Files
CypherCore/Source/Scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/TheBeast.cs
T

67 lines
1.8 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.Thebeast
{
struct SpellIds
{
public const uint Flamebreak = 16785;
public const uint Immolate = 20294;
public const uint Terrifyingroar = 14100;
}
[Script]
class boss_thebeast : BossAI
{
public boss_thebeast(Creature creature) : base(creature, DataTypes.TheBeast) { }
public override void Reset()
{
_Reset();
}
public override void JustEngagedWith(Unit who)
{
base.JustEngagedWith(who);
_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Flamebreak);
task.Repeat(TimeSpan.FromSeconds(10));
});
_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
{
Unit target = SelectTarget(SelectTargetMethod.Random, 0, 100, true);
if (target != null)
DoCast(target, SpellIds.Immolate);
task.Repeat(TimeSpan.FromSeconds(8));
});
_scheduler.Schedule(TimeSpan.FromSeconds(23), task =>
{
DoCastVictim(SpellIds.Terrifyingroar);
task.Repeat(TimeSpan.FromSeconds(20));
});
}
public override void JustDied(Unit killer)
{
_JustDied();
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
}
}
}