d70529bc19
* Removed global realm variable from World and use RealmList everywhere * Match auth build key with client version * Restored allowedSecurityLevel checks for realmlist packet building * Restored updating population field Port From (https://github.com/TrinityCore/TrinityCore/commit/c4b710446d62c95eb8124175203fa5f394912594)
304 lines
12 KiB
C#
304 lines
12 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
|
|
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
|
|
|
|
using Framework.Configuration;
|
|
using Framework.Constants;
|
|
using Framework.Database;
|
|
using Framework.Networking;
|
|
using Game.Entities;
|
|
using System.Collections.Generic;
|
|
using Game.AI;
|
|
using Game.Scripting;
|
|
using Game.Spells;
|
|
|
|
namespace Scripts.World.Achievements
|
|
{
|
|
enum IPLoggingTypes
|
|
{
|
|
// AccountActionIpLogger();
|
|
AccountLogin = 0,
|
|
AccountFailLogin = 1,
|
|
AccountChangePw = 2,
|
|
AccountChangePwFail = 3, // Only two types of account changes exist...
|
|
AccountChangeEmail = 4,
|
|
AccountChangeEmailFail = 5, // ...so we log them individually
|
|
// Obsolete - AccountLogout = 6, Can not be logged. We still keep the type however
|
|
// CharacterActionIpLogger();
|
|
CharacterCreate = 7,
|
|
CharacterLogin = 8,
|
|
CharacterLogout = 9,
|
|
// CharacterDeleteActionIpLogger();
|
|
CharacterDelete = 10,
|
|
CharacterFailedDelete = 11,
|
|
// AccountActionIpLogger(), CharacterActionIpLogger(), CharacterActionIpLogger();
|
|
UnknownAction = 12
|
|
}
|
|
|
|
[Script]
|
|
class AccountActionIpLogger : AccountScript
|
|
{
|
|
public AccountActionIpLogger() : base("AccountActionIpLogger") { }
|
|
|
|
// We log last_ip instead of last_attempt_ip, as login was successful
|
|
// AccountLogin = 0
|
|
public override void OnAccountLogin(uint accountId)
|
|
{
|
|
AccountIPLogAction(accountId, IPLoggingTypes.AccountLogin);
|
|
}
|
|
|
|
// We log last_attempt_ip instead of last_ip, as failed login doesn't necessarily mean approperiate user
|
|
// AccountFailLogin = 1
|
|
public override void OnFailedAccountLogin(uint accountId)
|
|
{
|
|
AccountIPLogAction(accountId, IPLoggingTypes.AccountFailLogin);
|
|
}
|
|
|
|
// AccountChangePw = 2
|
|
public override void OnPasswordChange(uint accountId)
|
|
{
|
|
AccountIPLogAction(accountId, IPLoggingTypes.AccountChangePw);
|
|
}
|
|
|
|
// AccountChangePwFail = 3
|
|
public override void OnFailedPasswordChange(uint accountId)
|
|
{
|
|
AccountIPLogAction(accountId, IPLoggingTypes.AccountChangePwFail);
|
|
}
|
|
|
|
// Registration Email can Not be changed apart from Gm level users. Thus, we do not require to log them...
|
|
// AccountChangeEmail = 4
|
|
public override void OnEmailChange(uint accountId)
|
|
{
|
|
AccountIPLogAction(accountId, IPLoggingTypes.AccountChangeEmail); // ... they get logged by gm command logger anyway
|
|
}
|
|
|
|
// AccountChangeEmailFail = 5
|
|
public override void OnFailedEmailChange(uint accountId)
|
|
{
|
|
AccountIPLogAction(accountId, IPLoggingTypes.AccountChangeEmailFail);
|
|
}
|
|
|
|
// AccountLogout = 6
|
|
void AccountIPLogAction(uint accountId, IPLoggingTypes aType)
|
|
{
|
|
// Action Ip Logger is only intialized if config is set up
|
|
// Else, this script isn't loaded in the first place: We require no config check.
|
|
|
|
// We declare all the required variables
|
|
uint playerGuid = accountId;
|
|
uint realmId = Global.RealmMgr.GetCurrentRealmId().Index;
|
|
string systemNote = "Error"; // "Error" is a placeholder here. We change it later.
|
|
|
|
// With this switch, we change systemNote so that we have a more accurate phraMath.Sing of what type it is.
