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1c5bb258d5110f8e953db0035557b4ba9f18f60a
CypherCore/Source/Game/Maps/Instances
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hondacrx 85ffed189f Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5c80f5073493a3d31fd4b463891727beb6fe7eb1)
2021-08-09 09:37:36 -04:00
..
InstanceSaveManager.cs
Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
2021-04-17 19:28:50 -04:00
InstanceScript.cs
Core/Spawning: Actually check spawn group state before processing a respawn. It feels like that is something that should've been noticed at some point.
2021-08-09 09:37:36 -04:00
MapInstance.cs
Some Cleanups
2021-06-07 18:06:16 -04:00
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