Files
CypherCore/Source/Scripts/Spells/Warrior.cs
T
2018-05-07 18:56:09 -04:00

972 lines
34 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.GameMath;
using Game.Entities;
using Game.Movement;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
namespace Scripts.Spells.Warrior
{
struct SpellIds
{
public const uint BladestormPeriodicWhirlwind = 50622;
public const uint BloodthirstHeal = 117313;
public const uint Charge = 34846;
public const uint ChargeEffect = 218104;
public const uint ChargeEffectBlazingTrail = 198337;
public const uint ChargePauseRageDecay = 109128;
public const uint ChargeRootEffect = 105771;
public const uint ChargeSlowEffect = 236027;
public const uint ColossusSmash = 167105;
public const uint ColossusSmashEffect = 208086;
public const uint Execute = 20647;
public const uint GlyphOfTheBlazingTrail = 123779;
public const uint GlyphOfHeroicLeap = 159708;
public const uint GlyphOfHeroicLeapBuff = 133278;
public const uint HeroicLeapJump = 178368;
public const uint ImpendingVictory = 202168;
public const uint ImpendingVictoryHeal = 202166;
public const uint ImprovedHeroicLeap = 157449;
public const uint JuggernautCritBonusBuff = 65156;
public const uint JuggernautCritBonusTalent = 64976;
public const uint LastStandTriggered = 12976;
public const uint MortalStrike = 12294;
public const uint MortalWounds = 213667;
public const uint RallyingCry = 97463;
public const uint Rend = 94009;
public const uint RetaliationDamage = 22858;
public const uint SecoundWindProcRank1 = 29834;
public const uint SecoundWindProcRank2 = 29838;
public const uint SecoundWindTriggerRank1 = 29841;
public const uint SecoundWindTriggerRank2 = 29842;
public const uint ShieldSlam = 23922;
public const uint Shockwave = 46968;
public const uint ShockwaveStun = 132168;
public const uint Slam = 50782;
public const uint Stoicism = 70845;
public const uint StormBoltStun = 132169;
public const uint SweepingStrikesExtraAttack1 = 12723;
public const uint SweepingStrikesExtraAttack2 = 26654;
public const uint Taunt = 355;
public const uint TraumaEffect = 215537;
public const uint UnrelentingAssaultRank1 = 46859;
public const uint UnrelentingAssaultRank2 = 46860;
public const uint UnrelentingAssaultTrigger1 = 64849;
public const uint UnrelentingAssaultTrigger2 = 64850;
public const uint Vengeance = 76691;
public const uint Victorious = 32216;
public const uint VictoriousRushHeal = 118779;
}
struct Misc
{
public const uint SpellVisualBlazingCharge = 26423;
}
[Script] // 23881 - Bloodthirst
class spell_warr_bloodthirst : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.BloodthirstHeal);
}
void HandleDummy(uint effIndex)
{
GetCaster().CastSpell(GetCaster(), SpellIds.BloodthirstHeal, true);
}
public override void Register()
{
OnEffectHit.Add(new EffectHandler(HandleDummy, 3, SpellEffectName.Dummy));
}
}
[Script] // 100 - Charge
class spell_warr_charge : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ChargeEffect, SpellIds.ChargeEffectBlazingTrail);
}
void HandleDummy(uint effIndex)
{
uint spellId = SpellIds.ChargeEffect;
if (GetCaster().HasAura(SpellIds.GlyphOfTheBlazingTrail))
spellId = SpellIds.ChargeEffectBlazingTrail;
GetCaster().CastSpell(GetHitUnit(), spellId, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 126661 - Warrior Charge Drop Fire Periodic
class spell_warr_charge_drop_fire_periodic : AuraScript
{
void DropFireVisual(AuraEffect aurEff)
{
PreventDefaultAction();
if (GetTarget().IsSplineEnabled())
{
for (uint i = 0; i < 5; ++i)
{
int timeOffset = (int)(6 * i * aurEff.GetPeriod() / 25);
Vector4 loc = GetTarget().moveSpline.ComputePosition(timeOffset);
GetTarget().SendPlaySpellVisual(new Vector3(loc.X, loc.Y, loc.Z), 0.0f, Misc.SpellVisualBlazingCharge, 0, 0, 1.0f, true);
}
}
}
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(DropFireVisual, 0, AuraType.PeriodicTriggerSpell));
}
}
