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1aa375a8eef2a5e914280a7b63bc28b2e5338b73
CypherCore/Source/Game/Combat
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hondacrx 7cbfcf9949 Combat/Threat: Now set engaged state for all units on offline reference registration (vanished/invis'd units). For non-PASSIVE units, this will immediately cause an evade.
Port From (https://github.com/TrinityCore/TrinityCore/commit/fdc1c5b6c952262f98f15f35dcf19fe293c65d5b)
2021-06-23 15:14:51 -04:00
..
CombatManager.cs
Core/Threat: Fix a potential crash that would occur in specific edge cases of AI being a bit naughty.
2021-06-22 20:51:08 -04:00
ThreatManager.cs
Combat/Threat: Now set engaged state for all units on offline reference registration (vanished/invis'd units). For non-PASSIVE units, this will immediately cause an evade.
2021-06-23 15:14:51 -04:00
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