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1806eb52a341513e844d3c2b8baf7a71e2be126e
CypherCore/Source/Game/Entities/Unit
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hondacrx 1806eb52a3 Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
Port From (https://github.com/TrinityCore/TrinityCore/commit/b4064d38c83bc26efa20a248426a9b8cfea6793f)
2024-02-21 17:41:12 -05:00
..
CharmInfo.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Unit.Combat.cs
Core/Creatures: Moved autoattack handling from scripts to game
2024-02-05 18:18:30 -05:00
Unit.cs
Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
2024-02-21 17:41:12 -05:00
Unit.Fields.cs
Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
2024-02-21 17:41:12 -05:00
Unit.Movement.cs
Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
2024-02-06 17:21:07 -05:00
Unit.Pets.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Unit.Spells.cs
Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
2024-02-21 17:41:12 -05:00
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