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18d7144ca611990bc8af3d9dd4f90ceb980181ae
CypherCore/Source
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hondacrx 18d7144ca6 Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances.
Port From (https://github.com/TrinityCore/TrinityCore/commit/27806eeac9d2588d2f7a3b8a0852d45b15a6a241)
2020-08-24 21:21:27 -04:00
..
BNetServer
Fixes not getting \n on starting packet which would then have client send it on next packet, which then was wrong size.
2020-08-20 23:28:23 -04:00
Framework
Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state.
2020-08-24 11:13:45 -04:00
Game
Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances.
2020-08-24 21:21:27 -04:00
Scripts
Core/Creature: regenerate health
2020-08-24 19:19:13 -04:00
WorldServer
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
2020-08-24 11:26:27 -04:00
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