// 198337 - Charge Effect (dropping Blazing Trail)
[Script] // 218104 - Charge Effect
class spell_warr_charge_effect : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ChargePauseRageDecay, SpellIds.ChargeRootEffect, SpellIds.ChargeSlowEffect);
}
void HandleCharge(uint effIndex)
{
Unit caster = GetCaster();
Unit target = GetHitUnit();
caster.CastCustomSpell(SpellIds.ChargePauseRageDecay, SpellValueMod.BasePoint0, 0, caster, true);
caster.CastSpell(target, SpellIds.ChargeRootEffect, true);
caster.CastSpell(target, SpellIds.ChargeSlowEffect, true);
}
public override void Register()
{
OnEffectLaunchTarget.Add(new EffectHandler(HandleCharge, 0, SpellEffectName.Charge));
}
}
[Script] // 167105 - Colossus Smash 7.1.5
class spell_warr_colossus_smash_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ColossusSmashEffect);
}
void HandleOnHit()
{
Unit target = GetHitUnit();
if (target)
GetCaster().CastSpell(target, SpellIds.ColossusSmashEffect, true);
}
public override void Register()
{
OnHit.Add(new HitHandler(HandleOnHit));
}
}
// Updated 4.3.4
[Script]
class spell_warr_concussion_blow : SpellScript
{
void HandleDummy(uint effIndex)
{
SetHitDamage((int)MathFunctions.CalculatePct(GetCaster().GetTotalAttackPowerValue(WeaponAttackType.BaseAttack), GetEffectValue()));
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 2, SpellEffectName.Dummy));
}
}
// Updated 4.3.4
[Script] // 5308 - Execute
class spell_warr_execute : SpellScript
{
void HandleEffect(uint effIndex)
{
/*
Unit caster = GetCaster();
if (GetHitUnit())
{
SpellInfo spellInfo = GetSpellInfo();
int rageUsed = Math.Min(200 - spellInfo.CalcPowerCost(caster, spellInfo.SchoolMask), caster.GetPower(PowerType.Rage));
int newRage = Math.Max(0, caster.GetPower(PowerType.Rage) - rageUsed);
// Sudden Death rage save
AuraEffect aurEff = caster.GetAuraEffect(AuraType.ProcTriggerSpell, SpellFamilyNames.Generic, 1989, 0); // Icon SuddenDeath
if (aurEff != null)
{
int ragesave = aurEff.GetSpellInfo().GetEffect(0).CalcValue() * 10;
newRage = Math.Max(newRage, ragesave);
}
caster.SetPower(PowerType.Rage, newRage);
// Formula taken from the DBC: "${10+$AP*0.437*$m1/100}"
int baseDamage = (int)(10 + caster.GetTotalAttackPowerValue(WeaponAttackType.BaseAttack) * 0.437f * GetEffectValue() / 100.0f);
// Formula taken from the DBC: "${$ap*0.874*$m1/100-1} = 20 rage"
int moreDamage = (int)(rageUsed * (caster.GetTotalAttackPowerValue(WeaponAttackType.BaseAttack) * 0.874f * GetEffectValue() / 100.0f - 1) / 200);
SetHitDamage(baseDamage + moreDamage);
}
*/
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleEffect, 0, SpellEffectName.SchoolDamage));
}
}
[Script] // Heroic leap - 6544
class spell_warr_heroic_leap : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.HeroicLeapJump);
}
SpellCastResult CheckElevation()
{
WorldLocation dest = GetExplTargetDest();
if (dest != null)
{
if (GetCaster().HasUnitMovementFlag(MovementFlag.Root))
return SpellCastResult.Rooted;
if (GetCaster().GetMap().Instanceable())
{
float range = GetSpellInfo().GetMaxRange(true, GetCaster()) * 1.5f;
PathGenerator generatedPath = new PathGenerator(GetCaster());
generatedPath.SetPathLengthLimit(range);
bool result = generatedPath.CalculatePath(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, true);
if (generatedPath.GetPathType().HasAnyFlag(PathType.Short))
return SpellCastResult.OutOfRange;
else if (!result || generatedPath.GetPathType().HasAnyFlag(PathType.NoPath))
{
result = generatedPath.CalculatePath(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false);
if (generatedPath.GetPathType().HasAnyFlag(PathType.Short))
return SpellCastResult.OutOfRange;
else if (!result || generatedPath.GetPathType().HasAnyFlag(PathType.NoPath))
return SpellCastResult.NoPath;
}
}
else if (dest.GetPositionZ() > GetCaster().GetPositionZ() + 4.0f)
return SpellCastResult.NoPath;
return SpellCastResult.SpellCastOk;
