132 lines
3.1 KiB
C#
132 lines
3.1 KiB
C#
/*
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* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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using Game.Network.Packets;
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namespace Game.DungeonFinding
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{
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public class LFGPlayerData
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{
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public LFGPlayerData()
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{
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m_State = LfgState.None;
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m_OldState = LfgState.None;
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}
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public void SetTicket(RideTicket ticket)
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{
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m_Ticket = ticket;
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}
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public void SetState(LfgState state)
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{
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switch (state)
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{
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case LfgState.None:
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case LfgState.FinishedDungeon:
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m_Roles = 0;
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m_SelectedDungeons.Clear();
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goto case LfgState.Dungeon;
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case LfgState.Dungeon:
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m_OldState = state;
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break;
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}
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m_State = state;
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}
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public void RestoreState()
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{
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if (m_OldState == LfgState.None)
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{
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m_SelectedDungeons.Clear();
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m_Roles = 0;
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}
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m_State = m_OldState;
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}
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public void SetTeam(Team team)
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{
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m_Team = team;
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}
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public void SetGroup(ObjectGuid group)
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{
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m_Group = group;
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}
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public void SetRoles(LfgRoles roles)
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{
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m_Roles = roles;
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}
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public void SetSelectedDungeons(List<uint> dungeons)
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{
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m_SelectedDungeons = dungeons;
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}
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public RideTicket GetTicket()
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{
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return m_Ticket;
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}
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public LfgState GetState()
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{
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return m_State;
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}
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public LfgState GetOldState()
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{
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return m_OldState;
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}
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public Team GetTeam()
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{
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return m_Team;
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}
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public ObjectGuid GetGroup()
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{
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return m_Group;
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}
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public LfgRoles GetRoles()
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{
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return m_Roles;
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}
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public List<uint> GetSelectedDungeons()
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{
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return m_SelectedDungeons;
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}
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// General
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RideTicket m_Ticket;
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LfgState m_State;
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LfgState m_OldState;
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// Player
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Team m_Team;
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ObjectGuid m_Group;
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// Queue
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LfgRoles m_Roles;
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List<uint> m_SelectedDungeons = new List<uint>();
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}
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}
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