Files
CypherCore/Source/Game/Entities/Item/AzeriteEmpoweredItem.cs
T

261 lines
9.8 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Database;
using Game.DataStorage;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
using System.Linq;
namespace Game.Entities
{
public class AzeriteEmpoweredItem : Item
{
AzeriteEmpoweredItemData m_azeriteEmpoweredItemData;
List<AzeritePowerSetMemberRecord> m_azeritePowers;
int m_maxTier;
public AzeriteEmpoweredItem()
{
ObjectTypeMask |= TypeMask.AzeriteEmpoweredItem;
ObjectTypeId = TypeId.AzeriteEmpoweredItem;
m_azeriteEmpoweredItemData = new AzeriteEmpoweredItemData();
}
public override bool Create(ulong guidlow, uint itemId, ItemContext context, Player owner)
{
if (!base.Create(guidlow, itemId, context, owner))
return false;
InitAzeritePowerData();
return true;
}
public override void SaveToDB(SQLTransaction trans)
{
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_AZERITE_EMPOWERED);
stmt.AddValue(0, GetGUID().GetCounter());
trans.Append(stmt);
switch (GetState())
{
case ItemUpdateState.New:
case ItemUpdateState.Changed:
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_ITEM_INSTANCE_AZERITE_EMPOWERED);
stmt.AddValue(0, GetGUID().GetCounter());
for (int i = 0; i < SharedConst.MaxAzeriteEmpoweredTier; ++i)
stmt.AddValue(1 + i, m_azeriteEmpoweredItemData.Selections[i]);
trans.Append(stmt);
break;
}
base.SaveToDB(trans);
}
public void LoadAzeriteEmpoweredItemData(Player owner, AzeriteEmpoweredData azeriteEmpoweredItem)
{
InitAzeritePowerData();
bool needSave = false;
if (m_azeritePowers != null)
{
for (int i = SharedConst.MaxAzeriteEmpoweredTier; --i >= 0;)
{
int selection = azeriteEmpoweredItem.SelectedAzeritePowers[i];
if (GetTierForAzeritePower(owner.GetClass(), selection) != i)
{
needSave = true;
break;
}
SetSelectedAzeritePower(i, selection);
}
}
else
needSave = true;
if (needSave)
{
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_ITEM_INSTANCE_AZERITE_EMPOWERED);
for (int i = 0; i < SharedConst.MaxAzeriteEmpoweredTier; ++i)
stmt.AddValue(i, m_azeriteEmpoweredItemData.Selections[i]);
stmt.AddValue(5, GetGUID().GetCounter());
DB.Characters.Execute(stmt);
}
}
public static new void DeleteFromDB(SQLTransaction trans, ulong itemGuid)
{
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ITEM_INSTANCE_AZERITE_EMPOWERED);
stmt.AddValue(0, itemGuid);
DB.Characters.ExecuteOrAppend(trans, stmt);
}
public override void DeleteFromDB(SQLTransaction trans)
{
DeleteFromDB(trans, GetGUID().GetCounter());
base.DeleteFromDB(trans);
}
public uint GetRequiredAzeriteLevelForTier(uint tier)
{
return Global.DB2Mgr.GetRequiredAzeriteLevelForAzeritePowerTier(_bonusData.AzeriteTierUnlockSetId, GetContext(), tier);
}
public int GetTierForAzeritePower(Class playerClass, int azeritePowerId)
{
var azeritePowerItr = m_azeritePowers.Find(power =>
{
return power.AzeritePowerID == azeritePowerId && power.Class == (int)playerClass;
});
if (azeritePowerItr != null)
return azeritePowerItr.Tier;
return SharedConst.MaxAzeriteEmpoweredTier;
}
public void SetSelectedAzeritePower(int tier, int azeritePowerId)
{
SetUpdateFieldValue(ref m_values.ModifyValue(m_azeriteEmpoweredItemData).ModifyValue(m_azeriteEmpoweredItemData.Selections, tier), azeritePowerId);
// Not added to UF::ItemData::BonusListIDs, client fakes it on its own too