}
return SpellCastResult.NoValidTargets;
}
void HandleDummy(uint effIndex)
{
WorldLocation dest = GetHitDest();
if (dest != null)
GetCaster().CastSpell(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), SpellIds.HeroicLeapJump, true);
}
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckElevation));
OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // Heroic Leap (triggered by Heroic Leap (6544)) - 178368
class spell_warr_heroic_leap_jump : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.GlyphOfHeroicLeap,
SpellIds.GlyphOfHeroicLeapBuff,
SpellIds.ImprovedHeroicLeap,
SpellIds.Taunt);
}
void AfterJump(uint effIndex)
{
if (GetCaster().HasAura(SpellIds.GlyphOfHeroicLeap))
GetCaster().CastSpell(GetCaster(), SpellIds.GlyphOfHeroicLeapBuff, true);
if (GetCaster().HasAura(SpellIds.ImprovedHeroicLeap))
GetCaster().GetSpellHistory().ResetCooldown(SpellIds.Taunt, true);
}
public override void Register()
{
OnEffectHit.Add(new EffectHandler(AfterJump, 1, SpellEffectName.JumpDest));
}
}
[Script] // 202168 - Impending Victory
class spell_warr_impending_victory : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ImpendingVictoryHeal);
}
void HandleAfterCast()
{
Unit caster = GetCaster();
caster.CastSpell(caster, SpellIds.ImpendingVictoryHeal, true);
caster.RemoveAurasDueToSpell(SpellIds.Victorious);
}
public override void Register()
{
AfterCast.Add(new CastHandler(HandleAfterCast));
}
}
// 5246 - Intimidating Shout
[Script]
class spell_warr_intimidating_shout : SpellScript
{
void FilterTargets(List<WorldObject> unitList)
{
unitList.Remove(GetExplTargetWorldObject());
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 1, Targets.UnitSrcAreaEnemy));
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 2, Targets.UnitSrcAreaEnemy));
}
}
// 70844 - Item - Warrior T10 Protection 4P Bonus
[Script] /// 7.1.5
class spell_warr_item_t10_prot_4p_bonus : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.Stoicism);
}
void HandleProc(ProcEventInfo eventInfo)
{
PreventDefaultAction();
Unit target = eventInfo.GetActionTarget();
int bp0 = (int)MathFunctions.CalculatePct(target.GetMaxHealth(), GetSpellInfo().GetEffect(1).CalcValue());
target.CastCustomSpell(SpellIds.Stoicism, SpellValueMod.BasePoint0, bp0, (Unit)null, true);
}
public override void Register()
{
OnProc.Add(new AuraProcHandler(HandleProc));
}
}
// -84583 Lambs to the Slaughter
[Script]
class spell_warr_lambs_to_the_slaughter : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.MortalStrike, SpellIds.Rend);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
Aura aur = eventInfo.GetProcTarget().GetAura(SpellIds.Rend, GetTarget().GetGUID());
if (aur != null)
aur.SetDuration(aur.GetSpellInfo().GetMaxDuration(), true);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.ProcTriggerSpell));
}
}
// Updated 4.3.4
// 12975 - Last Stand
[Script]
class spell_warr_last_stand : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.LastStandTriggered);
}
void HandleDummy(uint effIndex)
{
Unit caster = GetCaster();
int healthModSpellBasePoints0 = (int)(caster.CountPctFromMaxHealth(GetEffectValue()));
caster.CastCustomSpell(caster, SpellIds.LastStandTriggered, healthModSpellBasePoints0, 0, 0, true, null);
}
public override void Register()
{
// add dummy effect spell handler to Last Stand
OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 12294 - Mortal Strike 7.1.5
class spell_warr_mortal_strike_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.MortalWounds);
}
void HandleDummy(uint effIndex)
{
Unit target = GetHitUnit();
if (target)
GetCaster().CastSpell(target, SpellIds.MortalWounds, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 7384 - Overpower
class spell_warr_overpower : SpellScript
{
void HandleEffect(uint effIndex)
{
uint spellId = 0;
if (GetCaster().HasAura(SpellIds.UnrelentingAssaultRank1))
spellId = SpellIds.UnrelentingAssaultTrigger1;
