Files
CypherCore/Source/Game/Movement/Generators/PointMovement.cs
T
2023-01-18 17:25:32 -05:00

195 lines
7.0 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
namespace Game.Movement
{
public class PointMovementGenerator<T> : MovementGeneratorMedium<T> where T : Unit
{
public PointMovementGenerator(uint id, float x, float y, float z, bool generatePath, float speed = 0.0f, float? finalOrient = null, Unit faceTarget = null, SpellEffectExtraData spellEffectExtraData = null)
{
_movementId = id;
_destination = new Position(x, y, z);
_speed = speed;
_generatePath = generatePath;
_finalOrient = finalOrient;
_faceTarget = faceTarget;
_spellEffectExtra = spellEffectExtraData;
Mode = MovementGeneratorMode.Default;
Priority = MovementGeneratorPriority.Normal;
Flags = MovementGeneratorFlags.InitializationPending;
BaseUnitState = UnitState.Roaming;
}
public override void DoInitialize(T owner)
{
RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Deactivated);
AddFlag(MovementGeneratorFlags.Initialized);
if (_movementId == EventId.ChargePrepath)
{
owner.AddUnitState(UnitState.RoamingMove);
return;
}
if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
{
AddFlag(MovementGeneratorFlags.Interrupted);
owner.StopMoving();
return;
}
owner.AddUnitState(UnitState.RoamingMove);
MoveSplineInit init = new(owner);
init.MoveTo(_destination.GetPositionX(), _destination.GetPositionY(), _destination.GetPositionZ(), _generatePath);
if (_speed > 0.0f)
init.SetVelocity(_speed);
if (_faceTarget)
init.SetFacing(_faceTarget);
if (_spellEffectExtra != null)
init.SetSpellEffectExtraData(_spellEffectExtra);
if (_finalOrient.HasValue)
init.SetFacing(_finalOrient.Value);
init.Launch();
// Call for creature group update
Creature creature = owner.ToCreature();
if (creature != null)
creature.SignalFormationMovement();
}
public override void DoReset(T owner)
{
RemoveFlag(MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated);
DoInitialize(owner);
}
public override bool DoUpdate(T owner, uint diff)
{
if (owner == null)
return false;
if (_movementId == EventId.ChargePrepath)
{
if (owner.MoveSpline.Finalized())
{
AddFlag(MovementGeneratorFlags.InformEnabled);
return false;
}
return true;
}
if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
{
AddFlag(MovementGeneratorFlags.Interrupted);
owner.StopMoving();
return true;
}
if ((HasFlag(MovementGeneratorFlags.Interrupted) && owner.MoveSpline.Finalized()) || (HasFlag(MovementGeneratorFlags.SpeedUpdatePending) && !owner.MoveSpline.Finalized()))
{
RemoveFlag(MovementGeneratorFlags.Interrupted | MovementGeneratorFlags.SpeedUpdatePending);
owner.AddUnitState(UnitState.RoamingMove);
MoveSplineInit init = new(owner);
init.MoveTo(_destination.GetPositionX(), _destination.GetPositionY(), _destination.GetPositionZ(), _generatePath);
if (_speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
init.SetVelocity(_speed);
init.Launch();
// Call for creature group update
Creature creature = owner.ToCreature();
if (creature != null)
creature.SignalFormationMovement();
}
if (owner.MoveSpline.Finalized())
{
RemoveFlag(MovementGeneratorFlags.Transitory);
AddFlag(MovementGeneratorFlags.InformEnabled);
return false;
}
return true;
}
public override void DoDeactivate(T owner)
{
AddFlag(MovementGeneratorFlags.Deactivated);
owner.ClearUnitState(UnitState.RoamingMove);
}
public override void DoFinalize(T owner, bool active, bool movementInform)
{
AddFlag(MovementGeneratorFlags.Finalized);
if (active)
owner.ClearUnitState(UnitState.RoamingMove);
if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
MovementInform(owner);
}
public void MovementInform(T owner)
{
if (owner.IsTypeId(TypeId.Unit))
{
if (owner.ToCreature().GetAI() != null)
owner.ToCreature().GetAI().MovementInform(MovementGeneratorType.Point, _movementId);
}
}
public override void UnitSpeedChanged()
{
AddFlag(MovementGeneratorFlags.SpeedUpdatePending);
}
public uint GetId() { return _movementId; }
public override MovementGeneratorType GetMovementGeneratorType()
{
return MovementGeneratorType.Point;
}
uint _movementId;
Position _destination;
float _speed;
bool _generatePath;
//! if set then unit will turn to specified _orient in provided _pos
float? _finalOrient;
Unit _faceTarget;
SpellEffectExtraData _spellEffectExtra;
}
public class AssistanceMovementGenerator : PointMovementGenerator<Creature>
{
public AssistanceMovementGenerator(uint id, float x, float y, float z) : base(id, x, y, z, true) { }
public override void Finalize(Unit owner, bool active, bool movementInform)
{
AddFlag(MovementGeneratorFlags.Finalized);
if (active)
owner.ClearUnitState(UnitState.RoamingMove);
if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
{
Creature ownerCreature = owner.ToCreature();
ownerCreature.SetNoCallAssistance(false);
ownerCreature.CallAssistance();
if (ownerCreature.IsAlive())
ownerCreature.GetMotionMaster().MoveSeekAssistanceDistract(WorldConfig.GetUIntValue(WorldCfg.CreatureFamilyAssistanceDelay));
}
}
public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Assistance; }
}
}