_bonusData.AddBonusList(CliDB.AzeritePowerStorage.LookupByKey(azeritePowerId).ItemBonusListID);
}
void ClearSelectedAzeritePowers()
{
for (int i = 0; i < SharedConst.MaxAzeriteEmpoweredTier; ++i)
SetUpdateFieldValue(ref m_values.ModifyValue(m_azeriteEmpoweredItemData).ModifyValue(m_azeriteEmpoweredItemData.Selections, i), 0);
_bonusData = new BonusData(GetTemplate());
foreach (uint bonusListID in GetBonusListIDs())
_bonusData.AddBonusList(bonusListID);
}
public long GetRespecCost()
{
Player owner = GetOwner();
if (owner != null)
return (long)(MoneyConstants.Gold * Global.DB2Mgr.GetCurveValueAt((uint)Curves.AzeriteEmpoweredItemRespecCost, (float)owner.GetNumRespecs()));
return (long)PlayerConst.MaxMoneyAmount + 1;
}
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt8((byte)flags);
m_objectData.WriteCreate(buffer, flags, this, target);
m_itemData.WriteCreate(buffer, flags, this, target);
m_azeriteEmpoweredItemData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
if (m_values.HasChanged(TypeId.Item))
m_itemData.WriteUpdate(buffer, flags, this, target);
if (m_values.HasChanged(TypeId.AzeriteEmpoweredItem))
m_azeriteEmpoweredItemData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
data.WriteBytes(buffer);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedItemMask, UpdateMask requestedAzeriteEmpoweredItemMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
m_itemData.FilterDisallowedFieldsMaskForFlag(requestedItemMask, flags);
if (requestedItemMask.IsAnySet())
valuesMask.Set((int)TypeId.Item);
if (requestedAzeriteEmpoweredItemMask.IsAnySet())
valuesMask.Set((int)TypeId.AzeriteEmpoweredItem);
WorldPacket buffer = new();
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
m_objectData.WriteUpdate(buffer, requestedObjectMask, true, this, target);
if (valuesMask[(int)TypeId.Item])
m_itemData.WriteUpdate(buffer, requestedItemMask, true, this, target);
if (valuesMask[(int)TypeId.AzeriteEmpoweredItem])
m_azeriteEmpoweredItemData.WriteUpdate(buffer, requestedAzeriteEmpoweredItemMask, true, this, target);
WorldPacket buffer1 = new();
buffer1.WriteUInt8((byte)UpdateType.Values);
buffer1.WritePackedGuid(GetGUID());
buffer1.WriteUInt32(buffer.GetSize());
buffer1.WriteBytes(buffer.GetData());
data.AddUpdateBlock(buffer1);
}
public override void ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(m_azeriteEmpoweredItemData);
base.ClearUpdateMask(remove);
}
void InitAzeritePowerData()
{
m_azeritePowers = Global.DB2Mgr.GetAzeritePowers(GetEntry());
if (m_azeritePowers != null)
m_maxTier = m_azeritePowers.Aggregate((a1, a2) => a1.Tier < a2.Tier ? a2 : a1).Tier;
}
public int GetMaxAzeritePowerTier() { return m_maxTier; }
public uint GetSelectedAzeritePower(int tier)
{
return (uint)m_azeriteEmpoweredItemData.Selections[tier];
}
class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
{
AzeriteEmpoweredItem Owner;
ObjectFieldData ObjectMask = new();
ItemData ItemMask = new();
AzeriteEmpoweredItemData AzeriteEmpoweredItemMask = new();
public ValuesUpdateForPlayerWithMaskSender(AzeriteEmpoweredItem owner)
{
Owner = owner;
}
public void Invoke(Player player)
{
UpdateData udata = new(Owner.GetMapId());
Owner.BuildValuesUpdateForPlayerWithMask(udata, ObjectMask.GetUpdateMask(), ItemMask.GetUpdateMask(), AzeriteEmpoweredItemMask.GetUpdateMask(), player);
udata.BuildPacket(out UpdateObject packet);
player.SendPacket(packet);
}
}
}
}