else if (GetCaster().HasAura(SpellIds.UnrelentingAssaultRank2))
spellId = SpellIds.UnrelentingAssaultTrigger2;
if (spellId == 0)
return;
Player target = GetHitPlayer();
if (target)
if (target.IsNonMeleeSpellCast(false, false, true)) // UNIT_STATE_CASTING should not be used here, it's present during a tick for instant casts
target.CastSpell(target, spellId, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleEffect, 0, SpellEffectName.Any));
}
}
[Script] // 97462 - Rallying Cry
class spell_warr_rallying_cry : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.RallyingCry);
}
public override bool Load()
{
return GetCaster().IsTypeId(TypeId.Player);
}
void HandleScript(uint effIndex)
{
int basePoints0 = (int)(GetHitUnit().CountPctFromMaxHealth(GetEffectValue()));
GetCaster().CastCustomSpell(GetHitUnit(), SpellIds.RallyingCry, basePoints0, 0, 0, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.Dummy));
}
}
// 94009 - Rend
[Script]
class spell_warr_rend : AuraScript
{
void CalculateAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
{
Unit caster = GetCaster();
if (caster)
{
canBeRecalculated = false;
// $0.25 * (($MWB + $mwb) / 2 + $AP / 14 * $MWS) bonus per tick
float ap = caster.GetTotalAttackPowerValue(WeaponAttackType.BaseAttack);
int mws = (int)caster.GetBaseAttackTime(WeaponAttackType.BaseAttack);
float mwbMin = caster.GetWeaponDamageRange(WeaponAttackType.BaseAttack, WeaponDamageRange.MinDamage);
float mwbMax = caster.GetWeaponDamageRange(WeaponAttackType.BaseAttack, WeaponDamageRange.MaxDamage);
float mwb = ((mwbMin + mwbMax) / 2 + ap * mws / 14000) * 0.25f;
amount += (int)(caster.ApplyEffectModifiers(GetSpellInfo(), aurEff.GetEffIndex(), mwb));
}
}
public override void Register()
{
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.PeriodicDamage));
}
}
// 20230 - Retaliation
[Script]
class spell_warr_retaliation : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.RetaliationDamage);
}
bool CheckProc(ProcEventInfo eventInfo)
{
// check attack comes not from behind and warrior is not stunned
return GetTarget().isInFront(eventInfo.GetProcTarget(), MathFunctions.PI) && !GetTarget().HasUnitState(UnitState.Stunned);
}
void HandleEffectProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
GetTarget().CastSpell(eventInfo.GetProcTarget(), SpellIds.RetaliationDamage, true, null, aurEff);
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, AuraType.Dummy));
}
}
// 64380, 65941 - Shattering Throw
[Script]
class spell_warr_shattering_throw : SpellScript
{
void HandleScript(uint effIndex)
{
PreventHitDefaultEffect(effIndex);
// remove shields, will still display immune to damage part
Unit target = GetHitUnit();
if (target)
target.RemoveAurasWithMechanic(1 << (int)Mechanics.ImmuneShield, AuraRemoveMode.EnemySpell);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.ScriptEffect));
}
}
// Updated 4.3.4
[Script]
class spell_warr_slam : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.Slam);
}
void HandleDummy(uint effIndex)
{
if (GetHitUnit())
GetCaster().CastCustomSpell(SpellIds.Slam, SpellValueMod.BasePoint0, GetEffectValue(), GetHitUnit(), TriggerCastFlags.FullMask);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script]
class spell_warr_second_wind_proc : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SecoundWindProcRank1, SpellIds.SecoundWindProcRank2, SpellIds.SecoundWindTriggerRank1, SpellIds.SecoundWindTriggerRank2);
}
bool CheckProc(ProcEventInfo eventInfo)
{
if (eventInfo.GetProcTarget() == GetTarget())
return false;
if (eventInfo.GetDamageInfo().GetSpellInfo() == null ||
(eventInfo.GetDamageInfo().GetSpellInfo().GetAllEffectsMechanicMask() & ((1 << (int)Mechanics.Root) | (1 << (int)Mechanics.Stun))) == 0)
return false;
return true;
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
uint spellId = 0;
if (GetSpellInfo().Id == SpellIds.SecoundWindProcRank1)
