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18d2b7bb806d7e6147b9f6f4bd4e4cea83a078c4
CypherCore/Source/Game/AI/CoreAI
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History
hondacrx c46c7ba2dc Core/PacketIO: Updated most packet structures to 9.0.1
Port From (https://github.com/TrinityCore/TrinityCore/commit/cab4c87d2d7f6d734ef067d6bf50f4b1d338a7bc)
2020-12-09 14:01:38 -05:00
..
AreaTriggerAI.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
CombatAI.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
CreatureAI.cs
Misc cleanups/Fixes
2020-12-07 10:07:26 -05:00
GameObjectAI.cs
Core/PacketIO: Updated most packet structures to 9.0.1
2020-12-09 14:01:38 -05:00
GuardAI.cs
Combat/Threat rewrite - prep & refactor
2020-08-22 11:58:19 -04:00
PassiveAI.cs
Misc cleanups/Fixes
2020-12-07 10:07:26 -05:00
PetAI.cs
Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature.
2020-07-24 16:35:22 -04:00
TotemAI.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
UnitAI.cs
Core/PacketIO: Updated most packet structures to 9.0.1
2020-12-09 14:01:38 -05:00
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