Files
CypherCore/Source/Game/Scenarios/ScenarioManager.cs
T

275 lines
11 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Database;
using Game.Achievements;
using Game.DataStorage;
using Game.Maps;
using System;
using System.Collections.Generic;
namespace Game.Scenarios
{
public class ScenarioManager : Singleton<ScenarioManager>
{
ScenarioManager() { }
public InstanceScenario CreateInstanceScenarioForTeam(InstanceMap map, int team)
{
var dbData = _scenarioDBData.LookupByKey(Tuple.Create(map.GetId(), (byte)map.GetDifficultyID()));
// No scenario registered for this map and difficulty in the database
if (dbData == null)
return null;
uint scenarioID = 0;
switch (team)
{
case BattleGroundTeamId.Alliance:
scenarioID = dbData.Scenario_A;
break;
case BattleGroundTeamId.Horde:
scenarioID = dbData.Scenario_H;
break;
default:
break;
}
return CreateInstanceScenario(map, scenarioID);
}
InstanceScenario CreateInstanceScenario(InstanceMap map, uint scenarioID)
{
var scenarioData = _scenarioData.LookupByKey(scenarioID);
if (scenarioData == null)
{
Log.outError(LogFilter.Scenario, $"No scenario data was found related to scenario(Id: {scenarioID}) for map(Id: {map.GetId()}), difficulty(Id: {map.GetDifficultyID()}).");
return null;
}
return new InstanceScenario(map, scenarioData);
}
public void LoadDBData()
{
_scenarioDBData.Clear();
uint oldMSTime = Time.GetMSTime();
SQLResult result = DB.World.Query("SELECT map, difficulty, scenario_A, scenario_H FROM scenarios");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 scenarios. DB table `scenarios` is empty!");
return;
}
do
{
uint mapId = result.Read<uint>(0);
byte difficulty = result.Read<byte>(1);
uint scenarioAllianceId = result.Read<uint>(2);
if (scenarioAllianceId > 0 && !_scenarioData.ContainsKey(scenarioAllianceId))
{
Log.outError(LogFilter.Sql, "ScenarioMgr.LoadDBData: DB Table `scenarios`, column scenario_A contained an invalid scenario (Id: {0})!", scenarioAllianceId);
continue;
}
uint scenarioHordeId = result.Read<uint>(3);
if (scenarioHordeId > 0 && !_scenarioData.ContainsKey(scenarioHordeId))
{
Log.outError(LogFilter.Sql, "ScenarioMgr.LoadDBData: DB Table `scenarios`, column scenario_H contained an invalid scenario (Id: {0})!", scenarioHordeId);
continue;
}
if (scenarioHordeId == 0)
scenarioHordeId = scenarioAllianceId;
ScenarioDBData data = new();
data.MapID = mapId;
data.DifficultyID = difficulty;
data.Scenario_A = scenarioAllianceId;
data.Scenario_H = scenarioHordeId;
_scenarioDBData[Tuple.Create(mapId, difficulty)] = data;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} instance scenario entries in {1} ms", _scenarioDBData.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadDB2Data()
{
_scenarioData.Clear();
Dictionary<uint, Dictionary<byte, ScenarioStepRecord>> scenarioSteps = new();
uint deepestCriteriaTreeSize = 0;
foreach (ScenarioStepRecord step in CliDB.ScenarioStepStorage.Values)
{
if (!scenarioSteps.ContainsKey(step.ScenarioID))
scenarioSteps[step.ScenarioID] = new Dictionary<byte, ScenarioStepRecord>();
scenarioSteps[step.ScenarioID][step.OrderIndex] = step;
CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(step.CriteriaTreeId);
if (tree != null)
{
uint criteriaTreeSize = 0;
CriteriaManager.WalkCriteriaTree(tree, treeFunc =>
{
++criteriaTreeSize;
});
deepestCriteriaTreeSize = Math.Max(deepestCriteriaTreeSize, criteriaTreeSize);
}
}
//ASSERT(deepestCriteriaTreeSize < MAX_ALLOWED_SCENARIO_POI_QUERY_SIZE, "MAX_ALLOWED_SCENARIO_POI_QUERY_SIZE must be at least {0}", deepestCriteriaTreeSize + 1);
foreach (ScenarioRecord scenario in CliDB.ScenarioStorage.Values)
{
ScenarioData data = new();
data.Entry = scenario;
data.Steps = scenarioSteps.LookupByKey(scenario.Id);
_scenarioData[scenario.Id] = data;
}
}
public void LoadScenarioPOI()
{
