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203bbfd3b7e3592151a5d0ee20e2c6c9a8d39d04
CypherCore/Source
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hondacrx 203bbfd3b7 Core/Movement: PropagateSpeedChange should only be called on the top (current active) movement generator
Port From (https://github.com/TrinityCore/TrinityCore/commit/b521bf1d3a4e59abf0d7c15200de5fff7430d2ed)
2020-08-24 11:37:57 -04:00
..
BNetServer
Fixes not getting \n on starting packet which would then have client send it on next packet, which then was wrong size.
2020-08-20 23:28:23 -04:00
Framework
Scripts/InstanceScript: Implement database framework for managing spawn groups based on boss state.
2020-08-24 11:13:45 -04:00
Game
Core/Movement: PropagateSpeedChange should only be called on the top (current active) movement generator
2020-08-24 11:37:57 -04:00
Scripts
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
2020-08-24 11:26:27 -04:00
WorldServer
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
2020-08-24 11:26:27 -04:00
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