spellId = SpellIds.SecoundWindTriggerRank1;
else if (GetSpellInfo().Id == SpellIds.SecoundWindProcRank2)
spellId = SpellIds.SecoundWindTriggerRank2;
if (spellId == 0)
return;
GetTarget().CastSpell(GetTarget(), spellId, true, null, aurEff);
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
[Script]
class spell_warr_second_wind_trigger : AuraScript
{
void CalculateAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
{
amount = (int)(GetUnitOwner().CountPctFromMaxHealth(amount));
}
public override void Register()
{
DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 1, AuraType.PeriodicHeal));
}
}
[Script] // 46968 - Shockwave
class spell_warr_shockwave : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
if (!ValidateSpellInfo(SpellIds.Shockwave, SpellIds.ShockwaveStun))
return false;
return spellInfo.GetEffect(0) != null && spellInfo.GetEffect(3) != null;
}
public override bool Load()
{
return GetCaster().IsTypeId(TypeId.Player);
}
void HandleStun(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.ShockwaveStun, true);
++_targetCount;
}
// Cooldown reduced by 20 sec if it strikes at least 3 targets.
void HandleAfterCast()
{
if (_targetCount >= (uint)GetSpellInfo().GetEffect(0).CalcValue())
GetCaster().ToPlayer().GetSpellHistory().ModifyCooldown(GetSpellInfo().Id, -(GetSpellInfo().GetEffect(3).CalcValue() * Time.InMilliseconds));
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleStun, 0, SpellEffectName.Dummy));
AfterCast.Add(new CastHandler(HandleAfterCast));
}
uint _targetCount;
}
[Script] // 107570 - Storm Bolt
class spell_warr_storm_bolt : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.StormBoltStun);
}
void HandleOnHit(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.StormBoltStun, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleOnHit, 1, SpellEffectName.Dummy));
}
}
// 52437 - Sudden Death
[Script]
class spell_warr_sudden_death : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ColossusSmash);
}
void HandleApply(AuraEffect aurEff, AuraEffectHandleModes mode)
{
// Remove cooldown on Colossus Smash
Player player = GetTarget().ToPlayer();
if (player)
player.GetSpellHistory().ResetCooldown(SpellIds.ColossusSmash, true);
}
public override void Register()
{
AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); // correct?
}
}
// 12328, 18765, 35429 - Sweeping Strikes
[Script]
class spell_warr_sweeping_strikes : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SweepingStrikesExtraAttack1, SpellIds.SweepingStrikesExtraAttack2);
}
bool CheckProc(ProcEventInfo eventInfo)
{
_procTarget = eventInfo.GetActor().SelectNearbyTarget(eventInfo.GetProcTarget());
return _procTarget;
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
DamageInfo damageInfo = eventInfo.GetDamageInfo();
if (damageInfo != null)
{
SpellInfo spellInfo = damageInfo.GetSpellInfo();
if (spellInfo != null && (spellInfo.Id == SpellIds.BladestormPeriodicWhirlwind || (spellInfo.Id == SpellIds.Execute && !_procTarget.HasAuraState(AuraStateType.HealthLess20Percent))))
{
// If triggered by Execute (while target is not under 20% hp) or Bladestorm deals normalized weapon damage
GetTarget().CastSpell(_procTarget, SpellIds.SweepingStrikesExtraAttack2, true, null, aurEff);
}
else
{
int damage = (int)damageInfo.GetDamage();
GetTarget().CastCustomSpell(SpellIds.SweepingStrikesExtraAttack1, SpellValueMod.BasePoint0, damage, _procTarget, true, null, aurEff);
}
}
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
Unit _procTarget;
}
// -46951 - Sword and Board
[Script]
class spell_warr_sword_and_board : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ShieldSlam);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
// Remove cooldown on Shield Slam
Player player = GetTarget().ToPlayer();
if (player)
player.GetSpellHistory().ResetCooldown(SpellIds.ShieldSlam, true);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.ProcTriggerSpell));
