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18d20e0a7514aa3bbb391eb024132fb6acbe08a1
CypherCore/Source/Game/Entities/Unit
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hondacrx 9d1589afd4 Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
Port From (https://github.com/TrinityCore/TrinityCore/commit/a748fddfa47216e1f516303e3bca9b5a86823748)
2024-02-24 15:18:07 -05:00
..
CharmInfo.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Unit.Combat.cs
Core/Creatures: Moved autoattack handling from scripts to game
2024-02-05 18:18:30 -05:00
Unit.cs
Fixes crashes when character dies, and when teleporting.
2024-02-22 16:17:27 -05:00
Unit.Fields.cs
Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
2024-02-21 17:41:12 -05:00
Unit.Movement.cs
Core/Creatures: Implemented CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH and fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
2024-02-24 15:18:07 -05:00
Unit.Pets.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Unit.Spells.cs
Core/Spells: Fixed incorrect switch logic in Unit::SpellCritChanceDone
2024-02-21 21:10:45 -05:00
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