|
|
// Avoids Magicnumbers in Sql table
|
|
switch (aType)
|
|
{
|
|
case IPLoggingTypes.AccountLogin:
|
|
systemNote = "Logged into WoW";
|
|
break;
|
|
case IPLoggingTypes.AccountFailLogin:
|
|
systemNote = "Login to WoW Failed";
|
|
break;
|
|
case IPLoggingTypes.AccountChangePw:
|
|
systemNote = "Password Reset Completed";
|
|
break;
|
|
case IPLoggingTypes.AccountChangePwFail:
|
|
systemNote = "Password Reset Failed";
|
|
break;
|
|
case IPLoggingTypes.AccountChangeEmail:
|
|
systemNote = "Email Change Completed";
|
|
break;
|
|
case IPLoggingTypes.AccountChangeEmailFail:
|
|
systemNote = "Email Change Failed";
|
|
break;
|
|
/*case IPLoggingTypes.AccountLogout:
|
|
systemNote = "Logged on AccountLogout"; //Can not be logged
|
|
break;*/
|
|
// Neither should happen. Ever. Period. If it does, call Ghostbusters and all your local software defences to investigate.
|
|
case IPLoggingTypes.UnknownAction:
|
|
default:
|
|
systemNote = "Error! Unknown action!";
|
|
break;
|
|
}
|
|
|
|
// Once we have done everything, we can Add the new log.
|
|
// Seeing as the time differences should be minimal, we do not get unixtime and the timestamp right now;
|
|
// Rather, we let it be added with the Sql query.
|
|
if (aType != IPLoggingTypes.AccountFailLogin)
|
|
{
|
|
// As we can assume most account actions are Not failed login, so this is the more accurate check.
|
|
// For those, we need last_ip...
|
|
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_ALDL_IP_LOGGING);
|
|
|
|
stmt.AddValue(0, playerGuid);
|
|
stmt.AddValue(1, 0ul);
|
|
stmt.AddValue(2, realmId);
|
|
stmt.AddValue(3, (byte)aType);
|
|
stmt.AddValue(4, playerGuid);
|
|
stmt.AddValue(5, systemNote);
|
|
DB.Login.Execute(stmt);
|
|
}
|
|
else // ... but for failed login, we query last_attempt_ip from account table. Which we do with an unique query
|
|
{
|
|
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_FACL_IP_LOGGING);
|
|
|
|
stmt.AddValue(0, playerGuid);
|
|
stmt.AddValue(1, 0ul);
|
|
stmt.AddValue(2, realmId);
|
|
stmt.AddValue(3, (byte)aType);
|
|
stmt.AddValue(4, playerGuid);
|
|
stmt.AddValue(5, systemNote);
|
|
DB.Login.Execute(stmt);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class CharacterActionIpLogger : PlayerScript
|
|
{
|
|
public CharacterActionIpLogger() : base("CharacterActionIpLogger") { }
|
|
|
|
// CharacterCreate = 7
|
|
public override void OnCreate(Player player)
|
|
{
|
|
CharacterIPLogAction(player, IPLoggingTypes.CharacterCreate);
|
|
}
|
|
|
|
// CharacterLogin = 8
|
|
public override void OnLogin(Player player, bool firstLogin)
|
|
{
|
|
CharacterIPLogAction(player, IPLoggingTypes.CharacterLogin);
|
|
}
|
|
|
|
// CharacterLogout = 9
|
|
public override void OnLogout(Player player)
|
|
{
|
|
CharacterIPLogAction(player, IPLoggingTypes.CharacterLogout);
|
|
}
|
|
|
|
// CharacterDelete = 10
|
|
// CharacterFailedDelete = 11
|
|
// We don't log either here - they require a guid
|
|
|
|
// UnknownAction = 12
|
|
// There is no real hook we could use for that.
|
|
// Shouldn't happen anyway, should it ? Nothing to see here.
|
|
|
|
/// Logs a number of actions done by players with an Ip
|
|
void CharacterIPLogAction(Player player, IPLoggingTypes aType)
|
|
{
|
|
// Action Ip Logger is only intialized if config is set up
|
|
// Else, this script isn't loaded in the first place: We require no config check.