}
}
[Script] // 215538 - Trauma
class spell_warr_trauma : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.TraumaEffect);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
Unit target = eventInfo.GetActionTarget();
//Get the Remaining Damage from the aura (if exist)
int remainingDamage = (int)target.GetRemainingPeriodicAmount(target.GetGUID(), SpellIds.TraumaEffect, AuraType.PeriodicDamage);
//Get 25% of damage from the spell casted (Slam & Whirlwind) plus Remaining Damage from Aura
int damage = (int)(MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), aurEff.GetAmount()) / Global.SpellMgr.GetSpellInfo(SpellIds.TraumaEffect).GetMaxTicks(Difficulty.None)) + remainingDamage;
GetCaster().CastCustomSpell(SpellIds.TraumaEffect, SpellValueMod.BasePoint0, damage, target, true);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
[Script] // 28845 - Cheat Death
class spell_warr_t3_prot_8p_bonus : AuraScript
{
bool CheckProc(ProcEventInfo eventInfo)
{
if (eventInfo.GetActionTarget().HealthBelowPct(20))
return true;
DamageInfo damageInfo = eventInfo.GetDamageInfo();
if (damageInfo != null && damageInfo.GetDamage() != 0)
if (GetTarget().HealthBelowPctDamaged(20, damageInfo.GetDamage()))
return true;
return false;
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
}
}
[Script] // 32215 - Victorious State
class spell_warr_victorious_state : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ImpendingVictory);
}
void HandleOnProc(AuraEffect aurEff, ProcEventInfo procInfo)
{
if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().GetUInt32Value(PlayerFields.CurrentSpecId) == (uint)TalentSpecialization.WarriorFury)
PreventDefaultAction();
procInfo.GetActor().GetSpellHistory().ResetCooldown(SpellIds.ImpendingVictory, true);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleOnProc, 0, AuraType.ProcTriggerSpell));
}
}
[Script] // 34428 - Victory Rush
class spell_warr_victory_rush : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.Victorious, SpellIds.VictoriousRushHeal);
}
void HandleHeal()
{
Unit caster = GetCaster();
caster.CastSpell(caster, SpellIds.VictoriousRushHeal, true);
caster.RemoveAurasDueToSpell(SpellIds.Victorious);
}
public override void Register()
{
AfterCast.Add(new CastHandler(HandleHeal));
}
}
// 50720 - Vigilance
[Script]
class spell_warr_vigilance : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.Vengeance);
}
public override bool Load()
{
//_procTarget = null;
return true;
}
/*bool CheckProc(ProcEventInfo eventInfo)
{
_procTarget = GetCaster();
return _procTarget && eventInfo.GetDamageInfo() != null;
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
int damage = (int)(MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), aurEff.GetSpellInfo().GetEffect(1).CalcValue()));
GetTarget().CastSpell(_procTarget, SpellIds.VigilanceProc, true, null, aurEff);
_procTarget.CastCustomSpell(_procTarget, SpellIds.Vengeance, damage, damage, damage, true, null, aurEff);
}*/
void HandleRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
Unit caster = GetCaster();
if (caster)
{
if (caster.HasAura(SpellIds.Vengeance))
caster.RemoveAurasDueToSpell(SpellIds.Vengeance);
}
}
public override void Register()
{
//DoCheckProc.Add(new CheckProcHandler(CheckProc));
//OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.ProcTriggerSpell));
OnEffectRemove.Add(new EffectApplyHandler(HandleRemove, 0, AuraType.ProcTriggerSpell, AuraEffectHandleModes.Real));
}
//Unit _procTarget;
}
// 50725 Vigilance
[Script]
class spell_warr_vigilance_trigger : SpellScript
{
void HandleScript(uint effIndex)
{
PreventHitDefaultEffect(effIndex);
// Remove Taunt cooldown
Player target = GetHitPlayer();
if (target)
target.GetSpellHistory().ResetCooldown(SpellIds.Taunt, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.ScriptEffect));
}
}
}