Files
CypherCore/Source/Game/Movement/MoveSplineFlags.cs
T

56 lines
2.6 KiB
C#

/*
* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using System;
namespace Game.Movement
{
public class MoveSplineFlag
{
public MoveSplineFlag() { }
public MoveSplineFlag(SplineFlag f) { Flags = f; }
public MoveSplineFlag(MoveSplineFlag f) { Flags = f.Flags; }
public bool isSmooth() { return Flags.HasAnyFlag(SplineFlag.Catmullrom); }
public bool isLinear() { return !isSmooth(); }
public byte getAnimTier() { return animTier; }
public bool hasAllFlags(SplineFlag f) { return (Flags & f) == f; }
public bool hasFlag(SplineFlag f) { return (Flags & f) != 0; }
public void SetUnsetFlag(SplineFlag f, bool Set = true)
{
if (Set)
Flags |= f;
else
Flags &= ~f;
}
public void EnableAnimation(uint anim) { Flags = (Flags & ~(SplineFlag.MaskAnimations | SplineFlag.Falling | SplineFlag.Parabolic | SplineFlag.FallingSlow | SplineFlag.FadeObject)) | SplineFlag.Animation | ((SplineFlag)anim & SplineFlag.MaskAnimations); }
public void EnableParabolic() { Flags = (Flags & ~(SplineFlag.MaskAnimations | SplineFlag.Falling | SplineFlag.Animation | SplineFlag.FallingSlow | SplineFlag.FadeObject)) | SplineFlag.Parabolic; }
public void EnableFlying() { Flags = (Flags & ~SplineFlag.Falling) | SplineFlag.Flying; }
public void EnableFalling() { Flags = (Flags & ~(SplineFlag.MaskAnimations | SplineFlag.Parabolic | SplineFlag.Animation | SplineFlag.Flying)) | SplineFlag.Falling; }
public void EnableCatmullRom() { Flags = (Flags & ~SplineFlag.SmoothGroundPath) | SplineFlag.Catmullrom; }
public void EnableTransportEnter() { Flags = (Flags & ~SplineFlag.TransportExit) | SplineFlag.TransportEnter; }
public void EnableTransportExit() { Flags = (Flags & ~SplineFlag.TransportEnter) | SplineFlag.TransportExit; }
public SplineFlag Flags;
public byte animTier;
}
}