|
|
|
|
// We declare all the required variables
|
|
uint playerGuid = player.GetSession().GetAccountId();
|
|
uint realmId = Global.RealmMgr.GetCurrentRealmId().Index;
|
|
string currentIp = player.GetSession().GetRemoteAddress();
|
|
string systemNote;
|
|
|
|
// ... with this switch, so that we have a more accurate phraMath.Sing of what type it is
|
|
switch (aType)
|
|
{
|
|
case IPLoggingTypes.CharacterCreate:
|
|
systemNote = "Character Created";
|
|
break;
|
|
case IPLoggingTypes.CharacterLogin:
|
|
systemNote = "Logged onto Character";
|
|
break;
|
|
case IPLoggingTypes.CharacterLogout:
|
|
systemNote = "Logged out of Character";
|
|
break;
|
|
case IPLoggingTypes.CharacterDelete:
|
|
systemNote = "Character Deleted";
|
|
break;
|
|
case IPLoggingTypes.CharacterFailedDelete:
|
|
systemNote = "Character Deletion Failed";
|
|
break;
|
|
// Neither should happen. Ever. Period. If it does, call Mythbusters.
|
|
case IPLoggingTypes.UnknownAction:
|
|
default:
|
|
systemNote = "Error! Unknown action!";
|
|
break;
|
|
}
|
|
|
|
// Once we have done everything, we can Add the new log.
|
|
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_CHAR_IP_LOGGING);
|
|
|
|
stmt.AddValue(0, playerGuid);
|
|
stmt.AddValue(1, player.GetGUID().GetCounter());
|
|
stmt.AddValue(2, realmId);
|
|
stmt.AddValue(3, (byte)aType);
|
|
stmt.AddValue(4, currentIp); // We query the ip here.
|
|
stmt.AddValue(5, systemNote);
|
|
// Seeing as the time differences should be minimal, we do not get unixtime and the timestamp right now;
|
|
// Rather, we let it be added with the Sql query.
|
|
|
|
DB.Login.Execute(stmt);
|
|
return;
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class CharacterDeleteActionIpLogger : PlayerScript
|
|
{
|
|
public CharacterDeleteActionIpLogger() : base("CharacterDeleteActionIpLogger") { }
|
|
|
|
// CharacterDelete = 10
|
|
public override void OnDelete(ObjectGuid guid, uint accountId)
|
|
{
|
|
DeleteIPLogAction(guid, accountId, IPLoggingTypes.CharacterDelete);
|
|
}
|
|
|
|
// CharacterFailedDelete = 11
|
|
public override void OnFailedDelete(ObjectGuid guid, uint accountId)
|
|
{
|
|
DeleteIPLogAction(guid, accountId, IPLoggingTypes.CharacterFailedDelete);
|
|
}
|
|
|
|
void DeleteIPLogAction(ObjectGuid guid, uint playerGuid, IPLoggingTypes aType)
|
|
{
|
|
// Action Ip Logger is only intialized if config is set up
|
|
// Else, this script isn't loaded in the first place: We require no config check.
|
|
|
|
uint realmId = Global.RealmMgr.GetCurrentRealmId().Index;
|
|
// Query playerGuid/accountId, as we only have characterGuid
|
|
string systemNote;
|
|
|
|
// With this switch, we change systemNote so that we have a more accurate phraMath.Sing of what type it is.
|
|
// Avoids Magicnumbers in Sql table
|
|
switch (aType)
|
|
{
|
|
case IPLoggingTypes.CharacterDelete:
|
|
systemNote = "Character Deleted";
|
|
break;
|
|
case IPLoggingTypes.CharacterFailedDelete:
|
|
systemNote = "Character Deletion Failed";
|
|
break;
|
|
// Neither should happen. Ever. Period. If it does, call to whatever god you have for mercy and guidance.
|
|
case IPLoggingTypes.UnknownAction:
|
|
default:
|
|
systemNote = "Error! Unknown action!";
|
|
break;
|
|
}
|
|
|
|
// Once we have done everything, we can Add the new log.
|
|
PreparedStatement stmt = LoginDatabase.GetPreparedStatement(LoginStatements.INS_ALDL_IP_LOGGING);
|
|
|
|
stmt.AddValue(0, playerGuid);
|
|
stmt.AddValue(1, guid.GetCounter());
|
|
stmt.AddValue(2, realmId);
|
|
stmt.AddValue(3, (byte)aType);
|
|
stmt.AddValue(4, playerGuid);
|
|
stmt.AddValue(5, systemNote);
|
|
|
|
// Seeing as the time differences should be minimal, we do not get unixtime and the timestamp right now;
|
|
// Rather, we let it be added with the Sql query.
|
|
|
|
DB.Login.Execute(stmt);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|