uint oldMSTime = Time.GetMSTime();
_scenarioPOIStore.Clear(); // need for reload case
uint count = 0;
// 0 1 2 3 4 5 6 7 8 9
SQLResult result = DB.World.Query("SELECT CriteriaTreeID, BlobIndex, Idx1, MapID, UiMapID, Priority, Flags, WorldEffectID, PlayerConditionID, NavigationPlayerConditionID FROM scenario_poi ORDER BY CriteriaTreeID, Idx1");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 scenario POI definitions. DB table `scenario_poi` is empty.");
return;
}
Dictionary<uint, MultiMap<int, ScenarioPOIPoint>> allPoints = new();
// 0 1 2 3 4
SQLResult pointsResult = DB.World.Query("SELECT CriteriaTreeID, Idx1, X, Y, Z FROM scenario_poi_points ORDER BY CriteriaTreeID DESC, Idx1, Idx2");
if (!pointsResult.IsEmpty())
{
do
{
uint CriteriaTreeID = pointsResult.Read<uint>(0);
int Idx1 = pointsResult.Read<int>(1);
int X = pointsResult.Read<int>(2);
int Y = pointsResult.Read<int>(3);
int Z = pointsResult.Read<int>(4);
if (!allPoints.ContainsKey(CriteriaTreeID))
allPoints[CriteriaTreeID] = new MultiMap<int, ScenarioPOIPoint>();
allPoints[CriteriaTreeID].Add(Idx1, new ScenarioPOIPoint(X, Y, Z));
} while (pointsResult.NextRow());
}
do
{
uint criteriaTreeID = result.Read<uint>(0);
int blobIndex = result.Read<int>(1);
int idx1 = result.Read<int>(2);
int mapID = result.Read<int>(3);
int uiMapID = result.Read<int>(4);
int priority = result.Read<int>(5);
int flags = result.Read<int>(6);
int worldEffectID = result.Read<int>(7);
int playerConditionID = result.Read<int>(8);
int navigationPlayerConditionID = result.Read<int>(9);
if (Global.CriteriaMgr.GetCriteriaTree(criteriaTreeID) == null)
Log.outError(LogFilter.Sql, $"`scenario_poi` CriteriaTreeID ({criteriaTreeID}) Idx1 ({idx1}) does not correspond to a valid criteria tree");
var blobs = allPoints.LookupByKey(criteriaTreeID);
if (blobs != null)
{
var points = blobs.LookupByKey(idx1);
if (!points.Empty())
{
_scenarioPOIStore.Add(criteriaTreeID, new ScenarioPOI(blobIndex, mapID, uiMapID, priority, flags, worldEffectID, playerConditionID, navigationPlayerConditionID, points));
++count;
continue;
}
}
Log.outError(LogFilter.Sql, $"Table scenario_poi references unknown scenario poi points for criteria tree id {criteriaTreeID} POI id {blobIndex}");
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} scenario POI definitions in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public List<ScenarioPOI> GetScenarioPOIs(uint CriteriaTreeID)
{
if (!_scenarioPOIStore.ContainsKey(CriteriaTreeID))
return null;
return _scenarioPOIStore[CriteriaTreeID];
}
Dictionary<uint, ScenarioData> _scenarioData = new();
MultiMap<uint, ScenarioPOI> _scenarioPOIStore = new();
Dictionary<Tuple<uint, byte>, ScenarioDBData> _scenarioDBData = new();
}
public class ScenarioData
{
public ScenarioRecord Entry;
public Dictionary<byte, ScenarioStepRecord> Steps = new();
}
class ScenarioDBData
{
public uint MapID;
public byte DifficultyID;
public uint Scenario_A;
public uint Scenario_H;
}
public struct ScenarioPOIPoint
{
public int X;
public int Y;
public int Z;
public ScenarioPOIPoint(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
}
public class ScenarioPOI
{
public int BlobIndex;
public int MapID;
public int UiMapID;
public int Priority;
public int Flags;
public int WorldEffectID;
public int PlayerConditionID;
public int NavigationPlayerConditionID;
public List<ScenarioPOIPoint> Points = new();
public ScenarioPOI(int blobIndex, int mapID, int uiMapID, int priority, int flags, int worldEffectID, int playerConditionID, int navigationPlayerConditionID, List<ScenarioPOIPoint> points)
{
BlobIndex = blobIndex;
MapID = mapID;
UiMapID = uiMapID;
Priority = priority;
Flags = flags;
WorldEffectID = worldEffectID;
PlayerConditionID = playerConditionID;
NavigationPlayerConditionID = navigationPlayerConditionID;
Points = points;
}
}
}