Files
CypherCore/Source/Game/AI/CoreAI/ScheduledChangeAI.cs
T

44 lines
1.4 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
namespace Game.AI
{
class ScheduledChangeAI : CreatureAI
{
public ScheduledChangeAI(Creature creature) : base(creature) { }
public override void MoveInLineOfSight(Unit unit) { }
public override void AttackStart(Unit unit) { }
public override void JustStartedThreateningMe(Unit unit) { }
public override void JustEnteredCombat(Unit unit) { }
public override void UpdateAI(uint diff) { }
public override void JustAppeared() { }
public override void EnterEvadeMode(EvadeReason why) { }
public override void OnCharmed(bool isNew) { }
}
}