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18d2b7bb806d7e6147b9f6f4bd4e4cea83a078c4
CypherCore/Source/Game/Entities/Unit
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hondacrx cbbdf6d695 Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
Port From (https://github.com/TrinityCore/TrinityCore/commit/7f6eef37e61ea3d47bf8028c6e37175ba0a71373)
2020-12-10 10:43:24 -05:00
..
CharmInfo.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
2020-12-10 10:43:24 -05:00
Unit.cs
Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
2020-12-10 10:43:24 -05:00
Unit.Fields.cs
Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
2020-12-10 10:43:24 -05:00
Unit.Movement.cs
Core/PacketIO: Updated most packet structures to 9.0.1
2020-12-09 14:01:38 -05:00
Unit.Pets.cs
Core/Movement: waypoint movement
2020-08-24 17:02:02 -04:00
Unit.Spells.cs
Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
2020-12-10 10:43:24 -05:00
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