Query("SELECT ID, TitleA, TitleH, ItemID, Sender, Subject, Body, MailTemplateID FROM achievement_reward");
|
|
if (result.IsEmpty())
|
|
{
|
|
Log.outInfo(LogFilter.ServerLoading, ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
uint id = result.Read<uint>(0);
|
|
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(id);
|
|
if (achievement == null)
|
|
{
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` contains a wrong achievement ID ({id}), ignored.");
|
|
continue;
|
|
}
|
|
|
|
AchievementReward reward = new();
|
|
reward.TitleId[0] = result.Read<uint>(1);
|
|
reward.TitleId[1] = result.Read<uint>(2);
|
|
reward.ItemId = result.Read<uint>(3);
|
|
reward.SenderCreatureId = result.Read<uint>(4);
|
|
reward.Subject = result.Read<string>(5);
|
|
reward.Body = result.Read<string>(6);
|
|
reward.MailTemplateId = result.Read<uint>(7);
|
|
|
|
// must be title or mail at least
|
|
if (reward.TitleId[0] == 0 && reward.TitleId[1] == 0 && reward.SenderCreatureId == 0)
|
|
{
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) does not contain title or item reward data. Ignored.");
|
|
continue;
|
|
}
|
|
|
|
if (achievement.Faction == AchievementFaction.Any && (reward.TitleId[0] == 0 ^ reward.TitleId[1] == 0))
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) contains the title (A: {reward.TitleId[0]} H: {reward.TitleId[1]}) for only one team.");
|
|
|
|
if (reward.TitleId[0] != 0)
|
|
{
|
|
CharTitlesRecord titleEntry = CliDB.CharTitlesStorage.LookupByKey(reward.TitleId[0]);
|
|
if (titleEntry == null)
|
|
{
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) contains an invalid title ID ({reward.TitleId[0]}) in `title_A`, set to 0");
|
|
reward.TitleId[0] = 0;
|
|
}
|
|
}
|
|
|
|
if (reward.TitleId[1] != 0)
|
|
{
|
|
CharTitlesRecord titleEntry = CliDB.CharTitlesStorage.LookupByKey(reward.TitleId[1]);
|
|
if (titleEntry == null)
|
|
{
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) contains an invalid title ID ({reward.TitleId[1]}) in `title_H`, set to 0");
|
|
reward.TitleId[1] = 0;
|
|
}
|
|
}
|
|
|
|
//check mail data before item for report including wrong item case
|
|
if (reward.SenderCreatureId != 0)
|
|
{
|
|
if (Global.ObjectMgr.GetCreatureTemplate(reward.SenderCreatureId) == null)
|
|
{
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) contains an invalid creature ID {reward.SenderCreatureId} as sender, mail reward skipped.");
|
|
reward.SenderCreatureId = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (reward.ItemId != 0)
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) does not have sender data, but contains an item reward. Item will not be rewarded.");
|
|
|
|
if (!reward.Subject.IsEmpty())
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) does not have sender data, but contains a mail subject.");
|
|
|
|
if (!reward.Body.IsEmpty())
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) does not have sender data, but contains mail text.");
|
|
|
|
if (reward.MailTemplateId != 0)
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) does not have sender data, but has a MailTemplateId.");
|
|
}
|
|
|
|
if (reward.MailTemplateId != 0)
|
|
{
|
|
if (!CliDB.MailTemplateStorage.ContainsKey(reward.MailTemplateId))
|
|
{
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) is using an invalid MailTemplateId ({reward.MailTemplateId}).");
|
|
reward.MailTemplateId = 0;
|
|
}
|
|
else if (!reward.Subject.IsEmpty() || !reward.Body.IsEmpty())
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) is using MailTemplateId ({reward.MailTemplateId}) and mail subject/text.");
|
|
}
|
|
|
|
if (reward.ItemId != 0)
|
|
{
|
|
if (Global.ObjectMgr.GetItemTemplate(reward.ItemId) == null)
|
|
{
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) contains an invalid item id {reward.ItemId}, reward mail will not contain the rewarded item.");
|
|
reward.ItemId = 0;
|
|
}
|
|
}
|
|
|
|
_achievementRewards[id] = reward;
|
|
}
|
|
while (result.NextRow());
|
|
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} achievement rewards in {1} ms.", _achievementRewards.Count, Time.GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
public void LoadRewardLocales()
|
|
{
|
|
uint oldMSTime = Time.GetMSTime();
|
|
|
|
_achievementRewardLocales.Clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
SQLResult result = DB.World.Query("SELECT ID, Locale, Subject, Body FROM achievement_reward_locale");
|
|
if (result.IsEmpty())
|
|
{
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 achievement reward locale strings. DB table `achievement_reward_locale` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
uint id = result.Read<uint>(0);
|
|
string localeName = result.Read<string>(1);
|
|
|
|
if (!_achievementRewards.ContainsKey(id))
|
|
{
|
|
Log.outError(LogFilter.Sql, $"Table `achievement_reward_locale` (ID: {id}) contains locale strings for a non-existing achievement reward.");
|
|
continue;
|
|
}
|
|
|
|
AchievementRewardLocale data = new();
|
|
Locale locale = localeName.ToEnum<Locale>();
|
|
if (!SharedConst.IsValidLocale(locale) || locale == Locale.enUS)
|
|
continue;
|
|
|
|
ObjectManager.AddLocaleString(result.Read<string>(2), locale, data.Subject);
|
|
ObjectManager.AddLocaleString(result.Read<string>(3), locale, data.Body);
|
|
|
|
_achievementRewardLocales[id] = data;
|
|
}
|
|
while (result.NextRow());
|
|
|
|
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} achievement reward locale strings in {1} ms.", _achievementRewardLocales.Count, Time.GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
public uint GetAchievementScriptId(uint achievementId)
|
|
{
|
|
return _achievementScripts.LookupByKey(achievementId);
|
|
}
|
|
}
|
|
|
|
public class AchievementReward
|
|
{
|
|
public uint[] TitleId = new uint[2];
|
|
public uint ItemId;
|
|
public uint SenderCreatureId;
|
|
public string Subject;
|
|
public string Body;
|
|
public uint MailTemplateId;
|
|
}
|
|
|
|
public class AchievementRewardLocale
|
|
{
|
|
public StringArray Subject = new((int)Locale.Total);
|
|
public StringArray Body = new((int)Locale.Total);
|
|
}
|
|
|
|
public class CompletedAchievementData
|
|
{
|
|
public long Date;
|
|
public List<ObjectGuid> CompletingPlayers = new();
|
|
public bool Changed;
|
|
}
|
|
} |